10 Features of VR Games That Could Improve Educational VR Design

As an educator focused on the implementation of virtual reality (VR) in the classroom, most of my VR app downloads over the last four years have been educational ones. That’s not to say that I don’t ever download videogames (as if I wasn’t going to hammer Beat Saber along with everyone else) but on the whole, the amount of non-educational content I purchase is limited. Last year though, with the launch of Viveport Infinity, I found myself in a position where I could download hundreds of titles with complete freedom. Whilst I continued to grab educational content, I also started grabbing a lot more videogames.

Obviously many of the most accomplished developers produce experiences exclusively since videogames tend to attract a wider audience. I’ve had the opportunity to try some truly stunning VR title but it’s always hard for me to remove my teacher’s hat. As such, I found that as I played, I kept noticing elements of various games that I thought had great potential to enrich educational VR experiences. So I thought why not pull out some of these features that I was seeing in VR games and explain why I think they could be applied effectively to educational experiences. Who knows – maybe I’ll help spark an idea for the next great educational VR app?

Game: Beat Saber

Feature: Shallow learning curve

There’s a lot to love about Beat Saber but one thing that I think makes it so powerful (and so successful) is the fact that anyone can pick it up and get the hang of it within a couple of minutes. So many educational experiences have overly complex UI or a lengthy tutorial-style opening section. Being able to have students engage with a new VR experience without a lot of input or support is very useful and reduces the impact on learning time.

Game: Waltz of the Wizard

Feature: Fully interactive environments

The sense of freedom to interact with absolutely anything you can get your hands on in Waltz of the Wizard is wonderfully engaging. I find that many edu apps limit this type of freedom to explore a space and instead prefer to deliver a linear experience where you are directed from one point of interaction to another. More freedom, more interactive content and more Easter eggs would not only add to the sense of presence but also encourages exploration within the educational space. This type of approach is what helps foster a love of learning.

Game: Acron: Attack of the Squirrels

Feature: Parallel access on mobile devices

I recognise the fact that some multi-user apps like Rec Room allow access from mobile devices but Acron: Attack of the Squirrels offers something more unique in the way that the mobile users take on a complementary role within the experience. One of the real issues for schools in terms of VR adoption is still price and therefore schools tend to have access to a limited number of headsets. I’ve shared numerous ideas in the past for handling this issue so that students are not waiting for turns but the use of parallel access on mobile devices seen in Acron: Attack of the Squirrels would be a real plus here. By allowing students with mobile devices to interact and engage with another student using a VR headset, a larger group can be involved in an experience despite limited amounts of hardware. Massive potential here folks.

Game: Keep Talking and Nobody Explodes

Feature: Parallel access for analogue players

In a similar way to Acron: Attack of the Squirrels, the way Keep Talking and Nobody Explodes makes a single VR user collaborate with non-VR teammates (with the bomb-defusing instructions) is something that could really benefit schools with limited hardware. Transpose this exact videogame to a chemistry experiment scenario and it would make a great opportunity to develop practical science skills as well as valuable soft skills like communication and collaboration. What about having an experience wherein the analogue players have a physical map of a virtual world which they need to use geographical knowledge to interpret and guide the VR player? Lots of potential here…

Game: Summer Funland

Feature: Curated activities

When I first downloaded Summer Funland for my daughter, I didn’t expect much and I definitely wasn’t prepared for the wealth of experiences built into this one app. From carnival games to rollercoasters to puzzle-filled mazes and even Batmobile rides – it really does give the sense of being at a huge virtual theme park. There is just so much here in the same space  – and this is something I wish we saw more within the VR education space where often an app includes a short activity and little more. Or multiple experiences are split into separate apps to force multiple downloads/payments. I do appreciate that in some cases this may be to keep file sizes lower but multiple experiences could still be housed within one core hub and then users cache experiences that they engage with.

