Will 2017 be the Year that AR Kills VR?

Although it might feel like just the blink of an eye, this month marks the one year anniversary of the release of Pokemon Go. The Augmented Reality (AR)-based phenomenon broke all records for mobile apps and managed to earn five Guinness World Records in the process, prompting many to declare it the Watershed moment for immersive technologies. Niantic is celebrating this milestone with a surprisingly low-key in-game event, giving users a chance to augment their Pokedex with a Pikachu sporting Ash’s famous baseball cap. Fans also got the chance to enjoy a real-world Pokemon Go experience in the form of Pokemon Go Fest’ in Chicago, allowing them to access exclusive in-game content and achievements.

Before Pokemon Go burst onto the scene in July 2016, technology was mostly confined to underwhelming iPad apps and unwanted add-ons to camera software on smartphones. AR has been floating on the edges of the public consciousness for years now, but it didn’t have that ‘killer app’ to really push it over the edge into the mainstream. The various types of hardware required to produce and view high-end AR and VR experiences are generally widely available to both developers and the general public, however content really is key. Up until Pokemon Go there wasn’t an IP with enough star-power to pull in a large audience, let alone keep them! Even after a year, there are still an estimated 5 million active daily users of the app, and people are beginning to realise the power of the technology they carry in their pockets.

Snapchat sends AR viral

Several high-profile social media applications are beginning to incorporate AR into their user experience. Snapchat was the first mainstream social site to begin utilising AR to not only augment the user’s voice and appearance, but also their environment. The amusing, shareable images and videos were an instant hit, and many snaps created using the technology went viral. It didn’t take long for rivals Facebook and Instagram to launch their own versions of Snapchat’s flagship feature, in the form of AR Studio and Face Filters respectively. While this initially prompted backlash and accusations of copying from some, it’s undeniable that the more accessible AR technology is, the faster people will begin to adopt it into their daily lives. These sort of apps really could be the catalyst for mainstream adoption of immersive technologies.

Apple is shaking up the AR scene

The VR and AR industries have been waiting for an offering from Apple for some time now, especially after news broke of all the patents and hiring that was going on behind the scenes. With the release of ARKit, Apple has opened up the world of Augmented Reality development. Projects that once took boutique companies months and thousands of dollars can now be done by someone working out of their bedroom within a matter of days, if not hours. In fact, some people have predicted that this could end up killing off a whole generation of AR studios. There have already been some great examples of people using the technology, and happily these projects cover a lot of different industries; everything from gaming, to architectural visualisation, art, world-building and entertainment.

As is often the way with Apple products, the base technology in ARKit has been around for a few years. However, Apple is able to take those existing ideas and turn them into something great. The Apple brand is powerful, and lends a certain weight to new and emerging technologies. ARKit will be available on Apple devices running iOS 11, opening the platform up to a huge potential user-base. Could this be the starting point for full AR adoption?

ARKit (2)And this is the issue: members of the public who may not have a great deal of experience with higher-end technology are able to get their hands on Augmented Reality demos with minimum effort and understanding. They literally just have to reach into their pocket. In contrast, Virtual Reality (VR) can be much harder to access. The high-end fully immersive experiences usually require a high powered PC, with a complicated set-up and a large financial investment. And for some, just putting a headset on is a step too far. VR is still widely considered to be a technology that’s out of reach to everyday consumers.

Ease of use is often important for adoption of new technology, and this is an undeniable advantage that AR offers over VR. Augmented Reality is also able to incorporate social elements with ease –  just look at how Snapchat has turned it into a fully sharable experience –  whilst VR has been criticised for being isolating. Also, by losing your eyes and ears you become confined to a limited space, and while that does mean you can be fully transported to any environment, it also removes the ability to access this sort of experience on the move.

