If the popularity of the current crop of Marvel films is anything to go by the upcoming virtual reality (VR) experience Marvel Powers United VR by Sanzaru Games for Oculus Rift is going to be met with quite a bit of excitement. Several playable characters have already been revealed such as Black Panther last week. Today it’s the turn of the villains, with Venom and Ultron now confirmed to be making an appearance.
Everyone’s lovable anti-hero Venom is the convergence of two beings who share a fierce hatred of Spider-Man: disgruntled journalist Eddie Brock, and a spurned alien symbiote. Bonded and fused at the molecular level, Venom possesses incredible strength and abilities as well as knowledge of Spider-Man’s true identity. Having made a brief appearance in 2007 film Spider-Man 3, and getting his own flick later this year, Venom is one of the most popular characters in the Marvel Universe.
Then there’s Ultron, a being created with the best of intentions, unfortunately the sentient robot rebels and becomes a threat to all humanity. “After being driven off into the far reaches of the cosmos by the Avengers and their allies, it was believed Ultron had been destroyed,” explains the synopsis. “However, his frayed consciousness persisted until he came into contact with a techno-organic alien race which assisted him in unifying his fragmented consciousness back into focus and into a new upgraded body. Ultron has targeted Earth and its mighty heroes once again, but this time he is coming prepared with new powers, abilities and strong allies.”
No details have yet been revealed on their actual in-game powers but expect them to be fairly brutal.
Marvel Powers United VR is expected to be released on 26th July, 2018, with a price point of $39.99 (USD). The title is already available for pre-order, with interested customers needing to head to the Oculus Store for further info.
Other characters confirmed so far include Captain Marvel, The Hulk, Rocket Racoon, Deadpool, Black Bolt, Crystal and Thor. Check out VRFocus’preview of Marvel Powers United VR for some hands-on thoughts. As further details are released, VRFocuswill keep you updated.
It’s been almost a year since Oculus and Marvel first announced that superhero action title Marvel Powers United VR would be coming to Oculus Rift headsets. There have been several Marvel films out since then, with one of the most popular and successful being Black Panther. No wonder that Marvel Games, Sanzaru Games and Oculus Studios have now announced that T’Challa, aka the Black Panther, will be joining the team-up.
So far seven playable characters have been revealed for the title, with players able to choose between Captain Marvel, The Hulk, Rocket Racoon, Deadpool, Black Bolt, Crystal and Thor, with Black Panther being the newest on the roster.
Black Panther can wield the amazing strength, agility and endurance of the Panther God as well as his remarkable vibranium suit which protects him from harm and help him come to the aid of allies when they are in danger.
Marvel Powers United VR is available for pre-order from today, and interested customers can find further information on the Oculus Store. The full experience is expected to go live on 26th July, 2018, with a price point of $39.99 (USD).
VRFocuswere lucky enough to get a hands-on preview of Marvel Powers United VR, where it was said: “The core gameplay loop of Marvel Powers United VR is to have the team of players defend a central objective. This begins simply by fending-off waves of increasingly varied and powerful enemies before evolving into a fetch-quest in which players must gather power cells. The final evolution of the formula sees boss characters enter the fray, requiring much more co-operation and a greater mix of skillsets to takedown.”
The title is currently believed to be an Oculus Rift exclusive, and there is no work on if it will be ported to other platforms such as the Oculus Go.
For future coverage on Marvel Powers United VR and other upcoming VR titles, keep checking back with VRFocus.
The Oculus Go is now available to the public as anew entry-level virtual reality (VR) device, and the original Oculus Rift head-mounted display (HMD) is going from strength-to-strength. Having skipped out on CES and a rather muted appearance at the Game Developers Conference (GDC) this year, Oculus VR must have a fully loaded deck to showcase at next month’s Electronic Entertainment Expo (E3), Los Angeles.
Or at least that’s the hope. Not a lot has been said in recent months by Oculus VR’s first-party publishing teams and aside from the missing-in-action Marvel Powers United VR, currently in ongoing developer at Sanzaru Games, the schedule of exclusive videogame releases is beginning to dry-up. So what will the biggest videogame show of the year bring to the table?
New VR Games
Pretty much a given at this point; Oculus VR will have something new to show. We don’t know what it is or which studio it’s being developed by, but given Oculus VR is confirmed to be exhibiting and that the company usually has a presence at the PC Gaming Show, taking place on 11th June 2018 this year, we can surely expect at least one new title to be revealed somewhere along the line.
