Chasing nDreams: A Veteran’s Journey Along VR’s Rocky Path

nDreams is a bigger deal than you realized.

I mean that quite literally; today, the studio’s headcount sits around 100 people occupying two floors of an office in the London-neighboring town of Farnborough. The team’s developed and published something like nine VR apps to date with its next, PSVR exclusive Fracked, arriving this month. It also helped Ubisoft bring Far Cry to VR arcades earlier this year, has yet more games in development, plans to publish more VR titles from indies, operates a talent-nurturing academy initiative and, just last week, announced the launch of a new, remote VR studio dedicated to making live games.

That’s quite the evolution from a once-small outfit best known for making content on PlayStation Home, and it’s taken a lot to get here.

A New Home

nDreams has been around since 2006 but you really wouldn’t know it. Its early years saw it keep a low profile between a handful of alternate reality and promotional games as well as work on Sony’s virtual social hub, PlayStation Home. When the studio dived into VR in 2013, the team had aspirations of becoming a premier studio known for making the best content you could find inside a headset. With the launch of 2020’s excellent Phantom: Covert Ops and the response to last month’s Fracked demo, you might argue the team’s well on its way to achieving that goal. But, as with many aspiring VR studios, the path towards it has been rocky.

In many ways, nDreams’ story of survival in VR is no different to many other studios. You already know the outline; VR had a slow start, making it as an indie was tough and, even with multi-million dollar investment under its belt, nDreams wasn’t immune to those struggles. Before it could get to where it is now, the team worked on a string of VR games, covering partnerships with Google, independent releases and even publishing titles from other small studios. Some tried to cater to gamers, others were more experiential. It’s an earnest, if inconsistent portfolio, connected only by the act of throwing everything at the wall to see if something might stick. Some of it did. Others? Maybe not so much.

Chief Development Officer, Tom Gillo, who joined the studio in 2015 after working on the PSVR experiences that would eventually make up PlayStation VR Worlds at Sony London Studio, puts it in a way that will ring true for many long-time VR developers: “I guess the thing, that we tried to do quickly and early on in our journey, was unpack what we felt made good VR. So it was really understanding the tent poles around, how we would try and make the best VR games that we could. And, you’ll know this, it’s not always possible on some of the budgets, it’s a challenge.”

Some Assembly Required

Reluctantly waving goodbye to the steady stream of revenue it generated making content for PS3’s PlayStation Home (Sony didn’t carry the service into the PS4 era), nDreams searched for what’s next. In the very early days of VR, it released the SkyDIEving demo for the first Oculus Rift development kit. It was one of the first playable experiences for the device and proved popular enough that people near the offices even asked if they could come in to see it (I know this because, anecdotally, I have friends working in completely different industries that did just that).

Following up were early titles for the first edition of the Gear VR, including a space shooter called Gunner and a virtual beach destination simply known as Perfect Beach. The former was essentially EVE Gunjack, with gaze-based aiming, whereas the other dipped its toes into the still-untapped potential of virtual tourism. But these experiments were secondary to what the team hoped would be its breakout VR game, a narrative-driven launch window title for all upcoming VR platforms named The Assembly.

I’d be willing to bet that, for a lot of you, that name doesn’t ring a bell.

Not that The Assembly was bad. Far from it, in fact; The Assembly was intended to be an answer to the call for ‘real’ VR games, featuring an intriguing universe in which players explored the underbelly of a sinister scientific organization. It boasted great production values for VR at the time and had a focus on keeping players comfortable. But the game had started work in 2014, a year before the reveal of the HTC Vive, and it would eventually launch on PC in July 2016, a good few months before the arrival of PSVR and the Oculus Touch controllers. As such, nDreams had stuck to its guns and developed a gamepad-only control system for the experience.

That’s why you probably don’t recall the game among other breakthrough titles from 2016 like Job Simulator and Superhot, which placed a huge emphasis on motion controls. Comparatively, The Assembly was an ironic case of feeling dated even as it launched on futuristic hardware. It did eventually get motion controller support of its own, but the game’s 2014 foundations limited just how far interaction could go. “I think like any like any studio going through that journey and particularly at that time with the hardware being so in its infancy, clearly you’re going to learn lessons from it,” Gillo says. “And one of the lessons I guess, would be that […] we need to now figure out how to be even better, and the signature things we need in VR games.”

It also taught the team the realities of where VR was going in its first few years. Gillo says nDreams views The Assembly as a success and that it did see “very long tail sales”. But it was also self-published in the hopes that it could help fund future solo efforts from the studio. “Unfortunately, the market just wasn’t there, in terms of the numbers to make that viable.”

It’s Dangerous To Go Alone

The Assembly was a learning experience, then, not just about how to make VR games but also what nDreams was going to need to do in order to survive in these nascent years. It would need to apply the latter before it could really return to the former; the studio wouldn’t take another stab at an ambitious single-player narrative adventure until Phantom: Covert Ops four years later, but it released four titles in the meantime. There was Perfect, another VR travel and relaxation app that simply presented a handful of nice environments to stand in. Gillo says this was an exercise in “understanding how we could get something to market relatively quickly and how we could lean into some of the early adopter expansion.”