So does this mean that Augmented Reality will kill off Virtual Reality? Well, no. AR and VR are two separate mediums, and conflating the two does both a disservice. Both have their own distinct advantages, disadvantages, and will possibly end up with their own distinct user bases. VR is unparallelled for transporting users to other words, and delivering experiences that you simply wouldn’t be able to access without the technology. AR is much more user-friendly, easily accessible, and available to use anywhere and everywhere. They’re not the same thing, and that’s ok: they don’t have to be. What really matters is knowing when to use each one, and how.

 

 

 

 

 

 

Jaunt, Google, REWIND and More Confirmed for VRUK This Week

At the end of this week VRUK, a London-based virtual reality (VR) festival focused on bringing together technologists, artists and content creators, will open its doors for two days of talks featuring some of the biggest names in the industry. The full line-up of speakers has been confirmed with companies like REWIND, Google, Jaunt and the BBC all in attendance.

Alongside the usual keynote speeches and roundtable discussions, there will be workshops encompassing the latest hot topics, an Exploration Zone so that visitors can demo the latest VR equipment and experience new filmmaking and videogame projects and Research Sessions, which focus on cutting-edge and experimental applications of VR.

Speakers at the event will include:

  • Kim-Leigh Pontin – Creative interaction director, Sky VR Studios – “Interactive Narrative Experiences: VR Learning”
  • Dean Johnson – Head of Innovation, Brandwidth – “Immersive Technologies and the Future of Advertising – Panel Discussion”
  • Greg Ivanov – Business Developer, Google – “VR at Google: What We’ve Built, What We’ve Learnt and Where We’re Headed”
  • Solomon Rogers – Founder/MD REWIND (FX) – “Creating ‘Flight Deck’ The World’s First Mixed Reality Motorsport Companion for Red Bull”
  • Dave Bomphrey, Director of Strategic Partnerships EMEA, Jaunt VR – “The State of Storytelling in VR” 
  • Will Saunders Creative Director BBC & DCMS – “VR: Show Me The Money – Panel Discussion”

VRUK will be held on 6th – 7th July 2017, at Ravensbourne in the Greenwich Peninsula, London. Early bird tickets are still available, starting at £33 GBP (excluding fees and VAT) if you’re freelance, whilst industry professionals will need to pay £99 (excluding fees and VAT).

As ever, keep reading VRFocus for all the latest updates relating to VRUK.

Madam Butterfly and The Magic Flute are Reimagined for VR

REWIND, the British studio that helped create the recent Ghost in the Shell virtual reality (VR) experience, has announced a new experience coming to UK audiences this summer. Commissioned by the Welsh National Opera (WNO), the creative studio has built a brand new VR installation to launch in Cardiff this July called Magic Butterfly.

Re-imagining operas, Madam Butterfly and the Magic FluteMagic Butterfly combines motion capture, animation, music and technology to create a new artistic expression of classical opera, with audiences donning Google Daydream headsets to interact and engage with these virtual worlds.

MagicFlute_VR

The Madam Butterfly portion features an original WNO recording of Un bel di (One Fine Day) with soprano Karah Son, while the Magic Flute segment allows viewers to experience lion taming to a recording of ‘How soft, how strong your magic sound’ from the opera.

“More than anything I want the audience to be able to get lost in the worlds that have been created for them. To feel completely immersed in what they are seeing and hearing. For Madam Butterfly to experience the beauty and power of Karah’s performance which we’ve become hypnotised by during the production process. For Magic Flute I hope the audience will feel a sense of fun and wonder, that they feel transported to a magical forest surrounded by the animals they have tamed.” said Greg Furber, VR Director at REWIND.

Magic Butterfly will open outside Wales Millennium Centre on 14th July for free, running for four weeks before touring to Llandudno, Birmingham and Liverpool during WNO’s Autumn season.

For any further VR updates from REWIND, keep reading VRFocus.

