VR vs. E3 2018 In Absentia Alternative Awards

Welcome once again to VR vs. The weekly opinion piece written by ‘the one who isn’t a writer’ on VRFocus, because… well, I can’t even remember why any more. But I’ve been doing this for long enough to be able to welcome you, for the third year running, to my In Absentia Alternative Awards.

E3 2018That’s ‘In Absentia’, i.e. ‘was not there’. Yes, as usual there was no plane ticket out to Los Angeles for me to enjoy things. Instead I got to watch everything from home, keeping things going for the UK team. Ah, the joys of handling an event while not actually being there. It’s an absolute barrel of laughs, I can assure you. But despite virtual reality’s (VR’s) rather all over the place presence at this year’s event there was still plenty that caught my eye.

As usual things are somewhat satirical, so if you’re going to get overtly upset just because I didn’t like X – well the door’s over there. For the rest of us however let’s get on with a biggie.

THE KRUSTY THE CLOWN ‘WHAT THE HELL WAS THAT?’ AWARD
Winner: Sony

Sony did very well, (not exactly a good thing) last year in the awards, in part because of their continued ability to mess up everyone’s fun with their stance on cross-play. Still thankfully they didn’t mess up this year on anything too big to do with that, eh? Certainly not one involving one of the biggest and most popular games currently in the world. Haha… ha…

Sigh.

Luckily Sony get away with that this year, owing to the fact that award isn’t up for grabs. However, what they don’t get away with was that mess of a presentation we had. I mean, what was that? Pretty much every website out there has written their thoughts on the matter I know. But for the life of me I can’t understand what they were thinking. Shoving journos into a ‘church’ which looked more like a barn, in a way most would have difficulty actually working before moving on to another venue.

I get they were going for atmosphere and concentrating on the ‘big hitters’ but it really didn’t work. It felt like it was over before it had even begun and for some reason why Microsoft were firing off game after game Sony decided that the best thing to do was to hold some sort of music recital. “Kids, remember to pick up your parent from the stage when they’ve finished performing.”

It felt a mess, it confused everyone, and despite some very good-looking titles indeed on display it made Sony look really out of touch.

THE KAWAII DESU NE AWARD
Winner: Ghost Giant

For the first time on one of these I’m actually bringing an award back. Last year it was one hands and paws down by Quill from Moss. A title which is quite possibly VRFocusfavourite VR videogame. We crush on it pretty hard, and not without good reason. As I put it last year “Could Moss be the first VR-only game that standard gamers are jealous of? Time will tell.”

Luckily PlayStation VR is set to bring us even more adorable visuals in the form of Ghost Giant, a title which stood out immediately – not just for its aesthetics – and, I’m pleased to say appears to be something of a winner. At least based upon the hands-on that the site had at E3 and our early impressions. Personally, I’m very interested to hear more about how your roles as the ghost affects the story of your young foxy friend.

And if it’s also revealed that Zoink Games’ big rival are Jinkies Entertainment, like, my day will be complete, Scoob’.

Ghost Giant - BannerTHE ‘CLOSE BUT NO CIGAR’ AWARD
Winner: Concrete Genie

Oh, Sony Interactive Entertainment you little scamps. You do like to get my hopes up don’t you? While there’s obviously been some titles that were announced at the event as well as in the run up to it, for five glorious minutes Sony made me think that one of the titles from last year’s Paris Games Show was going to make the jump to VR – and boy was I all for it.

Concrete Genie was announced last year, as I say, and it is absolutely gorgeous. The PlayStation 4 exclusive follows Ash, a bullied teen who escapes from his troubles by painting creatures and landscapes all of which come to life. It’s kind of like ‘Penny Crayon: The Game’. With his magical paint he brings life to his dead home town. The initial trailer looked amazing and you can kind of see the possibilities for PlayStation VR to be integrated.

So, when I went on the PlayStation press vault to begin working through all the media that gets uploaded there whenever we have any of these sorts of events my heart leapt when Concrete Genie’s format was listed as PlayStation VR. But… alas. It was just an error on the site.

Damn it.

THE ‘THANK GOD FOR BE’ AWARD
Winner: Bethesda Softworks

While I know that a lot of people aren’t particularly happy at what they consider to be half measures with what we got in the Prey DLC and Wolfenstein Cyberpilot (The Elder Scrolls Blades doesn’t seem to be counted in the same way by people) let’s all be thankful that of all developers Bethesda Softworks came to E3 to be enthused about VR. Because goodness knows it needed someone on the PC developing side to do so.

