Report: VR, AR poised for growth

Enterprises are optimistic about the potential of virtual and augmented reality, according to a recent report by Perkins Coie in collaboration with XR Association trade group and venture capital firm Boost VC.

Two-thirds of companies expect to increase spending on immersive technologies this year compared to 2019, the report said, with more interest in augmented reality applications than in VR.

”Augmented reality can drive real business value and the industry now has the numbers to prove it, to the point where many Fortune 100 companies are taking notice and figuring out the right use cases for their business,” said David Nedohin, Chief Customer Officer and co-founder of Scope AR, an AR-powered employee training platform.

“The C-suite is now a part of the conversation in AR deployments as we’re seeing repeatable and consistent ROI numbers from various customers,” Nedohin told Hypergrid Business.

WorkLink usecase
WorkLink being used in factory maintenance. (Image courtesy ScopeAR)

Scope AR recently released a quick start program for companies looking to manage remote operations during the COVID-19 pandemic, and is offering its WorkLink solution for free to groups working on creating ventilators.

Outside gaming and entertainment, health care and medical applications are expected to see the most adoption, said Perkins Coie researchers, and the pandemic may help drive adoption.

According to the survey, the two biggest obstacles for the adoption of AR and VR technologies were problems with the user experience and the lack of content.

That will take time, said Juan Kuang, an analyst at Greenlight Insights.

”When hardware is comfortable and functional enough to replace more than 85 percent of traditional computing tasks, such as web browsing, we will begin to see true mass adoption,” Kuang told Hypergrid Business. ”Three to four years is certainly enough time to build a very compelling hardware platform, but is relatively little time for the massive cultural and infrastructural changes necessary for average consumers to see VR as anything other than a niche product.’

Scope AR Secures $9.7M Series A to Develop AR Training & Remote Assistance Tools

Scope AR, the enterprise-focused AR studio, today announced it has successfully closed a $9.7 million Series A funding round to further develop it cross-platform AR work training and on-site instruction tools.

The company’s Series A was led by Romulus Capital, and includes previous investors SignalFire, Susa Ventures, Haystack, New Stack Ventures, North American Corporation, and Angel List. Additionally, Krishna Gupta of Romulus Capital and Wayne Hu from SignalFire will join Scope AR’s board of directors.

To date, the company had raised $15.8 million, something Scope AR says will help them “further scale and expand enterprise AR adoption in a time when the industrial workforce is shifting and machinery and equipment are becoming increasingly complex.”

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Founded in 2011 and is based in San Francisco with offices in Edmonton, Scope AR has previously worked with companies dealing in aerospace, consumer packaged goods, and manufacturing, including the likes of Lockheed Martin, Unilever, and Prince Castle.

Scope AR produces two main products in particular, WorkLink and Remote AR. WorkLink focuses on letting companies create their own ‘smart instructions’ via an app authoring tool, and boasts cross-platform publishing to iOS, Android and HoloLens. Remote AR is geared towards enabling remote workers to collaborate with experts who can view the work-related issue through a worker’s AR headset or smart device, including iOS, Android, Microsoft Surface, HoloLens, and RealWear HMT-1.

The post Scope AR Secures $9.7M Series A to Develop AR Training & Remote Assistance Tools appeared first on Road to VR.

Scope AR Comment On The Consumer Technology Association’s First AR/VR Standard

Last week the Consumer Technology Association (CTA) announced last week that it would be addressing augmented reality (AR) and virtual reality (VR) into their free standards library. This resource provides transparency and insight on standard used through the industry and is intended to give support to those looking to gain greater understanding of the technology. Since the announcement, Scope AR’s co-founder and CEO, Scott Montgomerie has spoken out about the move and what it means for the industry.

Consumer Technology Association

“Our first AR/VR standard represents an important step in addressing key emerging technology areas,” said Brian Markwalter, senior vice president of research and standards, CTA talking about the inclusion of the AR/VR standards: “The industry created this standard to build upon definitions created by CTA’s AR/VR Working Group that provide consumers insight on the broad range of technologies and experiences available. With this standard, the industry has created a blueprint to more effectively support AR/VR technologies and bring them to a broader market.”

Scope AR, known for their work on an industry AR platform for real-time remote assistance and AR guided smart instructions, have been actively involved in pushing the limitations of the technology further. Montgomerie, commented on the CTA standards saying: “While the enterprise is currently where the use cases and initial revenue are coming from, it will be advances in consumer hardware that have the economies of scale to pay for the innovation.

