Review: Shadow Point

Coatsink Software has been a long-term supporter of mobile virtual reality (VR) headsets ever since the early days of the Samsung Gear VR. Even in the last few years with a growing roster of high-end devices the studio has still stuck with Oculus Go – the only notable deviation was Esper: The Collection for Oculus Rift. So it’s no surprise that the team would develop something for Oculus Quest – one of the few original titles available at launch – in the form of puzzle experience Shadow Point.

Shadow Point

The developer has rarely put a foot wrong with its previous VR efforts – something few studios can lay claim to – and Shadow Point is no exception. Before the videogame has really even begun you’re welcomed by the warm narration of Sir Patrick Stewart (Star Trek, X-Men, American Dad!, Ted) who leads you on the story throughout and gives the whole production a real feeling of quality only he can.

Shadow Point is a puzzle adventure set in a fantasy world based on the stars. All the puzzles are based on light and shadow, with lamps illuminating shapes which then have to be matched by in-world objects. A very simple premise and one that will ideally suit new VR players, or those simply looking for a relaxing experience. Played either seated or standing, there are enough motion options to ensure a comfortable experience, with both teleportation and smooth locomotion useable at the same time.

With seven main areas and over 80 puzzles (Coatsink’s number, VRFocus didn’t count them!) each location is split into rooms, each with varying amounts of puzzles to complete before progress can be made. While all the areas look suitably stylish and certainly feature Coatsink’s familiar design found in previous videogames like They Suspect Nothing, the interactive are purely kept to the puzzles themselves.

Shadow Point

Which is a bit of a shame as there are lots to see and look at but the majority of it can’t be picked up or played with – one area has a bow and arrows laying on the ground and bags painted with targets yet no way to interact with them. This makes exploration mostly irrelevant (even in the small areas), keeping the journey fairly linear and only partially using the freedom Oculus Quest provides.

That freedom is mostly seen in the way some of the puzzles are laid out, having to hold items to gauge their size and position relative to the shadow trying to be cast. However, this process does on occasion highlight tracking issues with hands sticking when trying small movement adjustments when controllers are near the periphery of your vision.

This tends to happen on more elaborate and difficult puzzles which can make things a tiny bit frustrating at points. The actual difficulty curve is well balanced, providing a decent challenge once you’re about halfway through the story. One problem story-based puzzle titles tend to have is a lack of replay value or additional areas to explore to beef up the experience. Shadow Point has some nicely hidden extras with each location having a trickier ‘moon’ challenge to complete. If achieved this then opens a new area at the main observatory hub.

Shadow Point

Shadow Point is a suitably well-accomplished puzzle experience. Those previous grumbles aside, there’s enough here to provide a good few hours of entertainment without breaking a sweat or running the risk of hitting a wall accidentally. Shadow Point isn’t quite up to the standard of Coatsink Software’s Augmented Empire for Oculus Go but it’s a charming adventure no the less.

80%

Awesome

  • Verdict

Hands-On: Shadow Point Is Shaping Up As An Intuitive Puzzle Adventure

Shadow Point key art

Coatsink’s latest game is an enchanting puzzle game narrated by Sir Patrick Stewart about a lost girl who was last seen at the Shadow Point Observatory. It is your job to find her, and along the way you travel on a journey through beautiful stylized scenes with tremendous color palettes and intuitive puzzles. I tried Shadow Point at this year’s Game Developers Conference, and I’m eager to play the full version at release.

The demo started off with the expected tutorial — Touch controllers are used to grab, throw and rotate components. Both hands are used to climb certain obstacles, as well as rotate statues on podiums, and light fixtures. The demo took place in small room with glass walls on the GDC show floor. Tracking on the Quest was very smooth throughout.

One of the outdoor portions of Shadow Point. Photo: Coatsink

The game’s puzzles are solved using lights, shadows and depth and all of the puzzles in Shadow Point that I encountered were lovely. They were intuitive without being too frustratingly complicated to figure out, and seemed to progressively get more difficult as I advanced.

