The Virtual Arena: Amusements VR Obsession Continues – Part 1

The application of XR into the attraction and amusement landscape is covered by industry specialist Kevin Williams. His latest Virtual Arena column provides two-part coverage of America’s largest amusement trade event, charting the leading immersive trends.

AAMA
Image credit: KWP

It would be difficult to hide the shock that some in the media have had towards the explosion in interest for out-of-home amusement and entertainment, following the arduous global lockdown. Where some had written that the restaurant, cinema, and amusement industries would never survive – in the shadow of the global health crisis. But the customer has again proven popular media wrong – and has jumped at the ability to socialize and enjoy entertainment post calamity. Mirroring the 1918 pandemic, many observers now expect a “New Roaring ‘20’s” atmosphere to grip the market.

The American Amusement Machine Association (AAMA) and sister organizations held in Las Vegas during March, the 2022 Amusement Expo International (AEI), gathering all things amusement and entertainment to bask in the return to physical show events, but also the newfound excitement in the business – and one of the trends that was defined in this excitement was VR.

Virtual Reality

We have reported from the last London amusement trade event on developments seen there, and we can see that they have gathered pace since January with many new developments and trends in evidence on the Las Vegas show floor. The leading trend was the continuation in investment in “Self Service VR Kiosks” – these systems offer an amusement-like operator’s dynamic, but still embrace the interest in VR entertainment.

We had reported on the launch of the VRsenal ‘V2’ Standalone VR Kiosks previously. The game was shown for the first time for most US operators at AEI, supported by the latest game content, including Vader Immortal – Lightsaber Dojo (licensed from ILMxLab). And new titles Rhythmatic (developed by Blackwall Lab), and VR shooter Space Pirate Trainer (developed by I-Illusions, through Vertigo Games). The ‘V2’ uses a rugged HTC Vive headset in a special retractable harness mounted into the eye-catching kiosk.

AAMA - VRsenal titles
Latest selection of titles on the V2. Image credit: KWP

Creative Works booth also showed a ‘V2’ platform, but this one was populated with content developed by VRstudios. The new ‘Fury’ platform was running the two-player basketball skill game Hoops Madness. The immersive hoops game had the player trying out their game in virtual reality, developed to support an extensive tournament element that will create league-based competition supported by online apps. This is the first of a series of sports-based VR games aimed at creating thrilling competition from VRstudios.

AAMA - Hoops Madness
Getting to grips with the Hoops Madness VR game. Image credit: KWP

A newcomer to the Western market that launched at AEI was VAR Live with their ‘VAR Box’ VR kiosk system. The company has had strong success with the system in the Asian market. The ‘VAR Box’ currently using an Oculus Rift headset (though the company is planning on rolling out a new headset soon). The player wielding a gun interface incorporating their controller, taking part in several shooting experiences. These games are linked to a dedicated tournament infrastructure, which has eSport support and looks to apply the same model in the West.

AAMA - VAR Box
Shooting action with the VAR Box. Image credit: KWP

Also, on display in this category, exhibitor Benchmark Games International, working in partnership with BoxBlaster had developed ‘VR X-perience’ – a VR kiosk with a popular kid-based VR game called ‘Gold and Mace’, offering one of the first ticket-redemption VR pieces. We had already reported on the launch of the SEGA Amusements International (SAI), ‘VR Agent’ platform – the upright VR kiosk that incorporated the VR headset into the body of the players gun to create an immersive shooting experience that did not need cumbersome headbands, that was seen by the US trade at the show, for many for the first time.

We have also charted in the trade the explosion in “VR Ride Systems” – two-rider, motion seat machines such as the Virtual Rabbids (LAI Games), STORM (TRIOTECH), or King Kong of Skull Island (Raw Thrills), along with at AEI, Chinese examples from company 360action! using Deepoon E3 VR headsets.  But the technology had gathered pace and a new entrant to this category was revealed to the amusement trade.

