Become a Blade Master in These 6 Ultimate VR Sword Fighting Games

Swords of Gargantua

Virtual reality (VR) has proven to be a technology which excels at plenty of videogame genre’s, especially when it comes to physical interaction. One of the best examples of this is melee combat, whether that’s hand to hand or using weapons. And who doesn’t love being embroiled in some fantasy adventure where survival comes down to how well you can swing a sword. So here is VRFocus’ favourite VR sword fighting examples.

Until You Fall

This is a list all about bladed combat, going toe to toe with enemies in a battle of wits and endurance. So that means titles like Beat Saber will be excluded as while they do feature flashy swords you’re not dueling in any way.

Until You Fall

A title that’s still in Early Access for Oculus Rift, HTC Vive and Valve Index, Until You Fall is the latest from Schell Games.

Offering a highly stylized experience that pulls no punches, Until You Fall arms you with a selection of weapons, from short swords to knives and axes. The aim is to get as far as possible without dying, death resetting the areas, enemy locations and more, for a different experience each time.

Schell Games might have added a storyline and magical qualities to enhance various character attributes but the main draw is still the combat. Most areas split enemies up so it’s mostly 1v1, allowing you to charge in and do some serious damage. Opponents attacks are indicated to aid blocking, whilst you can break their guard and unleash powerful specialised blows. One of the most visually arresting titles here.

Swords of Gargantua

While Until You Fall was purely single-player, Yomuneco Inc’s. Swords of Gargantua provides both solo and multiplayer gameplay to keep players entertained.

A fast-paced rogue-lite action experience, Swords of Gargantua focuses on realistic swordplay for one to four players, blocking, parrying, and attacking deadly foes with a mixture of over 30 weapons. You have to fight though101 floors of enemies to reach the colossal end-boss, Gargantua.

Currently supporting PC VR headsetswith PlayStation VR and Oculus Quest in the works – the studio has added and continues to add plenty of content for when you’ve completed the main quest.

Swords of Gargantua

Ironlights

A pure PvP dueler, Ironlights by indie developer E McNeill is one of the more unusual combat titles on this list but shouldn’t be overlooked.

Supporting PC VR headsets as well as Oculus Quest, Ironlights is about thoughtful use of the weapons provided, rather than all-out action and flailing wildly. You can choose from a selection of characters each with a close combat weapon as well as a ranged attack.

The trick with Ironlights is that combat takes place in slow motion and weapons instantly break when they make contact, continually needing to be replenished by swinging them behind your back.

Ironlights is another title which offers both solo and online play, with the single-player campaign providing seven levels to unlock across Bronze, Silver and Gold leagues.

Blade & Sorcery

Another Early Access title which has built a loyal following thanks to its gameplay, Blade & Sorcery is a medieval fantasy sandbox for all your bladed combat needs.

Blade & Sorcery does feature ranged and magic combat but its the sheer selection of medieval weaponry, the full-body physics and the way you can be creative in combat that makes the experience so much fun.

Supporting PC headsets like Oculus Rift, HTC Vive and Valve Index, Blade & Sorcery is continually updated by developer WarpFrog so you can be sure there’s always something to do.

Blade & Sorcery

Gorn

Probably the most ridiculous VR videogame on here, if you’re looking for anime levels of blood and gore then Gorn is it.

The opponents might be spongy, rag-doll gladiators but they can put up a fight and in the small arena you need to as well. Weapons wobble all over the place but this ain’t no cartoon, hack arms off, smash skulls in and paint the place red with claret, in this single-player hack ‘n’ slash.

It’s on PC headsets like Oculus Rift, HTC Vive and Valve Index with a PlayStation VR version arriving 19th May.

Shadow Legend VR

Time for an actual story-driven VR adventure, with castles, knights, ancient evil and of course a sword in Shadow Legend VR.

As the Grand Master of the Knights Templar, it’s up to you to save your kingdom of Anaria from the destruction of Lord Adaroth. Shadow Legend VR is great for those who want more context to their battles, rather than pure brutish arena battles.

With interwoven RPG elements the videogame provides an entertaining medieval adventure across both PC and PlayStation VR headsets. The action isn’t quite as finessed as others on this list but there are still epic boos fights and hidden secrets to find.

Shadow Legend Makes A Dent In February PSVR Store Charts

Rejoice! There was an actual new, just-released VR game featured in last month’s PlayStation Store charts! Well, just barely, anyway.