Scope AR

“However, there is still a lot of confusion among everyday consumers when it comes to understanding the differences between ‘mixed reality’ vs. ‘merged reality’ vs. ‘augmented reality’ vs. ‘virtual reality,’ not to mention the various capabilities of different HMDs.” Montgomerie explains: “This is why we 100% applaud the CTA for taking a stance and offering to standardize such terms, since eliminating this confusion in the industry can only help drive adoption from consumers and enterprises alike. It’s a big step forward for the industry overall and a sign of its growth and maturity.”

Back in June of this year Montgomerie talked about Apple’s ARKit 2.0 commenting on how the advancements in the platform and technology were steps in the right direction helping to move the industry towards the dream of delivering the full potential that AR has to offer.

The CTA free standard library is available online for free and will continue to grow to provide further support and transparency for users on the rapidly growing technologies that it covers. This year’s CTA Sales and Forecasts reported that VR has become a $1 billion (USD) sector within the U.S alone with a projected 4.9 million units to be sold within 2018.

VRFocus will be sure to bring you all the latest on CTA in the future so make sure to keep reading to stay up to date.

Scope AR CEO Talks About ARKit 2.0

ARKit was something of a game-changer for augmented reality (AR). The unveiling of Apple’s AR toolkit raised the profile of AR within the mainstream, and gave developers several new tools to develop interesting an immersive AR experiences. Scope AR has been using those tools, and its CEO has commented on what the arrival of ARKit 2.0 might mean.

The new version of ARKit was unveiled by Apple at the 2018 World Wide Developers Conference, also known as WWDC. The immersive technology took centre stage with the reveal of ARKit 2 by Senior Vice President of Software and Engineering Craig Federighi.

ARKit 2 / Lego

Apple’s ARKit allowed for apps to recognise flat planes such as tables, so digital objects could appear to sit perfectly on them, acting as though they were part of the real-world environment. The ARKit toolkit also allows for dynamic lighting which adds to the realism of the virtual objects.

ARKit 2 allows for multiple users to engage with a single AR experience within a common environment in real-time, such as a videogame. Apple also used incredible popular toy LEGO to demonstrate how ARKit 2 could recognise a LEGO model and build an AR environment to suit.

Scope AR have been using the ARKit technology to help create its Enterprise-focussed AR platform that helps employees access information such as step-by-step instructions and video conferencing, so advancements in ARKit technology could have significant impact on the effectiveness of the app.

“ARKit 2 shows a maturation of the platform and offers developers the tools needed to create a great user experience. Whether it’s a consumer playing a game with friends or an enterprise employee working on a complex piece of equipment, the addition of persistence and ‘shared experiences’ takes into account life’s everyday interruptions and lets users pick up right where they left off in their AR experience, which is a huge step forward in delivering on the full potential of AR.” said Scott Montgomerie, CEO and co-founder of Scope AR.

For future coverage of ARKit and other AR technology, keep checking back with VRFocus.

Scope AR Announces New Enterprise AR Platform

With augmented reality (AR) technology steadily rising in profile over the past year, many companies have begun implementing the technology in various ways. Enterprise-focussed AR solutions company Scope AR have just announced its latest offering – an all-in-one AR platform for Enterprise and industrial use.

The Scope AR platform offers real-time remote assistance and access to AR-enabled guided instructions simultaneously in one application, offering a more efficient and cost-effective package for companies.

The app combines the functionality of Scope AR’s video calling application, Remote AR, with the AR content creation library, WorkLink into a single product. Scope AR say this enables unprecedented levels of support and collaboration.

“The ability for workers to connect in real-time with an expert to get the remote assistance they might need while also having access to rich, animated step-by-step AR instructions in one, unified interface truly has the potential to transform the way people work, while also saving companies valuable time, resources and significant costs,” said Scott Montgomerie, CEO and co-founder of Scope AR. “We are pushing the boundaries of what’s possible in AR with products already in use by Fortune 500 companies. With our newly integrated platform, we are thrilled to address a common request we receive and offer our customers an even better AR experience.”

The company has noted several use cases for the new platform, such as supporting remote technicians encountering an unusual or complex problem they are unfamiliar with and contacting remote assistance, or giving training to employees using step-by-step AR instructions. The product will be available for Android, iOS and Windows-based systems.

