Competition: Win Copies of Scraper: First Strike & Scraper: Gauntlet

Last week virtual reality (VR) developer Labrodex Studios released its second title, a wave shooter called Scraper: GauntletOffering lots of action and customisation options the videogame continues the series originally started with 2018s Scraper: First Strike. VRFocus has teamed up with the studio to offer several of our lucky readers the chance to win both videogames in one awesome bundle.

Scraper: First Strike PSVR

In both titles you play a member of the Human Resistance Force (HRF), fighting a deadly war against the Humech’s, robot’s controlled by a powerful AI that doesn’t like humanity. While they are both first-person shooters (FPS) their gameplay is decidedly different. In Scraper: First Strike you pilot a Modified Hover Pod, a mobile weapons platform bristling with guns.

Inside this armoured weapons platform, you’re given free rein to explore the levels and hunt down enemies. With an 8 hour+ single-player campaign, Scraper: First Strike offers role-playing game (RPG) style elements, where you have to locate Blueprints to build new weapons, while the parts needed can be scavenged from robots and crates which can also be used to upgrade health and energy systems on the hover pod.

Scraper: Gauntlet, on the other hand, does away with all the exploration and concentrates on the action. The gameplay centres on a secret weapon codenamed TWS (Tri – Weapon System). Offering plenty of customisation options not only to its features but also the stats, Scraper: Gauntlet is all about finding your preferred loadout and shooting waves of robots. VRFocus gave the title a four-star review, saying: “If you’re after a VR title that’s big on adventure and elaborate quests then videogames like StormlandBorderlands 2 VRThe Mage’s Tale, Asgard’s Wrath and others offer that sort of experience. However, when you can’t be bothered with all that fuss and want a pickup and play shooter Scraper: Gauntlet is a solid option with polished visuals and gameplay mechanics.”

Scraper Gauntlet

So onto the competition. Today VRFocus is giving away Steam codes for Scraper: First Strike & Scraper: Gauntlet. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook page or YouTube channel to get an entry for each. Winners will receive a code for both videogames, drawn randomly. The competition will be open until 11.59 pm GMT on Friday 28th February 2020. The draw will be made shortly thereafter. Best of luck.

Scraper Steam Code Competition

Labrodex Studios Announces Scraper: Gauntlet For PC VR

Labrodex Studios, the team behind Scraper: First Strike, has announced a new game for PC VR set within the Scraper universe, titled Scraper: Gauntlet.

The game is an RPG wave shooter that will bring a “unique perspective to the Scraper universe with a fresh twist to core gameplay and mechanics” from the last Scraper game, according to a post from Labrodex on Reddit. The studio announced the title alongside a teaser trailer that shows some basic gameplay.

Aesthetically, the assets in the footage look quite good. The trailer also shows the game’s main weapon: the Tri-Weapon System (TWS). The TWS features a variety of modifiable weapons, including mini-guns, grenades, beam rifle and a gravity fluctuator. The studio claims you’ll be able to choose your weapons to best fit your playstyle and modify your weapon as you progress through the game. You’ll also encounter some familiar enemies and environments, if you’re a fan of Scraper: First Strike.

We weren’t huge fans of the first game in the Scraper series, which over-promised and under-delivered. However, hopefully Labrodex addresses some of the issues we had with the first game before they release Scraper: Gauntlet.

Currently, the game is only scheduled for an unknown release date on PC VR. Scraper: First Strike was also available on PSVR. In the meantime, you can check out the studio’s other recent release, Humans 101, which is available on Steam as an Early Access title for PC VR.

The post Labrodex Studios Announces Scraper: Gauntlet For PC VR appeared first on UploadVR.

Scraper: First Strike Dev Expanding Enterprise Division, Work Continues on Consumer Projects

Making money through consumer videogame releases can be a difficult business, which is why a lot of virtual reality (VR) spread their time between enterprise work as well. Labrodex Studios, the team behind Scraper: First Strike is doing just that, announcing the expansion of its Enterprise AR & VR Solutions Division.

