Samsung Files Trademark for ‘Galaxy Glasses’ AR/VR Headset

Samsung announced last month it was partnering with Google and Qualcomm to develop an XR device, something the company said at the time was “not too far away.” While we’re still left guessing as to what sort of headset the Korean tech giant has in store, a new trademark filing has come to light which may suggest the headset’s naming scheme.

As reported by 9to5Google, Samsung filed a trademark request with the United States Patent and Trademark Office (USPTO) on February 27th for the name ‘Galaxy Glasses’.

In its description, the trademark registration is said to cover the categories of “virtual reality headsets; Augmented reality headsets; Headphones; Smartphones; Smart glasses.”

According to a recent Washington Post interview with TM Roh, the president and head of Samsung’s mobile experience business, an upcoming Samsung XR device is “getting there, but we’re not too far away.”

Roh told WaPo that the XR headset’s chipset is going to be “a strategic collaboration with Qualcomm.” Google is building the software, while Samsung builds the hardware.

Provided the trademark isn’t just a defensive measure, and will actually be applied to a real product, Samsung would be pitching the proposed device as a part of its Galaxy line, which includes its smartphones, tablets, notebooks, smartwatches, and earbuds.

Notably, the company has never positioned its VR devices directly under its Galaxy branding, with Samsung Gear VR and its PC VR headset HMD Odyssey marketed separately from the Samsung mothership of mobile devices.

Smasung Odyssey+ | Image courtesy Samsung

It shouldn’t come as any real surprise the Korean tech giant is prepping XR hardware now. In 2021, two leaked videos surfaced featuring Samsung AR concept devices, although we haven’t heard anything since about the company’s XR ambitions until Samsung announced it was throwing its hat back in the game with Google and Qualcomm by its side.

Meanwhile, Apple’s rumored mixed reality headset is reportedly set to arrive sometime this year at around $3,000, with a lower-cost version of Apple’s mixed reality headset reportedly set to follow sometime in 2024 or early 2025.

And although Apple is largely seen as the most present threat, Meta recently released word it is not only prepping an enthusiast-targeted Quest 3 headset for release this year, and a “more accessible” consumer version in 2024, but possibly another ‘Pro’ branded Quest headset “way out in the future,” Mark Rabki, Meta’s VP of VR, allegedly told thousands of employees in a memo last week.

Samsung Headset Patent Reveals Strange New VR Controller Design

Almost a year ago to the day now we wrote about a new Samsung VR headset patent with a strange new design. This week, further filings reveal some equally weird controllers for the kit.

Our friends at Let’s Go Digital first spotted these new images, which include new renders of the bizarre, bug-eyed headset itself. But it’s the controllers that grabbed our attention most. As you can see in the renders below, much of the design is similar to other VR controllers; there’s a grip leading up to the interface with a bubble-shaped stick, trackpad, menu button and then trigger and grip buttons. Missing out on the traditional face buttons is a strange move, but it’s the kit’s tracking ring that’s really throwing us off.

New Samsung VR Controllers Spotted

Samsung VR Controllers

Traditionally, tracking rings house markers like LEDs for the cameras on a VR headset to find. That’s why on new controllers like those for the Oculus Quest, the tracking ring loops upwards at the top of the device so the cameras can see it. But the tracking ring on these controllers is connected to the bottom of the grip and looks like it would loop all the way around the wrist instead. It’s an intriguing design to say the least.

In our story last January we noted that the Samsung headset seemed to have four cameras for inside-out tracking. This could mean the device was designed as part of the Microsoft Mixed Reality line of VR headsets for PC – Samsung already released two headsets under that label. But, just as we said last year, this patent has been around for years now and it’s just as possible that these are abandoned designs as they are for a product still to come.

Samsung VR Controllers Patent

Still, we would like to see new attempts at nailing tracking on Windows MR. Last year’s HP Reverb G2 headset offered incredible clarity and comfort but the controllers struggled with tracking.

