SenseGlove Nova has Begun Shipping its $5000 Haptic Gloves

SenseGlove Nova

If businesses are looking for ultra-high-end virtual reality (VR) solutions there are a select few companies involved in the space, whether that’s for headsets or complementary accessories. SenseGlove unveiled its professional-grade device during CES 2021, a force-feedback haptic glove called the Nova. Priced at a very enterprise-level $5000 USD, this month the SenseGlove Nova began shipping to customers.

SenseGlove Nova

Until the Nova came along, SenseGlove initially started with its clunky, bright blue development kit, managing to reduce and streamline the force-feedback experience into a far more useable form factor. This saw the design move from larger, mechanical appendages to a mechanism inspired by human tendons. The gloves work thanks to four magnetic friction brakes applying resistance through wires running down the thumb and three fingers – the little finger is excluded.

The process enables the SenseGlove Nova to deliver up to 20N of force per finger – equivalent to the weight of a 2 kg (4.4 lbs) brick. Thus, users can “feel” what it’s like to pick up and hold various objects to gauge their shape, texture, stiffness, and more. That, in turn, makes for a far more immersive experience, ideal for the training and research applications the glove was built for.

VR training has become one of the major use cases for the technology in the enterprise sector, especially where trainees have to handle hazardous materials or carry out complex tasks with dangerous machinery. It’s not just about reducing risks either, VR has also been useful when designing and testing physical prototypes, with devices like the SenseGlove Nova enabling designers to really get “hands-on” with their digital creations.

SenseGlove Nova

“Easy-to-use and accessible haptic gloves represent a huge step forward for the VR training industry,” said Gijs den Butter, CEO of SenseGlove in a statement. “The usability of the gloves is as important as their technical features, as it delivers natural interaction and allows the ability to scale up the training process, which is why the SenseGlove Nova is lightweight, wireless, compatible with standalone headsets and easy to put on and remove.”

Available in three different sizes with the fabric detachable from the electronics for easy cleaning, the SenseGlove Nova‘s $5000 cost can be reduced if you’re after a few. Bulk orders of 10 or more will get you a discounted rate of $3,500 per set of gloves. Quite often seen used in conjunction with the Pico Neo 2 headset that can automatically track the gloves, SenseGlove Nova can be used with Oculus Quest and HTC Vive headsets by mounting the controllers on the gloves – mounts are supplied.

VRFocus will continue its coverage of SenseGlove and all the latest enterprise-focused hardware applications.

Cas & Chary Present – Hands-on with the SenseGlove Nova Force-feedback VR Gloves

SenseGlove, a Dutch-based producer of VR haptic gloves, has revealed an early prototype of their second glove, the SenseGlove Nova. We recently visited the company to see how it works and feels.

Cas & Chary Present

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. They share a curated selection of their content with extra insights for the Road to VR audience.

SenseGlove’s first glove was called the DK1 and were tethered haptic gloves that use an exoskeleton attached to each finger for the force-feedback.

SenseGlove DK1 | Image courtesy SenseGlove

The first significant difference you’ll see in the SenseGlove Nova compared to the prior model is that the newer model has a futuristic design that’s much more like a glove and designed to be put on in just five seconds, according to the company. This time it’s designed for ease of use; it’s wireless and is compatible with standalone VR headsets like the Oculus Quest, Pico Neo, and Vive Focus.

The SenseGlove Nova can simulate the feeling of shapes, textures, stiffness, impact, and resistance. This is made possible with the company’s trifecta of touch: force-feedback, vibrotactile feedback, and motion tracking.

Force Feedback

Image courtesy Cas & Chary VR

The Nova uses a passive force-feedback system; instead of actively pulling the fingers back, the gloves allow you to feel virtual objects by ‘stopping’ your fingers from moving. The gloves use one magnet per finger that’s attached to pulleys and wires. Once a user grabs a virtual object, the magnets will exert power to ‘stop’ your fingers. By determining how much force it applies, you can feel the difference between hard and soft objects.

Vibrotactile Feedback

Image courtesy Cas & Chary VR

The force-feedback is enhanced by vibrotactile feedback. Both the thumb and the index finger have their own vibrotactile actuator, while an advanced voice coil actuator is located at the bottom of the glove. The voice coil actuator allows the Nova to render the feeling of realistic button clicks and impact simulations. Developers can do this by recording sound, converting it to a vibration waveform, and then bringing it inside the virtual environment to be played back by the glove.

Motion Tracking

As for motion tracking, the Nova combines sensor-based finger tracking with computer vision hand tracking algorithms. With this combination, there’s no need for external tracking devices on headsets that offer third-party access to the tracking cameras. On a more closed-off system like the Oculus Quest, the controllers are mounted on the gloves to make motion tracking possible.

During my visit, SenseGlove showed us a demo inside a zero-gravity space station where I had to do a simple repair mission. In front of me was a table with objects of different densities that I could touch and grab.