Their continued push for supporting VR with their franchises is most definitely welcomed. I’ve nothing more really to say than that.Wolfenstein Cyberpilot - E3 2018 Announcement)

THE KNOWN UNKNOWNS AWARD
Winner: Ace Combat 7: Skies Unknown

Before E3 we were informed via a contact at Bandai Namco that no, we could not Ace Combat 7: Skies Unknown at the Expo because it wasn’t going to be there. The Editor was a bit surprised at this. I was a bit surprised at this. The rest of us were a bit surprised at this. Weren’t we closing on what was expected to be a release? Anyway, we reported on the fact it wasn’t going to be there and oh boy were people upset.

We were asked to show the email to prove that this was what we were told. We declined, since obviously its full of private and personal information besides that. Which meant that as we won’t show our contact (who does, that’s not how these things work) we’d in fact, obviously, made the whole thing up. FYI: We’re far too busy to make stuff like that up. Besides the next pointing of fingers on that conversation would’ve been that we’d’ve just faked the email. What’d be the point?

Following on from that one of the members of the Ace Combat community on Twitter contacted Bandai Namco and were told it would be there. They posted the email, it suggested only the VR version would not be there which wasn’t exactly what we were told. Again, this meant we made it all up. We stuck to our guns that this was what we were told. We went to E3 hoping that our contact was indeed mistaken because, hello, this looks awesome and it’s something we really, really want to play!

And… No Ace Combat 7.
Bugger.

On the plus side vindication for us, on the negative side no Ace Combat 7 FFS! This award is not about going “we told you so”. Far from it. It’s because I’m pretty steamed it wasn’t there. Oh, it was there “highlighted on the show floor at E3 with an exclusive trailer” as Bandai Namco put it on Twitter recently – said trailer will by, the time you read this, have been out several days* but it isn’t out at the time of writing – but that is most definitely not the same thing. Why wasn’t it there? I haven’t a clue. It just wasn’t. And gamers, VR fans and the PlayStation VR itself lost out. For a title in a long-standing series to skip E3 after a long period of radio silence does not help matters. Screens in Famitsu and a trailer are one thing, and we’ll hear more at Gamescom apparently – but if we don’t get to play it how do we know how things have improved? Ace Combat 7 should have been there and Ace Combat 7 had no business not being there.

*Also, a trailer coming out on the Friday of E3? That’s pretty eyebrow-raising in itself. Skilful avoidance of the media rush, or “oh shit we’d better put something together”? Your call on that one.

THE CONFUSED TRAVOLTA AWARD FOR THE ANNOUNCEMENT THAT REFUSES TO COME
Winner: Resident Evil VII biohazard

It’s been a while. A long while, Capcom. Fans have been patient. Most, most patient. Loud, granted – but patient. Resident Evil VII biohazard has been a success for the company on the PlayStation VR and has reworked how people think about the Resident Evil series. (We’ve talked about this on a number of occasions.) Yet the title stays on PlayStation VR alone, and does not come to PC.

I honestly thought this’d be really good timing for Capcom, a one-two Resident Evil punch to round off what was, in all honesty a pretty commanding E3 for them. But no, still silence. Will PC VR owners ever get the chance to be scared out of their wits by the Baker Family?

ResidentEvil7 screenshot mia_3

The Best PlayStation VR Games of 2017

The PlayStation VR is the most youthful of all the leading virtual reality (VR) platforms, and while the HTC Vive and Oculus Rift have the benefit of powerful PC systems behind them the PlayStation 4’s unique VR offering can stand tall thanks to a hugely impressive software line-up. A mixture of AAA titles and indie releases makes the PlayStation VR a space for both impressive and innovative gameplay design.

2017 was a big year for the PlayStation VR; the head-mounted display (HMD) celebrated its first year of consumer availability and hosted the VR debut of huge franchises such as Resident Evil and The Elder Scrolls. The below selection of videogames, in no particular order, represents the best that the PlayStation VR currently has to offer.

