Miniature Puzzler Tin Hearts Now Expected in Q4 2022

It has been a long old road for Tin Hearts, an adorable little puzzle title that was initially revealed by Rogue Sun all the way back in 2016; for Oculus Rift and HTC Vive. Today, the studio has revealed several new screenshots as well as the most important detail, a release window for the end of this year.

Tin Hearts

Taking inspiration from classics like Lemmings, Tin Hearts involves guiding a troop of mischievous tin soldiers through a craftsman’s workshop. Alter their path with various toys and objects, bounce them across tables and make sure they don’t crash to the floor, all in a bid to get them to the end goal.

At the same time, you uncover a magical narrative that spans not only generations but also dimensions as well; all based around Albert Butterworth, a genius inventor in Victorian times. Exactly what you’d expect from Rogue Sun, a team formed after the closure of Lionhead Studios – the developer of Fable.

As it’s been six years since Tin Hearts was revealed it has certainly expanded upon its initial VR premise. Back in 2018, Rogue Sun released Tin Hearts: Prologue giving an early access tease of the videogame before pulling it entirely due to a new publishing partnership with Wired Productions. Then last year Tin Hearts resurfaced at a Wired Direct event, confirming the videogame was still in production but would also get a non-VR edition.

Tin Hearts

After all these years Tin Hearts is now slated to arrive during Q4 2022, still supporting PC VR headsets like Oculus Rift, HTC Vive and Valve Index, whilst adding Meta Quest 2, PlayStation VR, PlayStation 4 & 5, Nintendo Switch and Xbox consoles.

Tin Hearts is one of those VR titles gmw3 has been looking forward to playing more of after previewing it four years ago: “It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.”

There’s still a while to wait though. If any further details do arise gmw3 will let you know.

Adorable Puzzler Tin Hearts Resurfaces This Winter 2021

Tin Hearts

The Wired Direct event took place today and to kick the show off a virtual reality (VR) title reemerged out of nowhere, Tin Hearts. Created by ex-Lionhead developers Rogue Sun, Tin Hearts is now slated to arrive at the end of 2021 for VR and non-VR platforms.

Tin Hearts

Rogue Sun initially revealed Tin Hearts back in 2016 for Oculus Rift and HTC Vive with an Early Access launch taking place in 2018. The following year the team went silent, pulling Tin Hearts from Steam noting it was: “now working with an incredible publisher” so that the team were “able to realise the full vision of the game.” That vision is due to arrive later this year by the sounds of it.

Described by Rogue Sun as a mixture of “Lemmings, Charles Dickens and A Christmas Carol”, Tin Hearts is a delightful puzzle title that involves helping tin soldiers navigate through 40 levels. This involves using items in the world to change their direction such as angled blocks or bouncing them off of drums to traverse wider sections. Naturally, coming from some of the team behind Fable, Tin Hearts offers an enchanting narrative about love and compromise, with the gameplay spanning generations and dimensions.

VRFocus previewed the title in 2018, saying: “It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.”

Tin Hearts image1

Today’s showcase during Wired Direct featured an almost identical cinematic trailer from a couple of years ago with one main difference, the supported platforms at the end. As mentioned this was originally a PC VR title but now PlayStation VR and Oculus is listed alongside PlayStation 5, Nintendo Switch and Xbox consoles. There’s no mention of whether Tin Hearts will offer native Oculus Quest support or if it’ll be through Link.

In any case, it’s great to see Tin Hearts return even if the launch is months away. For continued updates, keep reading VRFocus.

The VR Job Hub: Cherry Pop Games, Rogue Sun, Hello Games & More

Generally, the VR Job Hub is all about finding the best vacancies at companies obsessed with virtual reality (VR), augmented reality (AR) and mixed reality (MR) content from around the world. Sometimes though, you don’t need to look that far, finding plenty of excellent positions right here in the UK.