Game: Rec Room

Feature: Junior accounts

The addition of junior accounts in Rec Room was a brilliant move. Limiting youngsters’ access to communicate within this social VR platform may seem somewhat detrimental to the experience as a whole but by prioritising child protection and digital safety, Rec Room definitely earned a gold star in my book. The junior accounts feature could be applied to educational experiences in a range of ways. I’ve had to shelve plans to use platforms like Within and some historical apps with younger learners due to some more mature content  Having the ability to switch to a junior mode would allow apps to reach a broader range of students but ensure that the content is age-appropriate.

Game: Rick and Morty: Virtual Rick-ality

Feature: A sense of humour!

Learning should be fun. So many educational experiences are deadly serious and lack a sense of humour. Being able to make students laugh a little will make them enjoy the experience even more. Whilst I’m obviously not advocating for that special blend of risqué Roiland/Harmon humour found in Rick and Morty: Virtual Rick-ality, Accounting or Trover Saves the Universe, in content aimed at children but there’s definitely scope for more fun and whimsy in educational VR. It wouldn’t always be appropriate (e.g. within a historical experience it may not be suitable) but there are definitely some educational experiences which would have benefited from a less-serious tone.

Game: Quanero

Feature: Time manipulation

I was tempted to put Superhot here to be honest but this lesser-known title from a couple of years back is still my favourite example of time manipulation within VR. The player can slow down time, reverse it or stop it completely to allow them to explore scenes as they try to solve a crime. Imagine this same mechanic applied to a chemistry experience, allowing students to view a reaction from multiple angles, or a history experience, walking through key events and finding additional details. I’d love to see more dynamic time controls in educational VR. The best I can think of right now is the ability to make spatial recordings in Engage – which can then be replayed, paused, scrubbed and walked through as if you were there. It’s definitely something you need to try if you haven’t already.

Game: The Walking Dead: Saints & Sinners

Feature: Freedom of Choice

The Walking Dead: Saints & Sinners is awesome for a lot of reasons but its clever use of choice and consequences make it unique to each player and very rewarding. This is another feature I’d love to see integrated into educational experiences more often, as a part of a shift away from the linear, follow-the-path experiences. One of the real benefits of VR in education is that it can remove the fear of failure since things can be rest and retried multiple times. Bringing in more choice and branching narrative type mechanics could really supplement this and help forge deeper learning opportunities.

Game: Half-Life: Alyx

Feature: Engaging narrative

It would be remiss of me not to include the recent smash hit that is Half-Life: Alyx and whilst there is so much to love about this AAA title, for me, it is the powerful narrative that makes it so impressive and engaging. It’s by no means the only VR videogame that boasts a great narrative, with Torn, The Walking Dead: Saints & Sinners and A Fisherman’s Tale being other good examples. Wrapping a learning experience in an interesting, well-structured narrative is a great way to immerse learners in the content more deeply. Just look at how Operation Apex blends learning about marine biology and conservation with a hunt for a giant shark. The story draws you in and makes the learning both more authentic and more subtle.

Job Simulator Has Now Sold Over 1 Million Units

Google-owned VR development studio Owlchemy Labs announced today that it had reached a massive sales milestone for its breakout hit, Job Simulator [original Vive review from 2016], which has now surpassed one million units sold.

Job Simulator originally launched for HTC Vive back in the first half of 2016, nearly four years ago, and is a great example of a game that’s easy to pick up and endlessly fun to play repeatedly. It has universal appeal with a sense of humor for all ages and requires very little in the way of tutorialization. In a lot of ways, it was VR’s truly first big hit back before headsets had even officially launched.

Since release it has also made its way to the Oculus Rift when Touch controllers released, the PSVR, and the Oculus Quest putting it on every major VR platform. Owlchemy Labs is also the developer of Rick and Morty: Virtual-Rickality and Vacation Simulator, two follow-ups that build upon the foundation laid in Job Simulator.

This is a massive sales milestone to reach. When compared to traditional non-VR video games, one million units is still seen as a huge success for non-AAA products, especially in the indie space. Few VR games have reached this point. Beat Saber revealed the number back in March of 2019 after its viral success and Sean Murray from Hello Games estimated that at least one million of his players had VR headsets already before No Man’s Sky got its VR update — counting the new copies that were sold it could likely be over that figure as well. Estimates also put around one million have played Resident Evil 7 in VR on PSVR, but it has sold far more copies overall as part of a massive Capcom AAA franchise that’s also playable outside of VR.