Image courtesy Cas & Chary VR

I have to note here that the Nova gloves didn’t come in the right size for my hands, so the haptic feedback wasn’t optimal. Still, like the first glove, I was able to feel the difference between, for example, a soft, squeezable ball and a battery made of glass. When I touched an object, I felt vibration. When I grabbed something, I could feel a slight resistance on my fingers, which, combined with seeing the object, made me automatically stop my fingers from moving further. It felt natural, real and I thought it was impressive, especially given the wireless freedom of movement without much latency. I did have a greater wow-factor when I demoed the DK1 as it felt more precise since the first glove had twice the strength (40 Newton instead of 20N).

SenseGlove told us that the Nova will be sold alongside the DK1 as both gloves have their pros and cons. If you’re looking for accuracy, the DK1 is a good option. The Nova is here if ease of use is more important.

The SenseGlove Nova primary use case is for commercial purposes and costs €4,500, which is about $5,300. Consumer plans are not in the works, but I think it is interesting to watch this space as it gives us a good idea of what is in store for consumers in the future.

The post Cas & Chary Present – Hands-on with the SenseGlove Nova Force-feedback VR Gloves appeared first on Road to VR.

Royal Dutch Army Employing SenseGlove Nova for Military Training

SenseGlove Nova

SenseGlove revealed its latest haptic feedback gloves, the Nova, earlier this year, compacting its previous design into a more ergonomic solution. One client testing the latest device is the Royal Netherlands Army, with a new video showcasing how it is using the Nova gloves to train personnel for on-site equipment assemblies.

SenseGlove Nova

The army has been experimenting with virtual reality (VR) and various input methods for training purposes for several years now, looking for intuitive solutions to improve training methods. The Ministry of Defence Simulation Centre began testing the SenseGlove Nova in 2020 during prototyping, utilising its force-feedback haptics to create a natural response to assembling complex machinery.

“Using regular controllers in VR is an artificial way of interaction, nobody ever pushes the button with their fist. Usually, you push a button with your finger. Grabbing things, moving things needs to be as natural as possible,” says Captain Ewoud, Staff Officer Research and Development for the Royal Netherlands Army Simulation Centre in a statement.

SenseGlove Nova’s force-feedback system consists of four magnetic friction brakes attached to wires running down the thumb and three fingers. These brakes can supply a maximum of 20N of force allowing users to feel shapes, sizes and forms. Additionally, the gloves also feature voice coil actuators for vibrotactile haptics in the thumb and index finger.

SenseGlove Nova

“SenseGlove Nova is made with VR training purposes in mind and we are excited to prove this concept with this use case of assembling a satellite receiver. Any assembly training is based on haptic interactions: dealing with machinery and parts of all sizes and shapes, picking and positioning new parts and interacting with potentially dangerous equipment. That’s why we have created haptic gloves which are made for hands-on practice,” adds SenseGlove CEO, Gijs den Butter.

The training application seen in the video below was made in collaboration with VRee, helping build muscle memory before transferring it to the real world.

Designed for companies interested in VR training and research purposes, the SenseGlove Nova is available for pre-order now retailing for €4,499.00 EUR ex VAT. For further updates on the latest haptic glove solutions, keep reading VRFocus.

SenseGlove Compacts its Force-feedback Tech Into the ‘Nova’

SenseGlove Nova

When it comes to data gloves with force-feedback haptics they tend to be big bulky, mechanical devices. This was very much the case with SenseGloves’ first product in 2018 with its striking blue mechanism. Today, for CES 2021, the company has unveiled a far more compact and user-friendly design, the SenseGlove Nova.

SenseGlove Nova

Designed primarily for virtual reality (VR) training use cases, the SenseGlove Nova moves away from the exoskeleton look of the original – which will still be available for VR research – with a mechanism inspired by human tendons. Force-feedback is applied by four magnetic friction brakes attached to wires running down the thumb and three fingers. Each of these brakes can deliver up to 20N of force allowing users to feel the form factor of digital objects. SenseGlove say this force is: “equivalent to the weight of a 2 kg brick on each finger.”

Adding to the sensory feedback, the Nova gloves also feature voice coil actuators for vibrotactile haptics in the thumb and index finger. These allow users to feel textures and other sensations, such as pressing a button on a dashboard or using a tool. Plus the SenseGlove Nova is now easier to put on as you don’t need to strap each individual finger in. Thus it should take a few second to don each one.

“Unlike research applications, VR training projects are all about quick implementation. Based on customer feedback, SenseGlove has created a new glove using stretchable, easy to put on material. The ability to experience digital worlds through intuitive real-world behaviours along with the price of $5,000 US make the SenseGlove Nova the most accessible device for the future of work and a new sense in VR training,” said Gijs den Butter, SenseGlove CEO in a statement.

SenseGlove Nova

Since the original SenseGlove was released the company has worked with over 100 institutions including Volkswagen, Airbus, Scania and Honda. “The next big step towards truly immersive VR training is to have haptic interactions. Therefore, Volkswagen collaborates with SenseGlove to make this vision of scalable haptic VR training a reality,” adds Malte Hedemann, Referent Digital Realities (VR /AR) at the Volkswagen Group.

SenseGlove is showcasing the working prototype during CES 2021 this week with plans to ship the first pairs of Nova gloves during March. For further updates keep reading VRFocus.