Magic Butterfly schedule:

  • 14 July-11 August 2017 – Wales Millennium Centre, Cardiff
  • 15-17 September 2017 – LLAWN, Llandudno Parade
  • 23 September-14 October 2017 – Wales Millennium Centre, Cardiff
  • 30 October-5 November 2017 – Central location, Birmingham
  • 9-12 November 2017 – Albert Docks, Liverpool
  • 19-21 January 2018 – V&A Museum, London

Madam Butterfly and The Magic Flute are Reimagined for VR

REWIND, the British studio that helped create the recent Ghost in the Shell virtual reality (VR) experience, has announced a new experience coming to UK audiences this summer. Commissioned by the Welsh National Opera (WNO), the creative studio has built a brand new VR installation to launch in Cardiff this July called Magic Butterfly.

Re-imagining operas, Madam Butterfly and the Magic FluteMagic Butterfly combines motion capture, animation, music and technology to create a new artistic expression of classical opera, with audiences donning Google Daydream headsets to interact and engage with these virtual worlds.

MagicFlute_VR

The Madam Butterfly portion features an original WNO recording of Un bel di (One Fine Day) with soprano Karah Son, while the Magic Flute segment allows viewers to experience lion taming to a recording of ‘How soft, how strong your magic sound’ from the opera.

“More than anything I want the audience to be able to get lost in the worlds that have been created for them. To feel completely immersed in what they are seeing and hearing. For Madam Butterfly to experience the beauty and power of Karah’s performance which we’ve become hypnotised by during the production process. For Magic Flute I hope the audience will feel a sense of fun and wonder, that they feel transported to a magical forest surrounded by the animals they have tamed.” said Greg Furber, VR Director at REWIND.

Magic Butterfly will open outside Wales Millennium Centre on 14th July for free, running for four weeks before touring to Llandudno, Birmingham and Liverpool during WNO’s Autumn season.

For any further VR updates from REWIND, keep reading VRFocus.

Magic Butterfly schedule:

  • 14 July-11 August 2017 – Wales Millennium Centre, Cardiff
  • 15-17 September 2017 – LLAWN, Llandudno Parade
  • 23 September-14 October 2017 – Wales Millennium Centre, Cardiff
  • 30 October-5 November 2017 – Central location, Birmingham
  • 9-12 November 2017 – Albert Docks, Liverpool
  • 19-21 January 2018 – V&A Museum, London

VR World Congress 2017: “BAFTA VR: Is VR a legitimate new type of entertainment?” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

First up today is Sol Rogers, CEO and Founder of REWIND, James Knight of AMD, Mark Burvill of Aardman, Jon Wadelton of The Foundry and Bradley Crooks of BBC Worldwide in a panel.

“This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations.”

Your liveblogger for the event is Peter Graham.



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Liveblog: VR World Congress 2017 – “Ghost In The Shell VR – A Deep Dive”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is Sol Rogers, CEO and Founder of REWIND, who’ll be speaking on a recent project: “Sol Rogers, REWIND’s CEO & Founder gives a behind the scenes insight into the studio’s latest project – a real-time virtual reality experience for the release of ‘Ghost in the Shell’. The project is a partnership between HERE BE DRAGONS, REWIND, Paramount, Dreamworks, and Oculus. Built from the ground up with Unreal Engine 4 and Unity game engines, the experience brings the audience inside the sci-fi classic.”

Your liveblogger for the event is Peter Graham.


Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

New Hosts, Panel, Speakers and More Confirmed for VR World Congress

There’s only a few days to go until the Virtual Reality World Congress (VRWC) opens its doors for another year, featuring talks and demos across the breadth of the VR sphere. In the run up to the event new details have been announced, with a Winning Investor Showcase pitch list, new hosts, speakers, panel and exhibitor confirmed.

The Bristol, UK-based event is set to feature two new hosts, James Parker from Ground Shatter and Muki Kulhan, executive digital producer/MD Muki International. A new panel will also be taking place on 13th April called ‘Survival Tips for VR Studios and Developers’. The panel will incude: Jon Hibbins, Psytec Games; James Valls, senior producer, Rebellion; Johnathan Wagstaff, country manager, UK & Ireland, CONTEXT; Liz Biggs, lead creative (VR & Digital), Alchemy VR and Jason Lovell, founder & MD, Captivate Consultancy.