Labrodex Studios

A small part of the studio’s focus to begin with, over the past year the division has grown to offer clientele a range of solutions and services. “Since the inception of the studio, the plan was to focus on VR entertainment initially and expand into traditional 3D work, along with starting our Enterprise AR & VR Solutions Division. Based on our current workload and pipeline of projects, we are going to be rapidly expanding the Enterprise Division,” said Jim R. Ivon, President & CEO of Labrodex Studios in a statement.

Currently working on VR and augmented reality (AR) projects for corporate clients, Labrodex Studios has developed its own AR & VR Demo Lab so customers can see the various kinds of solutions that can be built. One example is the VR Lab Forklift Safety training video found at the bottom of the page.

“We’re putting together a comprehensive set of AR & VR corporate modules that our sales team will be demoing to clients,” Ivon continues. “We are currently working on sections for safety, branding, education, athletics, training and entertainment.  VR not only provides increased learning retention and employee satisfaction, but can reduce workplace hazards significantly, trim training costs substantially and be continually updated.  This is a big win for the challenges facing companies today.”

Scraper: First Strike PSVR

The focus on enterprise VR and AR doesn’t mean to say the studio is moving away from consumer entertainment. Having released Scraper: First Strike for PC VR headsets in 2018 Labrodex went on to support PlayStation VR this July. Last month Humans 101 was launched for Steam Early Access, a user-generated content creation videogame. Then in Q4 2019 Scraper: Gauntlet will be released, a spin-off from the original title. Details of which are currently being kept under wraps.

VRFocus will continue its coverage of Labrodex Studios reporting back with all the latest announcements.

Humans 101 Is A Bizarre-Looking New VR Game From Scraper: First Strike Devs

Scraper: First Strike only released on PC VR headsets last November. But developer Labrodex is already back with its next game, Humans 101.

This is a curious-looking project heading to Steam Early Access this summer. Labrodex describes it as “a VR user-generated content creation game with an amusing narrative”. Based on the trailer, it looks like players are abducted by a race of aliens and forced to take part in increasingly strange tasks to measure their capabilities. But players will also be able to create their own challenges to share with their friends too. You can place objects in your environment and then set the rules required to succeed.

There’s no gameplay to showcase exactly how this works just yet, but we do have the first video above. Based on screenshots, it looks like tasks range from everything like hitting targets with basket balls to, uh, pelting tomatoes at performers. We’ll be interested to see how the user-generated element of the game works. Labrodex says it’s preparing a gameplay trailer to share in the near future.

As we said, Humans 101 is releasing in Early Access. The pre-release version of the game won’t include the full story and Labrodex will be adding to the library of assets as they go. The team expects the game to release in full around four months on from Early Access launch, aiming for the holiday period.

We weren’t the biggest fans of Scraper, but this premise definitely has us interested. We’ll keep you updated about the game going forward.

The post Humans 101 Is A Bizarre-Looking New VR Game From Scraper: First Strike Devs appeared first on UploadVR.

Competition: Win a 3dRudder + Scraper: First Strike for PlayStation VR

Earlier this month Labrodex Studio launched its first-person shooter (FPS) Scraper: First Strike for PlayStation VR and next month will see 3dRudder release its compatible foot controller onto the North American market. So to celebrate, VRFocus has teamed up with both for an awesome competition, where you can win a 3dRudder and a copy of Scraper: First Strike.

Scraper: First Strike PSVR

3dRudder is a foot-based controller originally built for virtual reality (VR) headsets like Samsung Gear VR before supporting PC VR devices like Oculus Rift and HTC Vive. Now it’s the turn of PlayStation VR, enabling gamers to play titles such as The Mage’s Tale, Space Junkies, Telefrag VR, Sairento VR, The Wizards – Enhanced Edition and many more.

It has been designed to make movement in gaming far more comfortable, tilting and twisting your feet to wander through massive open worlds. Plus, because 3dRudder has to be used seated it allows movement in much more confined areas – great for those that don’t have loads of space.