Shadow Legend VR from VitruviusVR featured in the tenth spot in the EU listings for this month. The game is a long-anticipated port of the PC version, which launched back in March 2019. Vitruvius seemed to do a great job bringing its brand of fantasy action over to Sony’s headset. The game actually released in January, so it had all of February to rake in the sales.

It’s great to see a genuinely new game take a spot in one of the charts, as a lack of significant new releases has left both the EU and US listings quite eventful for the past few months.

Sadly that hasn’t really changed outside of Shadow Legend’s EU debut. The game didn’t rank in the US, where Beat Saber took the top spot and the usual suspects — Superhot VR, Job Simulator etc — filled out the rest. Beat Saber was also the big seller in the EU and the remaining spots between it and Shadow Legends again feature the same old characters.

February did see the return of Space Channel 5 on PSVR, but it doesn’t look like that’s reached the top 10.

Heading into March, all eyes are on a certain new Half-Life game that sadly isn’t coming to PSVR (yet). But there are some big releases on the Sony front, including the ace-looking Down The Rabbit Hole and The Room VR: A Dark Matter. Both look like they could be real winners for the headset, so hopefully next month’s lists look quite different.

The post Shadow Legend Makes A Dent In February PSVR Store Charts appeared first on UploadVR.

Review: Shadow Legend VR

After an Early Access period on Steam virtual reality (VR) developer VitruviusVR launched its fantasy adventure Shadow Legend VR for PC VR headsets in March 2019. Almost a year later and it’s the turn of PlayStation VR. This should benefit PlayStation VR players as the studio has been able to take any problems and rectify them, creating a smoother, more polished experience. And in some respects this has been achieved, with Shadow Legend VR offering a reasonable experience. But there’s this feeling Shadow Legend VR could’ve been so much more.

Shadow LegendSo you play a Grand Master of the Knights Templar tasked with saving the world from an evil, vengeful god who doesn’t like humanity. Naturally, there’s a good god who created everyone in the first place who wants humanity to live. Sword in hand you need to kill a few nasty beasts, find a load of runes, collect then sell everything to win the day.

To begin with, Shadow Legend VR has all the hallmarks of a decent role-playing game (RPG) set in a fantasy realm. You begin in the Knights Templar castle where you’re introduced to elements such as smithing, sharpening your sword by actually spinning a grinding wheel, cooking a little steak to fill your belly, feeding and playing with the animals and engaging in some archery practice. Yet few of these elements make it past this first area, abandoned to being an amusing side note.

The archery does, of course, make it through and become a staple of the gameplay if you so wish. You can only have one weapon on your back, either a bow or a mage’s staff, both offering ranged capabilities (a gun which fires mini cannonballs is available later but let’s not go there). While the staffs are simply point and shoot, the PlayStation Move tracking can make long-range shots a little problematic, constantly having to readjust. The bow, on the other hand, doesn’t suffer anywhere near as much, with its feel and accuracy nicely robust and snappy.

Shadow LegendBut what good is a fantasy title without a sword? The studio has certainly endeavoured to make the melee combat a realistic, engaged affair, being able to parry and block attacks before delivering fatal blows. Yet the swordplay comes across as wooden, with enemies very easy to read throughout the videogame and you don’t have the option of a shield. Attacks don’t always seem to connect even when the damage appears. After enough damage is done circular white indicators appear, indicating a head or arm can be removed which kind of ruin that sense of fighting through this medieval realm of Anaria.

That woodenness is also apparent in the standard enemies. Most of the skeletons, for example, will attack from afar with a bow until you get close enough for a sword fight. They will stay rigid to the spot when using a bow with no interest in looking for a new position. It’s even worse when you come across the corpses in the graveyard which for some reason have a little pile of bombs. These creatures will literally stand where they are until either you die or they do, offering a very boring encounter. It’s the boss fights where all the action and fun is to be had. Multi staged, they do pose a challenge and show a little more intelligence than their subordinates.

It’s easy to tell VitruviusVR has nicely tailored the title for VR gameplay, with lots of items to pick up, collect and interact with. There are plenty of ladders to climb, walls to shimmy across, handles to turn as you explore the various levels. Be prepared for a lot of this. The levels aren’t massively abundant with enemies but they are littered with runes. Glowing red, blue, yellow, green, depending on the area, runes are the main collectable in Shadow Legend VR – in amongst all the gold items – and seemingly do nothing, to begin with. Aside from PlayStation Trophies, the runes are required when trying to purchase some of the better weapons from the trader – where all those gold collectables are sold. Unlocking the ice bow or electric staff to unleash elemental damage.