Marvel Powers United VR
Arguably having now missed the parade of free publicity that was Avengers: Infinity War, when Marvel Powers United VR will eventually see the light of day remains a mystery. Some might suggest that it would now be best delayed until the holiday season at the end of the year to capitalise on the influx of new players that will undoubtedly come at that time, but adding that extra six months of development time will undoubtedly increase the cost of the videogame to a point where it my be hard to recoup the investment, especially when considering the cost of the license and the still limited VR audience.
Oculus Studios
Having worked with the likes of Insomniac Games, Ready at Dawn, 4A Games, Carbon Games, Twisted Pixel and the former Darksiders developers at Gunfire Games – amongst many others – things have been suspiciously quiet on the Oculus Studios front lately. Frontman Jason Rubin insists there’s plenty in the pipeline, so what better time to show it than at E3? Especially as we’re still yet to have any confirmation of a showcase event such as Oculus Connect this year.
VRFocus spoke to Matt Kreamer, Creative Director at Sanzaru Games about what they showcased at Oculus Connect 4 this year in San Jose, USA. Their Marvel Powers United VR was available to try and VRFocus managed to, but not only that also sat down with Kreamer to get a little more insight into Sanzaru Games and what they’re looking to add to the Marvel videogame.
VRFocus made a list of the best superhero VR games to play and Marvel Powers United VR was one of those experiences. Disney seem to be dedicated to bringing their IP to virtual reality (VR) and providing fans with new ways to consume their Marvel comic book heroes. Marvel Powers United VR was announced back in October. It’s a four player co-op VR videogame exclusive to the Oculus Rift. Earlier this year this game was showcased at Comic Con where players could go into the Arena map and play as either Hulk, Rocket Racoon, Captain Marvel or Deadpool. Kreamer said that the feedback they got at Comic Con was phenomenal with big fans of Marvel and VR loving it.
At Oculus Connect 4, Sanzaru Games showcased new characters like Thor, Black Bolt and Crystal on a new survival mode with new boss Loki. Many more characters will be coming to the videogame, but Kreamer didn’t want to disclose and exact number. Marvel Powers United VR will not only offer more characters, but various maps, game modes but unlockables such as outfits, loots and collectibles when collecting experience in the shape of a purple crystal players collect after defeating a boss.
Kreamer explains that Sanzaru Games had worked with Disney, Marvel and Oculus Studios before so when the concept of the videogame was presented to them, they simply couldn’t resist working on it. Sanzaru Games worked with Disney on a videogame named Tron Runner and had already worked with Oculus Studios on two VR games, Ripcoil and VR Sports Challenge. The former is a player vs. player title where players launch, catch and punch a speeding Ripcoil disc at one another whilst the latter featured a numer of minigame-esques sports scenarios to try out. Kreamer says, “It’s an interesting dynamic, you’ve have the marvel property. We got to make sure the characters look right, you want to make sure that you bring them to the best light. Then we have the Oculus side and all three parties are really working together.”
At the moment all Sanzaru games’s efforts are being dedicated to Marvel Powers United VR, however Kreamer hints at another videogame in the works as well. Fans of Marvel Powers United VR will have to wait till 2018 to play the title as well as have an Oculus Rift to play it. Follow VRFocus to keep up with the latest Sanzaru Games VR news. Watch the video below to get some tips on how Sanzaru Games tackled the challenge of bringing in characters with different modes of movement, abilities and characteristics in a multiplayer co-op VR videogame.
Sanzaru Games’ Marvel Powers United VR was the surprise announcement of San Diego Comic Con 2017, and since then has benefited from a constant stream of attention. Now, at Oculus Connect 4 in San Jose, the developer is hosting 4-player team sessions, allowing attendees to jump into the guise of one of their favourite Marvel superheroes like never before.
In this demonstration version the players are assigned a random character, though are able to choose a different superhero if they so wish. The Hulk, Crystal, Black Bolt, Rocket Raccoon, Deadpool and more are available in this limited preview build, each with unique attributes and a special moveset of their own.
Played in first-person, the demonstration of Marvel Powers United VR began with the hub area in which the player can choose which type of match they wish to enter; as well as access supplementary assets, such as battle records and a dancing Groot. Jumping into a local match (four PCs were synced for each match) VRFocus was cast as the Hulk; and an appropriately smashy time was set to be had.
The Hulk’s moveset is appropriately brutal, relying on slow and heavy attacks delivered in close proximity. Basic punches – performed simply by swinging your arms – will do some damage, but grabbing and throwing your opponents in a similar fashion to Robo Recall will break enemies with ease. Despite being very slow moving, a teleport attack is available that will launch the player forward and create an area-of-effect upon arriving at the destination. This will damage those affected, but also stun enemies not fatally wounded by the impact.