Scraper: First Strike puts you in the role of a member of the Human Resistance Force (HRF), as a Modified Hover Pod pilot. With this floating weapons platform, you need to kill loads of robots, assault a secret base and restore power. Offering a 8 hour+ single-player campaign, Scraper: First Strike is designed to be a comfortable VR experience when using full locomotion controls whilst offering lots of role-playing game (RPG) style elements such as upgradable armour and guns as well as being able to build new loadouts.

3drudder

The 3dRudder + Scraper: First Strike competition starts today and runs through to Monday 29th July, 11.59pm BST (4pm PST). Once the competition has closed the draw will be made shortly thereafter. VRFocus will contact the winners for delivery details, which will take place on or after 5th August 2019

VRFocus will in fact be running two competitions, one for North America and one for Europe, with a controller and digital game key on offer in both regions. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook page or YouTube channel to get an entry for each. Entries for the North American giveaway will not be accepted from European participants and vice-a-versa. Best of luck.

3dRudder + Scraper: First Strike Competition for North America

3dRudder + Scraper: First Strike Competition for Europe

Scraper: First Strike Blasts onto PlayStation VR [Update]

PlayStation VR owners are in for some high energy videogame releases this week with ninja title Sairento VR arriving this Friday. Today, Labrodex Studios has launched its first-person shooter (FPS) Scraper: First Strike with plenty of improvements and PlayStation VR specific amendments. 

Scraper: First Strike PSVR

Based on the original IP by Labrodex President and CEO Jim Ivon and the novel by Ryder Windham titled Scraper: The Rise of Cifer – included as a free e-book for all PlayStation VR customers – you take on the role of Casey Maxwell, a member of the Human Resistance Force (HRF). As a Modified Hover Pod pilot, you’re tasked with assaulting a secret military base, restoring power, and destroying as many Humech robots as possible.

The Modified Hover Pod is a floating weapons platform designed to be comfortable when using full locomotion controls – thanks to being housed inside a vehicle – whilst offering lots of role-playing game (RPG) style elements such as upgradable armour and guns as well as being able to build new loadouts. Offering a 8 hour+ single-player campaign, you’ll need to locate blueprints to build weapons, while parts also have to be scavenged from robots and crates.

As the original Scraper: First Strike launched for HTC Vive and Oculus Rift in 2018, Labrodex Studios has had time to further tweak the experience for PlayStation VR players. For example, control wise the videogame supports DualShock 4, PlayStation Move, PlayStation Aim (check out the video below) and 3dRudder peripherals. There will be 30 unique achievements including a Platinum Trophy, and easy access the Debilitator Railgun which was previously locked behind codes.

Scraper: First Strike PSVR

VRFocus liked the original version of Scraper: First Strike for PC, giving it a four-star review, saying: “Scraper: First Strike has plenty of little bits and pieces that are appealing and it’s been perfectly tuned for immersive VR gameplay. Because it is episodic some may find it’s not particularly lengthy, but turn the difficulty up and you’re in for a challenge.”

Scraper: First Strike is available today in North America and select European countries for $19.99 USD. VRFocus will continue coverage of Labrodex Studios and its other VR/AR projects, reporting back with the latest announcements.

Update: VRFocus has been in contact with Labrodex Studios and learnt of a couple of issues with the launch. Currently, European listings show an incorrect price which is too high. Advice is to wait as the price will drop. Secondly, countries like France, Spain, Germany, Italy and Russia are not listed, this is being worked on and may take a few days. “The game will be listed with English Audio and English Subtitles on ALL countries,” states the team. As VRFocus receives more info the article will be updated.

Sci-fi Shooter ‘Scraper: First Strike’ to Launch on PSVR Next Month

Scraper: First Strike (2018) landed on PC VR headsets late last year. Now, Labrodex Studios say the standalone sci-fi shooter is headed to PSVR on July 2nd.


