Hands-On: Ruins Magus Isn’t The Game I Thought It Was – It’s Better

I’ve had a tough time deciphering what exactly Ruins Magus is over the past few months.

Initial trailers from 2021 suggested this gorgeous adventure might be a text-heavy visual novel experience akin to Tokyo Chronos. Then, at the Upload VR Showcase in December last year, we saw the first signs of combat, and wondered if the game might feature a kind of Japanese RPG battle system. Now that I’ve played it, I can actually tell you what Ruins Magus is: it’s a VR dungeon crawler. And a very good one at that.

Perhaps the best thing I could say about Ruins Magus right now is that, from its striking art direction right down to its fantasy premise, it feels like you’re inside an anime. You play as the newest member of the titular guild, a group of warriors, magicians and engineers that explores a deep set of ancient caverns carved into the belly of an enormous mountain. Nestled just outside the entrance is Grand Amnis, a prosperous gold rush town that makes its living from the findings of your expeditions. It’s also where you’ll get new missions, shop for items and talk to NPCs to learn more about the world.

Everything from the traditional character and set designs to the excitable Japanese voice acting is on-point here. Merchants sit in trinket-filled tents and guards patrol the streets with exotic weaponry in garbs that could fit right into a classic Final Fantasy game. Specifically on Quest, there’s none of that ugly texture meshing that tells you you’re playing a drastically downscaled PC VR port. Granted it might not have the technical complexity of some of the headset’s more realistic titles, but it’s not hyperbole to say this is one of the best-looking games on the system.

If there’s one thing that is off-putting it’s the strangely eye-less NPCs, which either mask their gaze with armor or, more alarmingly, long fringes. It gives some characters an unintentionally creepy look, like you’re in a town populated by the extended family of the vengeful spirit in The Ring.

When you’re not exploring the town, you’ll be taking on one of the game’s 25+ missions, facing off with enemies in the ruins. This is where Ruins Magus reveals itself as a surprisingly robust action game. At the start, players have access to a simple fireball spell summoned with the right trigger, as well as two switchable special skills used with the right grip. One is another fireball that creates area-of-effect damage, whilst the other is a charged lightning attack that covers a wider space the longer you hold it down. On your left hand, meanwhile, is a shield used to block incoming projectiles and, with the right timing, even parry them with a squeeze of the left trigger.

Smooth locomotion mixes with a blink-style dash mechanic, and you can also grab grenades and health potions bought from the item shop off of your chest. In other words, there’s quite a lot to consider here, and balancing the different attack types with the fast-paced movement can be overwhelming at first. Ruins Magus’ button-heavy control scheme did leave me tying my fingers in knots as I tried to remember which combination of inputs did what, though hopefully that learning curve can be tamed in the full game.

I definitely hope that’s the case given that, in its moments of clarity, this is a really exciting and physical combat system. Enemy attacks are big, bright projectiles that are easy to spot but tough to time, meaning you’ll need to be ready to throw your shield up or dash forward at a moment’s notice. I especially like how some attacks even wind their way towards you in a zig zag, making it hard to judge when they’ll arrive and from which angle.

I played the first few introductory missions, which took at least ten minutes or so each when you include the story sequences etc. There’s definitely a lot of potential for the combat to get even deeper and more demanding as you journey further into the ruins – I unlocked more attacks towards the end of the second mission and new enemy types threatened to both hit harder and become harder to hit. If the game can keep that pace up for its entire campaign, it should be a really dynamic and engaging experience.

Color me surprised, then. Ruins Magus isn’t the game I thought it was going to be but, based on what I’ve played, it’s also a fair bit better than I’d anticipated, too. I’ll wait until I’ve played through the full game nearer launch later this year to deliver final impressions. For now, Ruins Magus is due to launch sometime this summer, with a demo hitting Steam Next Fest this June.

Meta Quest Gaming Showcase 2022: A Full Roundup

Returning for a second year, the Meta Quest Gaming Showcase was an event jam-packed with exciting videogame announcements for the headset. With brand new surprises, sequels and updates, the event proved that Quest 2 has a cracking lineup of titles in the works.

Meta Quest Gaming Showcase

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

The next instalment in the VR franchise, Skydance Interactive’s The Walking Dead: Saints & Sinners – Chapter 2: Retribution continues the narrative from the first game, placing you in a post-apocalyptic New Orleans trying to survive the zombie outbreak. This time around there will be more zombies, a new villain to face and even fewer resources. The game is due out later this year.

