Review: Synth Riders

If you’re a fan of energetic virtual reality (VR) titles and want something different to market leader Beat Saber what do you go for? There are a number of options for PC VR users but what about Oculus Quest? Well that’s were Synth Riders comes in, a retro-inspired experience which takes you back to the neon rich 80s, offering synth sounds and some glowing pompoms to boot.

Synth Riders

Feeling almost like Dance Central wrapped in spandex, Synth Riders turns your hands into two big balls, one bright blue the other a rather vivid purple. As with any other rhythm action videogame, it’s all about matching said ball with those hurtling towards you in various patterns.

The difficulty for any VR title entering this genre is how to be different and actually stand out. Sure VR is niche so there aren’t hundreds of these videogames but there are enough to warrant healthy competition. Synth Riders manages to just about achieve this in a couple of ways, namely the track selection and the difficulty/intensity options.

First the tunes. These are massively electronic, offering a mixture of Synthwave to Dubstep, fun and bouncy to aggressive and thumping. It’s the former that makes Synth Riders – hence the name – what it is, catchy beats and epic keyboard solos which instantly put you in iconic films like Flashdance, swinging those arms wildly like a dancing maniac. There’s a decent selection all told, with 30+ songs available.

Synth Riders

Additionally, Synth Riders also has 7 stages to choose from – a personal favourite is ‘Chasing the Sun’ – so the visuals shouldn’t get too boring. These look they’ve been ripped right out of movies like Tron – which has inspired several other VR videogames – a rich tapestry of bold neon colours that assault the eyes.

And then there’s the gameplay. What’s nice about Synth Riders is the low entry barrier so those new to VR don’t get too overwhelmed. Alongside the standard difficulty levels rising up to Master, Synth Riders has three gameplay modes which help tailor the experience, Normal, Force and Challenge. Normal is casual fun, where all you need to do is match the ball colours. This mode is kind of like VR cheerleading just not quite as athletic. It’s great for those times where you want to dance but not really workout.

Force is where the workout truly comes into play. Same mechanics as before, just this time you need to put some effort in and punch the orbs. A force indicator for your left and right hands show how much effort you actually put in which then effects the final score. Challenge is where you can really mix things up, offering a range of adjustable options like switching obstacles on and off or upping the note speed. These options help to make Synth Riders not only enjoyable but also replayable so that you can have a somewhat different experience every time.

Synth Riders

Developer Kluge Interactive isn’t going to break the rhythm action mould with Synth Riders yet that doesn’t mean to say there’s not plenty of entertainment to be found. The Oculus Quest version doesn’t feature the calorie tracker of the PC edition but as long as you’re doing something energetic then who cares. What you need to watch out for is a sudden addiction to Synthwave music and the desire to grow a mullet.

80%

Awesome

  • Verdict

Rhythm Game ‘Synth Riders’ Arrives on Oculus Quest, Leaves Early Access on PC VR

Synth Riders, the VR rhythm game that went into Early Access last summer, is now available on Oculus Quest in addition to being officially out of EA on PC VR.

Update (November 1st, 2019): Synth Riders is now live on the Oculus Store for Quest

In addition to the music packs mentioned below, developers Kluge Interactive say in a Steam news update that the PC VR update features new visuals including:

– New stage called “The Monolith”
– Graphic improvements in all the stages
– Dynamic lights improvements

Original Article (October 11th, 2019): Developers Kluge Interactive say in a Steam news update that Synth Riders will be getting nine new tracks, an exclusive “Into the Void (Synth Riders Edit)” song by Celldweller,  redesigned UI and menus, and stability improvements. Multiplayer is also among the updates queued for post-launch.

The new tracks are divided between two packs, the FiXT and Ninety9lives music packs. Check them all out below:

FiXT Music Pack

Exclusive release by FiXT founder and hard rock electronic artist Celldweller combined with his alter ego Scandroid and retro-pop from Prizm.

  • “L.O.V.E.” by Prizm
  • “All Night” by Prizm
  • “Phoenix” by Scandroid
  • “Into the Void (Synth Riders Edit)” by Celdweller

Ninety9lives Music Pack

Featuring fast-moving EDM tracks.

  • “​Paris Night Walk” by ROY
  • “Id” by Ben Lepper, Reflekt
  • “Underdog” by Kastra, Freshcobar
  • “Outburst” by Never Modern Talk
  • “Spectrum” by Axtasia

Synth Riders is a rhythm game that tasks you with hitting different colored notes that fly towards you according to the beat. Using the corresponding orb in your hand (and dodging obstacles) you hit a variety of note styles, such as single notes, long lines of notes, notes that need a specific orbs, and others with both orbs simultaneously.