“We first developed Job Simulator as something that could only exist in VR. It was built for hardware that wasn’t yet available to consumers and was a very risky product.” says Owlchemy Labs CEOwl Devin Reimer in the company blog post. “Job Simulator going platinum shows that the consumer VR market is capable of generating huge hits. We’re delighted that Job Simulator has found a diverse audience that enjoys our game.“

Regardless of how you look at it, this is a big milestone. As VR continues to grow and reach mainstream adoption, expect to see more breakout success stories like this.

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Firewall Zero Hour is PlayStation VR’s Top Game in August

Sony Interactive Entertainment (SIE) has now released the top downloaded videogames for PlayStation 4 and PlayStation VR, revealing to probably no one’s surprise that First Contact Entertainment’s tactical first-person shooter Firewall Zero Hour  has clinched the top spot.

Firewall Zero Hour - Screenshot (E3 2018)

As usual no figures have been mentioned with the title knocking top ten regular Job Simulator from the number one spot it quite often achieves even after launching almost two years ago.

The rest of the PlayStation VR top ten for August is as follows:

  1. Firewall Zero Hour
  2. Job Simulator
  3. Surgeon Simulator: Experience Reality
  4. SUPERHOT VR
  5. Killing Floor: Incursion
  6. Rick and Morty: Virtual Rick-ality
  7. Arizona Sunshine
  8. Electronauts
  9. Until Dawn: Rush of Blood
  10. PlayStation VR Worlds

Firewall Zero Hour - Screenshot (E3 2018)

It’s easy to understand why Firewall Zero Hour achieved the number one position. The FPS has received rave reviews with even VRFocus giving the PlayStation VR exclusive a full five-stars, saying: “Firewall Zero Hour has managed to avoid many of the common pitfalls of VR online multiplayers and add its own interesting twist to the military FPS genre. The lobby system could use some improvements, but otherwise its a finely crafted title that will be of great interest to FPS fans.”

If you own a PlayStation VR and have so far resisted the temptation to purchase Firewall Zero Hour then you’re missing out on four vs four player action where teamwork and communication is key to winning the multiplayer missions. Players take on the role of a mercenary contractor, charged with protecting sensitive data in a laptop. There are nine map locations spread across Russia, the Middle East and the UK. Players will be able to use in-game currency to upgrade and customise their character.

While the videogame does support PlayStation’s DualShock 4 controller, and PlayStation Move (kind of), First Contact Entertainment has designed the gameplay to ultimately use the PlayStation Aim controller.

For any further updates on Firewall Zero Hour, keep reading VRFocus.

Skyrim VR, Rick and Morty Conquer PSVR July Charts

Skyrim VR, Rick and Morty Conquer PSVR July Charts

July’s PS Store charts are in, and they’re pretty standard in both the US and EU.

Skyrim VR takes the top spot in Europe, whilst Rick and Morty: Virtual Rick-Ality claims the crown in the USA. Both lists are largely filled out with the usual suspects like Job Simulator, Batman: Arkham VR and Superhot VR. Both the EU and US stores enjoyed sales with big discounts on some of these games over the past month so it’s not surprising to see so many familiar names crop up.

Special shoutout goes to Tarsier’s brilliant little puzzle oddity, Statik, which just makes it into the 10 spot in the US.

Undoubtedly the biggest PSVR release last month, The Persistence, comes in at 7 on the EU chart but didn’t even feature in the US chart. Don’t forget that the game was also available on disc, though, and could actually be found cheaper physically than it could digitally, so we wouldn’t be surprised if this played a part in the results.

August is a big month for PSVR, with three big games launching in the last week in Firewall, Torn and Bow to Blood. They won’t have long to make an impact on the charts, but hopefully they can produce some varied results for a change.