Shadow Legend

Important for any action RPG in VR is movement. Thankfully there are options for both teleportation and smooth locomotion (with added vignette if needed), as well as snap and smooth rotation. This should ensure a comfortable experience for all no matter the action taking place. The smooth locomotion does only have one speed which was just a touch too slow, however, likely good for the pace of the experience as it’s not overly long. A normal run through will likely take around 4-5 hours, then add on an hour or so to find all the runes.

Shadow Legend VR is most certainly one of those 50/50 VR titles with both recommendable and questionable elements. Why wasn’t there more crafting elements to make better weapons? Or why didn’t the swords become blunt over time, necessitating the use of the grinding wheels? Shadow Legend VR isn’t a bad VR title by any means, it looks good and offers a fun few hours but it could’ve been so much more.

60%

Awesome

  • Verdict

The VR Games Launch Roundup: Knights, Zombies & Daleks

Here are a series of new virtual reality (VR) titles to look forward to over the next week of January 2020. Make sure to check out our accompanying video guide discussing these various new videogames. All our CES-related content will continue to be released over the course of next week, including interviews and showcases of various new and exciting VR and AR products.

Shadow LegendShadow Legend VR – VitruviusVR

Designed exclusively for VR, this medieval crusade-themed single-player RPG sees you take on the role of Grand Master of the Knights Templar in the realm of Anaria. Fight and explore the densely filled kingdom for hidden treasure.

Featuring defences such as swords, bows and various new and imaginative magic weapons all stored within a unique inventory system. Also including voice-recognition abilities and interactions as simple as feeding surrounding animals and sharpening objects to taking on large scale boss battles, this is a highly immersive fantasy universe.

  • Supported platforms: Playstation VR
  • Launch date: 21st January

The Walking Dead: Saints & Sinners – Skydance Interactive

The Walking Dead: Saints and Sinners is the first VR adaptation of the hit AMC series to arrive in 2020. Featuring a full campaign mode with an original story, risk your life to protect yourselves and others as you fight your way through the flooded ruins of New Orleans. Fend off various threats from both the living, dead and the various deadly diseases around you while equipped with an arsenal of classic and makeshift weapons. You have the option of stealth gameplay, where you make use of your surroundings to hide and disguise yourself, or choose to go in all in guns blazing. Developed by game studio Skydance Interactive, part of an American production company, Skydance Media, this is the studio’s second VR title after 2017’s Archangel.

Doctor Who: Edge of TimeDoctor Who: Edge Of Time – Maze Theory

Previously only available for PlayStation VR, Oculus Rift, HTC Vive and Vive Cosmos users, Oculus Quest users can now experience Maze Theory’s VR adaptation of the popular BBC TV series as well. With the Doctor stranded at the end of time and space, she communicates with you through intercoms and other communication methods to guide you through a series of challenges.

Featuring two-speed walking methods and short-range teleportation, grab a Sonic Screwdriver as the 13th incarnation of The Doctor, assists you on your travels through time and space. You must work to fend off new and original monsters, including two of The Doctor’s deadliest and iconic foes – the Weeping Angels and the Daleks.

  • Supported platforms: Oculus Quest
  • Launch date: 23rd January

Model Kit Simulator VR – Chun Y.

New from indie developer Chun Y, known for regular indie titles since early 2017, this creative simulator has been described by the creator as a “casual simulation.” In a throwback to classic Airfix building, users can complete a series of model kits in VR. This game features multiple kits for VR users to experience the whole build process, as well as coming up with new and original colour designs for the completed kit.

Medieval Adventure ‘Shadow Legend’ to Launch on PSVR in January, Trailer Here

First launched on PC VR headsets back in March, indie studio Vitruvius VR is only a few weeks away from bringing its medieval melee adventure Shadow Legend VR (2019) to PSVR.

Shadow Legend is now set to launch on PSVR on January 21st, 2020, and will be priced at $25.

The game heavily features combat with swords, bows, and mage-based attacks, meaning users will need PS Move controllers to play. Movement Options are said to include free locomotion, teleport, snap-turning, and smooth turning. Vitruvius is the same team behind RPG platformer Mervils: A VR Adventure (2016).