AAMA - VR Ride Systems
The VR ride experience from 360 action! Image credit: KWP

Creative Works on their crowded AEI booth showed SpongeBob VR a licensed property, developed in partnership with MajorMeg. The game has two players taking the rolls of SpongeBob and his best friend Patrick Star in a wacky racing game. The motion-base cabinet, using tethered HTC Vive headsets, has the driver using his body movements to steer their jalopy, while the player at the rear launches Krabby Patties at customers lining the course, to score points. Building on the VR ride experience, but with a strong game element to generate repeat play.

SpongeBob VR
Fast two-player action on SpongeBob VR. Image credit: KWP

The ability to offer a unique physical element within the immersive experience differentiates Out-of-Home VR gaming from consumer applications, and AEI had examples of the latest “VR Motion-Platform” products. Barron Games represented the ‘Birdly’ flying VR experience from Somniacs. Players lay on the special motion platform, moving their arms to steer their flight through the virtual world. With experiences such as ‘Wingsuit’ and the virtual bird simulator ‘Cities WeR’.

The ability to totally immerse the player within the virtual world was given a new spin at the show with the launch of the production prototype of the EnterIdeas, gyro-motion ‘AT360’ platform. An enclosure single seat simulator that spins the player through a 360’ motion envelope, offering a thrilling ride experience. The company has developed the unusual DogeCoaster, a VR crypto meme-based ride. Just starting the process of placing the attraction at venues in the US.

AAMA - AT360
Going for a spin in the AT360. Image credit: KWP

This concludes the first part of our coverage of the 2022 American Amusement trade extravaganza. The second part will follow shortly covering the other VR and MR trends making their mark on the scene.

Space Pirate Trainer & Rhythmatic Are Coming to VRsenal’s Next-Gen Arcade Platform

Location-based entertainment (LBE) has really begun to bounce back in 2021, with VRFocus’ regular The Virtual Arena feature highlighting all the work that’s been achieved. One specialist in the space is VRsenal, which makes unmanned virtual reality (VR) arcade units such as Lightsaber Dojo: A Star Wars VR Experience in collaboration with ILMxLAB and Nomadic. With the IAAPA Orlando Expo taking place this week, VRsenal has revealed.

Rhythmatic comes from British VR developer Blackwall Labs, who actually launched the multiplayer rhythm-action title back in 2020, allowing up to 6 players to compete against one another. The collaboration between both companies will see Rhythmatic released as a two-player experience on VRsenal’s new V2 hardware platform. Just like its predecessor, this new setup won’t require an arcade operator to function in a family entertainment centre (FEC).

However, the platform allows up to four cabinets to be linked together for 8 player sessions, really emphasising the competitive, multiplayer gameplay of Rythmatic.

“As a long-time fan of the rhythm game genre, it has been a dream of mine to bring a cutting edge, multiplayer, music-based experience to virtual reality,” said Sam Perrin, director of Blackwall Labs. “That we’ve been able to partner with a market leader like VRsenal to bring Rhythmatic to the FEC space as a fully unattended, multiplayer attraction is the icing on the cake.”

As for Space Pirate Trainer, this single-player shooter will be available in all its drone destroying glory, with two players able to enjoy the wave-based gameplay at the same time.

“Everybody remembers Galaga, but Space Pirate Trainer lets you climb inside a game like that and take personal control of the avatar,” said John Coleman, Vertigo Games’ CFO and Business Development Lead. “With approachable gameplay that also offers veteran players a wide range of options, Space Pirate Trainer is ideally suited for the arcade space.”

VRsenal will be showcasing its new V2 hardware platform during the IAAPA Orlando Expo this week using Rhythmatic – which will also be a launch title for the new hardware.

“Operators now have an option to create a high-throughput, affordable attraction with full-body AAA VR content, and never have to worry about staffing the game,” Ben Davenport, VRsenal CEO adds. “This is a very hard thing to pull off in VR.”

As LBE VR continues to gain ground, VRFocus will keep you updated.