Gaming-wise, nDream’s output was mixed. There was Danger Goat, a Google Daydream exclusive puzzle title that, while fun, really didn’t have much to offer the medium. Gillo fondly recalls getting to be one of the first to work on Daydream and laments its downfall but isometric puzzle games about secret agent goats weren’t exactly what the VR audience was clamoring for in 2017. nDreams also got into VR publishing with Bloody Zombies, a 2D beat ’em up which, while certainly competent, didn’t really seem well suited for the platform either.

This, I’d argue, wasn’t the sort of output you might expect from a team that wanted to be making VR’s biggest games. But, can you blame them? If Google is dangling money to make a game at a time when self-publishing your own is financial suicide, Danger Goat probably seems like a safe bet. “I think we’ve always aspired as a studio to do longer-form games,” Gillo responds when asked if the studio was where he thought it would be in that era. “But there is obviously the reality of the market and the reality of the budgets available and so on. And so you work with what you have to continue to elevate your capability and your understanding of that market.”

A Fruity Twist

At this point, we’re reaching 2018, a time in which the VR market seemed pretty bleak. Sony’s PSVR seemed to be selling somewhat respectably, but the barriers to entry for PC VR — cost, hardware and accessibility — were proving too big to significantly grow the install base. Once-bright-eyed and hopeful developers were beginning to throw in the towel. Without a major hit to its name, you might’ve suspected nDreams to follow suit. And maybe something would have been different were it not for Shooty Fruity.

Released in mid-2018, this was a wave shooter that, again, might not have resembled the industry-defining experience nDreams had envisioned itself making but would help it get there thanks to, in Gillo’s words, being “phenomenally successful” from a sales perspective. This was before we had the Oculus Quest (the game didn’t hit that platform until 2020); Shooty Fruity managed to resonate with VR’s existing userbase.

It was a simple if strange idea; you shot sentient fruit as you pushed supermarket items through a checkout. Truthfully I remember being a little vexed when I first saw it that year, and we only ended up giving the game a 6/10. But I distinctly recall the buzz online around launch being quite positive, particularly on PSVR where shooter fanatics were hungry for something new. Though full sales stats for Shooty Fruity haven’t been revealed, Gillo’s tone suggests the game’s reception helped open a few doors.

And that’s a key point. From Gunner through to Danger Goat, nDreams hadn’t yet really had a standout VR hit. While developers like Sanzaru Games were scoring exclusivity contracts with Facebook and the like, nDreams seemed to keep being passed up on to make its own Asgard’s Wrath or Lone Echo. “I think one of the things that I realized really early on, and this is slightly hubris and naivety on my part, is that you come from somewhere like London Studio and then you come to nDreams, then you just assume that the world’s going to take note,” Gillo says. “And that was tough because, we were hiring some really brilliant people, seasoned veterans from elsewhere around the industry. But if you’re Mr. Oculus or Mr. Sony, you’re just going to judge us on the last title.”

Out Of The Shadows

With Shooty Fruity’s success and a proven record of putting out multiple games, nDreams hoped it had reached that point of notoriety. It was now time to “bet the farm”, in Gillo’s words, on the kind of ambitious, long-form VR experience the team had always wanted to make. Internally, the studio had been working on a prototype for a different kind of stealth game. You wouldn’t be performing close-range takeouts like Solid Snake or donning Splinter Cell’s green goggles; you’d be sneaking through an enemy base through water, set entirely within a kayak. All your weapons would be attached to you and handle realistically, while movement with the paddles would feel immersive and authentic. This was to be a VR game that wouldn’t make any compromises in its quest for presence. Gillo says it was crucial to show that demo to the right people.

“And it was great because we got the reaction that we hoped we would, which is, ‘Wow, this is, this is really unique and it’s thinking about VR, in a really innovative way’,” he says. “And so that was the sort of pivotal moment really where we knew we were onto something and we could yet springboard from there.”

Phantom ended up being published by Facebook itself, launching on Oculus Quest and Rift in mid-2020. It achieved the highest score Upload had given an nDreams game to date thanks to its compelling, immersive mechanics, and still ranks on our best stealth games list. It wasn’t perfect but, by a lot of VR design standards, it set an incredibly high bar. Earlier this year, nDreams confirmed that the game had generated more than $1 million in revenue. Again, perhaps not quite the blockbuster numbers a team of nDreams’ size (which by this point was approaching 100 people) would need if it self-published the game, but a sign of significant progress. Finally, nDreams was making the games it had envisioned when it started its VR journey nearly a decade ago.

“When I have a down day, I will go and I will read comments on the Oculus store about Phantom and occasionally you’re going to get somebody for whom it didn’t quite resonate,” Gillo says. “90% of the time it’s people just going ‘I absolutely love this’ and it warms the heart because you go, ‘Okay, great. It did resonate. And it did land and people did get what we’re trying to do.’ ”

Frack To The Future

Given that Phantom was such a considered effort on the immersion front, it’s somewhat surprising to see the studio throw so much of its design out the window for its next game.

