Stuxnet Documentary ‘Zero Days VR’ Wins an Emmy

The winner of the 39th annual Emmy Awards are in, and while nominated VR projects were few and far between this year, Zero Days VR nabbed the award for the category ‘Outstanding New Approaches: Documentary’.

Produced by Scatter, a New York-based studio that creates immersive stories and AR/VR creativity tools, the film delves into the rapidly changing world of cyber warfare and its impacts on international politics. Zero Days VR was based on the titular Oscar short-listed Participant Media documentary, and visualizes the story of Stuxnet in a way the traditional documentary simply couldn’t—by placing you inside a virtual world of computer viruses, which the studio says lets you experience “the high stakes of cyber warfare at a human scale.”

Here’s Scatter’s description of Zero Days VR:

Early in the Obama administration, the United States created plans for a crippling cyber attack against Iran in the event that diplomatic efforts to constrain the Iranian nuclear program were unsuccessful. The plan, code named “Nitro Zeus” was designed to disable communication infrastructure, essential parts of the power grid, and disable air defenses. This massive yet secret effort represents the emergence of a chilling new military frontier, cyber warfare. In Alex Gibney’s new film Zero Days he investigates the impacts that cyber warfare are already having on international infrastructure and the inevitable collateral damage.

Zero Days VR was released to the public in June 2017, available both on the Oculus Store (Rift) and Steam (Rift, HTC Vive) for $5. Check out the trailer below for a quick look at Zero Days VR.

The post Stuxnet Documentary ‘Zero Days VR’ Wins an Emmy appeared first on Road to VR.

VR Documentary Zero Days Wins an Emmy

As virtual reality (VR) becomes more popular and recognised, a number of prestigious awards are beginning to include VR as part of its nominations, sometimes even creating entirely new categories to recognise the achievement of immersive media.

In 2017 a VR experience was created and released by creative studio Scatter in collaboration with Oculus Studios. Based on the larger Zero Days documentary, Zero Days VR told the story of the Stuxnet malware. Now it has been revealed that the title has won an Emmy Award.

Zero Days VR looks at the world of cyber security through the lens of Stuxnet, a type of malware generally recognised as the first cyber weapon to do damage in the real world.

Viewers can experience how the Stuxnet virus was originally created as part of a secret mission developed by the governments of the USA and Israel in order to sabotage an Iranian nuclear facility. The audience can see the invisible worlds inside a computer in a new way in order to get a better understanding of how these ‘cyber weapons’ work.

The VR documentary has now won the Emmy Award for Outstanding New Approaches: Documentary at the 39th News & Documentary Emmy Awards, beating out other nominees such as Finding Home from Time and We Are Witnesses from The Marshall Project.

The co-founder of Scatter, Yasmin Elayat announced the win on Twitter. The Twitter post also included the full acceptance speech for the award, along with a following tweet acknowledging the work of the various people who had contributed towards the project.

Zero Days VR is available on the Oculus Store for the Samsung Gear VR, Oculus Rift and Oculus Go and a version is also available on the HTC Vive, priced at $4.99 (USD).

For future coverage of award-winning VR titles, keep checking back with VRFocus.

The VR Job Hub: New Month, New Job Opportunities

The first weekend of September is here and that means its time for another entry in The VR Job Hub. Like always, this weekend sees a number of exciting positions available working at some amazing companies. Jobs currently listed include roles for engineers, managers, researchers, artists, programmers and more all working on immersive technology at companies like Scatter, Magic Leap, Climax Studios and others. No matter the role there is sure to be a job for everyone.

Every weekend VRFocus gathers together a number open position from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe, to help make finding the ideal job easier. Below are a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on VR, AR and MR.

Location

Company

Role

Link

Brooklyn, NY, USA Scatter Software Engineer

Click Here to Apply

Brooklyn, NY, USA

Scatter Computer Vision Researcher

Click Here to Apply

Brooklyn, NY, USA

Scatter

General Manager / Operations Manager

Click Here to Apply

Brighton, UK

Make Real

Immersive Learning Designer

Click Here to Apply

Zurich, Switzerland

Magic Leap Computer Vision Engineer/Researcher

Click Here to Apply

Sunnyvale, CA, US

Magic Leap Interaction Engineer

Click Here to Apply

Plantation, FL, US Magic Leap Acoustic Engineer, Audio Systems

Click Here to Apply

San Francisco, CA, US Magic Leap 3D Interactive Engineer & Designer

Click Here to Apply

Portsmouth, UK Climax Studios A.I. Programmer

Click Here to Apply

Portsmouth, UK Climax Studios Senior Programmer

Click Here to Apply

Farnborough, UK nDreams Principal Environment Artist

Click Here to Apply

Farnborough, UK nDreams VFX Artist

Click Here to Apply

Farnborough, UK nDreams Android VR Programmer

Click Here to Apply

As always, if there was nothing in this week’s feature that was a good fit for you, you can always look at the previous edition of The VR Job Hub.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself (keva@vrfocus.com) and also Peter Graham (pgraham@vrfocus.com).

Check back with VRFocus next Sunday at the usual time of 3PM (UK) for another selection of jobs from around the industry.

Visualizing An Invisible Cyber War with ‘Zero Days VR’

yasmin-elayat There’s an invisible cyber war that’s happening between major nation states, and Zero Days VR takes you inside of it in a completely new way using virtual reality. You go on a journey into a hyper-stylized cyberspace world where you embody the Stuxnet computer virus as it navigates programmable logic controllers, changes code, and destroys Iranian nuclear centrifuges.

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Zero Days VR is one of the most powerful VR documentaries that I’ve seen so far since it uses the unique affordances of VR to visualize what’s at stake for weaponizing security vulnerabilities, and it uses these volumetric affordances to innovate what’s possible in immersive storytelling. The end result is a visceral and embodied experience of an otherwise complex and abstract topic of cyber warfare that is probably one of the most important stories in our world today.

Zero Days VR is based upon the journalistic work of Alex Gibney’s Zero Days documentary, but it’s not a promotional experience for the movie but rather a self-contained experience that uses VR to tell aspects of the story that didn’t work as well in the 2D version. The VR experience tells the story as if the main character is code, and they created different immersive environments that reflected testimony from a range of computer experts as well as a number of official government denials.

At Sundance, I had a chance to talk with Scatter’s Creative Director Yasmin Elayat about directing Zero Days VR, and how this project came about through the use of their Depthkit technology in Gibney’s documentary. We also talked about their failed experiments to make this into a non-linear and interactive experience. It turned out that too much journalistic integrity and overall context was lost when they surrendered control over the linear release of evidence, and so they had to abandon the more interactive components of the experience that they were building off from their previous experience on interactive VR doc CLOUDS created by James George and Jonathan Minard.

Zero Days VR was released on June 8th on Oculus Home for both the Oculus Rift and Gear VR, and it also won an award for Narrative Achievement at Unity’s Vision VR/AR Awards.

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