Among Us VR

The multiplayer game about teamwork and the imposters trying to kill you all will be coming to Meta Quest 1 & 2 and PC VR headsets this holiday season. Rebuilt for VR by Schell Games, Among Us VR will stay true to the original’s design whilst ensuring plenty of interactive elements purely suited to VR.  It will be a “stand-alone experience” due to the overhaul.

Red Matter 2

The atmospheric sci-fi puzzler from 2018 will be getting a sequel this summer Vertical Robot has revealed. Red Matter 2  is going to be bigger and feature more content than its predecessor, adding new mechanics like a jet pack to fly around with whilst injecting some action by giving you enemies to shoot at.

Beat Saber x Electronic Mixtape

The ever-popular Beat Saber will be getting a new song selection adding 10 iconic electronic hits to its track roster as well as a new in-game environment. No release date at the moment but here’s the track list:

  • Rudimental, “Waiting All Night” (feat. Ella Eyre)
  • Pendulum, “Witchcraft”
  • Madeon, “Icarus”
  • deadmau5, “Ghosts ‘n’ Stuff” (feat. Rob Swire)
  • Marshmello, “Alone”
  • Zedd, “Stay the Night” (feat. Hayley Williams)
  • Darude, “Sandstorm”
  • Fatboy Slim, “The Rockafeller Skank”
  • Bomfunk MC’s, “Freestyler”
  • Martin Garrix, “Animals”

Moss: Book II

Released on PlayStation VR earlier in April, developer Polyarc will soon be bringing the puzzle adventure to Quest 2. Taking control of Quill once again in a fight against the Arcane, Moss: Book 2 features even bigger threats than before, new items to fight and solve puzzles with and new characters to aid your journey.

Resident Evil 4 – The Mercenaries

The only game announcement from the show that’s available right now as a free update, the VR edition of Resident Evil 4 finally gets fan favourite mode The Mercenaries. Giving you the chance to play as several of the characters from the main campaign, the mode is all about racking up as many points as possible before the timer runs out. This VR version also comes with 20 exclusive Challenges that’ll unlock bonuses including Big Head mode and a Golden Gun skin.

Cities: VR

If you’ve been after a city building experience in VR then look no further, Fast Travel Games has remade Paradox Interactive’s Cities: Skylines for the headset. A city management simulator giving you full control over where to place structures, and how to earn and spend money whilst keeping residents have, Cities: VR is due out next week on 28th April.

Bonelab

Stress Level Zero has finally revealed that its fourth VR project is Bonelab, a sequel to Boneworks. Building off of Boneworks‘ physical interaction engine, Marrow, Bonelab is an action-adventure title set within a mysterious underground lab. With physics-driven interactions forming a core part of the gameplay experience Bonelabs will also support player built mods to further expand the content. The game is expected to arrive for Meta Quest 2 and PC VR headsets in 2022.

NFL Pro Era

An officially licensed NFL videogame for VR, NFL Pro Era is all about immersing you in American football as a quarterback. Featuring all 32 NFL teams, the simulator will put you in command of your favourite team, choosing plays and listening to the chatter inside the huddle. NFL Pro Era will be coming to Quest and PlayStation VR in Fall 2022.

Espire 2

Digital Lode’s stealth combat title returns this November, giving you new ways to sneakily kill enemies without them even knowing you were there, or not, depends how you like to play. Espire 2 will feature two new mechanical units to control, one heavier and more robust whilst the other is smaller and nimble, great for staying undetected. In addition to the main campaign, Espire 2 will also include a co-op campaign with a story set between Espire 1 & 2.

RuinsMagus

Unveiled last year, the showcase provided a brand new trailer giving a better look at the upcoming Japanese role-playing game (JRPG). Developed by CharacterBank, RuinsMagus has players investigate the abandoned ruins below the prosperous town of Grand Amnis across 26 story-driven quests, facing powerful and fearless Guardians on route. RuinsMagus is expected to launch later this year.

Crystal Atrium Environment

Not a game but a freebie for Meta Quest nonetheless, Meta CEO Mark Zuckerberg gave his quick address inside the new Crystal Atrium environment. You’ll find it under the Personalization tab of the settings menu, then change the virtual environment.

Crystal Atrium

Ghostbusters VR (Working title)

Last but not least was the sneaky peek from Zuckerberg of a new game being worked on by nDreams (Fracked, Phantom: Covert Ops) and Sony Pictures Virtual Reality (SPVR), Ghostbusters VR. Set in San Francisco, Ghostbusters VR will support up to 4-player co-op as you and your friends try to rid the city of ghosts in this original adventure. No timeline for release has been given just yet.

JRPG ‘Ruinsmagus’ to Release on Quest 2 & SteamVR Next Week

CharacterBank today announced that its JRPG RUINSMAGUS is launching next week, coming to Quest 2 and PC VR headsets via Steam.

