Retailers Exploring New VR And AR Concepts To Drive Sales In 2019

Retailers Exploring New VR And AR Concepts To Drive Sales In 2019

These are doubtless challenging times for brick-and-mortar retailers who prove slow to incorporate new technologies in their operations – we don’t need to look much further than the collapse of Sears for a high profile recent casualty. But disruption also means opportunity for those who embrace innovation and are willing to reinvent themselves in the digital age, and immersive technologies are becoming an increasingly big part of that picture.

According to various analysts, AR will drive $122 billion in eCommerce spending by 2022 with e-Commerce expected to be the number 1 sector for AR. Smart retailers are looking to visualization tools like 3D products, Augmented Reality, and Virtual Reality as a way to show off more products in less space (or in the customer’s home), which reduces the need for square footage.

Amazon, IKEA, and Wayfair are all using these technologies to bring together the advantages of online shopping with brick and mortar retailing to add value to real-world shopping experiences with a minimal learning curve for both employees and customers. Macy’s Virtual Reality furniture experience, for example, allows people to design their own living spaces, populating it with items from Macy’s extensive catalog of products, using a headset VR headset to then walk around these spaces in Virtual Reality.

“There’s really no air between “traditional retailers” and “online retailers” anymore,” says Beck Besecker, Co-founder and CEO of Marxent, the 3D Cloud platform which powers the Macy’s experience. “The “traditional” players (like Macy’s) are embracing new technology and e-commerce sales tools, while online retailers are looking to move into the real world by opening stores or acquiring companies that already have them. (Think Amazon buying Whole Foods.) Moving forward, any retailer that’s not utilizing some combination of immersive technology with a physical presence in the real world is in danger of being left behind.”

Macy’s invested in a pilot for three months in three stores of different sizes, and saw positive results. Based on those, they decided to roll out the technology to 70 stores, a process which was completed in October, with a further 20 locations set to go online by January 2019.

“Customers can take a 2D floorplan and transition it to 3D in real time,” said Besecker. They also offer the opportunity for customers to use AR to place the product in their actual living spaces. Since implementation started, VR-influenced furniture sales have increased by more than 60 percent versus non-VR furniture sales, while returns are down to less than 2 percent when using VR.

“Since immersive technologies like VR still require some human assistance and expensive headsets most people don’t have at home, brick-and-mortar retailers have an edge to provide this type of on-site immersive shopping experiences,” Mickaël Jordan, Co-founder and COO of Augment, a company which works with many retailers to integrate immersive tech functionality into their offering. “In the meantime, the rise of the ‘endless aisle’ enabled by VR means that in the long run brick-and-mortar retailers will need to reduce the size of their stores drastically. The combination of physical and digital means much less space is required to show physical products, while a bit more space is required to provide high quality digital experiences.”

Ikea is one retailer that shows how this balance can be struck in a smart way by providing VR as an on-site service in strategic places where it makes sense to do so, such as helping shoppers build their kitchen with a specialist and visualize it in an immersive way. In parallel they also offer AR capabilities to let customers see how items look in their own home environment with the Ikea Place mobile app.

The world’s largest retailer, Walmart, has also embraced immersive technology in a wide variety of ways. They have actively explored the use of Mixed Reality technology such as the HoloLens to streamline its warehouse operations and recently integrated an AR functionality into their official app to help customers price-check items quickly in store (something that was created by a team of employees during an internal hackathon).

“When a customer launches the scanner, they get a direct connection between the digital and the physical world that their screen and camera lens creates for them,” says Tim Fields, Senior Engineering Manager at Walmart Labs.

In addition to filing patents for its own virtual showroom, the company also partnered with Spacee to create interactive Nest thermostat displays for several of their stores using what’s known as “post mobile AR” or “simulated reality” where any surface can be transformed into a touchscreen, effectively bypassing the need to use a device such as a tablet or smartphone.

Walmart’s most ambitious VR rollout to date, however, has been in staff training. They are scaling up their use of STRIVR’s VR training program on the Oculus Go in a bid to offer access to such training to every one of its U.S. based employees. Across the country, they will be sending 17,000 Oculus Go headsets to every Walmart supercenter, Neighborhood Market and discount store.