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Owlchemy Labs’ Rick and Morty: Virtual Rick-ality Nominated for an Emmy

When film franchises are made into videogames disaster usually tends to strike, with the content offering a sub-par experience. That’s not always the case, especially when it comes to cartoons, with Owlchemy Labs, Adult Swim Games and Other Ocean Interactive creating the rather good Rick and Morty: Virtual Rick-ality for virtual reality (VR) headsets. That work has now led to an Emmy nomination for the teams.

Rick and Morty screenshot

Securing an Emmy Nomination in the ‘Outstanding Creative Achievement in Interactive Media Within a Scripted Program’, Rick and Morty: Virtual Rick-ality is up against Netflix’s 13 Reasons Why, Mr.Robot, Silicon Valley and Westworld for the prize.

“We are blown away by our nomination— it’s an enormous honor to be selected for an Emmy! The nomination is a fantastic statement about the value of high quality room-scale VR and experiences built explicitly for the medium,” said Andrew Eiche, Chief Technology Owl and Cable Slinger, who was the production lead on Rick and Morty: Virtual Rick-ality, in an email to VRFocus. “To have Rick and Morty: Virtual Rick-ality selected alongside the other incredible experiences from such well-known properties is a huge validation for the work that we are doing in VR. We are excited that VR as a medium is getting the mainstream recognition that we believe it deserves.”

Rick and Morty: Virtual Rick-ality first hit HTC Vive and Oculus Rift in April 2017. The teams then finally brought the videogame to PlayStation VR a year later as both digital and physical copies. Due to its popularity the title managed to secure the top download spot for Sony Interactive Entertainment’s (SIE) headset in April.

Rick and Morty: Virtual Rick-ality screenshot1

VRFocus reviewed the original launch edition on PC VR, giving it a full five stars: ““If you enjoy this style of interactive VR experience then you’ll appreciate Rick and Morty: Virtual Rick-ality even if you’ve not seen the cartoon, there’s even sections catering to first-person shooter (FPS) fans. Really though this is a video game for those that love Rick and Morty, and quite frankly that’s no bad thing. Rick and Morty: Virtual Rick-ality is a madcap, fun filled adventure from start to finish, perfectly suiting VR’s qualities, it should not be missed.”

If Owlchemy Labs and Rick and Morty: Virtual Rick-ality do see success at the 70th Emmy Awards, VRFocus will let you know.

‘Rick & Morty VR’, ‘Coco VR’, ‘Blade Runner 2049 VR’ & More Nominated for Emmys

The 70th Annual Emmy Awards are nearly here, and the nomination list is out. Seven pieces of VR content have made the cut, including big names such as Rick And Morty: Virtual Rick-ality (2017), Coco VR (2017), Blade Runner 2049: Memory Lab (2017), and Spider-Man Homecoming VR Experience (2017) to name a few.

VR games, experiences and 360 video have found their way into two categories in particular—’Outstanding Original Interactive Program’ and ‘Outstanding Creative Achievement In Interactive Media Within A Scripted Program’.

The list below highlights VR content represented in both categories. Check out the full list here, which includes all other nominees.

The Emmy Awards will air live on NBC Monday, September 17th at 8PM ET (local time here). Without further ado, here’s all the VR content in the running.

Outstanding Original Interactive Program

Back To The Moon (YouTube 360, Rift, Vive)

Created by: Google Spotlight Stories, Karen Dufilho (Executive Producer), Jan Pinkava (Executive Producer), Fx Goby (Director), Google, Nexus Studios

Blade Runner 2049: Memory Lab (Rift, Go, Gear VR) 

Created by: Magnopus, Alcon Interactive, LLC, Oculus

Coco VR (Rift)

Created by: Magnopus, Disney, Pixar, Oculus

NASA JPL: Cassini’s Grand Finale (YouTube 360)

Created by: NASA Jet Propulsion Laboratory

Spider-Man Homecoming VR Experience (PSVR)

Created by: Create VR, Sony Pictures Virtual Reality


Outstanding Creative Achievement In Interactive Media Within A Scripted Program

Rick And Morty: Virtual Rick-ality (Rift, Vive, PSVR)

Created by: Adult Swim Games, Owlchemy Labs, Other Ocean Interactive. Rick and Morty Creative Team

Silicon Valley: Interactive World: Not Hotdog, VR & Twitter-Powered Pizza Drones (VR on Rift, Vive)

Created by: HBO, Brown Hill Productions

– – — – –

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Something For The Weekend: End Of May Deals For PlayStation VR

With May soon coming to an end it is time for the last Something For The Weekend for the month and this time VRFocus brings you a selection of some of the latest deals on virtual reality (VR) titles from the PlayStation store. With the PlayStation VR home to a number of impressive titles, covering a wide range of genres, there is bound to be something for everyone this weekend. As always, be sure to check back every weekend for even more deals right here on VRFocus.