Update (June 28th, 2022): In a Japanese language tweet, CharacterBank today announced that Ruinsmagus is headed to Quest and SteamVR on Friday, July 8th.

The studio has also thrown out links for both the Quest and SteamVR version so you can wishlist today. The original article follows below:

Image courtesy CharacterBank

Original Article (April 20, 2022): In RUINSMAGUS, you venture beneath the alleyways of Grand Amnis, a town that sits atop a vast labyrinth of ruins, long-forgotten by those above. In search of precious and powerful artifacts, you journey into the heart of the ruins and unravel the secrets of a lost age.

Starting out as a humble novice wizard, you learn more powerful spells on your path to becoming a ‘Magus’. In total, the studio says there are 14 unique types of magic available across three major categories: Charge Magic, Skill Magic, and Special Deadly Magic. The game also features nine armor, gauntlet, and shield types – and 13 items (including potions, injections, and grenades).

CharcterBank says the single-player adventure includes 26 quests, which feature the vocal talents of Naomi Ohzora, Ai Maeda, Eiji Takemoto, and more. In true JRPG fashion, RUINSMAGUS is being voiced entirely in Japanese, with optional English or Japanese subtitles.

In the new trailer, the studio says RUINSMAGUS is “coming soon,” (see update) which we hope is sooner than their last release window of “later this year.” Rebounding from an unsuccessful Kickstarter campaign from last year, to bring the game to life the Kyoto-based studio inked a deal with Mastiff, an American publisher with offices in San Francisco and Tokyo.

The post JRPG ‘Ruinsmagus’ to Release on Quest 2 & SteamVR Next Week appeared first on Road to VR.

Japanese RPG Ruins Magus Secures Publisher, Plans Spring 2022 Launch

The promising Ruins Magus, a virtual reality (VR) role-playing game (RPG) from Japanese studio CharacterBank, didn’t have much luck when it launched a Kickstarter last year. Barely making it over 50% of the funding goal before the campaign ended, the studio has seen an upturn in its luck, announcing that publisher Mastiff has picked the videogame up; aiming to release Ruins Magus this spring.

Ruins Magus

Mastiff has previously helped publish the likes of Home Sweet Home and Heavy Fire: Red Shadow for PlayStation VR so the publisher knows what it’s doing in the space, with Ruins Magus providing a different VR experience to those previous titles.

“With Ruins Magus, our goal is to welcome gamers to a jaw-dropping virtual fantasy world unlike anything else in VR,” said Shuto Mikami, President, CharacterBank Inc. in a statement. “We’re delighted to partner with an experienced publisher in Mastiff to share Ruins Magus with the world. Thanks to our joint efforts, we’ll be able to devote more time to the project to deliver a mind-blowing VR experience.”

Alongside the Mastiff announcement, CharacterBank has revealed further details regarding what to expect in Ruins Magus. An RPG where you go to investigate the abandoned ruins below the prosperous town of Grand Amnis, it’ll feature over 25 story-driven quests where you have to face powerful Guardians who protect ancient artefacts and solve deadly puzzles to unlock the mysteries of the ruins. In battle, you’ll be able to call upon 14 types of magic across three categories: Charge Magic, Skill Magic, and Special Deadly Magic, as well as utilising nine armour, gauntlet, and shield types.

Ruins Magus

“CharacterBank has the creativity, passion, and technology to create beautiful, compelling worlds that make for immersive gaming experiences that everyone can enjoy. We’re thrilled to be working with CharacterBank and are honoured to help deliver these experiences to the world,” adds Bill Swartz, President & CEO at Mastiff.

With Mastiff onboard, CharacterBank is now aiming to launch Ruins Magus for Meta Quest and SteamVR headsets this Spring. As further updates are released gmw3 will keep you updated.

Here’s A Fresh Look At VR JRPG, Ruins Magus

We’ve got a fresh look at upcoming VR JRPG, Ruins Magus, straight from the Upload VR Showcase.

Developer Character Bank debuted a brand new look at the game during our event today, featuring new gameplay clips. Check the video out below.

New Ruins Magus Trailer Revealed

In the clip, we get an overview of the game’s world and story, revealing that you play as a wizard that explores the ruins of a city called Grand Amnis. The game’s story will be told across 26 chapters that mix up plot-driven sequences akin to a visual novel with more active combat.

We also get a closer look at the latter feature. At certain points in the game, players will face off with ancient threats known as Guardians. You’ll take them down using magical attacks and defending yourself with parries and dodge moves.