One of the various puzzles in Shadow Point. Photo: Coatsink

One particularly memorable puzzle involved reflection. I saw the puzzle area but there were no lights to use. After walking around for a bit, I noticed a mirror. Through the mirror’s reflection I could see the light I was looking for. Locating an object to hold up and create a shadow, I realized the shape of the object and the shape I needed to make didn’t match. I decided to throw the object into the mirror, and what came right back at me was the object I needed. The whole path to that solution was incredibly satisfying.

The final game will be on Quest and Rift with over 80 “mind-bending puzzles” alongside a deep story and a full voice cast. Shadow Point is $19.99 and should debut at the release of Oculus Quest.

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Oculus Quest Needs More Original Content, not Ports

With new hardware there’s always the promise of new and exciting content, new lands to explore, new ways to play, new visual treats for the eyes, new…well basically new stuff all round. What’s far less exciting is regurgitation of old content, we’ve tasted it before and it was good, but the second time just isn’t as flavourful. Facebook is prepping for a big year with two headset launches soon, the most exciting of which is the Oculus Quest. Yet the content line-up – while ever growing – is primarily everyone porting their old titles over, with very little in the way of fresh and original content.

Robo Recall Oculus Quest

When Oculus Rift first arrived there was plenty of interesting titles to choose from, as you’d expect, but for such a seminal launch as Oculus Quest, up till now at least, I’ve not been bowled over by what’s available.

From a current virtual reality (VR) studio standpoint, I can completely understand the need to port your videogame to the new system. There are some big expectations resting on Oculus Quest’s shoulders. As a standalone unit with inside-out tracking it’s being marketed as easy to use, VR that’s simple to operate, great for the masses. As such, bringing your videogame over from Oculus Rift makes complete sense, and there are some awesome experiences being squeezed onto the mobile device. Videogames like Apex Construct, Space Pirate Trainer, Robo Recall, Creed: Rise to Glory, Moss, Keep Talking and Nobody Explodes and I Expect You To Die, just to name a few. While some of these are relatively new, some are quite old in comparison – would you buy a Tesla with 70s brown interior?

I’m well aware that several new titles have been announced, and they total five, Sports Scramble, Shadow Point, Journey of the Gods, Dead & Buried II and Dance Central – Vader Immortal looks amazing but I am talking videogames here. Of those only Shadow Point and Journey of the Gods hold any interest – the others involve a sequel and a dead franchise being brought back – as both Coatsink and Turtle Rock Studios have decent histories in the VR field.

Shadow PointWith a launch date expected to be coming soon – fingers crossed for F8 2019and that ‘Spring 2019’ window closing ever faster, I’m hoping Oculus is saving the best for last. Suddenly coming out of nowhere with a flurry of VR content. Otherwise, who’s actually buying an Oculus Rift on launch day? If you’re a keen VR fan closely following Oculus news then there’s a good chance you own the Oculus Rift. Why would you want to buy a new headset for £400 GBP/ $400 USD – albeit wireless – that’s less powerful to play videogames you’ve probably already got – yey cross-buy – you want it for new stuff, right?

New users – especially those to VR – on the other hand probably won’t care, but are less likely to buy a launch day unit as they’re not early adopters.

The VR industry is filled with talented developers that have managed to solve all sorts of problems with the technology, whether that’s how to move, how to achieve 90 FPS, how not to cause nausea in players or simply making experiences more social. Go to a generic videogame event like the Game Developers Conference (GDC) to see the quality of VR on offer. So surely a brand new headset can have a little something special rustled up?

Oculus Quest - Front

In all likelyhood, I’m probably worrying for nothing and I’ll be like a kid in a sweet shop on launch day. I don’t expect every new headset – HTC Vive anyone? – to come with a fresh assortment of groundbreaking content ( I’m all for retro gaming), it’s just that VR stills needs to become more mainstream than it is, only achieving that by moving forward both hardware and software wise.

