Review: Hurl VR

There are plenty of virtual reality (VR) videogames that have puzzle elements to them, either as a core mechanic or as an additional bit of brain teasing. For the true puzzle aficionado, additional extras such as storyline or multiplayer options aren’t so much of a concern if there’s enough variety and difficulty to provide a worthwhile challenge. Enter Hurl VR, a title that mixes light sporting skill with puzzle gameplay for a unique, but short lived experience.

The aim of Hurl VR is simple, all you need to do is get a ball in a goal. This is made all the more difficult by a range of additional features that must be utilised in a certain pattern. You need to ricochet the ball off blue panels prior to hitting the goal, if they’re not all hit then the level isn’t completed. This is then further complicated by yellow panels which can launch the ball, and wormholes which transport it to another location.

The true test in Hurl VR isn’t so much figuring out where to start as it is about getting the shot correct. This is pure physics-based puzzling at its best. The goal might only be a short distance away but the location of the panels means that each level requires careful use of power and angles to get that perfect shot. If you’re out by a few degrees, or launch the ball with too much force and the shot might just sail past the target. So to get that perfect angle requires good use of the roomscale environment.

Some levels might need you to step further back on the platform you’re on, while others may need you to move towards the edge. Due to the physical nature of the gameplay some levels might be easier for someone who’s tall, with others offering those of a smaller stature a better chance of completion. Because of this Hurl VR isn’t just a test of your grey matter, it really makes you think about your body position to get the most effective bounce from each panel.

Hurl VR

This of course can lead to frustration, especially on the later levels when the panels start moving, so timing the shot becomes even more crucial. You can throw ball after ball and just miss that sweet spot to begin the chain of bounces. To help, developer Rusty Oak has added some assists to help in those times of woe. There’s Trail, which gives you the best line to complete the level. Pull-in, which adds a magnetic halo around the goal to grab the ball should it get close enough. And Timestop, to pause those pesky moving panels. All of the assists have a limited time so they need to be used wisely, or if you can help it not at all. Completing a puzzle you’re stuck on using the assists gives a sense of relief but it’s nothing compared to the satisfaction of beating a level on your own.

Hurl VR is great fun, so much so that you’ll probably finish it in one sitting – completing it took just under one hour for this review. The other issue is the lack of replay elements, as once you’ve successfully played through all 30 levels there are no additional features – apart from achievements – to entice you to replay the videogame. Aside from that Hurl VR is a finely polished title, with good looking sci-fi visuals and solid physics-based gameplay.

80%

Awesome

  • Verdict

Tactical Puzzle VR Game Hurl VR Tests Your Ability to Throw Balls

VRFocus covered Hurl VR in a previous post when it was announced this summer. At Gamescom in Cologne, Germany Nina spoke to Petra Malinauskas the Co-Founder of indie developer Rusty Oak.

A ball throwing simulator that is coming to Steam for HTC Vive this summer, Hurl VR is a tactical puzzler that requires the player to hit multiple platforms with a ball in the correct patterns to reach the gateway platform. With three chapters and 10 levels each, you’ve got a total of 30 levels.

The game will be released today for five dollars on Steam. It’s probably a great training for trying to beat your college mates at beer pong. Note: Please wear safety straps and don’t throw your controller – it’s just a simple motion with the controller.

 

Hurl VR Launches On Steam

Pinball-inspired puzzle title Hurl VR is being launched today for HTC Vive. Players will be able to practice their tactical physics skills in this neon-lit arcade title.

Developer Rusty Oak has announced that its debut title Hurl VR will be available from today, 12th September, 2017 on Steam for the HTC Vive. Inspired by the fast-paced physics action of ricochets, bumpers and flippers of pinball, and borrowing from that neon-lit classic pinball aesthetic, Hurl VR challenges players to throw a projectile in the correct way to bounce it off platforms and hit the goal.

Each different platform has its own type of properties, such as higher bounce, or speeding up the ball, or even teleporting the ball elsewhere. Players will need to learn how to take advantage of those properties to advance through the levels.

Hurl VR is our tribute to the arcade Pinball machines we loved as kids and we are delighted to launch it on Steam,” said Petras Malinauskas, Co-Founder at Rusty Oak, “We’ve borrowed the premise and atmosphere from the original Pinball tables and time-travelled the concept into the 21st century by transferring it to virtual reality and embracing players’ physical aspects to make it a more individualized and immersive experience.”

On launch there will be 30 levels available to play, with new challenges and new platform types being added every few levels.

Hurl VR will be priced at $4.99(USD)/£3.99(GBP). Further information and updates can be found on the Steam store page.

Keep an eye out for the VRFocus review of Hurl VR coming later today.

Pinball-Inspired Physics Puzzler Hurl VR Is Coming to Steam

If you have ever wondered what it would be like to be inside a pinball table, directing the ball to the bumpers and flippers as neon flights flash and flicker around you, then developer Rusty Oak have created a virtual reality (VR) title that might appeal to you.

Inspired by the physics and bright lights of pinball tables, Hurl VR is a physics puzzle title that involves aiming and throwing a projectile at various types of platforms in order to make it bounce the right way to hit the goal. Each platform type has its own properties, so careful tactics must be deployed in order to send the ball in the right direction.

Players advance through the levels by hitting the platforms in the right order to unlock the gateway. Some platforms will boost the speed of the ball, others will bounce the ball considerably further, or teleport it to another location. There are plans for 30 levels, with new challenges and platform types being added every few levels.

The aesthetics are strongly reminiscent of the pinball tables that are the inspiration, featuring dark, moody backgrounds in sharp contrast to the brightly coloured lights of the platforms, ball and gateways.

The developers are planning on releasing Hurl VR on to Steam for the HTC Vive on 12th September, 2017. A price point is yet to be confirmed, and it is unknown if there are plans on ports to other VR platforms.

You can view the announcement trailer below. Further information can be found on the Steam store page.

VRFocus will bring you further information on Hurl VR as it becomes available.

Rusty Oak to Debut with Hurl VR on HTC Vive this Summer

Independent developer Rusty Oak has today announced that their debut title Hurl VR, a pinball-like puzzle videogame, is coming to Steam for HTC Vive this summer. Hurl VR is a ball throwing simulator in virtual reality (VR) with a touch of tactical puzzler, requiring skill, logical thinking and precise timing.

Hurl VR begins as a simple ball throwing simulation, adding tactical puzzle gameplay to the mix by putting the players’ own technique and reaction to the test. Players advance in the videogame by hitting multiple platforms with a ball in correct patterns, thus reaching the gateway platform. Each of the platforms has its own unique properties from boosting the speed of the ball to teleporting it to another platform in a new angle.

“We like to call Hurl VR the pinball machine of the 21st century,” said Petras Malinauskas, Co-Founder at Rusty Oak, “We took the simple gameplay mechanics of pinball, added a level of tactics and skill that requires a level of physicality and wrapped it in a mysterious virtual reality world with futuristic music and visuals.”

The videogame will launch with 30 levels with new types of platforms and challenges added every few levels, utilising a 360-degree environment. The unique angle of Hurl VR lies in embracing the physical aspects of individual players; a shorter player might find it extremely easy to complete a certain level that requires a low and tactical throw, whereas a tall player might find it more challenging to tackle the same level.

Hurl VR ScreenshotRusty Oak will debut Hurl VR at Gamescom, Cologne, next week, where VRFocus will meet with the team. A debut trailer for Hurl VR is available below and more details will be available very soon.