Andy Trainor, Walmart’s senior director of U.S. Academies, says that the way VR promotes experiential learning translates into better results across the board: “When you watch a module through the headset, your brain feels like you actually experienced a situation. We’ve seen that VR training boosts confidence and retention while improving test scores 10 to 15 percent – even those associates who simply watched others experience the training saw the same retention boosts,” he explains.

“The immersiveness of well executed VR products and services creates an emotive connection between the employee and the content they are experiencing,” agrees Andy Mathis, Head of Partnerships, Oculus for Business. “We are seeing early results that when an employee feels a connection with training content through VR, they retain more of the training, and show better results, faster, in the execution of their jobs.  This illustrates very real ROI.”

Walmart plans to use VR to train associates in soft skills like empathy and customer service, and compliance, yet the technology is also particularly helpful in teaching employees how to use new technology. In a pilot test this summer, 10 of their stores used VR for training on new Pickup Tower units before they were even installed, with no instructors required on site. And although Walmart won’t share specific costs, it is clear that VR training compares favorably to traditional methods both in terms of pricing and flexibility, which is why, by the end of the year, the company aims that all of its more than 1 million associates will have had access to VR technology at their stores across the U.S.

“VR training helps us train more associates on a large variety of topics. We have more than 45 virtual reality training modules covering areas like compliance training, new technology and soft skills,” says Michelle Malashock, Corporate Communications at Walmart, adding that having access to the standalone Oculus Go headsets was a key part of scaling up the deployment.

“The portability and low price point of Oculus Go lends itself to scaled deployments, and the Walmart deployment of the Oculus Go in all 4,500+ of their US retail stores for employee training will represent a truly scaled, nationwide deployment of VR in a retail setting,” Mathis adds.

Joel Breton, VP Global VR Content at HTC Vive, believes there is vast untapped potential in virtual commerce: “The Immersive retail content category is an absolutely massive opportunity that has yet to be fully explored or developed by most retailers, he says. “At Vive Studios, we are very engaged with several retail partners to help them develop and deploy immersive v-commerce solutions to their business,” he explains.

Besecker concludes that they are “beyond encouraged” by these initial results, adding that customers seem to really love this new immersive way of shopping. “We hear the same things over and over again: The furniture looked and fit in the real world exactly like it did in VR; the process made them feel more confident in their purchases; they would not have purchased that day without the VR. The customers we’ve talked to enthusiastically recommend VR visualization to their friends and can’t wait to use it again.”

If established retailers are able to use immersive technology to energize customers and give them reasons to not only visit their stores, but make more purchases and fewer returns, this could indeed prove a game changer for struggling high streets and provide a much-needed boost for the economy, as well as a way for people to become familiar with technologies such as VR without needing to commit to purchasing a headset for their home. It would be interesting if, rather than gaming or even porn, it was shopping that finally gave VR the biggest push towards mass-market adoption. Whether or not that’s the case will probably become clearer over the course of the next year or so as more merchants follow suit and bring out their own immersive offerings.

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Amazon VR-Kioske: Immersives Shopping-Erlebnis zum Prime Day

Werbung für Virtual Reality Hygiene

Wir berichteten kürzlich über die neue Partnerschaft zwischen Amazon und HTC, welche zukünftig VR-Apps aus dem Viveport in das Sortiment des Online-Versandhändlers bringt. Gleichzeitig veröffentlicht das Unternehmen zu Promozwecken für den Prime Day die ersten Amazon VR-Kioske, die ein immersives Shopping-Erlebnis in ausgewählten Standorten in Indien ermöglichen. Wie die virtuelle Shopping-Tour genau aussieht, wurde nun in einem Video vorgeführt.

Amazon VR-Kioske – Immersives Shopping-Erlebnis mit der Oculus Rift

In insgesamt zehn Lokalitäten in Indien installierte Amazon seine VR-Kioske, um die Werbetrommel für den Prime Day zu rühren. Die VR-Erfahrung ermöglicht es Besucher/innen in immersiver Umgebung die Produkte des Online-Versandhändlers genauer unter die Lupe zu nehmen, um einen Vorgeschmack auf die Lieferung  zu erhalten.