What do you make of these new Samsung VR controllers? Let us know in the comments below!

Samsung is Terminating Its VR Video Apps on All Devices

With the end of Samsung Gear VR, it seems the South Korean tech giant is also doing away with its VR video apps as well. The company is ending service for all of its Samsung XR apps across the web, mobile, and VR headset platforms.

The company quietly issued an update on the Samsung XR website on Monday, stating that all of its XR services will terminate on September 30th, 2020. The news was first covered by CNET.

Samsung XR (ex-Samsung VR) is the company’s VR video hosting platform which featured both premium and user-uploaded content.

At the time of this writing, Samsung has already pulled the plug on 360 degree video uploads and premium video purchases, and has stopped updates all Samsung XR and Samsung VR Video clients.

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Users who purchased premium content there will be able to access it until the September 30th cutoff date. Don’t go looking for a refund though, because Samsung says, as per the Samsung XR Terms of Service, that “all sales of purchased content are final.”

Starting June 30th, Samsung will be ripping support for the Samsung VR Video app from Oculus Go, Oculus Rift, and Oculus Quest, with its removal from the Oculus Store.

Image courtesy Samsung

The last nail in the coffin: on September 30th the company is pulling support for Gear VR and Windows VR headsets via the Mixed Reality Store. All Samsung XR user accounts will also be disabled and removed, which includes permanently deleting account information, associated data, and user videos published on the platform. The Samsung XR mobile app will no longer be supported on Android devices, and will be removed from the Galaxy Store and Google Play.

Samsung says that with the XR pullback, that the company is “rethinking its immersive video distribution service, especially given that Gear VR is no longer available.”

“We remain engaged with the ecosystem, exploring the potential of mobile AR and volumetric technologies,” the company says.

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New Samsung VR Headset Design Surfaces in Recent Patents

Samsung recently filed patents with China’s National Intellectual Property Administration (CNIPA) office that shows off a few new designs in what appears to be two fairly similar PC VR headsets.

There’s little to go on besides the photos of both design patents, which were first uncovered by 91Mobiles, although we can hypothesize a bit from what we see below.

Unlike Samsung’s previous HMD Odyssey and Odyssey+ headsets, which sports two outward-facing camera sensors, it isn’t clear exactly what tracking standard the proposed headset(s) may use.

As seen in the renders and diagrams, a translucent cover houses a cage-like piece that has four prominent divots on the front; with such little information, these could be any number of things, including SteamVR sensors, outward-facing camera sensors, or simply attach points for the cover itself.

Otherwise, the render shows off a very similar design and strap system to the Samsung HMD Odyssey, which also features integrated audio. A cable trailing off on the left side of the headset betrays it as a tethered PC VR headset.

The second patent uncovered by 91Mobiles is a little less mysterious regarding its positional tracking standard. As if VR headsets didn’t look strange enough, this one shows off a prominent faceplate that seems to be drawing inspiration from the insect world. We weren’t unable to locate the above patent, but the insectioid design can be found officially listed on the CNIPA website.

Image courtesy CNIPA

Underneath the translucent faceplate appears to be four optical sensors, which appear to cover the front, and left and right flanks. The Odyssey line of Windows Mixed Reality headsets only has two forward-facing sensors, but in more or less the same locations as the front-facing ones seen below in the diagrams.

Note: both headset designs sport the same logo on the top of the headset and integrated into the strap system on the back, which could denote a line apart from the Odyssey Mixed Reality headset line.

Samsung has yet to give any indication as to whether it intends to actually produce the headset, be in one form or the other. As it is, all products have patents, but not all patents become products, so only time will tell.

The above patent was published recently, however it was filed on January 3rd, 2019, so there’s no telling when/if the design will find its way to other main patent offices soon as the process may differ from country to country.