Its initial launch on PC didn’t go without complaint however, which developer Blake Stone says in a Reddit thread was primarily due to the length of the game. The Ontario, Canada-based team has spent the better part of a year adding content, something Stone says has made the game feel “very complete now.”

After adding two more levels since its launch on PC, Stone says it should take seven hours of gameplay to complete the main story, with new trophies added to encourage replayability.

The post Medieval Adventure ‘Shadow Legend’ to Launch on PSVR in January, Trailer Here appeared first on Road to VR.

Shadow Legend VR Slashes Its Way Onto PSVR In January 2020

After launching earlier this year on PC VR, Shadow Legend VR (read our PC VR review) is making its way over to PSVR early next year.

Shadow Legend is set in the medieval realm of Anaria, where “you begin your crusade as the Grand Master of the Knights Templar at a time when the Gods of your realm are at war.” You’ll have to fight enemies and bosses with swords, bows, and magic, as well as complete puzzles to progress to new areas in the game. 

The trailer, embedded above, puts a big focus on the varied and extensive interactions you can make with the environment in the game, such as feeding your horse, cooking by a campfire, forging your weapons, and more.

The PSVR version will also launch with several improvements, based on feedback from the PC VR launch. “Our biggest complaint on PC was about the length of the game and we’ve spent the last 8 months adding content so the game feels very complete now,” said VitruviusVR developer Blake Stone. These improvements and new content are the main reasons why the PlayStation release has taken so long since the PC VR release in March this year. The game also has two brand new levels, which were added post-PC VR launch, and has generally been polished to improve the combat and mechanics. 

VitruviusVR says that Shadow Legend now has around 7+ hours of content. The PSVR version will require Move controllers to play and will cost the same as the PC VR version, at $24.99.

Shadow Legend will release on the North America and Europe PlayStation stores for PSVR on January 21st, 2020.

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Shadow Legend VR is Coming to PlayStation VR January 2020

Indie virtual reality (VR) developer VitruviusVR has released two titles to date, 2016’s cute role-playing game (RPG) Mervils: A VR Adventure and the far more serious Shadow Legend VR. The latter arrived for PC VR headsets back in March. Today, the studio has announced a PlayStation VR version is in the works.

Shadow Legend

Shadow Legend VR for PlayStation VR is almost complete in fact, with the launch slated for next month. The team has spent the last eights months or so address some of the issues players had with the original version, adding more content to round out the gameplay experience. VitruviusVR states there’s around seven hours of gameplay with trophies (including a Platinum) available to add a replay factor.

Players should find most movement mechanics have been catered for to ensure a comfortable experience. As a videogame designed around melee combat PlayStation Move controllers are required. Locomotion options range from teleportation to direct movement, with the ability to select smooth and snap turning options (plus further speed and degree options) as well as switchable field of view (FoV) blinders and right/left-handed options.

Shadow Legend VR is a purely single-player adventure, set in the medieval realm of Anaria. You play as the Grand Master of the Knights Templar on a crusade to save the realm. 

Shadow Legend

“In development we spent a lot of time creating densely filled worlds with tons of VR specific interactions along your quest. Throughout the game you will find things to do like playing fetch with the castle dog, feeding carrots to your horse’s, cooking steaks by the campfire, smelting iron ingots in the furnace, rowing a boat to access new map areas, using a hammer on the anvil to fix your sword, or physically spinning the grinding wheel to sharpen it and much more,” explains Blake Stone, CEO and Founder of VitruviusVR in a statement. “The game includes sword, bow, and mage based combat (with a unique sword-based parrying system), has NPCs and Merchants that you can talk & barter with for more powerful weapons, speech-recognized riddles/ interactive VR puzzles, a deep story conveyed through characters, physical books & items, and boss fights specifically designed for VR.”

VitruviusVR plan on launching Shadow Legend VR for PlayStation VR on 21st January 2020, priced the same as the PC version at $24.99 USD. As further details are released VRFocus will keep you updated.

Shadow Legend Review: An Immersive VR RPG Overflowing With Interactivity

Shadow Legend Review: An Immersive VR RPG Overflowing With Interactivity

There are a few great VR RPGs available out there from the fantastically immersive The Elder Scrolls V: Skyrim VR to the wonderfully puzzle-filled dungeon crawling of The Mage’s Tale and more. But compared to other genres like shooters or immersive adventure games there really aren’t a ton of VR RPGs out there and it’s a shame. It’s likely very difficult to make them well with rich, engaging stories, satisfying combat, enough challenge, and deep, immersive gameplay — but it’s what I want more than anything. Which is precisely why Shadow Legend has been on my radar ever since it was announced late last year.