Mit einer Oculus Rift können Shoppingwütige in eine virtuelle Einkaufsmeile eintauchen und dort in verschiedenen Bereichen auf Schnäppchenjagd gehen. Das künstliche Städtchen ist bis zum Rand aufgefüllt mit den 3D-Ebenbildern der jetzt erhältlichen reduzierten Produkte und Marken verschiedener Hersteller. Zur besseren Orientierung sind die unterschiedlichen Räume innerhalb der Stadt nach den Sektionen des Online-Händlers aufgeteilt. Entsprechend befinden sich die jeweiligen Produkte in den begehbaren Bereichen Bath & Beauty, Kitchen & Dining, Fashion und Prime Video. Elektronische Artikel befinden sich in einem Wohnzimmer, während die Spielzeuge in einem Kinderzimmer untergebracht wurden.

Amazon-Prime-Day-VR-Kiosk

Mithilfe der Oculus-Touch-Controller kann man sämtliche 3D-Güter von allen Seiten betrachten. Zusätzlich werden einige Informationen zu den jeweiligen Artikeln eingeblendet und Kleidungsstücke sind an menschlichen Ebenbildern anlegbar, um ein detaillierteres Bild über die Passform zu erhalten. Auch das Innenleben von beispielsweise Waschmaschinen oder anderen Geräten ist erkundbar.

Die VR-Kioske sollen vorerst nur kurze Zeit stehen bleiben, um daraufhin das Feedback der Kunden auszuwerten. Sollte sich die Rückmeldung als positiv bewähren, könnte das immersive Shopping-Erlebnis schon bald in weitere Teile der Welt ausgerollt werden.

(Quellen: Upload VR | VentureBeat | Video: VentureBeat Youtube)

Der Beitrag Amazon VR-Kioske: Immersives Shopping-Erlebnis zum Prime Day zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Amazon AR View now Compatible With Android Devices

After the launch of Apple’s ARKit a number of companies jumped on the augmented reality (AR) band wagon, one of them being online retail giant Amazon. In November Amazon added AR View to its mobile app, allowing users to place items in their homes prior to purchase. Now with the launch of Google’s ARCore 1.0., AR View is now available on compatible Android devices.

Amazon AR View_1

Just like the iOS version, Android users can now enjoy an enhanced shopping experience where they can then select from thousands of items – from living room, bedroom, kitchen and home office products to electronics, toys and games, home décor and more. These can then be digitally placed in their home prior to purchase.

To use AR View you’ll need one of the 13 different models supporting ARCore to begin with: Google Pixel, Pixel XL, Pixel 2 and Pixel 2 XL; Samsung’s Galaxy S8, S8+, Note8, S7 and S7 edge; LGE’s V30 and V30+ (Android O only); ASUS’s Zenfone AR; and OnePlus’s OnePlus 5. After downloading ARCore from the Google Play Store all you need to do is open the Amazon app, select the camera icon then choose AR View to enjoy AR shopping.

Amazon AR View_2

Google rolled out ARCore 1.0. at the end of last week prior to the start of Mobile World Congress (MWC) which began yesterday. While device support is limited at present Google has partnered with the likes of Samsung, Huawei, LGE, Motorola, ASUS, Xiaomi, HMD/Nokia, ZTE, Sony Mobile, and Vivo to bring compatibility to further smartphones during the course of 2018.

Amazon isn’t the only retailer delving into AR to improve the shopping experience. Mastercard teamed up with ODG and Qualcomm, Apple and IKEARedbubbleLowe‘s and QVC have all looked to immersive technology to attract customers.

Expect that to grow over 2018, as AR becomes more attractive to developers with the addition of Android. MWC and the upcoming Game Developers Conference (GDC) 2018 will likely have plenty of AR related announcements from studios. Additionally, Samsung unveiled its new flagship phone, the Galaxy S9 and S9+ with its own AR features. As further AR announcements are made, keep reading VRFocus for the latest updates.

Decorate Your House With Augmented Reality Now With The Houzz App

Anyone that’s ever tried to decorate a room in their house or apartment will know that it’s a tough choice. You can walking around Ikea for hours wondering what will go right, looking at pictures online and staring at a bare corner of your room, only to find the end table you bought is a little smaller than you imagined it would be. An absolutely devastating experience, one that can be completely avoided through the magic of augmented reality (AR).

houzz

Now, you can decorate the walls of your house with the new Houzz app. Apple’s latest ARKit allows for wall detection software, but while that won’t be available to users for a little while yet, you can get AR in your home with the Houzz app right now. You can hang to-scale objects on the walls of your house, testing designs, sizes and styles far before you get buyer’s remorse.