PlayStation VR 2 headset

DOOM VFR – Bethesda Game Studios

Arguably the best first-person shooter (FPS) videogame currently available for PlayStation VR, DOOM VFR showcased that it’s wholly possible to have a fast-paced, action-heavy experience in VR. Misgivings about the control systems aside – a common issue with the current-generation of VR hardware – DOOM VFR is a balls-to-the-wall adrenaline rush.

The Lost Bear – Oddbug Studio

Conversely to DOOM VFR, The Lost Bear is a slow-paced 2D side-scrolling puzzle/platform videogame that prefers to challenge the player’s logical dexterity over their trigger finger. It’s less about chaos and more about careful consideration, and in VR the showcase piece is how that consideration affects your surroundings: the entirety for The Lost Bear is played out upon a stage with the player as the solo audience member. It’s unique and innovative approach to VR deserves as much commendation as the inviting gameplay mechanics.

The Lost Bear gif

Farpoint – Impulse Gear

While DOOM VFR posits to take the crown from Farpoint as best FPS on PlayStation VR, Impulse Gear got there first. And ranking highly amongst the PlayStation VR community Farpoint remains, thanks in no small way to the development team’s continued commitment to bring updates and new features to the videogame.

Farpoint: Cryo Pack screenshot

Resident Evil VII biohazard – Capcom

One of the first AAA titles launched on PlayStation VR remains one of its best. Resident Evil VII biohazard rebooted the gameplay of the Resident Evil franchise in a way not seen since Resident Evil 4, and with it brought the thrills of survival horror into VR for the first time. Resident Evil VII biohazard’s PlayStation VR exclusivity period is set to close in January 2018, and many PC gamers are hoping to get the chance to play the videogame on their Oculus Rift or HTC Vive soon thereafter.

Resident Evil VII biohazard - End of Zoe screenshot

The Elder Scrolls V: Skyrim VR – Bethesda Game Studios

Bethesda Game Studios second entry in this feature and also the other of the two PlayStation VR titles released by the publisher thus far. See a common theme? Despite ongoing grievances with Oculus VR, Bethesda Game Studios’ efforts to progress VR as a medium are unquestionable. Even if they chose a six-year-old videogame to do it.

 

Manifest 99 – Flight School Studio

Manifest 99, like The Lost Bear, takes the VR medium in a wholly unexpected direction. The player is taken on a journey in which the storyline unfolds around them; interaction is limited to player position, but the choices they make therein have an impact on the events that play out in Manifest 99.

Manifest 99 screenshot

Polybius – Llamasoft

A visual feast as only Jeff Minter and his team at Llamasoft can do, this unique VR experience plays on your nostalgia glands by taking inspiration from the 80s arcade scene in ‘the best of ways’, as stated in VRFocusreview of Polybius. It’s a frenetic shoot-‘em-up that challenges the player with steadily increasing difficulty as much as it does with the weaving of dynamically timed colours and lighting.

Polybius screenshot 1

Statik – Tarsier Studios

A puzzle videogame in which your hands are tied and hidden? Tarsier Studios obviously has a creative mind, but your better be a logical one in order to successfully beat Statik’s many challenges. Your hands are kept within a box upon which you must assess and correctly execute the solution to a unique puzzle, without the typical holding hands of clues and hints. Instead, Statik will do it’s best to break your concentration. Tarsier Studios lay out a challenge, and then do the best they can to prevent you from accomplishing it. Pride is what Statik will earn you.

Sparc – CCP Games

A sad goodbye to one of the most adventurous development teams in VR, CCP Games’ Atlanta studio had grand ambitions for Sparc. A title with the potential to define VR eSports, Sparc pitches two players in a competitive arena not to dissimilar to tennis, relying on your own physical ability more than your knowledge of videogame convention. Sparc remains an enjoyable experience, but the possibilities for what it could’ve been in two years will forever remain a shameful reminder that jumping into VR this early has had its consequences.

Sparc header

The Solus Project – Teotl Studios

A first-person exploration videogame set on an alien planet. Does anything scream VR ambitions louder? Teotl Studios don’t seem to think so. The Solus Project is a videogame that relies as much on the player’s own ambition and curiosity as it does the depth of the world Teotl Studios has created for this passion to exist within.