A second playthrough was made with Deadpool, which delivered a faster and more familiar first-person shooter (FPS) experience. One more keenly suited to those playing Marvel Powers United VR for the first time. SMGs, heavy pistols and katanas can be called upon at any time (with a cooldown period, which is sadly made less-than-obvious) and once ammunition is exhausted can simply be thrown away; in fact, the katanas can be used as projectiles along with shuriken should the player be in the position of waiting for a cooldown to end. Deadpool also has a teleport manoeuvre which has a much longer range than Hulk’s, but does far less damage upon impact.
The core gameplay loop of Marvel Powers United VR is to have the team of players defend a central objective. This begins simply by fending-off waves of increasingly varied and powerful enemies before evolving into a fetch-quest in which players must gather power cells. The final evolution of the formula sees boss characters enter the fray, requiring much more co-operation and a greater mix of skillsets to takedown.
This formula essentially makes Marvel Powers United VR a sort of co-operative MOBA. The players work together to defend waves of enemies as they build their own powers before executing on larger scale enemies. It eschews the tower defence ruleset of strategy-over-action and instead opts for a more immediate experience, and does so with the ideal that players can work together while still playing their own little battles with the enemy AI. The only real issue with this at present is that there’s no sense of depth on offer – is there more to each character than the four basic attacks? Marvel Powers United VR is part-FPS, part-MOBA, and with that looks to be an enjoyable experience for both VR newcomers and Marvel fans alike, but those familiar with the VR medium will have to wait and see if Sanzaru Games end up with just another wave shooter. Albeit one Marvel flavoured.
Bored of your daily commute, fed up with that bloke from accounts who always finishes the milk before you’ve had your first work brew of the day? Maybe it’s time for a change, time to augment your life with something fresh and new, you’re virtually out the door anyway as you’re reading a job listing page. So keep reading, maybe click on a link or two and submit a CV, because a new reality awaits.
As usual, you can check last week’s edition for further job listings. If you are an employer looking for someone to fill a role in a VR, AR or other related areas in the industry and want that position to be featured on next week’s VR Job Hub, please send details to either pgraham@vrfocus.com or keva@vrfocus.com.
Check back with VRFocus next Sunday at 3PM BST and every Sunday for the latest roles in the VR industry.
Adding to the cast of Marvel heroes in the recently announced VR co-op adventure game Marvel Powers United VR, Oculus today announced that the wise-cracking “merc with a mouth” Deadpool will be added to the list, which has now been confirmed to offer 12 payable heroes in total.
With a pair of katanas, hand cannon pistols and accelerated healing, Deadpool joins Captain Marvel, Hulk, and Rocket Raccoon in the lineup—one that promises to offer 12 playable heroes in total, Oculus told us. The company is teasing more surprises and character reveals closer to launch.
Developed by Sanzuru Games, the studio behind VR titles Ripcoil (2017) and VR Sports Challenge (2017),Marvel Powers United VR is a first-person, multiplayer, action VR game where you team up in co-op mode to engage in fights around the Marvel Universe. After Lockjaw teleports you into the mission, you get to choose from a roster of Marvel’s greatest Super Heroes to battle against Super Villains like Ronan the Accuser and other Kree foes.
Release date is slated for sometime in 2018, launching on Rift + Touch. In the meantime, check out our hands-on with Marvel Powers United VR.
Comic-Con visitors will also get a crack at the first public demo of the game. Oculus Rift + Touch stations will be featured at the Marvel Booth so you can play all four characters as they take on Ronan the Accuser with the help of the Inhumans’ teleporting dog Lockjaw.
“We honestly don’t know,” Tin Guerrero said the day before the big keynote for this year’s Oculus Connect conference in San Jose. “We’re looking forward to finding out along with everybody else.”
The next day, Guerrero sat in the audience of the main event along with thousands of other virtual reality fans, developers, and journalists as a steady stream of Oculus executives took the stage to make major announcements concerning the future of the Facebook-owned, virtual reality corporation. At last, the discussion turned to the price and release date for Oculus Touch — the company’s long awaited hand tracking VR controllers.
Along with a $199 price point and a December 6 release date, another slide flashed upon the massive ballroom’s giant projector screens. This one announcing which two games would be bundled for free with every purchase of the Rift. There on the screens was the news Guerrero and his team at Sanzaru Games had been hoping for. Their creation, VR Sports Challenge, had been selected.
