The Business of VR – A guide for startups and investors

Virtual Reality (VR) is a steadily growing market with a promising future in raising seed capital through equity crowdfunding. Jason Ballor, CEO of SeedingVR – the only equity crowdfunding platform specific to the VR industry – explores the current and future opportunities of VR for startups and investors.

SeedingVR logo

The evolution of VR

Investors are always looking to put their money into the next big thing – a product, company or industry that is set to grow, or continue to bring strong returns. More often that not, investors are a step or two ahead of the majority of consumers, and make their fortunes through the early backing of once-futuristic concepts.

Recalling the dot com boom of the mid-nineties, VR is soaring – it could be as big as Netflix in the US by 2022, according to PwC’s annual report on global media and entertainment today.

Investors have realised that VR is not merely the next innovation in video games – a huge and continually growing market in itself – it’ll play a huge role in future of shopping, communication and business of all kinds.

As well as allowing gamers to explore virtual worlds like never before, letting agencies are using the medium to show properties to clients in a 360 degree immersive fashion. Meanwhile, brands are using it to sell products to consumers. Amazon has already launched a VR store, and futurists predict that the very future of shopping will be transformed by the medium.

So, in the coming years, people from all walks of life across the world will use VR to emulate a range of experiences never thought possible.

Among those to take the reigns of the VR movement include Google, Facebook, Microsoft, Sony, Apple, and many more of the world’s biggest companies. With the forecasted augmented (AR) and VR market size worldwide predicted to hit $209.2 Billion (USD) by 2022, it’s no surprise that investors are right behind them.

As the VR space is in its infancy, there are lower levels of competition, so those pioneering and investing in the tech now are likely to see huge returns in the future.

In fact, just four tech companies working with both AR and VR – Magic Leap, Improbable, Unity and Niantic – raised more than $3bn in venture funding in 2017.

So, where can startups look to in order to raise funds?

Funding options for VR startups

One of the traditional routes of funding for any ambitious project involves courting venture capitalists (VCs). Chances are that most VCs will be completely aware of the investment prospects of the VR space. However, it takes time to find and win over VCs, and they will want to see that your startup is showing signs of success. This can be difficult when you need funds to get your project off the ground in the first place, so it can be a chicken and egg scenario!

Another catch is that companies funded by VCs almost never get the money upfront. They first need to hit certain milestones, which often require funds to achieve.

Equity crowdfunding is a much more appropriate route for VR startups to gain some initial investment. Not only can startups expect to get all their funds upfront within a couple of days after their campaign closes,  they’re also likely to pick up many future customers from the crowdfunding them. Equity crowdfunding is also a growing market.

Money For VR / Crowdfunding VRIn the next five years, the investment process is projected to grow by almost a third each year. According to the FinTech Report 2018 – Alternative Financing, equity crowdfunding is set to grow at an annual rate (CAGR) of around 32.5%.

I (unsurprisingly) predict that the marriage of equity crowdfunding and VR will be a harmonious one.

SeedingVR, while far from the biggest crowdfunding platform, is the only equity crowdfunding platform specific to the VR industry. It allows investors around the world to back VR projects by buying shares from as little as $100 on our US website, or £100 on our UK site.

Despite launching only a few months ago, we’ve already completed our first successful raise. Somnium Space – a continuous VR world that allows users to purchase plots of land and monetise them – raised 112% of their funding target.

We are also 1 of 44 companies with a Reg CF license in the US, which allows US startups to raise up to $1,070,000 per year.

Beyond capital alone, equity crowdfunding has additional benefits for startups.

Giving investors the opportunity to purchase shares in a young or growing company – particularly in an a space as promising as VR – brings experienced people into the fold.

As well as providing a cash injection, tech investors of this kind are therefore more likely to offer guidance, contacts and support of other kinds as your company blooms. Support of this kind is invaluable, and adds further strength to your company.

The future of VR growth

Despite the amazing levels of innovation already seen, VR is growing slowly and is still being pioneered. While there’s been an astounding amount of investment made to date, the majority of these investors are likely to be more patient-minded and forward-thinking.

For example, Mark Zuckerberg said that Facebook is “betting that Virtual Reality is going to be an important technology” and that while it will take some time to build, “now is the time to invest”.

“I honestly don’t know is how long it will take to build this ecosystem”, he told a German newspaper in 2016. “It could be 5 years, it could be 10 years, it could be 15 or 20. My guess is that it will be at least 10.

“It took 10 years to go from building the initial Smartphone to reaching the mass market.”

Investors have an absolute plethora of options when it comes to both VR startups and crowdfunding platforms. If you’re hoping to get your startup off the ground in time for the VR boom, make sure you do your research. This way, you’ll be able to win over tech investors – particularly those with an eye for VR – via equity crowdfunding in order to grow your business exponentially.