A demonstration video showing how the technology works is available to view below. Scope AR will be showcasing the new AR platform at the Augmented World Expo (AWE 2018) at Booth #718. AWE 2018 will be taking place from 30th May – 1st June, 2018 in Santa Clara, California. Further news from AWE 2018 will be covered here on VRFocus.

Scope AR Merges Its AR Collaboration And Instructional Apps

Scope AR Merges Its AR Collaboration And Instructional Apps

Among many other possibilities, two of AR’s most promising use-cases are real-time collaboration and instructional experiences. San Francisco-based Scope AR has been working on both of these solutions for some time but, to take its work a step further, it’s now combining the two.

At today’s Augmented World Expo event, Scope AR announced that it was merging its Remote AR and WorkLink services. Remote AR is a collaboration app that allows users to video call colleagues and experts, broadcast a live feed of their surroundings and allow either user to virtually annotate and highlight points of interest using AR. Imagine fixing a car, for example, by phoning up the company that made it and having them point towards what you need to be looking at from across the world.

WorkLink, meanwhile, is somewhat similar, only it uses pre-made instructions. Using the platform, companies are able to build instructional AR videos that could, for example, guide you through setting up a new TV or installing a washing machine with 3D visualizations providing a clear guide of what you need to do.

By combining the two into one platform, Scope AR hopes to provide a more versatile experience for users. Experts will be able to ‘drop-in’ to the pre-built instructions to provide further assistance or assess a task completed using WorkLink instructions. Having a call with an expert just a few button presses away incase you have questions about setup could be incredibly useful.

The platform will be arriving on supported Scope AR platforms like ARKit and HoloLens in the coming weeks.

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Remote AR Video Calling Platform Now Supports Android ARCore

Today Scope AR, a pioneer of enterprise-class augmented reality (AR) solutions announced that its AR-based live support video calling application – Remote AR – now supports ARCore.

Scope AR - Remote AR image

Working in collaboration with Google, Scope AR have been able to build support for Remote AR for all ARCore-compatible devices which includes over 100 million Android smartphones. By doing this enterprises can now use AR to empower real-time remote collaboration within their workforce across a wide range of devices that are already in use within offices, factor floors and out in the field.

RemoteAR Android 01

Scott Montgomerie, CEO and co-founder of Scope AR commented on the news by saying: “Augmented reality is continuing to gain interest within enterprise organizations across a variety of applications as a result of its unique ability to deliver on-demand knowledge sharing between a remote user and expert, our support for ARCore demonstrates our commitment to support the most advanced technology available for Remote AR so our customers have the best experience possible on devices being deployed in the workforce today.”

Remote AR users can immediately take advantage of the benefits of the application thanks to the sophisticated new capabilities the platform enables including enhanced motion tracking, environmental understanding and light estimation. The application can be used for example during a live support video call and thanks to the AR capabilities can annotate and add 3D content to a much larger workspace than previously available on a stand Android platform. This results in both the remote worker and the expert able to communicate more effectively, overlaying content onto the real-world view, allowing for seamlessly collaboration while moving through an assembly line or other location.

Now with support for Android ARCore, more devices are now ready and waiting to be used for AR based solutions. Scope AR added support for markerless tracking back in June last year to expand the range of capabilities for Remote AR and now with ARCore, that has growth even more.

Scope AR have released a video, which you can view below, demoing how Remote AR can be used on Android for conducting car maintenance. VRFocus will be sure to bring you all the latest on Remote AR in the future so stay tuned for more.

Scope AR Brings Remote Video Tech Support Calls To HoloLens

Scope AR Brings Remote Video Tech Support Calls To HoloLens

Scope AR has launched Remote AR, an augmented reality video support solution for Microsoft’s HoloLens AR headsets.

The San Francisco company is launching its enterprise-class AR solution to enable cross-platform live support video calls.

Remote AR for Microsoft HoloLens brings AR support for field technicians, enabling them to perform tasks with better speed and accuracy. It does so by allowing an expert to get on a video call with a technician and then mark the spot on the screen where the technician has to do something, like turn a screwdriver. The technician is able to see where the expert is pointing by looking at the AR overlay on the video scene.

Remote AR is being used for real-time remote collaboration in enterprises such as Lockheed Martin, Siemens, and Eaton.

With today’s launch, Remote AR now offers remote support with 3D annotation to the Microsoft HoloLens. With spatial tracking, field technicians can use the Microsoft HoloLens to connect to a remote expert with clear communication, as well as receiving assistance and performing tasks with speed and accuracy, since they no longer need to hold a mobile device in one hand while trying to talk.