Patrick Stewart Stars In First Trailer For Oculus Quest’s Shadow Point

Patrick Stewart Stars In First Trailer For Oculus Quest’s Shadow Point

Back at GDC in March we were introduced to Shadow Point, the latest from Esper developer Coatsink. As with a lot of Quest games, though, gameplay footage is being kept under wraps. Today we can show you a bit more of it with this first trailer.

As you’ve probably heard, Shadow Point stars none other than Sir Patrick Stewart. He plays Edger Mansfield, narrating his journal as you explore an entirely new world with the help of Shadow Point Observatory. But, while it’s great to see Stewart in a VR game, Shadow Point itself looks very promising. The game offers fantastical adventuring with puzzles that play on optical illusions.

Several points in the trailer suggest the game will have some really innovative challenges. Shadow Point looks like it will play with scale, shape and space in ways that could really work in VR. That, combined with Coatsink’s typically whimsical art style and charmingly British approach, have us hoping that this will be a winner.

Shadow Point will be touching down on Oculus Rift and Oculus Quest this year. We don’t exactly when either version will launch, but the game will support cross-buy on both platforms. That means you can pay for it on one headset and pick it up for free on the other. Yay!

Looking for more Quest goodness? We’ve been rounding up every game that’s coming to the device as we head towards its spring release window. Oculus is also counting down to launch with weekly updates on games coming to the platform. We’re expecting to see a few more of those later on today.

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Coatsink Reveals ‘Shadow Point’ Gameplay in New Trailer, Coming to Quest & Rift in Spring

Coatsink, the studio behind the Esper series and Augmented Empire (2018), released a new video showing off a few more stylish gameplay mechanics coming to Shadow Point, the upcoming story-driven puzzle adventure for Quest and Rift.

Shadow Point is a first-person single player game that throws you into a mystical world that unfolds between a mountaintop observatory and an ever-changing fantasy environment.

Narrated by none other than Sir Patrick Stewart (Star Trek: The Next Generation), you’re guided by the journal of Edgar Mansfield as you explore, cast shadows and solve the sort of mind-bending puzzles that virtual reality handles so well.

You’re tasked with uncovering the mystery of missing schoolgirl, Lorna McCabe who vanished from Shadow Point Observatory twelve years prior.

We went hands-on with Shadow Point on Oculus Quest at GDC last month, and it served up a number of interesting and engaging puzzles which are designed to twist your perception. During our demo, we were only allowed to see the shadow-casting mechanic; you grasp an object and line it up so that its shadow fits a predetermined profile, letting you unlock doors and portals that take you to improbable places.

The new trailer however reveals a number of other interesting-looking mechanics like a transmogrifying magnifying glass, non-euclidean spaces, and a portal-style glass that ostensibly lets you see a space from another time.

Shadow Point is set to release sometime this spring as day-one launch title for Quest, and will also release simultaneously on Rift.

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New Trailer for Oculus Quest Reveals More Launch Titles

The Oculus Quest standalone headset is expected to launch soon – even though Oculus is still saying Spring 2019 for now – and in preparation for this the company has now teased fans with a new sizzle reel showcasing some new launch titles.

Oculus Quest - Front

Having previously confirmed that Robo Recall, Moss, Beat Saber, The Climb, and Dead & Buried II would be available on launch day, recently announced Journey of the Gods and Shadow Point have now also been confirmed. Adding to the are Superhot VR, Vacation Simulator, Creed: Rise to Glory, Space Pirate Trainer and Dance Central.

Titles like Creed: Rise to Glory and Space Pirate Trainer have already been out a while, so a lot of VR gamers have likely tried some of the older releases. Owlchemy Lab’s latest Vacation Simulator is brand new with the studio only just revealing the launch dates for the PlayStation VR and PC VR versions. Coatsink’s Shadow Point, on the other hand, is being built specifically for the Oculus Quest, offering a mystery puzzle adventure into the stars.