While fads come and go, I’m confident that VR will play a huge role in all of our futures. After all, I doubt that the world’s biggest companies have misjudged this phenomenon.

Virtual Revolution Turns to SeedingVR For Funding

An increasing number of businesses are turning to virtual reality (VR) for a variety of uses, including prototyping, design and collaboration between colleagues who might be in different countries or on different continents. To meet demand for this kind of technology, Glasgow-based company Virtual Revolution Technologies is turning to SeedingVR in an effort to seek funding to create enterprise-focused multi-user VR.

Virtual Revolution Technologies is aiming to create a massive multi-user VR experience called Eventual VR. The platform will be able to support millions of simultaneous users, creating a space where clients from small businesses or large multinational corporations can create their own custom-tailored VR spaces.

The company says that Eventual VR began as an idea back in January 2017, to create a signle environments that can be used by an unlimited number of participants removing the need for users to travel to meet in a physical space.

Peter Dobson, CEO says: “Shared VR worlds have the potential to disrupt a massive amount of existing tech for businesses, and simplify day-to-day operations. We are building them now. We build custom worlds for any enterprise, organisation or event. We can build a world with millions of simultaneous users for a global concert. Or we can build a world for just a few users such as for a wedding or company meeting.”

“Eventual VR is the only platform currently delivering bespoke virtual reality environments to enterprise clients with limitless users across a range of devices,” Dobson continued, “Including mobile-powered VR. Our technology is developed in-house and can be infinitely scaled thanks to every component being best-in-class and built from the ground up.”

The company is seeking £500,000 (GBP) in investment funding. Interested parties can invest in Virtual Revolution Technologies by visiting the SeedingVR page. The minimum investment amount is £100 and ordinary shares are priced at £100 per share.

For future coverage from the VR industry, keep checking back with VRFocus.

Virtual Revolution Turns to SeedingVR For Funding

An increasing number of businesses are turning to virtual reality (VR) for a variety of uses, including prototyping, design and collaboration between colleagues who might be in different countries or on different continents. To meet demand for this kind of technology, Glasgow-based company Virtual Revolution Technologies is turning to SeedingVR in an effort to seek funding to create enterprise-focused multi-user VR.

Virtual Revolution Technologies is aiming to create a massive multi-user VR experience called Eventual VR. The platform will be able to support millions of simultaneous users, creating a space where clients from small businesses or large multinational corporations can create their own custom-tailored VR spaces.

The company says that Eventual VR began as an idea back in January 2017, to create a signle environments that can be used by an unlimited number of participants removing the need for users to travel to meet in a physical space.

Peter Dobson, CEO says: “Shared VR worlds have the potential to disrupt a massive amount of existing tech for businesses, and simplify day-to-day operations. We are building them now. We build custom worlds for any enterprise, organisation or event. We can build a world with millions of simultaneous users for a global concert. Or we can build a world for just a few users such as for a wedding or company meeting.”

“Eventual VR is the only platform currently delivering bespoke virtual reality environments to enterprise clients with limitless users across a range of devices,” Dobson continued, “Including mobile-powered VR. Our technology is developed in-house and can be infinitely scaled thanks to every component being best-in-class and built from the ground up.”

The company is seeking £500,000 (GBP) in investment funding. Interested parties can invest in Virtual Revolution Technologies by visiting the SeedingVR page. The minimum investment amount is £100 and ordinary shares are priced at £100 per share.

For future coverage from the VR industry, keep checking back with VRFocus.

ARVRtech Ltd Seek Funding for immersive Learning Platform

With an increasing amount of evidence pointing towards immersive technology such as virtual reality (VR) providing benefits for educating and training, a London-based company called ARVRtech is trying to gather funding to launch a VR educational platform by using equity crowd-funding site SeedingVR.

ARVRtech’s platform is called Immersive4Learning, and is a patent-pending education platform designed to combine VR, artificial intelligence along with cognitive and psychological models to promote learning.

The platform has been designed to allow teachers and educators to create VR educational materials that are powered by AI technology. This allows teachers to build teaching sessions for VR without needing to hire outside contractors. These sessions would be able to be tailored to different ages, pace of learning and aptitude.

Boris Pokric, Founder and CTO explains: “VR holds the most promise in education. It engages students’ imaginations in ways previously impossible. Within virtual worlds it enables interactions leading to more intuitive, play-based form of learning. We are seeing knowledge retention rates of 75%, and up to 80% of cost savings when compared with classical methods both in enterprise and formal education.”

ARVRtech is seeking £500,000 (GBP) in funding through the SeedingVR site. Interested parties can invest in ARVRtech Ltd by visiting the SeedingVR page and purchasing shares for as little as £334 per ordinary share.

