Ryte: The Eye of Atlantis Review: Watered-Down Myst

For fans of classic-style Myst-like atmospheric adventure games, you’ll want to check out our full Ryte: The Eye of Atlantis review right here!

Wearing its Myst-influence upon its proverbial sleeve, Ryte: the Eye of Atlantis doesn’t stray far from that particular mold. It’s very much in the picturesque puzzle game form, but with an interesting background in ancient Greek archeology, legends, and mythology. It’s a passable puzzler held back by some noticeable technical issues.

Ryte – The Eye of Atlantis Review: The Facts

What is it?: Myst-like single player atmospheric first-person adventure puzzle game
Platforms: SteamVR (Rift and Vive, more support planned later)
Release Date: Out Now
Price: $19.99

Ryte takes players on what is first presented as a sort of time-travel-meets-virtual reality simulated vacation to the ancient world of Atlantis. As this tourist, you’ll start the game with a robotic guide to give you historical details and some explanation of the puzzles that act as the focus of each location. Starting off around a dock region, you’re tasked with learning to manipulate your item box, find missing parts to simple dial puzzles, and door puzzles requiring you to construct sledgehammer-sized keys using blocks.

ryte eye of atlantis islands

The puzzles aren’t especially challenging on the whole and rely more on having players search the area for missing pieces needed to complete the puzzles. Puzzles tend to rely on simple fetch and turn mechanics. As in, you search around for a missing part, place it in the right spot and turn something. This could be gears (the game likes those), mirrors, stone dials, and other familiar mechanisms. At certain points, you can also telekinetically pull certain objects to you (or push them), but the actual gameplay doesn’t really branch out much with such powers.

In one spot, for instance, you need to open a gate. The gate is controlled by a revolving handle, which (of course) uses gears. A gear is missing, but thankfully there are chests placed out of reach in the space on rooftops and around. The crux of this “puzzle” is really just magically pulling the chests down to find the gear. 

You’ll explore a temple, town center, dock, strange mystical landscapes in the desert, and some other sites. The developers claim a “semi-realistic” depiction of Atlantis, which seems like an odd clarification for a fictional location, but I get what they’re saying. The basis for that design is the developer’s research into writings on the topic by ancient Greek philosophers like Plato.

This would be a bigger selling point if there was actually more to explore. Since the locations are generally fairly small, there’s just not a lot of sightseeing to really test the authenticity of such claims. Just the same, Ryte is a decent looking game and a few of the scenes are legitimately impressive, like when you’ll watch massive statue-like gods fighting from a high vista. 

ryte eye of atlantis gameplay

Taking all this at face value, Ryte is fine. It’s in no danger of being a great Myst-style adventure, but certainly not the worst of its kind that I’ve played. Problems arise more often in the technical realm during playtesting. We played the game via the Oculus Store and initially started on the Oculus Quest 2 using the Link cable. 

Performance was problematic in odds ways. The inventory chest (accessed by reaching to your back) acted erratically, jumping around, getting in the way, and often refusing to be put itself back. Controller tracking was jumpy too, causing your virtual arms to glitch. Soon after, the developer told us these issues had to do with using Quest and a Link cable, and would be listed as only for Rift and Vive headsets until they were able to patch it.

Ryte – The Eye of Atlantis Review: Comfort

Glitches aside, the game’s use of teleportation movement and general slower-paced gameplay makes it less prone to motion sickness effects. There’s a nice sense of scope in the few scenes that offer larger areas, but most of the game is kept to small rooms and areas helping keep performance consistent. It’s one of the more comfortable recent VR games.

Switching to the original Rift, however, didn’t seem to mitigate any of the major issues, so this may be a ‘your mileage may vary’ sort of situation. The glitches were annoying, but didn’t prevent being able to progress for the most part. One glaring exception was a spot where the game required us to pull a metal part to the player through a barred gate. It just wouldn’t do it and required a reload.

Strange glitches aside, Ryte is overall a fairly low-requirements game. It has three graphic settings and only uses a teleportation movement system, so it should be able to work well on a variety of setups. The visuals are merely decent on the whole and the soundtrack is kept fairly minimal, but effective. Voice acting in spots is a bit amateurish, but the story is actually pretty engaging the farther along it gets. The few actual other human models used in the game are odd and stiff, bringing to mind roughly animated mannequins. 

ryte eye of atlantis vr game

Ryte: The Eye of Atlantis Review Final Impressions

Ryte: The Eye of Atlantis has enough moments of interest to make it worth a look, but there’s nothing particularly deep or memorable here. Perhaps you’ll have better luck with performance, but as-is, it clearly needs some optimization work to be a smoother, less glitchy experience as a whole. And even then what’s here is mostly derivative, if compelling at-times, VR adventure fare. 


ryte pro con list review

3 STARS

For more on how we arrive at our scores, check out our review guidelines.


UploadVR Review Scale

Ryte: The Eye of Atlantis is available now on Steam for $19.99 with officially listed support for Rift and Vive. As of the time of this review Quest via Link is not recommended, but it’s expected to be patched. This review was conducted using a Quest 2 initially and then an original Rift.

Review: Ryte: The Eye of Atlantis

Ryte

The tale of Atlantis has been told countless times over, featuring in works dating back centuries capturing people’s imagination about a long lost civilisation with advance technology. So it’s only right that at some point the legend should appear in virtual reality (VR), with Orichalcum Pictures and VR Connection weaving it into puzzle title Ryte: The Eye of Atlantis. With a tale involving time travel, magic and the wrath of deities, the title carves its own path whilst trying to encompass this undying myth.