Shadow Legend is a modest-sized VR RPG from Vitruvius, the same developers that created the Lucky’s Tale-inspired 3D platformer Mervils. In Shadow Legend you play as the Grand Master of the Knights Templar in a story-driven medieval action-RPG tasked with defending the kingdom against the onslaught of demon king Lord Adaroth. It’s a very by-the-numbers story that does just enough to keep you engaged, but is far from worth remembering.

This is also a great example of why traditional trailer footage just can’t do a VR game justice. When you flatten textures and animations into a video they look worse than they do inside the headset and even though Shadow Legend isn’t gonna turn many heads with its sheer visual fidelity, it actually does look really nice and (most importantly) artistically consistent. The generally poor voice acting and occasional animation stiffness are both constant reminders though that Shadow Legend is in fact very much an indie game.

With that being said, it’s easy to forget at times. Whereas Vitruvius’ previous game, Mervils, looks a bit like a high school hobby project visually, Shadow Legend has some really nice bits. The environment designs, from a distance, look incredible and some of the levels are laid out with a tremendous degree of creativity. And the level of interaction is just out of this world. Far too often VR games are more about what you can’t do despite reaching out with your hands and trying but Shadow Legend is all about player empowerment.

Want to feed that horse, pet that dog, or cook that steak? Go right ahead. In this way it reminds me of the first time I played The Elder Scrolls III: Morrowind on PC years ago and realized I could do things like pick up forks and eat the bread off of tables. I won’t go so far as to say that Shadow Legend will have the same impact on the market or anything like that, but in a world where Blade & Sorcery, a physics tech demo, is the most impressive thing to happen to VR RPGs and VR melee combat in three years is frankly disappointing and it’s exciting to see an actual game with more than 20 minutes of content realized and released. The physics are nowhere near Blade & Sorcery level, but at least the devs here have crafted an actual game.

Combat in Shadow Legend is a bit shallow, but at least it feels good. Most enemies just walk up and face you head-on with a bit of shuffling and sidestepping. When they attack you need to block or deflect their strikes and then strike back — the harder you swing, the more damage you do. The catch is that once they get weakened areas will light up such as their upper arm or neck to designate when you can lop off limbs or decapitate them. That’s the benefit of fighting the undead, I suppose.

There aren’t a ton of environments in Shadow Legend. Admittedly a lot of the length is going to come from your own exploration and completionist agenda since each area is packed full of hidden coins, runes to find, and tons of random side activities. When you open up the menu it even shows you a list of activities and how many runes are still left to find in that area making it easy to keep track. It’s a little tedious after a while to be relegated to a scavenger hunt, but the earnest personality and care given to the world make it a joy to poke around for at least the very first time.

One bit that’s worth pointing out is the use of Windows speech recognition feature for dialogue. When speaking with NPCs you can opt into the mic-enabled voice recognition that’s standard on Windows PCs to have the game actually listen to your voice while you read dialogue choices out loud instead of just picking the option with a button. It’s extremely immersive and works great. My only gripe here is that the text is enormous and extremely distracting while you read it. Like, comically large.

For fans of VR titles like Vanishing Realms, Vengeful Rites, The Mage’s Tale, and other action-RPG style experiences should absolutely put Shadow Legend high on their list. It lacks the sheer enormity of Skyrim VR’s open world, obviously, and it’s not quite as long and polished as The Mage’s Tale, again, obviously, but it certainly scratches that itch to be immersed in a fantasy kingdom full of demons, magic, and sword fighting.

All in all Shadow Legend feels a bit like a proof of concept more than anything at this point. Calling it a tech demo is far from accurate because there is very much a story here with voice acting, NPCs you can interact with, a narrative to follow, and a linear progression of events with a conclusion. This is a fully realized game, make no doubt about it, with roughly 4-6 hours of content depending on your playstyle, but it does still feel under-realized in a way.

It’s as if the original vision was so much more grand and ambitious but wasn’t doable with such a tiny team and minuscule budget. With that being said, what we did get with Shadow Legend is still really impressive.