Based on the original IP by Jim Ivon and the novel by Ryder Windham (Scraper: The Rise of Cifer), the game takes place in the future megacity of New Austin, Texas and centers around a war against renegade robots that have taken over the city’s high-rise skyscraper complexes.

If you’re looking for more backstory than that, the studio has included the novel for free for PSVR owners as in e-format book. Funnily enough, the game also includes the novel in-game, so you can sit in the cockpit of your mech and read the source material with the whole world around you.

Scraper: First Strike features fully voiced characters, detailed and dynamic mission system with full locomotion and an open world to explore based on levels in Reactor Building 03. Unlike other shooters, the game’s locomotion system is based on a sort of hovercraft mech, otherwise known as a Modified Hover Pod (MHP). Schematics, scrap, and parts are littered throughout the game so you can apply upgrades as you go.

The PSVR version is said to include 30 unique achievements, and support for PSVR peripherals such as AIM, Move, DualShock and 3dRudder.

We haven’t had a chance to play Scraper: First Strike, however it currently rates a ‘Positive’ user rating on Steam, and a [3.9/5] on the Oculus Store.

The post Sci-fi Shooter ‘Scraper: First Strike’ to Launch on PSVR Next Month appeared first on Road to VR.

Scraper: First Strike Ready for July Launch on PlayStation VR

Indie developer Labrodex Studios’ biggest project to date is its virtual reality (VR) first-person shooter (FPS) Scraper: First Strike, which launched for HTC Vive and Oculus Rift in 2018. Today, the team have announced that PlayStation VR support is coming very soon, early July in fact.

Scraper: First Strike PSVR

The PlayStation VR version of Scraper: First Strike will get a bunch of updates, including performance and combat tweaks as well as some additional content. Labrodex Studios has confirmed that the title will feature support for the AIM controller, PlayStation Move, DualShock and 3dRudder, with players able to unlock 30 unique achievements (including a Platinum Trophy).

Additionally, this version will also see the removal of codes to unlock speciality items, gifting them to PlayStation VR players for free. For example, this means they’ll be able to access the Debilitator Railgun and an in-game copy of the prequel book “Scraper: The Rise of Cifer,” as part of the purchase.

In Scraper: First Strike you control a Modified Hover Pod pilot, on a mission to restore power to a secret military base and drive back the enemy forces that have taken control. Offering a reasonable 8 hour+ single player campaign with shooting, exploration and engineering elements giving it a sci-fi RPG feel. Blueprints need to be found to build weapons, while parts need to be scavenged from robots and crates to upgrade health and energy systems on the hover pod.

Scraper: First Strike

When VRFocus reviewed Scraper: First Strike it received four stars, with the writeup stating: “Scraper: First Strike has plenty of little bits and pieces that are appealing and it’s been perfectly tuned for immersive VR gameplay. Because it is episodic some may find it’s not particularly lengthy, but turn the difficulty up and you’re in for a challenge. As a debut title, Labrodex Inc. should be proud of what’s been achieved.”

Scraper: First Strike is the first episode in a series which Labrodex Studios has previously said will be a five-parter. No details have surfaced just yet on episode 2. The videogame is scheduled to launch on 2nd July 2019, retailing for $19.99 USD/€17.99 EUR. When further details do arrive you can be sure VRFocus will let you know.

Scraper: First Strike Review – Wave Shooter Hidden Under the Promise Of An RPG

Scraper: First Strike Review – Wave Shooter Hidden Under the Promise Of An RPG

In Scraper: First Strike you take on the role of mute protagonist Casey Maxwell, a hoverpod pilot who is relentlessly called upon to serve the plot for no other reason than, “You’re our only hope!” As such, you’re thrown from objective to objective without much of a motivation other than being told to do so. The narrative context boils down to these robots are bad, and we’re good, so we’re here to stop them. And you never get secondhand insight into Maxwell’s perspective other than him being a ragdoll for the plot. The few NPC characters you meet only appear to serve binary roles that motion you to move from one rote task to another with no additional interactivity, which would be fine if they were dynamic and appeared frequently enough to make you care about them. But they aren’t and they don’t. As a result, not once do you truly feel like the world comes together as a believable place, which is even more noticeable in VR.