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Most Windows VR Headsets Have Vanished from the Microsoft Store, Limited Stock Elsewhere

Following months of steep discounts, most of the Windows VR headsets have vanished from Microsoft’s online store and are showing limited or no stock at other retailers. Microsoft has yet to offer an explanation, but signs are pointing toward discontinuation of some headsets.

Update (July 8th, 2019): Since the original article was published, the Lenovo Explorer headset has also vanished from the Microsoft Store, leaving just the Samsung Odyssey+ and the Asus VR headset (though the latter remains out of stock).

Responding to Road to VR’s inquiry about the disappearance of most of the Windows VR headsets from the company’s store, a Microsoft spokesperson said, “While select Windows Mixed Reality headsets are currently out of stock at the Microsoft Store, Samsung HMD Odyssey+ Windows Mixed Reality headsets remain available,” but offered no further information.

Original Article (June 24th, 2019): Six different companies have offered one or more Windows VR headsets—Samsung, Lenovo, HP, Dell, Asus, and Acer—since the introduction of the Windows Mixed Reality platform back in 2017. Previously, many of these headsets could be found at Microsoft’s online store and elsewhere.

For at least a week, the Windows Mixed Reality headsets store page has show just three headsets, two of which are out of stock. Elsewhere, signs point to the possibility of discontinuation.

Image captured by Road to VR

Samsung’s official site is no longer list the original Odyssey headset for sale, though continues to show it as a “Support Only Product.” The newer Odyssey+ is still for sale.

At Best Buy, the Dell VR headset is seeing a “clearance” discount, while the Acer VR headset is sold out. (The only other headset available from Best Buy, HP Reverb, is also listed as sold out, but it was just launched and we know that more stock is due in July)

On Amazon US, the Dell, HP (original), Lenovo, and Acer VR headsets are all listed as having “Only X left in stock,” with most showing in the single digits. The Asus headset is “currently unavailable,” while the original Odyssey headset appears to be in good stock.

Image captured by Road to VR

At Dell’s online store, searching ‘mixed reality’ returns results for the Odyssey+, HTC Vive, Vive Pro, and DAQRI smart glasses, but not the company’s own VR headset. At the online stores of Lenovo, Acer, and Asus, I’ve also been unable to find product pages where the headsets could be purchased. HP’s original VR headset appears in stock at the company’s online store.

Considering the underlying similarities between the headsets, it’s possible that a common component is short on stock and has caused manufacturing delays for a slew of Windows VR headsets. It also seems plausible that many of the headsets have been discontinued as Microsoft and its hardware partners have shown minimal enthusiasm for the VR side of the Windows Mixed Reality Platform in the years following its launch.

Road to VR contacted Microsoft about the disappearance of many of the Windows VR headsets from its store; the company has been in contact but has not offered an official comment on the situation after more than a week.

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Samsung Reportedly to Release “multiple AR and VR products” in Coming Months

Samsung hasn’t really said much about VR since the release of Samsung Odyssey+, the hardware refresh to its Windows Mixed Reality headset that came to market in October 2018. However at Augmented World Expo (AWE), the company offered a few brief statements to underline their continued commitment to the space. In short: Samsung has more AR/VR products coming down the pipeline.

Farshid Fallah, Samsung’s director of developer relations for XR and gaming, took the stage at an AWE panel talk on Thursday to talk a bit about the upcoming AR capabilities for Galaxy S10.

As reported by Variety, Fallah remarked the company has plans to release “multiple AR and VR products” over the coming months.

While Fallah maintained that “Gear VR was a good entry point” for the company, he however admitted “things have moved on” since its initial consumer release in 2015.

Image courtesy Samsung

Case in point: the latest version of the Gear VR headset itself was released in 2017. While it does technically support an impressive 14 different smartphones from the company, the entrance of dedicated standalone VR headsets from Oculus seems to have taken the wind out of Samsung’s collective mobile VR sails.

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Fallah however further suggested that it’s not over yet for a ‘Gear’ branded AR/VR devices. “We have other plans for Gear,” he said.