Ryte

Rather than merely throwing you into Atlantis where you find yourself in the shoes of some random Atlantean, Ryte: The Eye of Atlantis begins with a sci-fi twist in the fact that during the future time travel has been invented. Rather than jetting off to some sun-soaked island paradise, you’ve chosen a historical adventure back to this fabled city, but so not to draw attention you actually embody a local. Well, that would be the case if it wasn’t for the fact that person just so happens to be the high priest, causing a little chaos in the process.

One of the main parts of the Atlantis story is that the kingdom fell afoul of the gods and was wiped out by a huge tsunami. It’s this climactic event which you need to stop and Ryte: The Eye of Atlantis points this out in dramatic fashion, with cut scenes depicting the enormous wall of water. Scale has always been one of those elements VR can really drive home and the developers show this to great effect here, creating an overwhelming sense of helplessness as this wave grows into a monster. The narrative has just as much impact – one of its strongest elements – and thanks to a decent level of voice acting ensure a satisfying tale.

Tall tales aside, Ryte: The Eye of Atlantis’ gameplay is all about solving puzzles to unlock the next stage and deliver its linear experience. Going into the videogame there was an expectation that Atlantis would be an enormous vibrant city to explore, with bustling streets and exciting secrets to find whilst unravelling its mysteries. There’s almost none of that. Locations like the harbour look impressive with high walls to protect the city in the distance yet everywhere is a bit devoid of life. The characters which do appear don’t particularly sell you on the notion that you should really care, you do actually have a special red button in your bag should you choose to hotfoot it out of there.

Ryte

There’s no need to though as you have puzzles to solve with decent variation between them. Some puzzle titles can fall into a rut of reusing the same mechanics over and over again which can hamper the gameplay but Ryte: The Eye of Atlantis mostly avoids this issue. None of the puzzles are overly difficult, even towards the end there’s never really a spike. As such, there generally isn’t any moments of frustration or wondering what the hell you do next, each area is more like a mini escape room than anything else.

Importantly, all the puzzles are interactive, grabbing, pulling, pushing things to get you involved in the world. Outside of these elements, the world has little in the way of extras to distract you. Seashells can be found revealing tales from Atlantean’s and some smashable objects exist. You’re able to wield telekinetic abilities to push and pull objects at a distance which should be a lot of fun yet these abilities are restricted to certain items so there’s very little to experiment with. One of the highlights came in the forge area with a simple catapult which helped unlock part of a puzzle. It would have been nice to see a few more skill-based challenges.     

Far more puzzling for a VR title in 2021 was the lack of accessibility. Ryte: The Eye of Atlantis features almost no options whatsoever apart from language and quality settings. Teleportation is the only way to get around, and while the mechanic has a decent arcing reticule comfortable for most players, nowadays a lot want the option of smooth locomotion as it provides a far more immersive experience. This also extends to the absence of a seated option. Ryte: The Eye of Atlantis can still be played seated but there’s no height adjustment which doesn’t suit all the puzzles.

Ryte

Ryte: The Eye of Atlantis is a story-driven puzzle title with a nice flair for the dramatic. Grand elements are littered throughout, from the giant centurion battles to the towering temple at the city centre, yet there’s a sense a lot of this grandeur has been cut back. Especially when the first playthrough unlocked the Steam achievement for completing the videogame in 1 hour 30 minutes. It isn’t a complete one and done thankfully as there are multiple endings depending on five key choices you make along the way which gives the gameplay some much-need depth. Ryte: The Eye of Atlantis has some great ideas whilst seemingly missing some obvious ones.

The VR Game Launch Roundup: Dinos, Gladiators & Swinging Russians

VR Game Roundup

As the last week of January 2021 draws near – it’s already been an eventful month! – what virtual reality (VR) videogames are there to look forward to? As VRFocus likes to do most Fridays, here are five upcoming titles which caught our eye.

Dino Eruption

Dino Eruption – MULTIVERSUM

It’s all about survival in this Early Access release from solo developer Multiversum. Dropped into a world full of hungry dinosaurs, Dino Eruption is a single-player adventure where you can run around killing every creature or hide, all the levels are procedurally generated so it’s never the same twice.

Ryte: The Eye of Atlantis – Orichalcum Pictures

Mixing both myth and archaeological history from ancient Greece and Egyptian civilizations, Ryte: The Eye of Atlantis takes players to the fabled city. As an Atlantean you have to save the civilisation from catastrophe, wielding supernatural powers to solve puzzles whilst collaborating with clerics and other characters.

Ryte

Gorn – Free Lives

Gladiator combat taken to the extreme, Gorn has hit every other VR headset and soon it’s Oculus Quest’s turn.  Step inside a classic arena to vanquish wave after wave of muscle bound fighters. You can utilise weapons, fists or the environment to win, basically anything goes when it comes to success. Brutal with plenty of blood, broken bones and a lot of carnage.

  • Supported platforms: Oculus Quest
  • Launch date: 28th January

Yupitergrad – Gamedust

An environmental puzzler set onboard a space station orbiting Jupiter, Yupitergrad is all about using grappling plungers to try and escape. Cue rooms full of spinning wheels of death, hallways which open up to the planet below and plenty of other ways to kill you. The only way to get through is by swinging like a trapeze artist.

  • Supported platforms: Oculus Quest
  • Launch date: 28th January
Yupitergrad

Outlaws of the Marsh VR – HXVR Studio

Set in China 900 years ago Outlaws of the Marsh VR is an action title where you can engage in hand-to-hand combat or use traditional long sticks, crossbows and more. It’s an Early Access title which doesn’t support English.

  • Supported platforms: HTC Vive
  • Launch date: 28th January