With a beginning that directly drops you into the center of its narrative, both literally (you land on a dropship) and conceptually, it’s beyond difficult to identify with the world or its conflicts. Even past the cliffhanger ending, the story simply does not pick up in time for its beats to impart anything resembling an emotional or intellectual impact. Its heroes are heroes for no other reason than the plot commands it, and its villains are equally trite. Meanwhile it constantly refers back to, and doggedly expects you to have read through Scraper: The Rise of Cifer, the full-length prequel novel written by Ryder Wyndham; where virtually all of the game’s world-building has been swept into.

And while Scraper does offer a codex and conveniently scattered bits of lore at different terminals, they do not add up to more than pieces of forgettable flavor text where the vast majority of players will have no tangible narrative foundation to build upon.

Unfortunately, Scraper’s lack of a compelling story is not eased nor forgiven by its presentation.

You play the game from inside of your hoverpod, which is essentially a moving chair with a window that everything important happens outside of. And instead of feeling like you’re maneuvering a vehicle, handling the hoverpod feels far more like you’re playing a regular 2D game with the added benefit of being able to swivel your head around and see outside.

You use your thumbsticks to move around and while the comfort options are robust, Scraper can’t seem to decide whether you need to be in VR or not. Unlike a game which does vehicle controls much more decisively — such as Vox Machinae with its fully physicalized steering and acceleration toggles — Scraper posits a glaring identity issue that gets directly in the way of its own design.

At best, the auxiliary control functions within the hoverpod’s cockpit allow you to access user-interface implements like inventory menus and tooltips that you can grab and move around — on the rare occasions you need to consult them. At worst, finicky button placements for basic hoverpod actions (like healing your shields and activating your special abilities) actively frustrate otherwise frantic combat encounters.

And while it is certainly cool that you can equip different weapons on your pod’s left and right robotic arms and wield them remotely with your hands, they feel clunky — perhaps even laughably so — in practice. That said, because of their existence, you at least have some meaningful interaction with the immediate gameplay environment (happening outside of the cockpit), to remind you that moving Scraper’s campaign forward is determinant on using the full reach of your arms.

There’s plenty of shooting, looting and crafting to be done in Scraper: First Strike. You can craft up to about seven or eight different weapons to equip freely onto your robot arms, each with their own flavors of gunplay. You can only carry six at a given time, but you can carry as many permutations of the same weapon as you’d like; any extra weapons you craft can be stored in your stash. On the topic of weapons: Scraper: First Strike has everything from a shotgun to a flamethrower to a bog-standard missile launcher, but nothing pops out as original or unique. To facilitate the weapon crafting loop, you can collect schematics and components from enemies, terminals and boxes found throughout each level.

Once again though, you never directly act these things out in a way that’d be unfeasible with a keyboard or a gamepad in a 2D game. You drive over items and they’re sucked into an invisible inventory. You double-tap the lower face button on your left or right controller to reload your respective weapon. When you craft, all you’re doing is selecting options from a menu.

The charm of playing with hands in VR is thoroughly undermined when you’re given things to do but then you’re forced to do them with simple button presses while locked into a seated position. And despite its best efforts or possibly due to laziness, Scraper: First Strike frequently acts like it’s forgotten you have virtual hands. There’s actually a sequence in the game where you equip a large drill that negates the use of your weapons and activates on a trigger tap, almost entirely removing your physical body from gameplay interactions for a solid 15-20 minutes.

Meanwhile, the shooting and strafing and melee mechanics feel lackluster from a pure shooter perspective. Don’t get me wrong — they’re fun, but they’re fun in a basic (‘rock-paper-scissors’) sense, which is more excusable if you approach the game as an RPG rather than a shooter. But then the problem here is that Scraper simply is not an RPG at all. It has the mechanical underpinnings of an RPG, but those are never realized. Instead, it has loose RPG elements in the form of hoverpod mods that offer better stats.