Character Bank says the footage on display here reflects what you can expect to see in the Quest 2 version of the game, which should match up with the PC VR version too.

Ruins Magus is set to release with Japanese and English language support, though Character Bank is also running a Kickstarter to enable more localizations for the game. Currently, Ruins Magus is expected to launch this winter, though more specifics will be revealed at a later date.

What did you make of this latest look at Ruins Magus? Let us know in the comments below! And there’s more to talk about at the Upload VR Showcase today, so make sure to stay tuned.

More Ruins Magus Details Released as Kickstarter Begins

Ruins Magus

A couple of days ago VRFocus reported on an upcoming Japanese role-playing game (JRPG) called Ruins Magus for Oculus and Steam headsets. Developer CharacterBank plans on making an English language version so to help in that endeavour the team has launched a Kickstarter crowd-funding campaign.

Ruins Magus

As expected, the Kickstarter goal isn’t that high in comparison to other virtual reality (VR) projects, only looking to raise a mear £32,000 GBP (¥5,000,000 JPY) to help make English language support possible. Backing tiers start from £23 to get an early bird digital copy of the videogame. Higher tiers add more goodies, of course, with the maximum tier only costing £69 (¥10,500), giving backers a digital soundtrack, 3D models, digital artbook and more.

CharacterBank doesn’t want to stop at English dubbing if it can raise the funds. The studio wants to add a new language for every ¥5,000,000 raised, announcing each new language as the goal is met. Which ones the studio has next in mind haven’t been revealed. The campaign ends on 20th December so there’s plenty of time to hit several targets, how many VR players crave a JRPG is the big question?

Ruins Magus is a fantasy action RPG set in the city of Grand Amnis which houses a colossal ruin at its centre. You play an unnamed novice wizard who plans on unravelling the mysteries within with the aid of Iris, a new researcher at the Enigma Research Institute. With the launch of the Kickstarter, the studio has revealed a little more about the gameplay and the characters you’ll meet along the way.

Ruins Magus

The title is being built around the idea of an interactive visual novel, with a rich cast of characters and a storyline to match. There will be over 30 characters across 26 chapters to converse with as you stroll around the city of Grand Amnis. Areas will include “The Square in front of the Ruins” where you’ll find shops like Nandemo-do selling useful wares. Or if you head down the back alleys you’ll find interesting characters and the Tomarigi Cafe for some respite.

When it comes to the inhabitants of Grand Amnis, Uketsuke-san is a friendly demi-human and receptionist at the guild counter in front of the ancient ruins. Or then there’s the Guild Master, the current head of the Wizard Guild, described as a “mysterious person with a strange dignity and a great sense of humour.”

Currently, CharacterBank expects the English version of Ruins Magus to be ready for early 2022. As further details regarding the release are announced, VRFocus will keep you updated.

Gorgeous JRPG Ruins Magus Getting English Version in 2022

Ruins Magus

There are some great Japanese virtual reality (VR) titles available at the moment and for those who love role-playing games (RPG) CharacterBank’s Ruins Magus is another to keep an eye on. Originally revealed earlier this year, the developer plans on releasing both Japanese and English dubbed versions, with a Kickstarter campaign to launch later this week to help support the cost of the English edition.

Ruins Magus

Ruins Magus looks set to offer a classic JRPG experience in VR, supporting both Oculus and SteamVR headsets. Set in the city of Gran Amnis, at its centre is a large archaeological site which players need to explore. You take on the role of a novice wizard, who teams up with a researcher called Iris, from the research institution Enigma, to unlock the mysteries within the ruins.

CharacterBank has revealed so far that Ruins Magus will contain a 26-chapter story, with players having to utilise their magical abilities to defeat the Guardians that dwell within the ruins. Plus, it wouldn’t be a JRPG without plenty of quirky characters to talk to, Ruins Magus will have over 30 to bring some life to the adventure.

Aside from a few screenshots and short trailers, very little of the Ruins Magus‘ gameplay has been revealed just yet. One thing’s almost for certain, it looks quite the spectacle with rich character designs and huge Guardians to fight.

Ruins Magus

And so on to the Kickstarter. CharacterBank originally supported the project via a Campfire campaign with plans to launch both Japanese and English versions of Ruins Magus this year for VR headsets. This week the team announced via Twitter their intention to launch a Kickstarter campaign this Wednesday, 17th November, purely to help support the creation of an English edition. This would then be released in February 2022.

Currently, the studio hasn’t revealed how big the funding goal will be or what backing tier incentives there might be. As the money raised will be used for translation, it’s unlikely to be a huge Kickstarter in comparison to other VR projects.

As VRFocus learns more about Ruins Magus we’ll let you know.