Earlier this month, Creative Director Steve Watt told me that immersive design wasn’t a big focus for Fracked. The game instead wants to cater to explosive AAA action more akin to a Call of Duty or Uncharted title. It’s a bombastic shooter in which players shoot down ski slopes and charge through combat arenas, with more in common with Doom than the studio’s last effort. “So there’s lots of things where the medium has moved forward and where we’re actively pushing against [boundaries], sensible or not,” Gillo says of the change in tone. “You know like deliberately pushing to find out what is acceptable. And I think that’s always really important in any medium and art form is that you continue to push, continue to explore and you consider what works well.”

Something like eight years on from when it first jumped into VR then, nDreams has a sense of getting there. There’s a busyness to the studio’s office, the sensation of many different parts moving a mile a minute, and the team’s new Orbital studio will see it cater to a different branch of the VR market with a focus on live games (titles that evolve post-launch with new in-game content, like it Fortnite or mobile apps). “I’m thinking about, the kinds of audience expectation in five years’ time,” Gillo says of the expansion. “And yeah, I think that does mean much much longer engagement. That means different ways of delivering content. And that’s not something that we’ve invested in enough. We’ve done things here, obviously we supported our titles, but service games is a different skill set. And so by building that out and putting a slightly different lens on things, it gives us learnings again.”

nDreams survived VR’s shaky start and now more closely resembles the studio its leaders had dreamed of it becoming. Like any long-running VR developer, it hasn’t been easy, but it also helped the team rack up lessons applicable to the next phase of VR.

Gillo ends on this note: “I can’t really talk about what’s coming next, but the things that we’re working on internally now are the things that, if I could have gone back five years and said, ‘Hey, you’ll be doing this’, then it would have made the journey all worthwhile? The answer is, wholeheartedly: Yes.”

nDreams Creates $2m VR Fund to Help Develop & Publish Third-Party Titles

Phantom: Covert Ops

nDreams, the British virtual reality (VR) specialist behind Phantom: Covert Ops and Shooty Fruity has announced a new £2 million fund. This will be used to co-fund and publish VR content from third-party developers which are now being actively sought.

Shooty Fruity

The initiative will be led by nDreams’ David Corless, VP of Publishing and Steve Tagger, Business Development Director. They’ll be looking for projects that embrace VR’s potential, providing immersive gameplay that can’t be found on any other medium.

Studios selected for funding won’t just receive development cash, they’ll also gain full publishing support as well as nDreams’ VR expertise. This ranges from market knowledge, data insights, sales experience and game marketing to QA, localisation, technical/design consultation and more.

“We know how difficult it can be to get a VR game to market successfully,” said Corless in a statement. “We want to share our knowledge with other studios to help them make the best game they can and to give those titles every chance of becoming a huge success, whether that be through development funding or solely publishing support.” 

The Assembly - LAUNCH_FAMILY

The team has a strong track record both in VR and in the general videogame industry. Gaining experience working for AAA publishers such as Ubisoft, Capcom, SEGA and WB Games, nDreams’ publishing team also boasts over 20 years of combined knowledge in VR.

nDreams’ most recent title Phantom: Covert Ops was a big success when it launched last summer for Oculus Quest and Rift. It managed to achieve $1 million in gross revenue in the first month and when Facebook announced all those titles making it past the million-dollar marker nDreams tweeted that Oculus Quest revenue for Phantom: Covert Ops had exceeded $1 million on its own.

Other titles in its roster include 2016’s The Assembly for PC VR and PlayStation VR, Danger Goat for the now defunct Google Daydream, and Bloody Zombies developed by Paw Print Games.

As the VR studio unveils new projects its either working on or helping publish, VRFocus will let you know.

Shooty Fruity Blasts Onto Oculus Quest Next Week

nDreams’ zany wave shooter, Shooty Fruity, finds a new home on Oculus Quest next week.

The game, which originally launched on other platforms back in 2017, arrives on August 27th. Shooty Fruity is similar to other VR wave shooters with a bit of a weird twist. You fend off waves of sentient fruit with guns, whilst also scanning items at the checkout of a supermarket. It’s a bit of a plate-spinning VR game, getting you to balance racking up scores at the till with also staying alive. You can see a trailer for the Quest version below.

Suffice to say, it’s not the most serious effort. But Shooty Fruity was met with fairly positive reception from critics and fans when it first launched on PC VR and PSVR headsets a few years back, and the game seemed to see success at VR arcades too.

We thought the game had its charm, but grew old pretty quickly, awarding it 6/10 in our 2017 review. “I won’t say I didn’t have fun watching a watermelon explode after my grenade blew up around aisle 5, because I totally did, but after the first six or seven levels it all kind of starts to feel the same,” we said. “If these sections and mechanics had been part of an otherwise much larger game or were “action” pieces of an experience that consisted of narrative and puzzle elements as well, it would feel like a more compelling package.”

This marks nDreams’ second Oculus Quest release, having launched ace stealth game, Phantom: Covert Ops back in June. That was a decidedly more ‘hardcore’ experience than Shooty Fruity, but the latter is definitely one of those games that quickly communicates the power of the platform to first-time users.

Will you be picking up Shooty Fruity on Quest this week? Let us know in the comments below!

The post Shooty Fruity Blasts Onto Oculus Quest Next Week appeared first on UploadVR.

Shooty Fruity And Perfect Are Coming To VR Arcades

Shooty Fruity And Perfect Are Coming To VR Arcades

UK-based VR developer nDreams is making its move into the VR arcade scene, bringing two of its most popular titles with it.