And for those with a really keen eye keep a look out for a flurry of videogame images right at the end, through the Oculus Quest lenses. VRFocus managed to spot what looks like The Tower, Job Simulator, Fruit Ninja, Rush VR, Ultrawings, Drop Dead, Bait!, Virtual Virtual Reality, Keep Talking and Nobody Explodes, Eleven Table Tennis, and Angry Birds VR. All making for quite the VR launch lineup.

Vacation Simulator

Oculus did previously say that Quest would feature 50+ titles for its launch, so there’s certainly a few more still to be announced. The headset will be retailing from $399 when it does arrive, with many expecting that announcement to be made during the Facebook Developers Conference (F8) in April.

VRFocus will continue its coverage of Oculus Quest and its latest VR titles, reporting back with all the latest announcements.

[Update]: Shadow Point: Neuer Gameplay-Trailer für Oculus Quest und Oculus Rift S veröffentlicht

[Update]:

Entwicklerstudio Coatsink hat einen neuen Gameplay-Trailer für den VR-Puzzler Shadow Point für Oculus Rift S und Oculus Quest veröffentlicht, um weitere Einblicke in den kommenden VR-Titel zu offenbaren.

(Quelle: Coatsink YouTube)

[Originalartikel vom 21. März 2019]:

Entwicklerstudio Coatsink (unter anderem bekannt für Augmented Empire) veröffentlicht mit Shadow Point einen neuen VR-Puzzler für Oculus Quest und Oculus Rift S. Der VR-Titel wurde auf der derzeitigen GDC 2019 enthüllt und enthält einen besonderen Gast, um die Spieler durch die Geschichte zu führen: Sir Patrick Stewart fungiert als Erzähler für das Rätselabenteuer.

Shadow Point – Narratives VR-Rätselabenteuer für Oculus Quest und Oculus Rift S

Der VR-Puzzler Shadow Point lässt die Spieler in eine fantastische Welt eintauchen, um sich auf die Suche nach einem vermissten Schulmädchen zu begeben. Das Mädchen Lorna McCabe ist vor 12 Jahren spurlos verschwunden, nun ist es eure Aufgabe, die Spurensuche aufzunehmen und die Geschehnisse rund, um das rätselhafte Verschwinden aufzudecken.

Dafür setzt ihr auf ein besonderes Werkzeug, um euch zwischen verschiedene Welten zu bewegen. Mit einer Art Monokel könnt ihr durch Raum und Zeit blicken und somit verschiedene Perspektiven auf die Welt um euch herum erhalten. Zusätzlich ermöglicht euch das Tool, die Objekte in eurer Umgebung zu verändern. Dies wird besonders für das Lösen von Rätsel wichtig, denn die oftmals gilt es, die Form von Gegenständen zu verändern und, um durch das Werfen des Schattens, ein vorgegebenes Muster auszufüllen.

Zur Fortbewegung steht Teleportation, Snap-Turn oder freie Bewegungsoptionen zur Auswahl. Stilistisch setzt der VR-Titel auf einen Low-Poly-Stil, der in Titeln wie Windlands zum Einsatz kommt.

Shadow-Point-Coatsink-Oculus-Quest-Oculus-Rift-S-VR-Puzzler

Als Gasterzähler wurde niemand Geringeres als Sir Patrick Stewart (unter anderem bekannt für seine Rolle als Captain Picard in Star Trek) engagiert, um die Spieler durch das Tutorial und die Geschichte zu führen und somit die Spielmechaniken näher zu bringen.

Shadow Point soll im Frühjahr 2019 als Starttitel für die Oculus Quest sowie für Oculus Rift S (und Oculus Rift) erscheinen.