Final Score: 7/10 – Good

Shadow Legend probably isn’t going to blow any minds or make believers out of anyone that has decided VR isn’t for them, but it does deliver on its promise of offering a feature-filled single player VR RPG that tells a complete story with action and intrigue. Production values and clunkiness aside, the mere fact that Shadow Legend feels like an actual game probably says more about the state of the VR market than it does the quality of the adventure itself. At the end of the day when I lay down my Knight’s Templar sword and finish slaying demons, all I could think is how badly I wish there was more.

Shadow Legend releases today on Steam with support for both Rift and Vive at a price point of $24.99. Check out these official review guidelines to find out more about our process. 

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[Update]: Shadow Legend VR für Oculus Rift, HTC Vive und Windows-VR-Brillen erschienen

[Update]:

Nach Langem warten ist Shadow Legend VR nun offiziell für 20,99 Euro für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam erhältlich.

Derzeit gibt es trotz der langen Vorbereitungsphase ein kleines Problem mit den Ladezeiten. Um möglichen Problemen zu entgehen, solltet ihr das Spiel als Administrator starten. Eine genaue Anleitung dafür findet ihr hier.

[Update vom 28. Februar 2019]:

Eine weitere Woche, eine weitere Verzögerung des Releases von Shadow Legend VR. Der angekündigte Bug bereitet den Entwicklern von Vitrivuis weiterhin Probleme, weshalb die Veröffentlichung des VR-Titels auf den 7. März verschoben wird.

Blake Stone, CEO von Vitrivuis, erklärt die Verzögerung in einer Mail an Upload VR:

Wir möchten einfach sichergehen, dass der erste Eindruck der Spieler bei unserem Spiel gut ist. Wir haben sogar schon eine Lösung für das Problem gefunden, aber es fühlt sich einfach zu früh an, den Titel jetzt schon ohne weitere Tests zu veröffentlichen.”

(Quelle: Upload VR)

[Update vom 21. Februar 2019]:

Der Release des kommenden VR-Action-RPGs Shadow Legend VR verzögert sich aufgrund eines unerwarteten Bugs auf den 28. Februar. So heißt es vonseiten Vitruvius, dass ungefähr 10 bis 15 % der Spieler davon betroffen sein können. Deshalb möchten die Entwickler zunächst den Fehler beheben, um eine ungestörte Spielerfahrung zu gewährleisten.

(Quelle: Upload VR)

[Originalartikel vom 14. Februar 2019]:

Das vielversprechende Action-RPG Shadow Legend VR erscheint offiziell am 21. Februar für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam, im Oculus Store und im Viveport. Eine Konsolenversion für PlayStation VR (PSVR) soll zu einem späteren Zeitpunkt folgen.

Shadow Legend VR – Action-RPG ab 21. Februar für Oculus Rift, HTC Vive und Windows-VR-Brillen erhältlich

Entwicklerstudio VitruviusVR veröffentlicht nächste Woche das mittelalterliche Fantasy-RPG Shadow Legend VR für PC-Brillen. Das First-Person-Abenteuer lässt euch als Großmeister der Tempelritter durch die Welt von Anaria ziehen, um diese von bösartigen Widersachern und übernatürlichen Bossmonstern zu befreien. Dabei erkundet ihr zahlreiche Umgebungen, Dungeons und Katakomben.

Die Geschichte dreht sich um zwei unsterbliche Götter, welche ihr Dasein alleine in einer Schattenwelt fristeten. Während Lord Adaroth die Stille durchaus genießen konnte, sehnte sich Lady Evelyn nach Licht und Leben. Deshalb erschuf sie eines Tages Menschen, Tiere und Pflanzen und beseelte die triste Welt mit ihrer Schöpfung – ein Akt, den der düstere Lord ihr niemals verzieh. Um seine gewünschte Stille zurückzuerhalten, tut er nun alles, um die damit verbundene Dunkelheit zurück auf den Planeten zu bringen. Beide Wesen kämpfen seitdem unerbittlich gegeneinander, um ihre Ziele von Schöpfung und Zerstörung zu erfüllen. Da keiner der Parteien in der Lage ist, die Oberhand zu gewinnen, beauftragt die Göttin des Lichts euch eines Tages mit der Aufgabe den langjährigen Krieg für immer zu beenden.