The studio this month announced both Shooty Fruity Arcade and Perfect Balloon Flight. The former is obviously based on the developer’s well-received 2017 wave shooter, Shooty Fruity, in which players try to fend off incoming hordes of evil fruit as they multitask scanning items at a supermarket till. As you can see in the trailer, the arcade version looks pretty much the same. It’s due to role out to VR arcades this winter in partnership with Ctrl V, VR Junkies, SynthesisVR and SpringboardVR.

Perfect Balloon Flight, meanwhile, is a little different. It takes the environments of nDreams’ relaxing VR game, Perfect, which simply offers three locations to explore at your own pace, and lets you soar over them in a hot air balloon. This one’s developed in partnership with Starbreeze (you know, that company that just announced its StarVR developer kit is $3,200) and will use a real balloon basked and 4D effects to make the experience more immersive.

In a prepared statement, company Patrick O’Luanaigh also confirmed that the developer was working on new titles for home-based headsets, including supporting the upcoming Oculus Quest device.

Elsewhere in nDreams news, the developer’s set to launch a VR bundle for PSVR in the EU this week, which will include Shooty Fruity and Perfect as well as its debut PSVR game, The Assembly, and one of its first published titles, Bloody Zombies. A price hasn’t yet been revealed.

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The post Shooty Fruity And Perfect Are Coming To VR Arcades appeared first on UploadVR.

VR vs. Subtle Moves

Agreement is not a prerequisite of co-operation. Which is to say that you do not have to agree with a person’s point of view in order to work with them. As it happens, the VRFocus team differs quite a fair bit in not only our interests but our opinions on where virtual reality (VR) is going, where it should go, what VR videogames are good, what’s the best head-mounted display (HMD), etc.

Feather / Light / Delicate / SubtleBut that doesn’t mean we disagree on everything. Much like how the former Top Gear and current presenters of The Grand Tour – James May, Richard Hammond and Jeremy Clarkson – do actually agree on some things. Such as how the old Ford Mondeo was a really good car, that the UK should remain in Europe and, most importantly, that Heinz sandwich spread is delicious.  There are also some things that we universally agree on, at least in terms of the Editor and writing team. I can’t speak too much for Nina as she does her own thing.

For a start we all, unashamedly, love Moss and think Quill is the cutest thing ever. Another decision we all came to separately (and to our surprise) is that we all think that Shooty Fruity is rather rubbish. Rebecca reviewed it and gave it two stars out of five and that it “ultimately fails to rise above its roots as a wave shooter”. It was a judgement that didn’t best please nDreams as you can imagine and generated a number of comments in suspiciously short period from people white knighting the thing. But it was all rather irrelevant in the end. As I mentioned a few weeks back on VR vs. we don’t play favourites here, even for those that ‘gave birth’ to us, so to speak. So, Rebecca wasn’t enamoured of it and it got a two: Her opinion. End of story.

And if they’re still upset, nDreams will just have to be content with the multiple award nominations the title has gotten in the last couple of months. And be grateful some of the rest of the team didn’t review it who might’ve scored it even lower(!)

Shooty Fruity screenshotBut, like I say that’s very specific.  At EGX 2018 I got a chance to get hands-on with Arca’s Path VR from Dream Reality Interactive and Rebellion. It’s a title that we already previewed back in June at E3, but I’d been intrigued about for a while and wanted to have a go if possible. In that preview, which is genuinely positive, Kevin J did say “a question remains over whether or not the videogame benefits from VR at all” and I can see his point in that it’s easy to think that Arca’s Path VR could’ve just been replicated with any old motion controller. Except… I disagree with it. To me the benefit is that through the control scheme the resulting playstyle adds much to the title.

The key in all of this is subtlety and balance.

For those unaware of the title, a girl called Arca finds a mysterious headset and is transported to a strange world which is for want of a better description, The Void from Dishonoured if it existed in Transistor. Arca’s essence (as such) transforms into some sort of ball and your goal it to Marble Madness your way through to the end collecting crystal shards along to the way to unlock… well, that remains to be seen.

You control the ball through the obstacle course via moving a reticule in a direction and distance from Arca. The further you go from her the faster she’ll go, err, roll. Placing the target closer will slow momentum down to a stop.  Which when you’re traversing 90 degree turns on a narrow pathway with no walls to stop you is something you’ll need to be extra careful about – which is where the VR headset comes in.

Arca's Path - Screenshot (E3 2018)The reticule is gaze-controlled so where you move your head to look is where the target goes, and here’s where the trickiness comes in. Because of that you have to be very careful with your movements. You’re in a twisting route with hazards ahead so you obviously want to plan a route. In a normal videogame you’d have no problem as you’d be holding a controller and through that you’d hold the little target steady without any issue as you peruse the way ahead on the 2D screen.  In VR however, you are surrounded by the world and as you’re there you want to look around in a 3D way. Except, of course that if you move your head, you risk moving the ball. It becomes a matter of self-control and deliberate movements. Looking ahead and moving your eyes while keeping focused on your head position. Likewise moving your head to control is a subtler approach than a normal controller where it’s far easier to measure your pressure and momentum via a thumb stick.