Even so, that modding system is removed from the direct progression of the campaign. It’s easy to call player progression in Scraper: First Strike inconsequential or even non-existent because it only happens after you’ve tripped over it or sought it out — it lives entirely outside of the shooting and looting and crafting loop that makes Scraper more than a walking simulator.

And because the game’s paper-thin RPG-style progression happens so far off to the side (you must return to the Skydeck to purchase mods, then backtrack through a level to an engineering station to equip them to your hoverpod), Scraper lacks a consistent sense of power gain that responds to the player progressing through its campaign.

Adding to that point, if you’re expecting a long, narrative-focused game to chip through over the holidays, Scraper: First Strike won’t actually give you more content than SUPERHOT or Robo Recall. Each of its six total levels offer no more than two or three exercises in moving from place to place, pressing a button to complete a simple action, and trying not to die between point A and point B. And without a compelling story to guide Maxwell through these sequences, you end up feeling like you’re pressing buttons for no reason other than to kill time. The randomized combat encounters which make up the meat of Scraper’s gameplay are self-gratuitous, leaning heavily on wave after wave of swarming bullet sponge enemies with minimal recourse.

These combat encounters might even be interesting if enemy AI weren’t always doing one of either two things: moving directly at you while attacking, or standing in one place while attacking an objective you’re supposed to defend. Unfortunately, they are too repetitive to maintain interest even as the game introduces tougher enemies in its later levels.

Often you can find yourself dying because you walked in the wrong direction and/or were unfortunate enough to run into the wrong batch of random encounters — an event which can most annoyingly occur while en route to upgrade your mods.

This is partially because you can’t actually heal your hoverpod’s hull without returning to a separate, remotely placed repair station. During combat, you can only perform a quick recharge of your shields, an action that sets off an inconveniently lengthy reset timer during which you’re at the mercy of any enemies that manage to cluster around you.

At first, these punishing design ethics come across as a challenge to manage your resources. But you never quite catch up with the sharp spikes in difficulty to where Scraper: First Strike feels fair or balanced. And because your cockpit’s most critical functions are arranged in a way that distract from Scraper’s thumbstick-centric strafing-n-shooting, you end up fumbling to death more often than there’s an actual challenge to overcome.

Adding salt to the wound, autosaves are few and far between, and the game frequently blocks you from manually saving during various sequences. If it wasn’t already suspect that Scraper: First Strike is using difficulty spikes to pad its length, each of its three boss battles come equipped with unavoidable attacks and unreasonably high health bars, dragging you beyond simply wanting them to be over with and leaving you with only twinges of satisfaction when you finally defeat them through what feels like sheer luck. Take into account that three and a half hours of my seven hour playthrough on Medium difficulty consisted of dying and reloading because of these issues.

Scraper: First Strike probably isn’t the first foray into VR that Labrodex Studios hoped it would be. It doesn’t take itself anywhere seriously enough to offer mechanical depth or robustness of content, yet it takes itself far too seriously to let you relax and have fun in its world. And it’s no small fact that it desperately lacks the soul and personality of games like Borderlands or Deus Ex that it initially appears to tease inspiration from.

What I did truly enjoy about Scraper: First Strike was the beautifully orchestrated soundtrack by Winifred Phillips. Each piece is very well done but often carries a level of grandiosity that feels incompatible with the pacing and scale of events actually happening inside the game. The main menu is the only place where Scraper’s soundtrack actually matches what you see on the screen; ambient and mysterious with a sci-fi tinge reminiscent of Mass Effect’s primary Citadel hub.

At the end of the day, however, this isn’t to say that Labrodex should throw in the towel. Scraper is intended to be episodic, with progress carrying over from iteration to iteration. There are multiple assets that exist in Scraper: First Strike that are independently great. For example, the graphical fidelity and PC optimization have a AAA tightness to them which is still uncommon for many new VR releases, even if the underlying art direction leaves something to be desired. And if nothing else, I feel like at least the atmospheric soundtrack stands out — even when it fails to add anything to gameplay. If Labrodex takes this criticism seriously and uses it to their benefit, they can still steer the IP into a territory where players are given a reason to participate.

