Review: Shooty Skies Overdrive

Shooty Skies Overdrive

Who doesn’t love a good retro videogame every once in a while? Titles like Pixel Ripped 1995 have proven there’s a lot of love for some old-school gaming, especially the brutal side of the era. One of the most popular genres back in the ‘80s were scrolling shooters, offering an onslaught of enemies who filled the screen with vibrant projectiles with the narrowest of margins for error – and no save/checkpoints. Which is exactly the kind of gameplay Shooty Skies Overdrive is trying to evoke, albeit with some modern concessions.

Shooty Skies Overdrive

Originally a mobile title called Shooty Skies from 2015, this virtual reality (VR) remodel keeps the same vivid, blocky visuals whilst giving the gameplay an immersive twist. As with any of these kind of games the task is simple, shoot everything whilst trying your hardest to avoid the weird and wonderful projectiles hurled your way. One things for sure, you’ve probably never been shot at by a YouTube video whilst dodging a Piñata as well as trying to take down a horde of cats.

In one hand you hold a plane with which you shoot enemies and wave around frantically trying not to get hit. The other hand is used for powerups which randomly appear throughout the commotion. This makes Shooty Skies Overdrive a fairly physical gameplay experience and one that can be played either seated or standing – the latter uses the full roomscale environment making it easier to dodge, plus there’s no need to worry about feeling discomfort.

The main plane can be upgraded at certain points through each level to up its bullet output, but it’s the powerups where you can have the most fun. These are an assortment of random items, some of which are use once while others have a limited time. What you’re given is completely random so there’s no trying to strategize, it’s all about winging it and making the best of the situation. None of them are useless but the vacuum, shield, 2nd plane and the chainsaw were favourites when it came to the really intense moments.

Shooty Skies Overdrive

Featuring five levels the action doesn’t come at you from all sides, rather a 180-degree arc similar to Space Pirate Trainer, which does make the process a smidge easier until the later levels. Don’t let the cute character designs fool you, Shooty Skies Overdrive is no easy ride even on the standard difficulty. Every level is awash with colour and there’s not a curve or circular object to be found anywhere, this is rectangle heaven! Just like the powerups, there’s a light-hearted tone running through Shooty Skies Overdrive which nicely offsets its hardcore gameplay style. As mentioned, enemies are an inventive assortment of characters, with boom boxes which fire cassettes at you or the deadly Rubik’s Cubes shooting tetrominoes, there are plenty of nods to the ‘80s era.

One aspect that thankfully hasn’t continued through the decades is the insane difficulty. Levels are split by check points so if a wayward projectile does get through you don’t have to completely restart. This becomes particularly useful on the boss stages. While five level might not be a lot, developer Mighty Games has put in various challenges to complete at the same time, which will unlock new characters. Plus there’s a Chill Mode if you really want to take it easy.

What Shooty Skies Overdrive offers is an entertaining arcade shooter, great for those times when you want to dive into a VR game that’s not too overly complicated. The powerups help to break up the repetitive nature of the gameplay whilst the aesthetics give the overall experience a charming personality which makes Shooty Skies Overdrive great for any age.

The VR Game Launch Roundup: Super Retro Puzzle Adventures

Iron Man VR header2

Welcome to another Friday roundup of the best virtual reality (VR) titles due for release over the next seven days. There’s quite an assortment in store especially if you’re a PlayStation VR owner who loves collecting physical editions of their games.

WalkinVR

WalkinVR – 2MW

Ok so this isn’t technically a videogame rather an add-on for PC VR titles but VRFocus thought it was worth including this week. WalkinVR is a piece of software designed to help those with physical disabilities play VR experiences.

Shooty Skies Overdrive – Mighty Games

Some retro-inspired goodness from Australian studio Mighty Games, Shooty Skies Overdrive takes the original mobile title and gives it a VR makeover. With one hand control a plane to shoot down waves of enemies and with the other grab power-ups to cause even more destruction.

Shooty Skies Overdrive

Iron Man VR – Camouflag

The big VR launch of the week is one PlayStation VR fans have been awaiting for a little while now. Having suffered a number of delays, Camoflaj’s Iron Man VR needs minimal introduction. Jump in the famous armour of the Marvel character and fly around shooting down enemies; what more could you want?

  • Supported platforms: PlayStation VR
  • Release date: 3rd July

Gun Club VR – The Binary Mill

Part of Perp Games’ Summer Spectacular of physical PlayStation VR releases, Gun Club VR is a first-person shooter (FPS) focused on highly realistic weapons and gameplay mechanics, set in a shooting range.

  • Supported platforms: PlayStation VR (Physical copy)
  • Release date: 3rd July
Down The Rabbit Hole

Down the Rabbit Hole – Cortopia Studio

Previously released for PlayStation VR digitally at the beginning of May, Perp Games once again brings another title to retail locations, this time Cortopia Studios’ Down the Rabbit Hole. This magical adventure puts you as an unnamed girl who’s searching for her pet, stumbling upon Wonderland in the process.

  • Supported platforms: PlayStation VR (Physical copy)
  • Release date: 3rd July

Bullet Hell Experience Shooty Skies Overdrive Hits Oculus Quest & Rift in a Week

Shooty Skies Overdrive

After releasing its retro-inspired shooter Shooty Skies to mobile devices in 2015 (followed by a PC version in 2018), Australian developer Mighty Games decided to take on the challenge of bringing the videogame to virtual reality (VR) headsets. Now called Shooty Skies Overdrive, the bullet hell title will arrive next week for Oculus Quest and Rift/Rift S.

Shooty Skies Overdrive

Now a roomscale shooter, one hand becomes a plane to blast dynamically generated enemy waves while your spare hand can grab power ups out the sky. These can be lasers, shields, even chainsaw’s, all of which can help you last another round and score more points.

It’ll feature a range of difficulty modes depending on how intense you want the action to get, from the sofa bound Chill mode all the way up to Overdrive! where you’ll need to properly dodge and weave. And to keep you coming back for more Shooty Skies Overdrive will also provide side missions where you can unlock a new squadron of pilots.

“I was a Kickstarter backer of the original Oculus DK1 and have been looking for the perfect VR project ever since,” said Matt Hall, co-creator of Crossy Road and Executive Producer of Shooty Skies Overdrive in a statement. “Adapting Shooty Skies into a room-scale shooter for the Oculus Quest has been an exciting challenge. The team nailed the prototype adapting the mobile original’s frenetic gameplay to VR and we couldn’t be more excited for you all to play the final game.”

Shooty Skies Overdrive

Shooty Skies Overdrive will initially launch on the Oculus Store for Oculus Quest and Rift on 2nd July 2020 retailing for $9.99 USD with cross-buy compatibility. This will then be followed by a Steam release on 8th August, also priced at $9.99, adding support for HTC Vive and Valve Index.

Check out the trailer below to see Shooty Skies Overdrive in action and for any further updates keep reading VRFocus.