“Existing VR educational systems usually present educational materials in arbitrary way,” Pokric continued, “Without utilizing pedagogical methodology and do not adapt to a student’s personal learning style, a students’ individual progress and consider a students’ level of existing knowledge. Designing immersive educational material which adapts to an individual’s learning style is no easy task and usually involves expensive consulting, agency and time resources. Current solutions do not offer assistance in these activities and we do.”

For future coverage on funding and investment in the VR and AR industry, keep checking back with VRFocus.

SeedingVR on Equity Crowdfunding: Small Investments in the Future

Launched today, SeedingVR is a new platform designed to offer consumers the opportunity to invest in startups and projects within the augmented reality (AR) and virtual reality (VR) space. Similar in effect to Kickstarter but with one important difference: investors are exactly that, receiving equity in exchange for their finance opposed to ‘rewards’ which typically constitute of the end product and little else. VRFocus recently spoke with Jason Ballor, CEO of SeedingVR, to find out exactly what this means for AR and VR.

SeedingVR - Jason Ballor
VRFocus:
What is SeedingVR?
Jason Ballor [JB]: We are the only equity crowdfunding portal specific to the virtual reality industry and offer exclusive investment access to some of the stealthiest VR tech.

VRFocus: Will SeedingVR only offer VR projects? Or can we expect AR, MR and other immersive technologies on the platform?

JB: We are not limited to just VR and will be offering products and services supporting all immersive technologies. The reason we call ourselves SeedingVR is because many novice individuals are yet to distinguish between the industry terms. For the sake of simplicity and a much shorter URL name, we put VR, AR and MR into the same bucket and call it VR.

VRFocus: How does SeedingVR differ from other crowdfunding platforms? Kickstarter and Indiegogo, for example.

JB: These two platforms are rewards based. Rewards based crowdfunding is a unique way startups can raise funds to bring an idea to life. For each pound donated to a project the donator gets a reward, such as lunch with the founder, a T-shirt or an exclusive early release of a product. Donating is not the same as investing. SeedingVR is an equity crowdfunding platform. We are an investing platform offering regulated promotions of financial products (shares in non publicly traded companies). For each pound an investor invests, they get a certain amount of company ownership (equity).

VRFocus: What kind of rewards will someone get for investing in a project on SeedingVR?

JB: Just to clarify, SeedingVR does not offer rewards. We offer investors the opportunity to invest in a company for a return of equity (ownership) of that company. If the startup goes on to do great things (pay out dividends or get acquired through a buyout), the investor can share in that success proportionate to the amount of company shares they own.

VRFocus: How are the projects selected/accepted onto the SeedingVR platform?

JB: Projects are selected based upon delivery of the following 10 points of information:
1: Who makes up the management team2: What Is the product/service and what problems does it address
3: Traction or momentum
4: What’s the market size  within your niche
5: What’s the competitive landscape
6: What’s the go to market strategy
7: What’s the Social Proof
8: What’s the target raise budget  and where do the investment funds precisely go
9: Monetisation strategy
10: How much equity is offered  and what are the terms

VRFocus: Can anyone apply to have their project funded via SeedingVR?

JB: Right now we are focusing on UK and European VR startups. In the future we will expand to include North American entities on a separate North American regulated platform. The entity raising funds must be a UK or European registered, for profit, private company. All company directors and current company shareholders above 10% must go through compliance and regulatory vetting such as AML and KYC checks.

VRFocus: What kind of vetting process do you undertake to ensure that those who invest receive what they are promised?

JB: All investor funds are held in a third party escrow until:
1: The campaign is successful and hits the minimum target raise amount within 90 days. If the campaign is successful, the startup will receive the funds to their bank account minus any fees after full compliance and regulatory reviews are completed. Once the funds have been transferred, each investor will receive a share certificate from SeedingVR including the date, the investor name, the entity name, the amount of shares purchased and the purchase amount. The entity will be required to update the appropriate government company registrar with the new company share owners details.
2: the campaign is not successful in 90 days. If the campaign does not hit the minimum target raise amount by the 90 days all investor funds will be refunded to their trading account. Investors can choose to use these funds to invest in other projects or withdraw completely back to the originating bank account.

VRFocus: What do you expect to see offered by the platform over the coming year?

JB: You know what’s great about this industry? We have no idea and any detailed speculation would be false. The VR industry has the potential to disrupt so much of our everyday lives and activities. Virtually (pun intended) any industry you can think of could have a VR, AR or MR component. From industries such as medical, educational, aerospace and gaming. To marketing, film, architecture, real estate, manufacturing and more. Who knows what the coming year will bring? But we suspect it could be something big.