(Quellen: Upload VR | Road to VR | Bilder via VR Focus | Videos: Virtual Reality Oasis YouTube | Road to VR YouTube)

Der Beitrag [Update]: Shadow Point: Neuer Gameplay-Trailer für Oculus Quest und Oculus Rift S veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Hands-on: ‘Shadow Point’ is a Clever Room-scale Puzzler Narrated by Sir Patrick Stewart

Coatsink, the studio known for VR games Augmented Empire (2018) and the Esper series, unveiled a new puzzle game at GDC 2019 this week that’s slated to be a day-one launch title for Oculus Quest. We got a chance to go hands-on with the room-scale puzzler, and it’s poised to be another clever and well-realized entry from the studio.

In some ways Shadow Point is a step in a new direction for Coatsink, which previously created purely seated VR titles for Oculus 3DOF mobile headsets as well as PC VR headsets. Slated to launch simultaneously on Oculus Quest and Rift sometime this spring, Shadows Point appears to be just as smart as the studio’s previous titles, although it now boasts room-scale interactions and locomotion that ought to get you up and scratching your head in all its 6DOF glory.

First starting with a movement tutorial, which includes free locomotion, snap-turn, and teleportation, I was quickly thrust into the thick of the game, which included some not-so-simple puzzles. Oh, and it’s entirely narrated by Sir Patrick Stewart (aka Captain Picard), which for me is admittedly more than just icing on the cake.

Image courtesy Coatsink

The game is decidedly low-poly to fit snugly inside Quest’s modest compute overhead, but charmingly textured and lit nonetheless; it fits in visually with titles like the Windlands series for example.

The demo took me through several indoor and outdoor spaces, which were linked by portals that would emanate from a wall once a key puzzle was solved, giving me short glimpses of a girl as I followed her through what I can only assume to be a world independent from time and space.

Image courtesy Coatsink

I can’t say much about the mysterious world of Shadow Point just yet considering my short time with Shadow Point, although to my eye it seems borrow some of the fantastical and cozy design language of Studio Ghibli. As I neared the end of the demo, it appeared my ethereal glimpses of the girl were more like a fractured memory. Stepping into a portal into a workshop, I found the girl again, although this time she was slightly older and was talking about how she had figured out the equation of how we could intersect in time and space again to meet back up.

SEE ALSO
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As for the puzzles, Shadow Point’s main puzzle mechanic is built on a pretty basic starting principle: you find items lying around that you then hold up in front of projectors to unlock doors to move forward. The idea is to line up the shadow of the object perfectly so it matches with its corresponding profile, be it on the wall, a picture frame, or doorway. For example: I came across a lantern casting a spotlight on a doorway. The doorway’s decorative pattern contains an empty circle. Taking a ball out of my inventory, I hold it up just right, matching it to the door’s decorative pattern and thereby unlocking the door. Items get more complex, but I don’t suspect the game will be entirely dedicated to what you might pessimistically call a glorified ’round peg in a round hole’ game.

Image courtesy Coatsink

The world of Shadow Point is mysterious, and it only gets more and more so the further I progressed. While I only spent a good 20-ish minutes playing through the demo, I got quick taste of the sort of difficulty that would eventually lay before me in what’s promised to be a multi-hour game. As the girl disappeared, I walked into the adjoining room to find a mirror. There, the lofty baritone voice of Captain Picard told me that the mirror wasn’t all that it seemed, as it reflected a different shape all together from the astrolabe currently in my hand.

SEE ALSO
Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics

There’s plenty more puzzle mechanics I didn’t get to experience first-hand too, as I got a sneak peek of the game’s trailer before I started the demo proper. Shadow Point also seems to give the player a sort of magical hand held looking-glass that changes the appearance of objects. The trailer is due to launch sometime soon, although the studio also provided a quick clip to demonstrate just what I mean.