Das Nahkampfsystem setzt auf gezielte Schläge und das Parieren von Angriffen. Selbiges erwartet euch auch von euren Feinden, um mehr Herausforderung in den Titel zu integrieren. Wer lieber auf den Fernkampf setzt, kann mit Pfeil und Bogen zuschlagen.

Klassisches Looten und Upgraden der Ausrüstung steht währenddessen an der Tagesordnung. Außerdem könnt ihr Nebentätigkeiten wie fischen, kochen, gärtnern und schmieden nachgehen, um euch mit zusätzlichen Ressourcen zu versorgen. Die Story soll linear verlaufen und euch ungefähr fünf bis sechs Stunden Spielzeit bescheren.

Shadow Legend VR erscheint am 21. Februar für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam, im Oculus Store und im Viveport. Eine PSVR-Version soll ebenso zukünftig folgen.

(Quellen: Upload VR | Video: VitruviusVR YouTube)

Der Beitrag [Update]: Shadow Legend VR für Oculus Rift, HTC Vive und Windows-VR-Brillen erschienen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

[Update]: Shadow Legend VR: Neuer Gameplay-Trailer für Action-RPG veröffentlicht

[Update]:

VitruviusVR veröffentlichte kürzlich einen ersten Gameplay-Trailer zum kommenden Action-RPG Shadow Legend VR:

[Originalartikel vom 6. Dezember 2018]:

Entwicklerstudio VitruviusVR veröffentlicht im Februar 2019 das Action-RPG Shadow Legend VR für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam. Eine PSVR-Version soll ebenso folgen.

Shadow Legend VR – Mittelalterliches Action-RPG für Oculus Rift, HTC Vive und Windows-VR-Brillen

Im Februar nächsten Jahres erwartet uns mit Shadow Legend VR ein neues Singleplayer-First-Person-Abenteuer auf Steam. Der VR-Titel führt die Spieler in eine mittelalterliche Fantasy-Welt voller Krieg und Magie. In der Rolle des Großmeisters der Tempelritter zieht ihr durch das zerrüttete Land und erkundet dabei die offene Spielwelt. Diese lädt euch dazu ein, ihre zahlreichen Geheimnissen, versteckten Schätzen und Ortschaften zu entdecken.

Shadow-Legend-VR-Oculus-Rift-HTC-Vive-PlayStation-VR-PSVR

Da ein kriegsgeschädigtes Land nicht ohne Gefahren ausbleibt, trefft ihr während eurer Reise auf zahlreiche Widersacher natürlicher sowie übernatürlicher Natur. So kämpft ihr unter anderem gegen Ritter, Dämonen und Zauberer und erleichtert eure gefallen Feinde, um ihre Wertsachen. Den geplünderten Loot verstaut ihr innerhalb eures Inventars, welches händisch sortiert und gemanagt werden muss.

Shadow-Legend-VR-Oculus-Rift-HTC-Vive-PlayStation-VR-PSVR

Das Kampfsystem spielt sich in Egoperspektive ab, so duelliert ihr euch mit einem Schwert im Nahkampf und blockt oder pariert feindliche Attacken mit einem Schild oder eurer Klinge. Im Fernkampf nutzt ihr beispielsweise einen Bogen zum Feuern aus der Distanz. Auch andere Waffen stehen zur Auswahl. Zusätzlich gibt es zahlreiche Dungeons zu entdecken mit besonderen Endgegnern am Ende der Level. Diese sollen speziell auf den Kampf in VR angepasst werden und verschiedene Herausforderungen während des Gefechts bieten.

Doch nicht jeder NPC will euch gleich ans Leder. Ihr könnt mit zahlreichen Charakteren und Händlern interagieren, sogar mit eurer eigenen Stimme per Voice-Eingabe. Außerdem gibt es rollenspieltypisch auch immer etwas zu tun. So könnt ihr Quests erfüllen, Gegenstände craften oder kochen. Zur Steuerung stehen zahlreiche Möglichkeiten zur Auswahl: Dazu zählen Teleportation, Snap Turn und freie Bewegungsoptionen.

Shadow Legend VR soll im Februar 2019 für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam erscheinen. Eine Konsolenversion für PlayStation VR (PSVR) soll ebenso zu einem späteren Zeitpunkt folgen.

(Quellen: Upload VR | Video: VitruviusVR YouTube)

Der Beitrag [Update]: Shadow Legend VR: Neuer Gameplay-Trailer für Action-RPG veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!