Blackwall Labs Offer Some Festive Cheer, Rhythmatic & NYC Bungee Free to Arcades Until Feb

Rhythmatic

Like many retail establishments, location-based entertainment (LBE) has had a rough 2020. Studios like Ubisoft have tried to help out by offering license-free access to their titles and now British developer Blackwall Labs is doing the same, with free access to Rhythmatic and NYC Bungee.

NYC Bungee
NYC Bungee. Image credit: Blackwall Labs

The announcement comes as the team reveal that Rhythmatic has already become one of SpringboardVR’s top worldwide videogames as well as being highly trending on SynthesisVR – both distribution platforms for LBE content. The title only officially released at the beginning of December having been available in beta form since the summer.

“We want to say a huge thank you to everyone in the community……we are absolutely delighted to tell you that Rhythmatic is one of the highest trending games on SynthesisVR and also in the top 20 most popular VR games on the Springboard global usage chart just 2 weeks after release,” said Blackwall Labs co-founder Dan Perrin in a statement.

Rhythmatic is a multiplayer rhythm-action title catered towards VR arcades. Offering familiar gameplay where you have to slice orbs in time to the music, up to six players can either go head-to-head or co-op challenges. The gameplay also features powerups to help improve scores or hinder opponents.

Rhythmatic

“We couldn’t have done this without your help, feedback and support. We know that this year has been a tough one for everyone, but we believe that 2021 will be much brighter once we reach the early Spring,” Perrin continued. “To show our appreciation and also to help people get through these last hard months we have decided to make both Rhythmatic totally free for you and your locations until 28th February.”

As well as Rhythmatic being license-free until February 2021, Blackwall Labs’ extreme sports experience NYC Bungee is getting the same treatment; allowing players to climb the Statue of Liberty and then bungee off the top.

The studio has plenty of update plans for Rhythmatic going into next year, such as upping the multiplayer to 12-players and adding more dubstep, drum and bass, house and rock tracks. As further information is released, VRFocus will let you know.

Competitive 6-Player Rhythm Game ‘Rhythmatic’ Coming to VR Arcades in July

Rhythmatic

The location-based entertainment (LBE) industry was doing really well when it came to virtual reality (VR) adoption but that came to a crashing halt a few months ago. Slowly, the sector is beginning to readjust and get back on its feet with developers releasing new content. Blackwall Labs (NYC Bungee) has just announced its latest, a competitive rhythm-action title called Rhythmatic set to launch at the end of the month.

Rhythmatic

Unlike similar titles such as Beat Saber which purely focus on a single-player experience, Rhythmatic is all about bringing friends together and testing their skills to see who’s the best – a surefire way to enhance the replay factor which arcades need.

Light swords in hand, up to six players can compete against one another, slashing blocks in time with the music to stay in the game. To further increase the adrenaline and excitement Rhythmatic also features powerups and power-downs to use against other players, adding that element of uncertainty if they think they’re about to succeed.

Of course, no rhythm-action videogame would be complete without some thumping tunes to get players moving. The team utilised the experience of London, UK-based music venue Studio 338 to enlist artist including DJ Steve Lawler (Space Ibiza, VIVa Warriors), chart-topper Lee Walker as well as heavy metal acts to add a nice variety to the setlist.

In the future, Blackwall Labs plans to add further content including custom environments from well-known international DJs alongside more music to widen the genre pool further. Rhythmatic may have been made for LBE VR locations but it won’t stay that way. The studio has said it’ll be exclusive to venues for six months with a home version to follow.

Rhythmatic is scheduled to arrive in VR Arcades from 29th July as a beta release through distribution platforms like SpringboardVR and SynthesisVR, free to operators for the first month. Those that are interested can apply here to get first access.

VRFocus will continue its coverage of the LBE VR sector as efforts to bounce back are increased. And as Blackwall Labs further develops and polishes Rhythmatic, VRFocus will keep you updated.