The Elder Scrolls V: Skyrim VR screenshot

The Elder Scrolls V: Skyrim VR

“The achievement made by The Elder Scrolls V: Skyrim VR is one by way of both hardware and design to capitalise upon this. The Elder Scrolls V: Skyrim VR’s level of immersion is simply fantastic, and while Bethesda Softworks could well have gone the route of DOOM VFR and created a shorter spin-off experience, developing a brand new The Elder Scrolls instalment specifically for VR would have taken many years and far too much in the way of resources for what is still a nascent audience. As it stands some may find the price point of the videogame a bitter pill to swallow, but for those who dreamed of a truly immersive role-playing experience, The Elder Scrolls V: Skyrim VR is simply the best opportunity available today.” – Read VRFocus’ Editor Kevin Joyce’s review of The Elder Scrolls V: Skyrim VR.

The Elder Scrolls V: Skyrim VR is available now for PlayStation VR for £24.99 (GBP) down from £49.99.

Knockout League

Have you ever wanted to punch a top hat wearing octopus in the face? Well, in Knockout League that is something you can do. Enter the ring in this arcade boxing title where you will need to go up against a crazy cast of characters to become the champion of the Knockout League in immersive boxing action. Dodge with your body and attack with your hands as you make use of the 1:1 movement to unleash a deadly assault of punches on your foe. Think you can be the champion?

Knockout League is currently available for £15.99 (GBP) down from the usual £24.99 with PlayStation Plus members able to save an extra 10%.

End-Space-Oculus-Screenshot-1

End Space

Jump into the pilot seat of the most advanced starfighter the United Trade Consortium has ever built and enter intense space dogfights in this immersive title. Track targets using your gaze and blast them away with a range of powerful and visually impressive weapons. With plenty of missions and upgrades to unlock as you fight to protect the UTC’s secret jump-drive technology from the Tartarus Liberation Front insurgents. Welcome to the fight, pilot.

End Space is available now on PlayStation VR for £7.99 (GBP) down from £15.99.

Waddle Home

Waddle Home

Waddle Home is a game about life as a benevolent alien who loves saving penguins and solving puzzles. Guide penguins through a snowy world filled with traps, guards, and ice, and lead them back home to the Rescue Ship. Bop blocks and toggle switches to help them escape nasty traps and dodge those pesky robot guards. Save the penguins as fast as you can, and collect all three eggs in each level to get a high score!”

Waddle Home is available now for £3.29 (GBP) on sale from the usual £7.99 for PlayStation VR.

ApexConstruct_Screen_04

Apex Construct

“Despite some minor gripes, its clear that Apex Construct represents the way forward for VR videogames, an absorbing, intriguing experience that draws you in with a rich world complete with its own history and mysteries to be unravelled as well as a fluid combat system. Apex Construct is the standard by which future VR titles will be judged, and an indicator that VR has stepped up its game.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty’s review of Apex Construct

Apex Construct is only £17.99 (GBP) down from £24.99 with PlayStation Plus members saving an extra 10%.

VR Ping Pong screenshot 2

VR Ping Pong

If you are looking to lose yourself in some immersive Ping Pong fun then look no further than VR Ping Pong. With a number of different gameplay modes and plenty of immersive environments to play in, Table Tennis fans are sure to enjoy their time in this virtual recreation of the popular sport. With a number of difficulty levels available for the AI in each mode players can fine tune the experience and work their way up to being the ultimate VR Ping Pong champion.