Whatever the case, we’re hoping to finally learn more about what happened to what the company dubbed “next mobile VR system” back at Samsung Developer Conference 2017, where they spoke about a hypothetical 6DOF standalone headset that would, for all intents and purposes, be positioned to compete with Oculus Quest.

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Samsung Holiday Deal Slashes New Odyssey+ to Just $300

Samsung Odyssey+ is the company’s latest VR headset, and while it launched just a few weeks ago for $500, the Korean tech giant is throwing it on sale this Black Friday at a 40% discount.

Update (November 19th, 2018): The deal is now live, although thee’s no telling how long it’ll last.

Original article (November 12th, 2018): The deal is set to start online at Samsung.com on November 18th, slashing the headset to just $300, controllers included.

As a hardware refresh of last year’s Windows VR headset Odyssey HMD, there’s a few notable changes in the latest version.

The biggest change to the Odyssey+ is undoubtedly its new “anti-SDE” display treatment that’s said to visibly reduce screen door effect (SDE) on its dual 3.5″ AMOLED 1,440 × 1,600 panels. SDE is a result of magnifying both the display’s pixels and the unlit spaces between those pixels, which at times can feel like looking through a fine screen door-style mesh.

There’s also been a number of minor ergonomic changes to the headset though that should render it more comfortable to a wider set of users. Because the first Odyssey headset wasn’t incredible in the ergonomics department, the Odyssey+ now features a larger nose cavity and wider face interface, and a new foam material that the company says should improve comfort and reduce lens fogging. The weight of the headset has also been slightly reduced, from 820 grams to 798 grams, cable included. Check out our analysis of the differences between the new and old here.

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An important distinction: Samsung Odyssey+ boasts the same resolution as HTC Vive Pro, but at a remarkably lower price—HTC Vive Pro costs $800 for just the headset, no basestations or controllers included. Windows VR optical tracking isn’t nearly as robust as Valve’s SteamVR tracking system, although it’s certainly good enough to play Beat Saber (2018), making it a strong PC VR contender against Oculus Rift this holiday season.

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VR Horror Series Delusion: Lies Within Coming to Samsung VR

Having premiered Delusion: Lies Within at several film festivals over the summer, Skybound Entertainment has announced that the virtual reality (VR) horror series will make its consumer debut via Samsung VR next month.

Delusion: Lies Within

Based on Jon Braver’s 2014 interactive theatre series of the same name, co-written by Peter Cameron and produced by Braver’s LA-based interactive theatrical company Delusion, Delusion: Lies Within is set in the 1940’s revolving around reclusive author called Elena Fitzgerald. She wrote a book series titled Stygian Ascent; an epic dark fantasy following the life of a young girl named Mary on a quest to be rejoined with her mother.

The series follows two rabid fans of the missing author who had written four books with a fifth expected but never appearing. They set out to reclaim their beloved novelist, unbeknownst to them Fitzgerald’s stories, and horrors, have come to life.

“Jon Braver’s vision for Delusion: Lies Within brings to life truly captivating storytelling in VR, and we’re excited to share his story with a larger audience,” said Rachel Skidmore, Vice President of Emerging Platforms at Skybound in a statement. “Samsung VR Video is an ideal partner to spread an immersive experience such as Delusion further than the capacity of a theatrical event, and we’re thrilled to be working with the team again.”

Delusion: Lies Within

“Samsung VR Video is thrilled to team up with Skybound Entertainment again — this time bringing Jon Braver’s Delusion: Lies Within to global audiences. In the immersive adaptation of his wildly successful theatre piece, Jon’s superb storytelling combined with the studio’s excellent live-action capture and special effects are exemplary of what virtual reality desires in long-form, episodic content today,” said Yoon Lee, Senior Vice President of Content and Services at Samsung Electronics America.