Beyond the obvious narrative reason for using a headset, no, you’re not gesticulating wildly and yes, its use makes it a very untraditional VR title as a result – but who cares about that? You gain much more through VR’s use. The world is more intriguing, the controls take more thought and planning in order to utilise them. Mistakes are costly, judgement and awareness need to be on point.

We’ll find out more of what makes Arca’s Path VR tick when the time comes to review it in full. I wonder what the others will make of it? From my side at least, I’m sure they’ll have a ball.

Or be one.

 

Something For The Weekend: See In September With Oculus Sales

Time for another entry of Something for the Weekend, the weekly series where VRFocus bring you a number of deals on virtual reality (VR) titles. With the month of September here at last it is time to visit the Oculus store to find the latest deals on titles and experiences. Maybe you are looking to fight some robots or take on waves of enemies in the Wild West. There are so many discounts available on numerous titles across the store that there is sure to be something for everyone. As always, be sure to check back every weekend for even more deals right here on VRFocus.

Budget Cuts

Budget Cuts is a great title, with substantial story and meaty, challenging gameplay, and an entertaining style, but it does suffer from some significant performance problems that do detract from the experience. Budget Cuts could be elevated from good to utterly brilliant if it is given a little more time in the oven to bake in and correct the issues.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty preview of Budget Cuts.

Budget Cuts is available now for £19.99 (GBP) down from the usual £22.99.

High Noon VR

High Noon VR

You are the new sheriff in town and it is up to you to keep the peace in this Wild West shooter. Immersive yourself in a true Western and feel the scorching sun, prairies and saloons as you fight through several colourful locations. Make use of revolvers, rifles and even dynamite to fight through the waves of enemies as you lead the fight against crime. As the challenge gets harder as time passes, make sure you are up to the task.

High Noon VR is available now for only £3.99 (GBP) down from £7.99.

Merry Snowballs screenshot

Merry Snowballs

Merry Snowballs to everyone! Relive your childhood snowball fights in this beautiful and action packed snowball game – this time with cool gadgets and powers you once wish you had! Play through challenging levels with a variety of Gadgets & Powerups like Ice gun, Triple Snowgun, Slow Motion, Blizzard, Lighting and more. Battle against the fierce neighborhood kids, blow Angry Gingerbread men to pieces and fight your way to the end where Bad Santa awaits in an Epic Battle.”

Merry Snowballs is available now for £3.49 (GBP) down from £4.49.

Shooty Fruity screenshot

Shooty Fruity

“Despite entertaining and satisfying basic gameplay, Shooty Fruity ultimately fails to rise above its roots as a wave shooter, with simplistic visual style, lack of story or multiplayer. It also aims to copy the supermarket setting a little too well, resulting in the annoying voice and muzak-style background music, which doesn’t help endear it to the audience. Shooty Fruity is a fun way to kill a couple of hours, but offers little else.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty review of Shooty Fruity.

Shooty Fruity is available now for £8.99 (GBP) down from £14.99.

Football Nation VR Tournament 2018 (Formally VRFC: Virtual Reality Football Club)

“VRFC: Virtual Reality Football Club remains one of the best sports experiences VR has to offer. More than that however, it’s also one of the best social VR experiences currently available, with the tension of competition and the misery of defeat likely to help make new friends (and potentially enemies) across the VR community. VRFC: Virtual Reality Football Club is a welcome foundation for sports simulations in VR, and with the FIFA franchise now surpassing 25 editions (not including the many spin-offs such as FIFA Street and FIFA World Cup), it’s a wonder to think exactly how much of VRFC: Virtual Reality Football Club will remain in VR football 25 years from now.” – Read VRFocus’ Editor Kevin Joyce’s review of VRFC: Virtual Reality Football Club.

Football Nation VR Tournament 2018 is available now for £4.49 (GBP) down from £10.99.

EVE: Valkyrie Screenshot

EVE: Valkyrie – Warzone

Take to the stars in intense first-person space dogfights as players go up against each other in a number of different gamemodes to fight for victory. With a number of different space craft available to pick from, each offering a unique play style, players will be able to find a ship that is right for them as they engage in fast paced combat. With plenty of unlocks and progression to enjoy and earn, players will find plenty of content to keep them busy in this VR title.

EVE: Valkyrie – Warzone is available now for £14.99 (GBP) down from £22.99.

Digital Domain's Monkey King

Digital Domain’s Monkey King

Experience a visually-captivating, cinematic storybook journey in VR as the story from 16th century Chinese mythology is brought to life. Players will be truly immersed within the title and join Sun Wukong on a journey to search for the ways of the warrior in this tale of tragedy, magic and conquest.

Digital Domain’s Monkey King is on sale now for £1.99 (GBP) down from £3.99.

Elevator... to the Moon!

Elevator… to the Moon!

“Play as a lunarnaut/repair-person, tasked with fulfilling the ridiculous demands of President of the World, Doug-Slater Roccmeier, to build his massively unstable elevator. You know, to the moon. It’s in the game title. Obey his increasingly goofy orders to the letter, disobey and cause hilarious havoc, or find your own sweet spot. Each way of playing has its own advantages and outcomes. It’s up to you, intrepid elevator person, to blaze your own altitudinal path…to the moon!”

Elevator… to the Moon! is available now for £2.99 (GBP) down from £5.99.