Above: Scope AR lets a remote expert show a tech what to do in a video call.

Image Credit: Scope AR

“Remote AR was designed from the ground up to support enterprise needs of getting expert knowledge to workers, when and where it’s needed, by allowing users to select their device of choice, whether it’s a smartphone, a tablet, or now, Microsoft HoloLens,” said Scott Montgomerie, CEO and cofounder of Scope AR, in a statement. “We’re seamlessly integrating the latest technologies, like Microsoft HoloLens, into our solutions so organizations can focus on the work at hand, secure in their knowledge that they can take advantage of AR today and deploy the best devices for their workforce.”

Scope AR believes Remote AR could save time and money, as well as improving knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding, and world-locked annotations.

From any iOS, Android, or Windows smart device or any Windows desktop, an expert can use AR to overlay digital content onto whatever the user is pointing their camera at to more intuitively walk them through a task or diagnose and resolve a problem.

Scope AR was founded in 2011 and is based in San Francisco, with offices in Edmonton, Canada.

This post by Dean Takahashi originally appeared on VentureBeat. 

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Remote AR Video Calling Platform Brings Live Support to HoloLens

Augmented reality (AR) solutions specialist Scope AR, has announced the official launch of its enterprise-focused video calling solution Remote AR for Microsoft HoloLens.

Remote AR

Designed specifically with business customers in mind, Remote AR is the company’s remote assistance AR application that enables real-time, remote collaboration at companies such as Lockheed Martin, Siemens and Eaton.

With Microsoft HoloLens’ hands-free, gesture controlled interface field technicians can use the AR headset to connect to a remote expert with greater freedom and clarity of communication, being able to receive assistance and perform tasks with improved fluidity.

Remote AR was designed from the ground up to support enterprise needs of getting expert knowledge to workers, when and where it’s needed, by allowing users to select their device of choice, whether it’s a smartphone, a tablet, or now, Microsoft HoloLens,” said Scott Montgomerie, CEO and co-founder of Scope AR in a statement. “We’re seamlessly integrating the latest technologies, like Microsoft HoloLens, into our solutions so organizations can focus on the work at hand, secure in their knowledge that they can take advantage of AR today and deploy the best devices for their workforce.”

HoloLens

Features of Remote AR include live video streaming, voice, 3D animation, screen sharing, whiteboarding, world-locked annotations and cross-platform AR live support.

Because of the cross-platform functionality, Remote AR allows a user to connect and collaborate with an expert in real-time from any iOS, Android or Windows smart device or Windows desktop. Said expert can use AR to overlay digital content onto the real world view of what the user is pointing their camera at to more intuitively walk them through a task or help diagnose and resolve a problem.

In the run up to launch Scope AR has been adding plenty of improvements to the AR app, including markerless tracking and ARKit support. Remote AR isn’t the company’s first foray onto HoloLens having created the Worklink app as a means of training employees.

As Scope AR continues its AR development VRFocus will bring you the latest developments.

Solving Technical Issues in Remote Locations with Remote AR

Imagine being out at sea working on a dangerous oil rig and something has gone awry with part of the machinery. You’ve tried everything, but nothing works. You’re going to have to call in an expert, but it’s really complicated to explain the problem to the expert back at headquarters. Remote AR seeks to solve this problem with their augmented reality (AR) application, which aims to help resolve issues like this between a technician and expert. 

VRFocus spoke to Scott Montgomerie CEO and Co-Founder of Scope AR at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA. Montgomerie explains that Remote AR enables a technician and expert to collaborate together in AR with the aid of annotations. The application is cross-platform and works on both Windows Surface and Android.

As the name suggests, Remote AR is capable of working in remote locations due to its ability to work with all types of network including 4G if there isn’t great wi-fi available. “One of the most amazing things is, we actually have a thing called low bandwidth mode where it freezes the video, and ends up sending still frames, but because of the magic of augmented reality, the annotations can be added from one perspective and then seen from another perspective”, Montgomerie explains. So, depending on the location of your services, and as long as there is some type of connectivity available – this would be a great application that could save time and money.

Remote AR currently works for one-on-one calls; however, Montgomerie is looking to add many-to-one as a feature in the future as this is the number one request from their clients. At the moment simple annotations is what Remote AR is able to do, however sending schematics and overlaying them on real equipment is something they’ve stayed away from for now. This is probably due to high bandwidth needed to send 3D assets across.

To find out more watch the video below.