Place table lamps on tables, wall pendants on walls and much more, to accurately under the size and scope of your room. Never worry about the room feeling cluttered with the foresight you gain using the AR features of the app.

Alon Cohen is the Houzz vice president and co-founder, and he wants to deliver a quality customer experience; “We’re making AR-enabled shopping even more immersive and useful on Houzz so that people can discover, select and buy the best products for their homes instantly within the Houzz app.”

Of course users can purchase the products they look at using the app too, with all the items you view in AR added to a shopping list that you can browse and purchase from, making the hassle of shopping easier than ever, too.

It’s not the first time we’ve seen shoppers being able to use AR to browse and shop. ApolloBox uses ARKit for the shopping experience, too.

More and more retailers are looking to mobile apps to sell their products, and by extension it seems like integrating AR technology so users can better understand the products is the next logical step. Whenever companies move into AR technology, you know you’ll read about it on VRFocus.

Virtual Reality Holiday Gift Guide 2017

Virtual Reality Holiday Gift Guide 2017

There are more head-mounted displays on the market than ever before with tons of games and accessories available. This gift guide outlines the headsets, accessories and games you should look for with each of the major VR systems available this year.

Also be sure to check out our breakdown of the market for VR headsets in 2017 that we prepped for Black Friday that was more focused on the pros and cons of each system.

PlayStation VR

For millions of PlayStation 4 owners this bundle of the PSVR headset, camera and Gran Turismo is likely the lowest cost way to get VR in 2017. The bundle is typically $300, but Sony announced a deal starting Dec. 10 that would bring it down to $200. Lots of really interesting virtual worlds like Job Simulator and Fantastic Contraption require the Move controllers to play, and even games like Skyrim VR are better with hand controllers. So lopping that $100 off essentially makes the Move controllers free. The PSVR experience really isn’t complete without them.

There’s also the Doom VFR bundle to consider as well as the Skyrim bundle which includes the controllers. One thing to consider is if you have a PS4 Pro and an ultra high definition television with HDR, the Doom and Skyrim bundles include a slightly updated PlayStation VR system that allows HDR pass through so you don’t need to unplug the system to get that feature on your TV.

Bundles

Accessories

Exclusive Games

Oculus Rift And Touch Bundle

Oculus Rift is very comfortable and includes the best hand controllers on the market. For the greatest level of freedom with Rift you’ll want to buy at least one more sensor.

Bundle

Accessories

Exclusive Games

HTC Vive

Of the three major wired VR headsets, HTC Vive offers the greatest amount of freedom to explore a virtual world. Two base stations installed around the outside of your space and plugged into power is all you need to move your head and hands freely.

Bundles

Accessories

  • $25 Pair Of TrackStraps attaches the Vive Tracker to your feet so you can see your full body in games like Island 359.
  • $30 VR Cover waterproof facial interface can take care of sweat
  • $45 2x Stands to hold base stations instead of mounting them to the wall
  • $100 Deluxe Audio Strap makes audio more convenient
  • $115 VRGE Dock-SE for Vive charges controllers and holds the headset when not in use
  • $150 Hyper Blaster bundle includes a Vive Tracker with a colorful gun that fits right into a game like Duck Season
  • $150 Racket Sports Set bundle includes a Vive Tracker as well as a realistic ping pong paddle and tennis racket for increased immersion in some sports games.

Gear VR and Daydream View

Gear VR powered by Oculus offers the largest selection of quality mobile VR apps, so if you’ve got a recent Samsung phone it is a relatively low cost way to enjoy a limited but convenient VR experience.

Don’t discount the Daydream View, however, which sells for around $100, includes some great Google apps and integrates beautifully with Chromecast so people outside VR can see what the person in VR is seeing. If you’re getting a Galaxy S8 or S8+, you could get both Gear VR and Daydream View and enjoy VR apps from both the Oculus store and Google Play.

Windows-Based VR Headsets

VR headsets based on Microsoft’s technology have been on the market the shortest amount of time. These headsets range from $300-$500 and come from manufacturers including Lenovo, Acer, HP, Dell and Samsung. They are much easier to set up because they track themselves, but the Windows Store is still lacking many big titles that are big draws on the other systems. You can also play games from Steam too, but as of this writing it requires you have a powerful PC to make it work.