Personally speaking, Shadow Point’s demo was intriguing in all the right ways. Even though I had a limited time to dive in, I felt like it was quick to tutorialize the basics while essentially giving me the space to figure out the puzzles for myself. If Coatsink is confident enough to leave me to my own devices without the constant chirping of a companion telling me what to do (Stewart only explained basic bits of the story and puzzles as I went along), then we may have truly something interesting on our hands.

Again, it’s due out sometime this Spring when Quest launches. When that will be, we just don’t know yet, but Facebook’s next big opportunity to take the stage will be at their F8 developer conference, which is going on April 30th – May 1st in San Jose, California. That’s just some healthy speculation for you.

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Shadow Point Is A Brand New VR Puzzle Game Starring Sir Patrick Stewart

Shadow Point Is A Brand New VR Puzzle Game Starring Sir Patrick Stewart

It’s common knowledge that Sir Patrick Stewart makes basically anything better. Captain Luc Picard’s dulcet tones, polite mannerisms and ‘oh you’ humor make him one of the best people on the planet. Good news, then, he’s coming to VR.

Sir Patrick will star in Shadow Point, the latest game from UK-based Coatsink. You’ll know the team for its work on the Esper series and Augmented Empire as well as last year’s They Suspect Nothing. Shadow Point is a return to the team’s VR puzzling roots. It’s a story-driven puzzle game in which players explore a fantastical kingdom with the help of an observatory. You’re on the hunt for Lorna McCabe a missing schoolgirl that disappeared some 12 years ago.

Coatsink is staying coy on Sir Patrick’s role right now. He does, however, feature in this brief gameplay clip. It shows the player transitioning between two worlds using an eyeglass. Meanwhile in the next clip, Sir Patrick introduces us to one of the game’s puzzles. It looks like Shadow Point will rely on brain teasers that use optical illusions to keep us guessing. That’s quite a promising concept for a VR game.

It’s not the first time Coatsink has worked with all-star talent. Previous VR games have included other British icons like Nick Frost and Jim Broadbent. Think of them as the affectionate British aunty of the VR industry.

Shadow Point is coming soon to Oculus Rift S and Oculus Quest. Coatsink hasn’t confirmed if the game will support cross-buy, but it’s certainly a good candidate.

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Shadow Point is the Latest VR Title from Augmented Empire Developer Coatsink

Oculus has finally confirmed an upgrade to the current Oculus Rift, revealing the Rift S today. Due around the same time as standalone headset Oculus Quest, the company had a couple of new titles to discuss for the mobile device, one of which is Shadow Point, the latest from British team Coatsink Software.

Shadow Point

Known for titles including Esper, Augmented Empire and They Suspect Nothingthis new virtual reality (VR) experience by Coatsink looks like an epic puzzle adventure. In Shadow Point players head up to a mountain observatory to unravel the mystery of a missing schoolgirl. They’ll head to a strange world in the heavens, encountering all sorts of surreal locations whilst solving an elaborate assortment of puzzles along the way.

Having previously used the voice acting skills of Nick Frost (Shaun of the Dead, Hot Fuzz, Paul), and Kate Mulgrew (Orange is the New Black, Star Trek Voyager), the studio continues to stay on point courtesy of the legendary Sir Patrick Stewart (Star Trek: The Next Generation, X-Men, TED). 

Shadow Point is set to include full locomotion support so players can wander around to their heart’s content, with the experience designed specifically for Oculus Quest. Coatsink have yet to confirm whether Shadow Point will be a launch day for the headset, or whether it’ll arrive soon after.

Shadow PointOculus Quest is Facebook’s completely wireless head-mounted display (HMD), with inside-out tracking, Touch controllers, built-in audio and running on a Qualcomm Snapdragon 835 processor. Listed for a Spring 2019 launch retailing for $399, the device has already had several videogames confirmed for launch, including Moss and most recently Beat Saber, which was only confirmed this week.

With it being the Game Developers Conference (GDC) 2019 this week expect lots of VR news over the next couple of days, with VRFocus bringing you the very latest updates and announcements.