BOXVR screenshot

BOXVR

If you are looking to perform a workout in VR then BOXVR will be for you. Offering high intensity, boxing inspired workouts within a VR environment means users can enjoy a regular fitness schedule all while enjoying their own music. With a number of different of locations to train in plus an ever growing library of workouts specifically designed to destroy calories, users will truly feel the burn in this title.

BOXVR is on sale now for £10.99 (GBP) down from the usual £14.99.

Crisis on the Planet of the Apes VR screenshot2

Crisis on the Planet of the Apes

Crisis on the Planet of the Apes VR is by no means one of the best VR experiences out there, but as a film tie-in it certainly sets the bar high. Because it’s so closely linked with its film brethren is the possible reason for the linearity, playing out as an interactive movie sequence. There also seems to be no additional extras involved, nothing to find or keep you coming back for more, so once completed – it shouldn’t take any longer than two hours to finish on normal – that’s your lot. If you’re a fan of the Planet of the Apes franchise then Crisis on the Planet of the Apes VR is certainly worth checking out, everyone else may find it too constrained and short lived.” – Read VRFocus’ Senior Staff Writer Peter Graham’s review of Crisis On The Planet Of The Apes VR.

Crisis On The Planet Of The Apes VR is available now for £7.99 (GBP) down from £10.99.

That is all for this week but remember that VRFocus gathers all the best sales and deals every week, so check back next weekend at the same time to discover more.

Something For The Weekend: PlayStation VR Discounts

Another weekend and another chance to see what virtual reality (VR) deals are hidden away. This weekend we take a look at the PlayStation store to find the latest deals on PlayStation VR titles where there is sure to be something for everyone. Why not shoot some fruit, fly through the skies, survive against monsters in the dead of night or maybe solve a mystery this weekend. As always be sure to check back every weekend for even more deals right here on VRFocus.

SHOOTY FRUITY PREVIEW SCREENSHOT_6

Shooty Fruity

“Despite entertaining and satisfying basic gameplay, Shooty Fruity ultimately fails to rise above its roots as a wave shooter, with simplistic visual style, lack of story or multiplayer. It also aims to copy the supermarket setting a little too well, resulting in the annoying voice and muzak-style background music, which doesn’t help endear it to the audience. Shooty Fruity is a fun way to kill a couple of hours, but offers little else.” – Read VRFocus‘ Staff Writer Rebecca Hills-Duty’s review of Shooty Fruity here.

Shoot Fruity is currently on sale for £11.49 (GBP) down from £15.99.

Carnival Games VR logo

Carnival Games VR

Carnival Games VR brings an all new immersive virtual reality experience, allowing you to explore the park, interact with patrons and play up to 12 different games! Enter a themed Carnival Alley where you can play a game and earn tickets for fun virtual prizes or unlock another game. Whether it’s scaling a castle in Climbing Wall, rolling for a high score in Alley Ball or shooting basketballs in Swish – there is something for everyone.”

Carnival Games VR is currently more then half price, on sale for for £6.49 (GBP) down from £15.99.

Gunjack PlayStation VR -1

Gunjack

If you are looking for a turret shooting experience then look no further than Gunjack. Take on the role of a gun turret operator on a mining vessel in the Outer Ring of space and defend the ship from all that try to take you down. From pirates, opportunists and plenty of space junk, Gunjack will put your shooting skills to the test in this wave defence, arcade style title. VRFocus‘ Senior Staff Writer Peter Graham reviewed Gunjack on the Oculus Rift which you can read here.

Gunjack is currently £1.99 (GBP) down from £3.99.

Lethal VR Screenshot

Lethal VR

“It’s very much a case of ‘been there, done that’ for VR early adopters, yet delivered in such a way that it will be easily digestible for newcomers. It’s a videogame to showcase VR to your friends and family; a few moments of fun that presents something new without the barriers of horror or videogame convention knowledge.” – Read VRFocus‘ Editor Kevin Joyce’s review of Lethal VR here.

Lethal VR is currently on sale for £5.79 (GBP) down from £11.99.

The Brookhaven Experiment PSVR 01

The Brookhaven Experiment

In The Brookhaven Experiment, players will need to gather tools and weapons to survive ever more terrifying waves of horrific monsters as they try to figure out what caused the end of the world. With an experiment tearing a hole through reality, this horror title will test players skills not only with shooting but also test their drive to survive against all odds.

The Brookhaven Experiment is now only £3.99 (GBP) which is more then half price off, down from £14.99.

Headmaster Keeper

Headmaster

“Headmaster is a well put together title that the majority of VR gamers will find enjoyable. It does feel a bit 2016 in its gameplay offerings, with VR having moved on leaps and bounds in terms of the depth of content available. Headmaster is a tongue in cheek experience that doesn’t take itself too seriously, supplying light hearted fun mixed with good physics, and that’s no bad thing.” – Read VRFocus‘ Senior Staff Writer Peter Graham’s review of Headmaster here.

Headmaster is available for only £7.39 (GBP) which is a little more then half price down from £15.99.