These headsets are really new, but with the exception of Samsung’s, which has a better OLED display, the differences between each of them are fairly minor. The prices below should be considered rough guidelines, however, as the manufacturers are offering a variety of discounts across different websites.

Other Gear

Cross-Platform Games

In addition to the exclusives outlined earlier, there are some standouts that can be played PlayStation VR, Rift or Vive that we recommend checking out including Star Trek Bridge Crew, Eve: Valkyrie and Werewolves Within. Each of these games offers cross-play between different headsets so finding people to play with is easier.

And if you want to go it alone we recommend checking out Arizona Sunshine, Doom VFR and Superhot VR.

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VR Deals Of The Week: PSVR, Games, Accessories And More

VR Deals Of The Week: PSVR, Games, Accessories And More

Welcome to our round-up of some of the best VR deals from around the web.

PlayStation VR

PlayStation VR Skyrim Bundle For $449

Jump into the fantasy world of Tamriel with this PSVR bundle that includes a PlayStation VR headset with integrated headphones, two Move controllers, PlayStation camera and Bethesda’s Skyrim VR.

PlayStation VR Gran Turismo Sport Bundle For $299

Polyphony Digital made its PS4 debut with Gran Turismo Sport a few weeks back and it included some pretty polished, if very light VR content to boot. Basically, you can race any car on any track in 1 vs 1 AI races. It’s not the most abundant of experiences, but it’s still a heck of a lot of fun to play and, with a PSVR and camera for $299, you’re basically getting it for free. You can’t argue with free, can you?

PlayStation VR HMD For $277


If you just want the PSVR by itself you can get it for $73 off the suggested $350 retail price, but not sure why you’d want it without the camera and free game in the above bundle.

 

Apps and Games

Pre-Order Fallout 4 VR for $59.99

Bethesda has a deep VR line-up this holiday season, so why not grab your Power Suit and get ready to explore the wasteland next week?

DOOM VFR PS4 for $29.99

When we say “go to Hell,” we mean in the best way possible — in VR!

Steam Deals on VR Games and Apps

Accessories

$10 off VRGE VR Charging Dock with Free Shipping


Use code UPLOAD at checkout and get $10 off the VRGE VR dock and charging station.

Cowin E7 Active Noise Cancelling Headphones

Get the Cowin E7 Active Noise Cancelling Headphones for just $34.55.

Editor’s Note: UploadVR may receive a commission from products listed in this article. For more details on affiliate links and other editorial practices, be sure to check out our Code of Ethics.

VR Deals Of The Week: PSVR, Games, Accessories And More

VR Deals Of The Week: PSVR, Games, Accessories And More

Welcome to our round-up of some of the best VR deals from around the web. Note that UploadVR may receive a commission from products listed in this article. For more details on affiliate links and other editorial practices, be sure to check out our Code of Ethics.

PlayStation VR

PlayStation VR Gran Turismo Sport Bundle For $299

Polyphony Digital made its PS4 debut with Gran Turismo Sport a few weeks back and it included some pretty polished, if very light VR content to boot. Basically, you can race any car on any track in 1 vs 1 AI races. It’s not the most abundant of experiences, but it’s still a heck of a lot of fun to play and, with a PSVR and camera for $299, you’re basically getting it for free. You can’t argue with free, can you?

PlayStation VR HMD For $277


If you just want the PSVR by itself you can get it for $73 off the suggested $350 retail price, but not sure why you’d want it without the camera and free game in the above bundle.

PlayStation Move Controllers for $79

Apps and Games

DOOM VFR PS4 for $29.88

When we say “go to Hell,” we mean in the best way possible — in VR!

Gran Turismo Sport PS4 Digital Code for $39.59

Grab a digital version of this PS4 king of racers for around $40.

Steam Deals on VR Games and Apps

Accessories

PlayStation Gold Wireless Stereo Headset For $65

VR is best experienced with a pair of headphones, so why not keep things strictly Sony with these official PS4 headphones. There’s also a hidden noise-canceling microphone so you can chat to your friends for online play.

$10 off VRGE VR Charging Dock with Free Shipping


Use code UPLOAD at checkout and get $10 off the VRGE VR dock and charging station.

Corwin E7 Active Noise Cancelling Headphones

Get the Corwin E7 Active Noise Cancelling Headphones for $39.99 by using code M8TUC9ZO at checkout.