Delusion: Lies Within will debut on Samsung VR Video starting 2nd November 2018, available to purchase through the app for $4.99 USD. The app supports several headsets including Oculus Rift and Oculus Go. For further updates from Skybound Entertainment, keep reading VRFocus.

New Samsung Odyssey+ Headset Revealed in FCC Documents

Samsung appears to be developing a followup to its Odyssey VR headset which launched late last year. A ‘Samsung HMD Odyssey+’ sporting a new model number has appeared in FCC documentation, suggesting that the device is nearing a launch-ready state.

While Samsung has had a strong presence in the mobile VR space for many years thanks to its Gear VR headset, the company launched its first PC VR headset, the HMD Odyssey, back in November of 2017 as part of Microsoft’s Windows VR platform.

Now an improved version of the headset appears to be in the works. FCC documentation filed by Samsung reveals a headset called the HMD Odyssey+, sporting model number XE800ZBA (the original Odyssey is XE800ZAA).

A draft label shows the Odyssey+ name and model number | Image courtesy Samsung

The U.S. Federal Communications Commission is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of consumer electronics product.

Specifications found in the Odyssey+ documentation, which may not be final, don’t show any obvious major changes from the original model, with the Odyssey+ apparently featuring the same 1,440 × 1,600 resolution per eye and 110 degree field of view. However the display is indicated as ‘AMOLED+SFS’; it isn’t clear what SFS stands for in this case, and we haven’t seen that acronym used regarding the original headset. One guess is that it could be related to the ‘Anti SDE’ technology that Samsung has been working on.

The specs also mention ‘Wider Eye box, Wider Part of Nose, Anti-fog’, which may be the crux of the Odyssey+’s improvements, suggesting lenses with a larger ‘sweet spot’, a more comfortable nose opening, and features to reduce lens fogging. Indeed, a comparison of an image from the Odyssey+ documentation and the original Odyssey appears to show some differences in the headset’s nose area:

Some differences in the nose area can be seen between a diagram of the Odyssey+ (left) and original Odyssey (right) | Images courtesy Samsung

Interestingly, the Odyssey+ specs note platform support as ‘Windows MR / Steam VR’, while official specs of the original Odyssey don’t mention SteamVR at all. It’s most likely that this is simply a reference to the official Windows Mixed Reality plugin for SteamVR, which makes Windows VR headsets compatible with many SteamVR titles, but there’s a small chance that the Odyssey+ could offer native SteamVR compatibility out of the box.

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Aside from the publicly available documentation, Samsung, like many companies, has submitted a Confidentiality Request to keep the following FCC documents out of the public eye:

  • External photos
  • Internal photos
  • Test set-up photos
  • User manual

The original Odyssey headset has been critiqued for its hit-or-miss ergonomics, and it’s possible that there are changes to the fit and form of the Odyssey+ that aren’t reflected in the specs. We’ll have to wait and see. We’ve have reached out to Samsung for comment concerning the yet to be revealed headset.

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Samsung Funds Episodic VR Videos, Filmmakers Use Company’s $10K ‘Round 360’ Camera

Samsung today launched ‘Pilot Season’, a new initiative aimed at putting original episodic VR video content into the Samsung VR Video service. The initiative, which aims to foster the VR filmmaker community and generate exclusive content, has given financial grants to indie filmmakers to create original VR episodes.

Filmmakers taking part in Pilot Season were given access to Samsung 360 Round camera, the company’s professional 3D 360-degree camera. Pilot Season participant Sibling Rivalry opted to do so for its production of &Design.

Costing over $10K, the Samsung Round 360 boasts high-quality 3D 360-degree video captured via its 17-lens array. With the ability to both capture and stream 4K 3D content to VR headsets, the Round 360 package includes a professional suite of tools including PC software for controlling and stitching. Handily enough, the camera even features a IP65 water and dust resistance rating.

image courtesy Samsung

To find the Pilot Season debut episodes, head to the Oculus store on your Gear VR and navigate to Samsung VR Video service. Within the service, users will find the Pilot Season in the “Featured” section.