Ghost In The Shell Title

For those that haven’t tried the experience yet, REWIND will be at VRWC with Ghost in the Shell VR, showcasing it on Oculus Rift at the AMD stand.

Sol Rogers, CEO and founder of REWIND said in a statement: “Traditional movies were the popular art form of the 20th century. Now storytellers are no longer limited to the constraints of film. Stories can come to life in a new, immersive way. But VR is not the death of TV and film. It’s a separate, stand-alone medium that will add more variety to entertainment. VR allows you to step back in time or into someone else’s shoes. It can bring you closer to much-loved characters and into the worlds of your favourite movies. The Ghost in the Shell VR experience is an interactive VR story combining cutting-edge game engine with user-interactive elements taking the user deep into the world of The Major. These visceral experiences are the future of storytelling.”
The 11 winners of the first VR Investor Showcase have also been announced, winning the chance to pitch to a panel of investors including Mike Hayes, investment director at Mercia Technologies, and Andy Mulvenna, co-founder & director at Accelerated Digital Ventures. The winners are: Focal Point VR; Atom Universe; theConstruct; Tiledmedia; Virtimed; Geekzonia; Spherica; Invirt Reality; Humain; Wizdish and Generic Robotics.

VRWC will now feature speakers: Josie Wardle – project manager, Immersive Technology Group, Sony; Dave Patten, head of new media, Science Museum and Ieva Stelingyte and Agnis Stelingis, co-founders, Experimental Foundation.Josie Wardle – project manager, Immersive Technology Group, Sony.

VRFocus will be at VRWC to bring you all the latest news and announcements.

The Best ‘April Fools’ Gags from the VR Industry

It’s that day of the year which every journalist hates. 1st April, aka ‘April Fools Day’, is a day in which every news story that comes your way has to be scrutinised twice as hard. Some press releases are obviously intended for nothing more than a moment’s titillation, others walk a line far too close to reality for comfort. Some however, are genuinely laugh-out-loud funny. Here’s VRFocus’ picks of the best efforts in 2017.

Kratos to Make a Guest Appearance in Bound DLC

Bound is a wonderful and often forgotten gem in the PlayStation VR’s line-up. God of War is a brutal and beloved PlayStation exclusive franchise. Why not combine the two? Developed in collaboration between Plastic Studios and Sony Santa Monica – the latter of which is the studio responsible for many of Kratos’ adventures – Bound today had some new downloadable content (DLC) announced for it, in which Kratos becomes the highly animated hero. This is more than a little suspicious, but would undoubtedly sell well if it weren’t.

Cosmic Trip Comes to Virtual Boy

Another April Fools Day, another videogame coming to Nintendo’s much berated Virtual Boy. This year the responsibility has been handed to Funktronic Labs, the developer of – you guessed it – Cosmic Trip for HTC Vive and Oculus Rift. Of course, the studio isn’t really working on a Virtual Boy edition of their VR videogame; they’re still working on finishing the high-end PC version currently in Steam Early Access.

Cosmic Trip Virtual Boy

REWIND Moves into Hardware Development

UK virtual reality (VR) content developer REWIND has a had a hand in many well known projects, including the recently launched Ghost in the Shell experience for Samsung Gear VR and Oculus Rift. With a number of years of experience under their belt, why not step into the world of hardware development? Because that’d be stupid. That’s why.

Google Introduce New VR Haptic Feedback

For many, the next landmark development in VR won’t be wireless (although that technology does rank highly on near-everyone’s ‘wish list’), it’ll be haptic feedback. What’s better to aid immersion than incorporating all your senses – not just sight and sound – into the experience? Well, one of Google’s many April Fools gag delivers just that, with Haptic Helpers: a new programme in which people enter your home to aid you in your suspension-of-disbelief.