Virtual Reality Shopping Guide: 2017 Edition

Virtual Reality Shopping Guide: 2017 Edition

At the end of 2017 there are virtual reality headsets available powered by technology from some of the world’s largest tech companies, including Microsoft, Facebook, Sony, and Google. Unlike the failed 3D TVs of just a few years ago, these VR headsets convince your eyes and ears that you’re actually seeing and hearing a fantastic virtual world all around you. Today’s most immersive and interactive VR technology will even bring your hands into the virtual world so you can interact with it as naturally as picking up a cup of coffee.

In 2018 and into 2019 a new generation of VR headsets will become less expensive and much more convenient to use, but that doesn’t mean the ones available today aren’t mind-blowing and enormously fun. This is a shopping guide to the systems available in 2017, outlining the setup, prices, and experience you can expect with them in plain English that most readers should be able to understand. Before we get to the shopping guide though, let’s set some broad expectations.

VR Is Mainly For Teenagers And Adults

Most companies selling VR headsets set a guiding age restriction of 12 or 13 and over. As far as we can tell, this guideline is in place as a general precaution because so little study has been done into both the short and long-term effects of wearing virtual reality systems on kids.

Nonetheless, if you are a parent or guardian with VR in the home kids will sit there watching your jaw drop the moment you put on the headset and they’ll immediately beg to try it too. As a parent myself, it is difficult to resist the urge to let your child share in the experience. Google even promotes the use of ultra-cheap VR headsets in schools as a way of providing educational virtual field trips, and there are lots of educational, creative, and even playful virtual worlds that include a “smaller human mode” setting up everything so it is easily within reach of a kid.

Given the lack of information about effects, I don’t want to make any recommendations about how others use VR headsets with kids. Just be aware that it is an unknown right now, and VR overtakes your senses more than any technology before it.

Get Ready For Setup

Almost all major VR headsets currently on the market come with multiple pieces that need to be fitted together to work. The simplest example is a phone, like a Google Pixel 2 or Samsung Galaxy 8/Note 8, that is placed into a holder that straps to your head. The most complicated example is an Oculus Rift or HTC Vive with wires that need to be plugged into a relatively expensive PC along with multiple pieces of hardware set up around the outside of the room.

There are simpler setup solutions that still offer full hand controls. The PlayStation VR headset is wired up to a PlayStation 4 console, along with a single camera. The arrival of VR headsets running Microsoft’s “Windows Mixed Reality” platform include Samsung, Acer, HP, Dell, ASUS, HP, and Lenovo. These are dramatically easier to set up while still offering the freedom to move around the room and use two hand controllers.  These headsets just need to be plugged into a computer to work.

Before getting into VR, setup can range dramatically from five minutes to hours depending on whether you’re downloading software updates and virtual worlds to jump inside first or, in the case of Vive, Rift, or PlayStation VR, whether you’ve decided to mount hardware to your walls to maximize the amount of space you can move around inside a virtual world.

Immersion And Presence

The word “immersion” has been associated with entertainment for a long time, but with VR “immersion” is taken to such an extreme we start talking about “presence.” You actually feel present in another world wearing a VR headset, and different systems can enhance this feeling depending how you use it.

Now for the actual shopping guide.

Mostly seated: Google Daydream / Samsung Gear VR

Limited presence but low cost.

Seated or standing but you can only turn your head or look up and down. No leaning. You can use a one-handed controller that tracks some movement. A Samsung Note 8 or Galaxy 8 are both recent phones running Google Daydream and Oculus, assuming you buy a Daydream View and Gear VR. If you owned both HMDs you could play games from the Oculus Store or from the Google Play Store on each of their respective headsets.

Seated or Standing: Sony PlayStation VR

Some presence at moderate cost.

Seated or standing, with the freedom to move around your room a little bit. With Move controllers you can have your hands interact with the virtual environment too. PlayStation VR is wired using one camera you can set up around the TV or mount to the wall for optimum coverage. Biggest problem: You can break immersion when you realize you can’t turn around because the camera won’t see your movements.

In summary: Medium cost, good content, pretty good immersion

Room-scale: Rift/Vive/WMR

More presence at high cost.