Creating a bundled title is a huge accomplishment for any game studio as it usually means a huge influx of capital from hardware manufacturers that are willing to balance their inability to sell the game at full price with a major cash subsidy. The costs of making a game are all front-loaded during development and then you wait with baited breath to see if the market will respond and you’ll be able to turn a profit. Being named a pack-in for a major platform removes that ambiguity and essentially guarantees a successful game in one moment. This is a huge win for Sanzaru, but it is not exactly a shock.
The best selling video game of all time on a single platform is Wii Sports at 82.69 million copies (for context, the next highest is Super Mario Bros. at 40.24 million). A copy of Wii Sports was bundled in with every Nintendo Wii console sold for the first several years of the insanely popular systems life. The Wii, like Oculus Touch, was also a brand new idea for consumers that centered around motion controls. Nintendo decided that the best way for a mass audience to understand its new hardware was to pack in a game that combined it with the familiar mechanics of well known sports. This worked phenomenally well for the Japanese juggernaut, and now our friends in Menlo Park seem to be adopting a very similar strategy.
Bundling a game like VR Sports Challenge may not be an original idea for a new motion platform, but from what we saw at the show it has the potential to be every bit as successful as the phenomenon that proceeded it.
VR Sports Challenge is new and improved since it was last seen at a pre-GDC Oculus event months ago. At that time only the three-point challenge for basketball, and the passing challenge for football were being shown. At OC3, the game was almost complete with a massive deluge of new content and features.
First and foremost lets talk about the sports themselves. This most recent version of VR Sports Challenge now lets you play football, basketball, baseball and hockey with a variety of game modes to chose from. For baseball there’s home run derby; for basketball there’s three point shooting and a five on five mode; for football there’s a catching challenge as well as a quarterback experience; and for hockey there is a goalkeeping challenge and a fist-fighting section as well.
Guererro also revealed on the show floor that the game will have a loose single player campaign complete with cut scenes and a FIFA-esque manager mode that tasks you with creating the most dominant sporting franchise in the world.
Seeing this single-player mode also revealed more of the world building and personality of this game. As the inclusion of hockey fist fights may have already indicated, VR Sports Challenge is a game with a healthy sense of humor. The cut scenes are funny, the visuals are cartoony, and there are easter eggs hidden in the ads and backgrounds of each mini game that are sure to draw a chuckle or two.
According to Guerrero, there will be no multiplayer and no DLC for VR Sports Challenge at all. Sanzaru’s mission was to create a game that, “focused on nailing skill and fun” rather than trying to shoehorn in a complicated multiplayer system.
VR Sports Challenge is addictively fun and captures that same “hey let me try that” evangelistic opportunity that Wii Sports gave Nintendo years ago. After watching a friend nail a three-pointer or crack a home run in immersive, hand-tracked VR, it’s almost impossible not to want to take a turn.
We will have a full review of VR SportsChallenge as its launch date gets closer. In the meantime, however, we’re hoping that one of the first games you’ll get with Oculus Touch will also be one of the best in its early lineup.
Welcome again to your weekend round-up of everything relating to virtual reality (VR) and also augmented reality (AR) in any and all fields relating to sport. This last week of course saw a number of sports related games released as part of the PlayStation VR launch line-up, the best of which you can discover in our feature series we’ve been publishing for the last fortnight. There’s even a piece entirely dedicated to sport games.
NextVR To Provide VR Highlights of University of Notre Dame vs Stanford University
NextVR has previously broadcast American Football games and will do so again with tonight’s game between Standford and Notre Dame. As with previous outings NextVR will use multiple cameras located around the field providing viewers with different angles and vantage points to watch the proceedings. As reported on Friday, NextVR will release several 360-degree highlight packages throughout the game, concluding each quarter with audio commentary from University of Notre Dame alumnus, Heisman Trophy winner and Pro Football Hall of Fame inductee Tim Brown and NBC announcers.
“We are pleased to be working with NextVR, in conjunction with our long time media partner NBC Sports, to pilot new fan experiences that bring them closer to the action,” said Dan Skendzel, Senior Associate Athletics Director for Media and Branding.
NextVR will also be offering exclusive content from Brown. Available on-demand in mid-November fans will be able to access behind-the-scenes game day experiences including tailgating, the Notre Dame player walk to Notre Dame Stadium and other pre-game festivities. The NextVR app is available through the Samsung Gear VR platform.
Sanzaru Games Release New Screenshots For VR Sports Challenge
Sticking with American Football, Sanzaru Games have released new screenshots for their title VR Sports Challenge. At the beginning of the week we showcased some of the newer American Football screens that showed off the Oculus title in action. However we did not show you the other set of screenshots relating to basketball. You can see these below.
For more of the latest sports and VR combinations as well as all the other news, updates, and features relating to both VR and AR, to check back regularly with VRFocus.