VR Ping Pong is available now on PlayStation VR for £5.79 (GBP) down from £11.99.

Statik screenshot 2

Statik

Statik is a superb example of a puzzle game, intelligent, immersive and lots of fun to play. The subtle story woven through is interesting, the puzzles challenging without being too frustrating. VR is used superbly as an integral part of the experience and not a tacked on gimmick. Definitely worth picking up for anyone who owns a PlayStation VR.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty’s review of Statik.

Statik is currently £7.39 (GBP) down from £15.99 with PlayStation Plus members able to save a further 10%.

VR Karts

“The checkered flag is about to drop on a new Virtual Reality racing experience!Get in the drivers’ seat of your own customized kart and race against other players. Race through stunning environments, collect power ups and use weapons to gain the upper hand over other racers. VR Karts is a fun and family-friendly racing game designed specifically for Virtual Reality.”

VR Karts is currently on sale for £9.49 (GBP) down from £19.99 for PlayStation VR.

rick and morty VR

Rick and Morty: Virtual Rick-ality

If you are looking for a title that is sure to make laugh out loud and enjoy interacting with two popular character then Rick and Morty: Virtual Rick-ality is for you. Be a fan of the show or not, there is something for everyone in this title. Packed full of mini-games and moments to experience, portals to strange worlds to explore and even puzzles to solve, players will be lost within the world of Rick and Morty for sometime with this title and it is sure to be a crazy ride. Time to go Morty!

Rick and Morty: Virtual Rick-ality is currently available for £15.99 (GBP) down from £24.99 for PlayStation VR.

Smashbox Arena image 2

Smashbox Arena

“The core gameplay itself is fun, amounting to what is essentially a game of hardcore dodgeball. There are strategic elements involving dodging, blocking, rebounds and power-ups as well as careful positioning which can provide plenty of entertainment if you manage to get a full group of humans together. Which unless you have a lot of friends who all have a PlayStation VR and a copy of Smashbox Arena, you probably won’t, since the servers seem to be very sparsely populated. This is partially compensated for with the addition of AI bots, but half the time, the bots are as dumb as rocks and cause more problems than they solve.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty’s review of Smashbox Arena.

Smashbox Arena is available for only £9.99 (GBP) right now on sale from £24.99 for PlayStation VR.

That is all for this week but remember that VRFocus gathers all the best sales and deals every week, so check back next weekend at the same time to discover more.

Rick and Morty Conquer April PSVR Store Charts

Rick and Morty Conquer April PSVR Store Charts

Owlchemy Labs’ Rick and Morty: Virtual Rick-Ality has dominated April 2018’s PlayStation Store charts for PSVR.

The tie-in game, which released on PSVR on April 10th, nearly a year after the PC version, climbed to the top of both the EU and US charts for last month. This is especially impressive considering the game had both a physical and digital release and the PS Store charts only track the latter’s sales. We don’t know exactly how many copies the game shifted, though we’re not too surprised to see it perform so well given the game’s quality, the success of Owlchemy’s last game, Job Simulator, and the fact that April was an otherwise pretty quiet month for the headset.

Another new release, Crisis On the Planet of the Apes, came in at the fourth spot in the EU and fifth in the US. Tripwire Interactive’s excellent Killing Floor: Incursion, which launched towards the end of April on PSVR, came ninth in the US, but didn’t chart in the EU. Other than that, the charts feature the usual suspects like Superhot VR, Job Simulator and Moss, the latter of which is also getting a physical release soon.

Looking ahead for the month there are some promising launches to come on PSVR, including To The Top. Mostly, though, we’re waiting for Sony’s E3 2018 press conference in June to see what’s next for the headset. Fingers crossed it’s something big.

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Rick and Morty: Virtual Rick-ality Physical Release Arrives On Shelves

Fans of the incredibly popular animated series from Adult Swim, Rick and Morty will now be able to get hold of a physical copy of the PlayStation VR version of critically acclaimed virtual reality (VR) spin-off, Rick and Morty: Virtual Rick-ality.

