RiVR Unearths the Secret Tunnels of Warwick

RiVR - Warwick

UK-based RiVR is a specialist in creating photorealistic virtual reality (VR) environments for a range of organisations including fire and rescue services and the police. Based in Warwickshire, the team has begun a project close to their hearts (and location) by uncovering and mapping the secret tunnels of Warwick for everyone to explore. 

RiVR - Warwick
Image credit: RiVR

The project is the brainchild of Warwick residents Joe and Alex Harvey – Production Director and Creative Director at RiVR respectively – taking their knowledge of photogrammetry to scan the tunnels. This was not only to preserve part of the historic town’s heritage but to also allow people to head down and see the tunnels for themselves, all in VR.

“Our passion is anything to do with cultural heritage and being able to use what we have learnt with photogrammetry to do something in the community while preserving history in the local area and further afield,” said Alex in a statement. “In Warwick, there has always been the myth or the pub story of the tunnels of Warwick – a bit like most towns that have these ancient tunnels.”

So while locals do know the tunnels exist, little is known about what condition they might be in and where they lead. Initially, Joe and Alex teamed up with local historians Jim Griffin and Peter Chapman to pool information. Griffin and Chapman shared a newspaper cutting from the 1920’s saying there was a tunnel off a well in Jury Street. “About six months ago, Joe arranged for safety equipment to be put over the hole and Jim volunteered to explore down the tunnel,” Alex continued. “With a laser scanner and a GoPro 360 camera, we documented it so people can actually experience it at a later date.”

RiVR - Warwick
Image credit: RiVR

“More recently we went down again with the Tech Rescue team from Leicester fire and rescue service. We put GoPros on them and they went further into the hole and filmed more footage for us,” Alex explained. “You have to traverse down the well and you go through this hole in the rock and then to the left-hand side there’s one tunnel that leads back up towards the house’s basement, then straight ahead of you (facing towards St. Mary’s Church) you can go about 10-15 metres until the tunnel turns off to the left then there’s a partial collapse a further 10 meters down that way, but we ran out of safety line on the G-saver to go any further on this attempt.”

You can see this process in action in the video below. RiVR hasn’t said when this project would likely be made available to the public but the team is also working on some others. Developer Realities.io has been in contact with the team to utilise scans in its 3D jigsaw puzzle title Puzzling Places. “We are in conversations with the church regarding this idea, as we want to take any money made from the game and donate it to St. Mary’s Church,” the brothers note.

VRFocus will continue its coverage of RiVR, reporting back with progress on these developments.

The VR Job Hub: RiVR, Video Games Deluxe, Gunfire Games & Harmonix

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Southam, UK RiVR Senior Unity VR/AR Developer Apply at jobs@rivr.uk
Sydney, Australia Video Games Deluxe Senior Gameplay Programmer Click Here to Apply
Sydney, Australia Video Games Deluxe Senior Animator Click Here to Apply
Sydney, Australia Video Games Deluxe Game Designer Click Here to Apply
Austin, TX Gunfire Games Senior Level Designer Click Here to Apply
Austin, TX Gunfire Games Senior Combat Designer Click Here to Apply
Austin, TX Gunfire Games Combat Designer Click Here to Apply
Austin, TX Gunfire Games Technical Designer Click Here to Apply
Boston, MA Harmonix UI Artist Click Here to Apply
Boston, MA Harmonix Associate Product Manager Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

RiVR Develop New VR Solution For Fire Service Training

A new virtual reality (VR) software solution developed by RiVR has set its sights on providing the UK’s fire and rescue services with photo-realistic training environments which could help save taxpayers millions of pounds. The Warwickshire-based company have produced a program that allows for real-world scanning using lasers and high-definition photography to create fully 360-degree, interactive environments for use with VR headsets.

RiVR

Leicestershire Fire and Rescue Service have invested £50,000 (GBP) into the software, which RiVR has used to build a virtual burned-out warehouse which is fully interactive, replicating the sort of training scenarios fire-fighters are regularly exposed to. Alongside this, the company have also produced a number of 360-degree videos to help train fire engine drivers. A typical real-life training scenario costs around £8,000 (GBP), so using VR as training environment is a much more cost effective solution.

The software, which RiVR hopes will be adopted across the UK, allows for trainees to walk around a warehouse and inspect the street outside, pick up objects, find evidence, assess casualties and even listen/feel to see if they still have a pulse. While this is all happening, a trainer can watch the trainee’s every move on a table or desktop computer, seeing their the trainee in both first-person, third-person and even a bird’s eye view. This means that the trainer is able to give real-time feedback that can be key to ensuring effective training.

“When fire services stage a real-life scenario like a fire in a container, it costs around £8,000 every time they do it. They need to provide staff, pay for fuel and put a fire truck on standby,” said RiVR CEO Alex Harvey. “The software we’ve produced saves each fire brigade that amount every time they press the reset button.”

The chance for RiVR and Leicestershire Fire and Rescue Service to work together came from a chance meeting over 18 months ago.

RiVR

“We’ve been shadowing fire service staff for the last 18 months, going out in fire engines and understanding exactly how fire-fighters are trained. We needed to see it in real life for us to replicate it in virtual reality. However, this isn’t about replacing real-world training. It’s about complementing it and enhancing the way humans learn. We estimate that 70 per cent of all fire service training can be completed to a high standard using VR. It’s a unique medium which allows trainees to access a safe scenario for what is an inherently dangerous job.”

The work by RiVR in Leicestershire has lead to the National Fire Chiefs Council recommending the software be adopted by all UK fire and rescue services and, to date, 30 out of the 47 services have signed up to it.

“There are other people creating VR worlds, but they can look like something out of The Simpsons. When you feel like you are in a computer game, you get gameplay results,” said Alex. “When a scenario looks and feels real, you get much better results because people behave more like they would in a real-life situation – it’s all about immersion.”

As RiVR and Leicestershire fire and rescue service continue to work together to develop new scenarios for training, VRFocus will be sure to bring you all the latest.

Endless Runner RIVR Sprints onto Gear VR

For gamers looking for a non-stop challenge, endless runners can provide a welcome change to all the shooters available for Gear VR. The latest comes from Swedish developer Lone Hero Studios in the form of RIVR.

Set in a simple polyart world, RIVR challenges players to get as far as possible, rushing through grasscovered hills, green swamps and frozen peaks in a world that’s ever changing.

From a first-person viewpoint players tilt their heads to avoid obstacles, or run along walls to cross caverns. An additional dynamic not usually seen in this type of genre is the option to shift between dimensions, allowing them to pass through objects that can’t be avoided.

RIVR has launched today via the Oculus Store for $2.99 USD / £2.29 GBP. For all the latest Gear VR news, keep reading VRFocus.