The Creator of Rez: Infinite On The Future Of Virtual Reality & The Entertainment Industry

Big fans of the Rez, the musical rail shooter that was released on the Sega Dreamcast and PlayStation 2 will be a big fan of Rez: Infinite. Remastered and made specifically for virtual reality (VR), it was ultimately what Tetsuya Mizuguchi, the creator of the videogame and CEO of Enhance Games, dreamed of when he imagined it in his head. Rez: Infinite received a score of 89 on Metacritic for PlayStation 4 and PlayStation VR, with the newly released version on PC for the HTC Vive and Oculus Rift scoring 91. VRFocus spoke to Mizuguchi about the success of Rez: Infinite and what the future holds for VR.

Rez: Infinite is a shooter, with the objective of saving the world by shooting viruses in cyberspace. The game is a surreal synergy between audio and imagery, completely on-rails as you watch your avatar flying through cyber particles in black space. The title supports HTC Vive motion controllers, Oculus Touch, Oculus Remote and a normal PC gamepad. With the help of these controllers you shoot at enemies as they come towards you and as you take them down, they make a beautiful choreographed sound with the music surrounding around you. Mizuguchi describes it as visually seeing the music. Mizuguchi is very keen on the concept of Synethesia, with Enhance Games developing a Synethesia Suit, with a new version in development.

According to Mizuguchi the order of the videogames is 1) Rez, 2) Child of Eden, whilst 3) is an upcoming videogame, which is hinted at in Area X of Rez: Infinite. Mitzuguchi believes that the mixing of interactivity of VR, sound and visuals is creating a new form of storytelling in gaming but in the entertainment industry as well. He explains that with every new technology, a new idea or influence arises. The introduction of Microsoft Kinect title Child of Eden, the spiritual sequel to Rez whilst VR led to the making of Rez: Infinite. Mizuguchi is now waiting for newer technology to bring out the next big videogame, but says he needs time, money and a great time to put together.

He believes that in 10 years we will have head-mounted displays (HMD) with 8K for each eye, and this will be the moment where seeing through a HMD would almost be identical to real-life. He thinks VR is just the beginning, it will merge with augmented reality and mixed reality as well as newer technologies to create a new medium. Mizuguchi is extremely excited when thinking about the future. He believes that videogame developers who are looking to make future videogames or experiences should look at mixing sound with haptics and sound to create the next generation of storytelling to create new experiences.

To find out more watch our very active interview below.

REZ Infinite’s ‘Area X’ is a Hint of What’s Coming Next

REZ Infinite made its virtual reality (VR) debut last year on PlayStation VR, and subsequently arrived on PC head-mounted displays (HMDs), the Oculus Rift and HTC Vive, earlier this month. With the videogame having been met with a great deal of critical acclaim Enhance Games would be foolish to not consider delivering more REZ to such a keen audience, and franchise creator Tetsuya Mizuguchi is already hinting at what’s coming next.

Rez Infinite AreaX 02“We have many plans and talking about REZ Infinite; ‘Area X’ is like a prologue to the next future REZ, and so this is just the beginning. So I’m thinking what is the next REZ experience,” stated Mizuguchi in an interview with VRFocus at Gamescom, Cologne. “I’m waiting for the new technology.”

When questioned about what technology this might be, Mizuguchi seemed particularly interested in the possibility of mixed reality (MR) devices.

“Maybe yes, maybe yes. But the new technology gives the influence to our ideas and inspiration. When we got [Xbox] Kinect a few years ago, [we said] okay let’s make a conductor experience with synesthesia, so we decided to make Child of Eden with Ubisoft.

“PSP –  this is a new technology 15 years ago – ideas like Lumines; easy puzzle game with music. All the time it’s like that. VR is like this (pointing to REZ Infinite).”

Referring back to Child of Eden, Mizuguchi stated that the timeline for REZ offers yet more hints as to what his plans for the future of the franchise might be.

Child of EdenChild of Eden is like a spiritual sequel to REZ; so REZ, Child of Eden, what is next? So if you play ‘Area X’ you can feel something new hint to the next one.”

Mizuguchi goes on to discuss the future of VR, his hopes for improving hardware but also what the future may contain for other emerging mediums.

“Maybe VR is just the beginning? Merging into MR and AR and very exciting thinking about the future.”

REZ Infinite is available now for PlayStation VR, Oculus Rift and HTC Vive. VRFocus will keep you updated with all the latest VR titles from Enhance Games, including the full interview with Mizuguchi-san coming soon.

‘Rez Infinite’ and ‘Pokemon Go’ Take Home VR/AR’s First Ever Game Awards

‘Rez Infinite’ and ‘Pokemon Go’ Take Home VR/AR’s First Ever Game Awards

It was an exciting night for video games as Geoff Keighley took over the internet with his annual Game Awards. The industry’s best and brightest came out in droves, both in person and online, to watch, compete against and congratulate one another for one of gaming’s highest honors. It was an exciting night for every corner of gaming…except virtual reality.

This was the first year that The Game Awards featured a “Best VR Game” category. This, in and of itself, is a satisfying coup for our fledgling industry, but the nominees raised some eyebrows. All of the suggested award winners are PlayStation VR titles – with zero Rift or Vive exclusives on the list. Take a look at the nominees for yourself:

None of these are bad games. Most of them are great actually, and one are two are even amazing. However, they are all tied specifically to the PlayStation VR, the most “mainstream” headset out there and do nothing to acknowledge the amazing and innovative experiences available on the Oculus Rift and HTC Vive — names just as respected as “Sony” in the land of VR, if not more so.

The night’s winner, Rez Infinite, is a truly beautiful experience that has made several VR luminaries, including the grandfather of the entire industry, Palmer Luckey, break down in tears. It is certainly worthy of an award, it would just be more meaningful if its competition was a better reflection of the entire VR landscape in 2016.

Even the way the “Best VR Game” was announced was something of a let down. Keighley simply stated the winner with no preamble, acceptance, or on-screen information. There was zero showmanship. No one even took the stage to accept the award because it happened so quickly and it even occurred before the show officially started (during what was called the “pre-show”).

Augmented Reality also got it’s share of praise as the global sensation Pokemon GO unsurprisingly snatched the “Best Mobile Game” trophy for Niantic, as well as “Best Family Game”.

All in all, tonight was a reflection of VR’s place in mainstream games journalism as a whole. We’re here, they see us, but they aren’t quite ready to fully pay attention just yet.

There’s always next year.

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