The Rift, Vive and WMR headset all offer room-scale coverage, though they can also be used seated or standing. Each system requires a VR-Ready PC to power the experience offering full freedom of motion hand controllers. These headsets can give you an incredible sense of presence. WMR headsets are the easiest to set up but the most competitive players may want to pick up Rift or Vive. That’s because the way Rift and Vive track objects — using hardware on the outside of the environment looking inward — it can find the controllers more frequently. The WMR headsets have cameras on-board that can only see the controllers when you are looking in their general direction.

With Vive, the sense of presence could be enhanced in a few apps by bringing your full body into VR using Vive Trackers strapped to your waist and/or feet — though this involves even more setup. Also, Vive’s tracking system differs from Rift in an important way. The Vive base stations you place in opposing corners of the room don’t need to be plugged into a PC to work. The two base stations just need to see each other and be plugged into power to work. Rift sensors need to be plugged into the PC, and you need three of them for the greatest freedom.

 Stores

In 2017, people get the best VR experiences from digital stores. Steam from Valve Software is supported across the greatest number of devices. Sony’s PlayStation Network Store and Facebook’s Oculus Store often pay developers for exclusives. Occasionally this can mean that a fairly well-funded and high-quality title won’t come to other stores, which can keep owners of competing headsets from having that experience. Usually, however, these end up as “timed exclusives” which means there’s just a period where it is available on only one store, eventually coming to Steam too. Here’s a breakdown of store compatibility by headset:

We don’t have a shopping guide dedicated to the best apps on each store, but instead break things down based on your headset of choice. You can find those suggestions at the links above.

Hardware Specs

The biggest cost of any VR headset in 2017 is going to be the thing you plug it into — a phone, PS4/PS4 Pro, or VR-Ready PC. If you already own one of these VR-compatible devices, a compatible headset is what you’re likely going to buy. If you’re in the market for a VR-Ready PC, you need to find one, build one, or purchase a bundle with one meeting the following specifications:

Oculus Rift Recommended Specs:

  • Graphics card NVIDIA GTX 1060 / AMD Radeon RX 480 or greater (Alternative graphics card NVIDIA GTX 970 / AMD Radeon R9 290 or greater)
  • CPU Intel i5-4590 equivalent or greater
  • 8 GB+ RAM
  • Compatible HDMI 1.3 video output
  • 3x USB 3.0 ports, plus 1x USB 2.0 port
  • Windows 7 SP1 64 bit or newer

HTC Vive Recommended Specs:

  • NVIDIA GTX 1060 / AMD Radeon RX 480 equivalent or greater
  • Intel i5-4590 or AMD FX 8350 equivalent or greater
  • 4GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

Windows Mixed Reality Recommended Specs (60 FPS):

  • Intel HD Graphics 620 equivalent or greater
  • Intel i7200U equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 1x USB 3.0 port
  • Windows 10 Fall Creators Update

Windows Mixed Reality Ultra Recommended Specs (90 FPS):

  • NVIDIA GTX 1050/AMD RX 560 equivalent or greater
  • Intel i5-4590 or AMD FX 8350 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 1x USB 3.0 port

Shopping Guide Deals

There are surely a lot of deals likely to pop up between now and Cyber Monday, but here’s a collection of the deals available for Black Friday 2017 that we know of:

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Redbubble Updates Shopping App With Augmented Reality

Augmented reality (AR) has already seen use in online shopping, helping customers choose items in furniture and fashion. Now online artistic marketplace Redbubble is letting customers explore its gallery of art and merchandise with AR.

Redbubble was started in 2006 to act as an online marketplace for independent artists who wanted to sell their works. The site allows artists to offer customers various different types of merchandise featuring their designs, such as t-shirts and other apparel, bags, stationary and wall art, among other things.

The updated version of the Redbubble iOS app allows customers to try items before they buy, such as place virtual cushions on a sofa, try out different colours and designs of t-shirt, test out the best placement of stickers, or virtually decorate their walls with Redbubble artwork, testing out if they prefer canvas or metal, portrait or landscape.

The use of AR allows users to test out products to find the perfect fit, even to the point of trying on clothing to find what size, colour and design in the perfect fit. Since Redbubble is populated by independent artists, users will be able to buy the product they decide on knowing it will go straight to the artist.

Redbubble have also announced that they are also offering cases for the iPhone 8 and iPhone X, to tie in to the updated app and the announcement of Apple’s new product.

The Redbubble AR app is currently only available on iOS through the Apple App Store. There has been no word on plans to port it to Android.

VRFocus will continue to report on new and innovative uses for AR technology.