Final Score: 4/10 – Mediocre

Scraper: First Strike is a game that initially promises so much, yet never makes good on any of its promises. It offers the most basic mechanical trappings of what could later become a linear action RPG, yet never uses any of its design foundation for means greater than rote tasks and wave shooter combat. And while it continuously implies its intentions to segue into a larger narrative, it never comes close to giving you a reason to care.

Scraper: First Strike is now available on Steam for $29.99 with support for Rift, Vive, and Windows VR. Read our Game Review Guidelines for more information on how we arrived at this score. 

Tagged with: ,

The post Scraper: First Strike Review – Wave Shooter Hidden Under the Promise Of An RPG appeared first on UploadVR.

Review: Scraper: First Strike

When a developer states that its new project will be a series spread out over five parts, it can be difficult to make a true and accurate assessment of a title which may change and evolve over time. So rather than worry about what’s to come, let’s just focus on what’s available, and Labrodex Inc.’s Scraper: First Strike has all the hallmarks of a great little shooter.

Straight from the word go it’s easy to tell the studio has focused on making this cyberpunk first-person shooter (FPS) an inclusive and comfortable experience for all. Unusually for an FPS the gameplay is entirely seated, instantly making it suitable for long sessions. Labrodex Inc. has achieved this by putting you inside a heavily armed hover pod – imagine the top half of a mech, minus the legs – with guns appearing either side, with several buttons and levers on the inside for additional features like an EMP or shield recharge.

Not only does the pod make for an increased sense of comfort during frantic firefights there’s also a wealth of options once you dig into the menu to fine tune those comfort settings further. Alter the snap turn, adjust the vignette, and even turn on teleportation if you need to – smooth locomotion is on by default. The studio certainly seems to have really kept an eye on the whole virtual reality (VR) industry, what other developers have tried (and what players want) and bundled it all together. So it would seem even the most sensitive of VR players should be able to enjoy this FPS.

The story is your classic sci-fi affair where you find yourself in megacity New Austin, Texas, part of a band of human forces being dropped onto a towering skyscraper with the aim of stopping rogue robots from destroying humanity. This narrative will then continue and develop over the series, with each title unlocking more lore for you to read up on.

Scraper: First StrikeWhich means Scraper: First Strike isn’t just aiming to be an action-packed FPS but a sci-fi role-playing game (RPG) as well. Because as you explore, blowing up crates to find ammo and blasting robots in the face you’ll pick up and scavenge parts and loot to build and upgrade your hovering rig. From unlocking new weapons to improving stats like energy and health, there’s a decent selection of options to choose from once enough parts have been collected and taken to an engineering station.

As for the main gunplay itself this proves that Labrodex Inc. knows what it’s doing with the controls feeling lithe and sharp. The actual gun arms are surprisingly flexible and manoeuvrable, with a decent range of motion to pepper groups or aim for the head. If you’ve played Battlezone with the medium tank then that’s a reasonable representation of how the pod skips about.

There’s a reasonable selection of enemies from your standard soldiers to heavies with shields and scampering little critters that blow themselves up. They all do have one thing in common – and it’s an issue a lot of videogames in this genre suffer from – stupidity. They’ll generally stand in position until you shoot at them or they do actually spot you, and then charge. At which point it’s a case of barraging them until dead.

Scraper: First Strike has plenty of little bits and pieces that are appealing and it’s been perfectly tuned for immersive VR gameplay. Because it is episodic some may find it’s not particularly lengthy, but turn the difficulty up and you’re in for a challenge. As a debut title, Labrodex Inc. should be proud of what’s been achieved. And with four more planned Scraper: First Strike is an impressive showcase.

80%

Awesome

  • Verdict