We’re looking forward to reviewing Synth Riders, although if you’re already sold on the game, you can buy the Early Access version on Steam and the Oculus Store for PC VR now. You can also keep an eye on the Quest version here.

Synth Riders supports Oculus Rift, HTC Vive, Valve Index, and Windows VR headsets.

The post Rhythm Game ‘Synth Riders’ Arrives on Oculus Quest, Leaves Early Access on PC VR appeared first on Road to VR.

Synth Riders to Leave Early Access in October, Quest Version Confirmed

Rhythm action titles for virtual reality (VR) headsets seem to be all the rage at the moment, offering easy to pick up gameplay mechanics that get players moving. In 2018 Synth Riders arrived on Steam Early Access for PC VR headsets, and soon it’ll be the turn of Oculus Quest.

Synth Riders

The Oculus Quest will herald the full launch of Synth Riders, leaving Early Access on Oculus Rift, HTC Vive, Windows Mixed Reality and Valve Index. During EA the title has seen numerous improvements and feature additions, one of the biggest being full native integration with YUR.FIT, a fitness app which helps players keep track of the calories they’ve burnt over the course of single and multiple sessions.

For the official launch, Synth Riders will feature 30 songs to dance through, with more planned. Each will have four difficulty levels to master, with seven swappable environments to enjoy. To ensure the experience offers a mixture of gameplay there will be a variety of modes to test, such as regular, boxing, endurance and force. Currently offering a single-player experience, Kluge Interactive also plans on adding a multiplayer option in the near future.

To make the launch extra special Kluge has revealed the full version of Synth Riders will include the official release of “Into the Void (Synth Riders Edit)” by CelldWeller, a full week before the artist officially makes the song publicly available on 7th November.

Synth Riders

“It’s truly magical when the love for a game brings thousands of people together to form a community, causes them to ask: “This is great, how can we contribute ourselves to make the game even better?” The Synth Riders community has spent countless hours pouring their hearts out in so many creative ways, and we can’t wait to see where it goes next,” said Brian Elliot Tate, Community Manager, Kluge Interactive, in a statement.

Synth Riders will be available on Oculus Quest from 31st October 2019, the same day the full PC VR launch happens. The Quest version will retail for $16.99 USD while the PC version on Steam, Oculus Store and Viveport will cost $19.99. VRFocus will continue its coverage of Synth Riders and all the latest VR rhythm action titles, reporting back with the latest announcements.

Track Those Calories in Synth Riders Latest Update

There’s nothing like a good virtual reality (VR) rhythm action videogame to get the blood pumping whilst burning a few calories at the same time. But it’s difficult to tell how many calories you’ve managed to rid yourself of playing Beat Saber or Audica for example. For that you need Synth Riders, which was updated this week with native YUR.FIT integration. Plus a bunch of new songs were added.

Synth Riders

Launched last summer into Steam Early Access by developer Retrowave VR and publisher Kluge Interactive, Synth Riders is an unashamed 80s cyberpunk-theme experience dedicated to Synthwave music.

The update this week adds full native integration with YUR.FIT, a piece of fitness software which keeps track of player calories and highlights the fitness benefits of the videogame. Players will be able to see how many calories they burned each game as well as a weekly total. A companion app for mobiles is also planned to help track progress.

In addition to YUR.FIT, Retrowave VR has released a free music pack featuring five songs from FiXT, a music label which specialises in independent electronic-rock artists. This puts the total official Synth Riders track list up to 21.

Full FiXT Music Pack Vol. 1 Playlist:

  • “Unshakeable” (Formal One Remix) by Celldweller
  • “Enemy” (Gydra Remix) by Blue Stahli
  • “Dust to Dust” (Zardonic Remix) by Circle of Dust
  • “Wolves” by Voicians
  • “Free” by Raizer

Synth Riders

“We are very excited about our partnership with YUR. Players love the fitness benefits of Synth Riders, which we continue to take advantage of by keeping them engaged through exercise. This signals the beginning of what we believe to be a fruitful relationship to push VR fitness to new heights,” says Abraham Aguero, Creative Director at Kluge Interactive in a statement.

On top of the standard tracks, players can use the official beat map editor to create their own unique games. Synth Riders is compatible with Oculus Rift/Rift S, HTC Vive, Windows Mixed Reality and Valve Index headsets. Available through Oculus Store, Viveport and Steam, there’s a 20% discount through Steam until 24th June 2019. For further updates on the latest Synth Riders newskeep reading VRFocus.