Virtual Umbrella’s Bertie Millis Launches AFVRC

It seems like every week someone at VRFocus proclaims this acronym on the group chat. Most frequently with the word ‘not’ in front of it and a massively sigh afterwards. Yes, there are many VR conferences. So many in fact, that they’re starting to overlap due to there simply not being enough days in the year. Bertie, we don’t want AFVRC. Nobody does.

 

Of course, there’s plenty more April Fools gags coming from the VR industry. Let us know your favourites in the comments section below.

Paramount Teases Ghost in the Shell VR Experience with new Trailer

Oculus Studios, Rewind, Dreamworks and Paramount are all working together on a new 360-degree Ghost in the Shell experience.

The live action Ghost in the Shell movie is due to be released on 30th March in the UK and 31st March in the US. The movie is an adaptation of well-regarded cyberpunk anime which tells the story of a cyborg policewoman as she hunts down a dangerous hacker who is breaking into the brains of cyborg humans. The anime and the manga it was based on are known to explore themes of existentialism and transhumanism. The new live-action movie stars Scarlett Johansson in the role of cyborg policewoman Major Kusanagi.

Details on what the new virtual reality (VR) experience will entail are currently scarce as only a brief teaser video has been released so far. What is known is that there will be two versions of the experience, one for Oculus Rift and a mobile version for Gear VR. A 360-degree video preview is also up on the official Ghost in the Shell Facebook page.

The new VR experience is expected to be released on Friday 31st March to coincide with the American release of the movie. This is not the only way that the marketing for Ghost in the Shell have leveraged technology, however, as there is also an augmented reality experience to promote the movie launched through the YouCam app.

You can watch the teaser trailer below.

VRFocus will bring you further Ghost in the Shell updates as they come in.

Microsoft HoloLens Partner Program expands to Europe

European companies including REWIND and Black Marble have been chosen to become part of the Microsoft HoloLens Agency Readiness Partners Programme. Approved partners go through extensive evaluation and training by Microsoft to begin creating mixed reality (MR) applications for the HoloLens.

REWIND is one of six companies that have been approved for the programme, and one of only three UK agencies who are taking part. REWIND has produced virtual reality (VR) and MR content before, including slapstick HTC Vive game Pane in the Glass.

HoloLens

The developer also announced that its working with Red Bull to create a new demo called Flight Deck, which will take players up close and personal into the Red Bull Air Race, to learn the rules and the complex techniques as they fly through the opening race at Abu Dhabi.

Sol Rogers, CEO & Founder of REWIND said: “The HoloLens technology is one of the most exciting inventions since humans discovered fire! We are incredibly proud to be one of three UK companies that made it through the programme. We’re looking forward to innovating in the MR space and taking Flight Deck to the next level. The ambition is for Flight Deck to be experienced across the whole Red Bull Air Race 2017 season – on the ground at races and in the homes of fans. Telemetry data from the position of planes will be used to watch head-to-head battles in the sky in real-time. It’s the future of live sport and we’re thrilled to be part of it.”

MSHoloLens_Paccar_8_LowResPreview-1024x640

Lorraine Bardeen, General Manager, Microsoft HoloLens and Windows Experiences added: “The HoloLens Agency Readiness Partners have all gone through extensive, hands-on training with our team. As part of their commitment, they have delivered real customer solutions for companies around the globe, like Paccar, Lowe’s, Red Bull Air Race, CDM Smith, UK Police Forces, and Alstom. Working with one of our hand-selected HoloLens Agency Readiness Partners is one of the quickest ways to get started with creating mixed reality applications that can transform working with 3D data, bringing new products and information to life, and creating new opportunities for business growth.”

REWIND will be demonstrating the Red Bull Flight Deck demo at Virtual Reality London (VRLO) on 20th March at Picturehouse Central. Further details can be found on REWIND’s official website.

You can watch the trailer for Flight Deck below.

VRFocus will bring you further news on Flight Deck and the HoloLens as it develops.

Flightdeck – Microsoft HoloLens & Red Bull Air Race