Psychonauts in the Rhombus of Ruin screenshot

Psychonauts In The Rhombus Of Ruin

Take on the role of Raz once again in an all new Psychonauts adventure made for VR. Picking off right after the end of Psychonauts, players will join Lili, Sasha, Milla, and Coach Oleander flying off to rescuing Truman Zannotto, the Grand Head of the Psychonauts. When things go back and the rescue party become captured it is up to Raz to use his psychic powers to reunite the gang, reveal the identity of the person behind it all and free Truman before the madness of the  Rhombus consumes all their minds.

Psychonauts In The Rhombus Of Ruin is £7.39 (GBP) down from the usual price of £15.49.

Ultrawings ScreenShot2

Ultrawings

Take to the skies and experience an open world in which you’ll pilot multiple aircraft and complete a variety of missions, all across an island-themed world. Players can expect to pop balloons as they fly through the air, snap photos, execute the perfect landing, fly through score rings, take part in high speed air races and so much more. If you are looking for a title that will let you feel the virtual wind in your hair, then Ultrawings might be for you.

Ultrawings is currently on sale for £11.99 (GBP) down from £17.99.

Sparc PlayStation VR 01

Sparc

Sparc is a well-crafted multiplayer experience that can cheerfully absorb many hours of your time, if you have the stamina (and space in your house) for it. The lack of variety in the arenas and the dearth of single-player features is something of a disappointment, but overall, Sparc is an exciting and fun multiplayer title.” – Read VRFocus‘ Staff Writer Rebecca Hills-Duty’s review of Sparc here.

Sparc is currently only £10.99 (GBP) on sale from £24.99.

DYING Reborn PlayStation VR 01

DYING: Reborn PSVR

“In DYING: Reborn PS VR the player becomes an investigator who, using state-of-the-art VR technology, gets to unravel and investigate the case of Mathews lost sister as well as a series of eerie events following it.”

DYING: Reborn PSVR is available for only £3.29 (GBP) right now on sale from £7.99.

That is all for this week but remember that VRFocus collates all the best sales and cheap deals every weekend, so check back next weekend at the same time to discover more.

Oh, Applesauce! The Fruit Is Revolting In This Shooty Fruity Gameplay

When it comes to fruit and vegetables we’re all supposed to enjoy our ‘five a day’. That’s the plan whereby you personally will be taking on the nutrients and sustenance you need to maintain a healthy lifestyle. Sorry folks, it can’t all be hamburgers and chocolate. It makes you wonder really why someone doesn’t just invent chocolate made out of fruit and vegetables and save us all the guilt factor. In any case if you subscribe diligently to this idea then I’m afraid nDreams has some bad news for you. The fruit in their supermarket is spoilt. Spoilt rotten right down to the core.

Shooty Fruity screenshotWell, those of them that have cores at any rate.

A virtual reality (VR) title for HTC Vive, Oculus Rift and PlayStation VR, in Shooty Fruity users must face mastering the art of multitasking. Not only must they scan goods coming down the supermarket conveyer belt, pick packages from a warehouse or serve up goods for customers they must do it all whilst under assault from waves of mutant fruit.  The only way to stop the onslaught? Bullets, explosives, and plenty of them.

Earlier today Rebecca Hills-Duty gave us the lowdown on what she thought the title was like. Unfortunately, it wasn’t quite her cup of tea (and thankfully tea was not actually involved in the game) as you can see in her review here. However, whilst she was dealing with strange strawberries, obnoxious oranges, petrifying pineapples and other none too pleasant food stuffs she did take the time to record some of her goings on for you to enjoy.

In this section she takes on till work, where normally the only thing you should need concern yourself with is the odd crazy customer looking to pay for their goods in pennies and old ball point pen lids. Sadly, things aren’t going to go that smoothly for Rebecca on this shift as she soon becomes the target of a wave of apples. An apple a day may keep the doctor away but twenty of them are likely to send you to hospital in an ambulance. Time to reach for that pistol…

We’ll have more gameplay videos here on VRFocus very soon.

 

 

Review: Shooty Fruity

Working in retail is undoubtedly one of the most frustrating jobs out there. The latest title from developer nDreams seeks to harness those feelings of frustration and direct them towards hordes of rampaging, murderous fruit who are invading a supermarket in Shooty Fruity.

Shooty Fruity follows on from slapstick virtual reality (VR) titles such as Job Simulator and Rick and Morty: Virtual Rick-ality, using the same kind of broad humour and ludicrous setting to engage players.

SHOOTY FRUITY PREVIEW SCREENSHOT_12

You start in a staff room of a supermarket presented with various tasks to complete, the first of which involves scanning shopping and putting it into the packing chutes. The complications come in that your work is interrupted by an invasion of killer fruit. A continuous conveyor belt hangs above, containing weaponry that can be used to shoot down the fruit, which explode in a colourful and suitably satisfying manner. Additional weaponry can be unlocked by spending points in a vending machine back in the staffroom, where you can also pick up new tasks that are unlocked as you progress through the game, such as serving dinners in a canteen.

Everything is controlled using the PlayStation Move controllers, which can be used to pick up and move objects as well as aim and shoot the guns. A red aim dot is available by default, but can be turned off in options. As usual with PlayStation Move, there is some jitter in the tracking, but nothing too severe.