Location Company Role Link
Manchester, UK Cherry Pop Games Technical Artist Click Here to Apply
Manchester, UK Cherry Pop Games Developer/Programmer Click Here to Apply
York, UK New Moon Studios Business Development Agents Click Here to Apply
Guildford, UK Rogue Sun Executive Producer/Development Director Click Here to Apply
Guildford, UK Rogue Sun Art Director Click Here to Apply
Guildford, UK Rogue Sun Experienced 3D Artist (Generalist) Click Here to Apply
Guildford, UK Rogue Sun Experienced Level Designer/Scripter Click Here to Apply
Guildford, UK Rogue Sun Senior Animation Generalist/MoCap Lead Click Here to Apply
Guildford, UK Hello Games Software Engineer Click Here to Apply
Guildford, UK Hello Games Engine/Graphics Engineer Click Here to Apply
Guildford, UK Hello Games VFX Artist Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Preview: Tin Hearts – Lemmings Crossed with Pinocchio, Wooden This is not

Lionhead Studios’ videogames – most famously the Fable series – had a certain warmth and feel to their design and character that made them unique. So it’s no surprise Rogue Sun’s first virtual reality (VR) Tin Hearts instantly exudes that same charm and personality due to most of the team having previously worked at the famous developer. Yet Tin Hearts is very much a different beast, mixing old-fashioned toys with a magical twist.

Tin Hearts image1First and foremost this Early Access title for HTC Vive and Oculus Rift is a Lemmings-style experience for the modern VR era, and that’s no bad thing. That simple gameplay style of getting some little characters from a start to a finish line has endured and evolved, this time featuring squads of tin soldiers to help through an ever more elaborate set of locations.

The gameplay is straightforward to pick up with little instruction needed. The soldiers will begin walking out of a small toy box once you open the lid. There’s no direct control over them, instead, you have to use a selection of coloured blocks, each with its own cutout and position, to guide the troops to their destination.

In the early levels this all takes place on a single workbench, all within handy reach whether you’re seated or standing. As the videogame progresses this concept expands massively, stretching out across entire rooms, utilising drums to bounce the little fellas to new tables, whilst adding more objects to interact with.

Tin Hearts image2But to give you ultimate control of the experience and the gameplay there are both time and movement options. In regards to time, you can pause, fast forward and rewind as needed to complete the puzzles, keeping a good eye on where the soldiers are. One mistake and they’ll hit the floor – which does not end well. And as the levels increase in size so must your ability to explore them. As expected a teleportation option is introduced first, however, jumping into the options menu you’ll find smooth locomotion as well as turning variants.

Sometimes it’s easy to tell almost straight away when you’re going to enjoy a VR experience, and Tin Hearts achieves just that. Even more impressive with it being an Early Access title that’s still in development. It’s a joy to just look at, peering down onto the well-crafted tin soldiers as they march about.

It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.

What Rogue Sun has achieved so far with Tin Hearts is an engaging, enjoyable experience that already has VRFocus wanting to see more. There’s only one Act to begin with, with a further two to follow, hopefully nicely bolstering the content available for a good few hours of gameplay. Certainly, one to keep an eye on as Early Access continues.

Puzzle Title Tin Hearts Launch Date Revealed by ex-Lionhead Developers

Having spent many a year learning their craft at renown developer Lionhead Studios, the team at Rogue Sun are almost ready to launch their first virtual reality (VR) title for Oculus Rift and HTC Vive, a charming puzzle experience called Tin Hearts. 

Tin Hearts image2

Rogue Sun has been working on Tin Hearts for a number of years, with VRFocus first coming across the title when it was chosen to be part of Develop:VR’s Indie Zone for its 2016 event.

Mixing puzzle mechanics with a heartfelt story, Tin Hearts requires you to guide squads of little tin soldiers through a magical toy filled world. You’ll be able to uncover the backstory by looking for clues located around the detailed environment, whilst at the same time mastering this colourful and mysterious world, manipulating toy blocks and drums for example to create paths for those little soldiers.

The videogame will launch in Early Access to begin with, via Steam and Oculus Store. There will be a total for three acts in Tin Hearts, with the first act offering around three hours of gameplay for the Early Access launch. Rogue Sun expects Tin Hearts to be in Early Access development for around nine to twelve months, to help complete the other two acts. Act 2 and 3 will launch at the end of Early Access, each offering the equivalent gameplay of the first installment, just with new environments and features.