Pilot Season content includes:

  • &Design (Sibling Rivalry and Curious Octopus) – An original episodic series about design that will change the way we look at the world. The series presents design in its intersection with science, technology and anthropology, weaving an array of items that link each episode by a universally humanistic theme. With renowned and charismatic design curator Paola Antonelli as our guide, the series will take audiences on a captivating, fun, and often surprising journey around the globe to reveal the stories of different projects and the Artists behind them. From designed objects we rely on but rarely think about, to bizarre inventions, to artifacts from other cultures, “&Design” will invite us to see the world in a new way.
  • Bro Bots (Breaking Fourth) – A scripted sci-fi comedy series in VR, set in a New York City of the future. In the not-so-distant future… robots are everywhere. They talk like us. They walk like us. And they have really big personalities. Two British robots – Otis and Roberto – arrive in New York and join the NYPD. Otis acts like a Downton Abbey butler. Roberto is rough and tough, from the other side of the tracks. They are best friends. Bro Bots is an irreverent, quirky, VR buddy-comedy series.
  • The Interpretation of Dreams (Graham Sack & Sensorium) – In 1899, Sigmund Freud published his magnum opus, The Interpretation of Dreams, which shocked the world and forever changed our understanding of dreams and the unconscious mind. This episodic narrative fiction series reimagines each of Freud’s original case studies — “the Ratman”, “Dora”, “Anna O”, “Irma’s Injection” — as visually luxurious, psychologically complex, and emotionally haunting immersive VR dreamscapes. Each episode unfolds as a mystery to be solved. A patient arrives afflicted by a mysterious symptom — insomnia, recurring nightmares, the inability to speak or swallow. In search of a cure, the viewer enters their dreams, which are populated by symbolic objects and characters with hidden meanings. Federico Fellini famously called film “a dream we dream with our eyes open.” VR provides a vast new vocabulary for the exploration and visualization of the unconscious, from the construction of surreal landscapes to the distortion of time, space, perception, and physical law. Written and Directed by Graham Sack. Technical Direction by Sensorium. Original Composition by Tim Fain.
  • Lightcatcher (Occupied VR, RSA VR) – The Earth is evolving and digesting our human footprint. Now humanity has a choice—stay or leave. Lightcatcher is an odyssey that revolves around earth and its people in the year 2150. Get lost with five adventurers as they travel through unique environments—enduring hardships and triumphs in the new world. Explore subterranean caves, soar in zero-gravity and grapple sky high canyon walls. Lightcatcher is a young adult adventure saga that brings you on a journey combining elements of adventure, romance and sci-fi. The series is designed as a virtual reality franchise that will captivate a new generation of fans.
  • Sam’s Surreal Gems (RSA VR, Hey Wonderful) – Set in a collection of real world locations, this fresh, funny and irreverent VR series directed by Sam Cadman challenges its viewers to spot eight surreal and unexpected Easter eggs hidden within each episode. Sam’s Surreal Gems is the antithesis of overly familiar futuristic and fantastical VR, rather, this series will celebrate the truly entertaining and wonderfully funny possibilities within the real world already around us. Each set of surreal gems will have been carefully rehearsed and seamlessly choreographed so as to happen in a single uninterrupted take lasting no more than 2-3 minutes. These gems will be arranged so that they build in spectacle and scale, as well as darting around all 360 degrees of the VR space. The same troupe of actors will appear in each location/episode – playing their characters with a natural and understated ease.
  • Voyages – Pilot (Kaleidoscope) – A virtual reality animation that takes you on an epic journey from birth to death. Comprised of six distinct movements, “Voyages – Pilot” guides you through the emotional arc of an entire life. Experience what it feels like to be born, to grow up, to grow old, and to eventually die. The pilot features original music from Amon Tobin, Little Dragon, Jonny Greenwood, Elliot Cole and Roomful of Teeth.

 

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