The visual style is a bright, cartoonish one, simulating the bright enticing displays of American-style supermarkets. Sadly, this does the title little favours as the flat textures don’t really pop in VR. The tutorial is provided by a ‘supervisor’ voice, which has a droning, sarcastic quality that can rapidly become incredibly irritating, especially as certain phrases are frequently repeated.

SHOOTY FRUITY PREVIEW SCREENSHOT_10

At its heart, Shooty Fruity is a wave shooter, though the additional tasks provide something of a twist, it is impossible to get away from the fact that the gameplay is repetitive, though it is engaging and fun, there is little depth to be found, and very little to bring players back to the title after the 24 available levels are complete. Unlike similar comedic titles such as Job Simulator, Shooty Fruity has no story to speak of, so its comedic slapstick stylings have little chance to shine.

Despite entertaining and satisfying basic gameplay, Shooty Fruity ultimately fails to rise above its roots as a wave shooter, with simplistic visual style, lack of story or multiplayer. It also aims to copy the supermarket setting a little too well, resulting in the annoying voice and muzak-style background music, which doesn’t help endear it to the audience. Shooty Fruity is a fun way to kill a couple of hours, but offers little else.

40%

Awesome

  • Verdict

Shooty Fruity Review: Attack Of The Killer Tomatoes

Shooty Fruity Review: Attack Of The Killer Tomatoes

Shooty Fruity isn’t a game that anyone asked for, but it exists anyway. On the surface it looks like a shallow combination of Job Simulator’s slapstick comedy and hand-focused gameplay with a wave shooter focused on grotesquely murdering fruit and other grocery goods. In reality that isn’t far from the truth, but in practice it combines into something far more entertaining than you’d rightly expect.

Armed with pistols, revolvers, shotguns, grenades, machine guns, and tons of other weapons it’s up to you, the everyday normal grocery store cashier, to unload hundreds of bullets into countless tomatoes, apples, and strawberries.

The premise in Shooty Fruity sounds like it could either be taken out of a horror movie or a children’s storybook. One day, while scanning groceries, the fruit come alive and start to attack. If someone told me this was the plot of a Captain Underpants book I’d totally believe them and that sort of silly humor is exactly what the team at nDreams was going for.

Similar to Job Simulator, players progress through the game by completing individual levels. There’s a board with punch cards you grab and slide into a slot to begin the level. Each stage has three challenges to complete (such as killing a certain number of fruit while using particular power-ups or getting enough points) and you earn a star for completing each challenge. To unlock future levels you need to accumulate enough stars and thus: the gameplay loop of Shooty Fruity is revealed.

Between missions you spend your time in a bright and colorful break room with a vending machine of guns and a small shooting range to practice at.

Levels are broken up into a handful of different environments, but I don’t want to spoil them here so I’ll just mention the first two. At the outset you’ll be faced with a standard cashier checkout lane. Levels start out simple enough with basic grocery items like milk, canned goods, and boxed snacks coming down the conveyor belt. You grab them, scan them, and send them down the chute for customers. The next area was a food court setting in which, instead of scanning groceries, you’re placing food on trays cafeteria-style. It’s got a similar vibe, but serves as enough of a shake up to keep things fresh.

The frantic pace of Shooty Fruity’s gameplay shines through once you scan enough groceries to start receiving guns down the assembly line. Various types of fruit start to slowly roll and bounce down the aisle and it’s up to you to stop them.

By default there’s an aiming dot enabled but that can be turned off back in the break room’s option menu. At first glance the killer food looks innocent enough with mostly grinning faces and big, dumb smiles. In all honesty it resembles Veggie Tales, a popular children’s show I used to watch as a kid, but only if the food items went on a bit of a murderous rampage.

Combining the shooting with another task, like scanning groceries, splits your attention and makes levels way more intense than they would normally be if it were just a wave shooter. In later levels you can’t just swipe groceries without looking since precision placement is needed on food platters and when the food orders start piling up, along with guns and enemies funneling down relentlessly, it can get overwhelming in a slapstick sort of ridiculous way.

So the gameplay loop of scanning food, grabbing guns, shooting fruit, and repeating that is fun and addictive, at least for a little while. There are a few power-ups you can trigger over the course of a level, around a dozen guns to unlock, and somewhere in the ballpark of 30 levels in total so it’s not that there isn’t enough content, but there just isn’t enough depth.

Whereas other “comical” VR games such as Job Simulator, Accounting, or Rick and Morty focus on delivering a clever, engaging story, Shooty Fruity expends all of its creative juices within the first hour. At least when those juices splatter all over the game world, including your avatar’s hands, it’s quite the sight to behold, but that isn’t enough to salvage things completely.

Final Score: 6/10 – Decent

I won’t say I didn’t have fun watching a watermelon explode after my grenade blew up around aisle 5, because I totally did, but after the first six or seven levels it all kind of starts to feel the same. If these sections and mechanics had been part of an otherwise much larger game or were “action” pieces of an experience that consisted of narrative and puzzle elements as well, it would feel like a more compelling package. But as it stands — a wave shooter mixed with simple humor and grocery store mechanics — Shooty Fruity just isn’t sweet enough.

Shooty Fruity releases today on Steam for HTC Vive and Oculus Rift and on the PSN Store for PSVR for $19.99. Read our Game Review Guidelines for more information on how we arrive at our review scores.

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