Developers Owlchemy Labs teamed up with Adult Swim Games and Other Ocean Group to create Rick and Morty: Virtual Rick-ality. The title involves travelling through portals, solving puzzles and getting yelled at a lot by Rick.

Nighthawk Interactive are distributing the physical version. For the biggest fans and collectors, a limited Collectors Edition is also available in North American stores, priced at $49.99 (USD). This edition comes with a copy of the videogame, a ‘Weaponised Rick’ Funko pop! Figure and a double-sided posted featuring Rick and Morty comic book art.

The title received much praise on release, with the VRFocus review saying: “If you enjoy this style of interactive VR experience then you’ll appreciate Rick and Morty: Virtual Rick-ality even if you’ve not seen the cartoon, there’s even sections catering to first-person shooter (FPS) fans. Really though this is a video game for those that love Rick and Morty, and quite frankly that’s no bad thing. Rick and Morty: Virtual Rick-ality is a madcap, fun filled adventure from start to finish, perfectly suiting VR’s qualities, it should not be missed.”

The title is fully voiced, featuring the original voice actors from the show. Players can hang out in recognisable locations from the cartoon, mess around with iconic objects such as the plumbus, explore strange new dimensions by travelling through portals and learn how to fix and intergalactic car.

Rick and Morty: Virtual Rick-ality screenshot1

The physical release of Rick and Morty: Virtual Rick-ality is available at participating retailers in North America from today, priced at $29.99. Further news on Rick and Morty: Virtual Rick-ality will be covered here on VRFocus.

Here’s All The PlayStation VR Titles Releasing This Spring

Sony have announced a large number of virtual reality (VR) titles that will be coming to PlayStation VR and PlayStation 4 in Spring of this year.

Rick and Morty screenshot

Following the release of stunning VR recently on PlayStation VR including Moss, The Inpatient and Sprint Vector, PlayStation VR is set to keep up the releases with over 30 titles releasing this Spring. There are a wide range of different VR titles on the list, ranging from relaxing experiences to action packed titles where players will be busy in heated combat.

Pixel Ripped 1989 new screenshot16

Some of the standout titles from the list include Rick And Morty: Virtual Rick-Ality, which VRFocus’ Senior Writer Peter Graham reviewed last year on PC saying: “If you enjoy this style of interactive VR experience then you’ll appreciate Rick and Morty: Virtual Rick-ality even if you’ve not seen the cartoon, there’s even sections catering to first-person shooter (FPS) fans. Really though this is a video game for those that love Rick and Morty, and quite frankly that’s no bad thing. Rick and Morty: Virtual Rick-ality is a madcap, fun filled adventure from start to finish, perfectly suiting VR’s qualities, it should not be missed.”

Pixel Ripped 1989 is also making its way to PlayStation VR and is set to release on 22nd May, 2018. VRFocus sat down with the developer, Ana Ribeiro to talk about the VR titles release and development which you can see for yourself here.

You can see the full list of PlayStation VR titles below which once again, will releasing this Spring. Of course, it is always possible there could be delays but should all go well players will be able to all of the following in the coming months.

  • Anamorphine
  • Apocalypse Rider
  • Ark Park
  • Chromagun VR
  • CoolpaintrVR
  • Crisis of the Planet of the Apes
  • Flatline Experience The Other Side
  • Floor Plan
  • Headbutt Factory
  • Hopalong: The Badlands
  • Island Time
  • Just in Time Inc.
  • Killing Floor: Incursion
  • MLB Home Run Derby VR
  • Nothin’ But Net
  • One Piece Grand Cruise
  • Pixel Ripped 1989
  • Prana
  • Preta: Vendetta Rising
  • Quar Infernal Machines
  • RadianVR
  • Rick and Morty: Virtual Rick-ality
  • Rooms the Unsolvable Puzzle
  • Separation
  • Smash Hit Plunder
  • Super Amazeballs
  • Super Kaiju
  • Syren
  • The Perfect Sniper
  • Time Carnage
  • Tom
  • VR Apocalypse
  • War Robots VR: The Skirmish
  • Xing: The Land Beyond

VRFocus will be sure to bring you all the latest for these titles in the future so stay tuned for more.