Tin Hearts image1

The team will also use Early Access to fine tune the first act depending on feedback from players. Once completed, Tin Hearts should provide a rather ample nine odd hours of puzzle-filled gameplay.

Check out the Tin Hearts announcement trailer below, showcasing some beautiful visual and gameplay designs. Rogue Sun hasn’t revealed how much Tin Hearts will retail for, but there’s not long to wait with a release date scheduled for 8th November 2018. For any further updates, keep reading VRFocus.

The VR Job Hub: Autumnal Opportunities

It is that time of the week once again where we bring you a slection of intersting roles in the immersive technology to peruse and pontificate over. Whether it’s working for a developer of virtual reality (VR) videogames, working as an engineer on an augmented reality (AR) project, or doing reasearch into mixed reality (MR) for a university in a foreign locale.  You don’t know – and we don’t know either for that matter – just what will come up when it comes to writing this every week.

So on that basis, let’s get stuck in and see what there is available this week on The VR Job Hub. Check out this week’s listings below.

Location

Company

Role

Link

Oxford, UK Oxford VR Product QA Tester

Click Here to Apply

Redmond, WA, US

Oculus VR Partnerships Manager, Facebook Reality Labs

Click Here to Apply

Sunnyvale, CA, US or Plantation, FL, US

OSI Engineering, Inc.

Computer Vision Data Analyst

Click Here to Apply

Paris, France

Facebook

Research Scientist, Augmented reality display innovation

Click Here to Apply

Los Angeles, CA, US

Trigger Account Manager

Click Here to Apply

San Francisco, CA, US

Meet Marketing Campaign Manager/Coordinator

Click Here to Apply

Warren, MI, US General Motors Senior Systems Engineer – Augmented Reality

Click Here to Apply

Guildford, UK Rogue Sun Experienced 3D Artist (Generalist)

Click Here to Apply

San Francisco, CA, US Accenture Augmented Reality/Virtual Reality Developer

Click Here to Apply

New York, NY, US TEEMA Group Senior Software Engineer | Augmented Reality

Click Here to Apply

London, UK Oliver Bernard Engineering Manager – Augmented Reality (AR) – Go / Python / JS

Click Here to Apply

Toronto, ON, Canada Ryerson University Augmented Reality Post-doctoral Research Fellow

Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself (keva@vrfocus.com) and also Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Ex-Lionhead Developers Announce VR Puzzle ‘Tin Hearts’, Landing in Early Access Next Month

Rogue Sun is a studio founded by ex-Lionhead Studios developers, and they’ve recently announced that their first game, a VR puzzle game dubbed Tin Hearts, is landing on Steam next month.

Heading into Early Access on November 8th, Tin Hearts is tasks you with guiding squads of tiny tin soldiers to safety through what the studio calls a “magical toy filled world.” Setting itself apart, Tin Hearts promises to deliver a heartfelt story in what the studio calls a cross between Charles Dickens’ A Christmas Carol and Lemmings set in a world with an old timey Disney aesthetic.

In Tin Hearts you can expect to unlock powers to control objects in the world, from toy blocks to drums, ultimately letting you link objects in creative ways to build paths to the exit for your to soldier to follow. Promising plenty of story-based objects to find, the game aims to reward the player with what Rogue Sun says is an “emotional, human tale that aims to resonate beyond the world of the game itself.”

Image courtesy Rogue Sun

Tin Hearts is heading to HTC Vive and Oculus Rift via Steam Early Access, which will provide the first act of the planned three-act game. Act One is said to take about three hours to play, with the full game providing the other two acts after what Rogue Suns estimates will be a nine to twelve-month early access period.

Rogue Sun was formed in 2016 after the closure of UK-based Lionhead Studios, the minds behind the Fable franchise. The three founders, Kostas Zarifis, Jon Askew and Ian Faichnie all worked on multiple Fable games together, and it’s clear the three have brought with them a knack for animation, storytelling and a flair for wonderment.

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