TheSolusProject_Screenshot114

Resident Evil VII biohazard Surpasses 300K VR Players

Capcom’s debut virtual reality (VR) videogame, Resident Evil VII biohazard, has in many ways set the standard for the medium. AAA production values, a lengthy campaign and easily accessible VR has lead to the videogame becoming a leading light on PlayStation VR, and the latest statistics suggest that this isn’t going to change any time soon.

Resident Evil 7 - FamilyVRFocus recently reported that, according to Sony Interactive Entertainment (SIE), Resident Evil VII biohazardincreased PlayStation VR playtimes by approximately 100%’. That’s no mean feat, as most PlayStation VR experiences are designed for 15-20 minute play sessions. However, Resident Evil VII biohazard has achieved another record, with more than 300,000 PlayStation 4 owners having experienced the videogame through its VR mode at home. This equates to 11.54 % of all players.

The statistics update comes via Capcom’s official Resident Evil VII biohazard website, wherein information is collated via players who have enabled the in-game data transmission option. Thusly, the actual number of players using VR with Resident Evil VII biohazard is likely to be higher as not all will have enabled this feature within the videogame.

Resident Evil VII biohazard statistics

Resident Evil VII biohazard is soon to be re-released as a ‘Gold Edition’, which will include all of the downloadable content (DLC) available for the videogame. This will likely lead to an influx of new players and potentially more users in VR. The Resident Evil VII biohazard Gold Edition will hit retail and digital distribution channels on 12th December 2017, and can be pre-ordered via Amazon now.

The PlayStation VR hardware has itself recently received a re-release. A new model, known as the CUH-ZVR2, arrived in Japan last month and brought with it a boost to PlayStation VR sales. North American and European sales are also likely to receive an increase in sales as the holiday season approaches.

Following the recent delay in the launch of both Supermassive Games’ forthcoming PlayStation VR titlesThe Inpatient and Bravo Team – the highlights remaining on the 2017 release schedule include The Elder Scrolls V: Skyrim VR and DOOM VFR. VRFocus will keep you updated with all the latest details on these and other videogame titles coming to PlayStation VR.

New Japanese PlayStation VR Trailer Showcases Winter Releases

This holiday period is going to be a big deal for PlayStation VR owners. Following the successful launches of Gran Turismo Sport and No Heroes Allowed! VR, a number of big name titles are heading to the virtual reality (VR) platform in the coming months. Sony Interactive Entertainment Japan (SIEJ) has revealed a new trailer to showcase the full line-up.

gran turismo sport screenshot 1

Featured in the trailer are highly anticipated titles such as The Elder Scrolls V: Skyrim VR, Bravo Team and The Inpatient from British studio Supermassive Games, fishing experience Monster of the Deep: Final Fantasy XV, Resident Evil VII biohazard’s latest downloadable content (DLC), entitled Not a Hero, the recently revealed Gungrave VR and the ultra violent DOOM VFR, as well as the aforementioned Gran Turismo Sport and No Heroes Allowed! VR.

All of the above titles are expected to receive both North American and European launches, however Gungrave VR does not currently have a release date penned-in for either territory. Of course, Gran Turismo Sport and No Heroes Allowed! VR are already available worldwide.

The PlayStation VR has recently seen a boost in sales in Japan, accredited to the launch of a new edition of the head-mounted display (HMD). This new model, known as CUH-ZVR2, launched earlier this month and brought with a number of small yet significant updates. Chief among these is a new embedded audio cabling option and high-dynamic range (HDR) passthrough on the control box, removing the need for PlayStation 4 Pro gamers to remove the PlayStation VR from their console when wishing to play traditional monitor-based videogames on a 4K HDR compatible television.

PlayStation VR 2 headsetThere’s currently no word on when the PlayStation VR CUH-ZVR2 model will launch in North America and Europe, however the recent discontinuation of the original PlayStation VR model suggests it won’t be long until this revised edition arrives at retail in the west. It should be noted that the PlayStation VR CUH-ZVR2 model will not see the HMD rise in price and is compatible with all existing PlayStation VR content.

The brand new Japanese trailer for the PlayStation VR winter line-up of videogame titles follows below, and VRFocus will keep you updated with all the latest details on every new videogame coming to the VR platform.

Resident Evil VII biohazard Doubles the Time Players Spent in VR

Resident Evil VII biohazard launched in January 2017, with it the first edition of the franchise to bring survival horror into the medium of virtual reality (VR). The VR component being a PlayStation VR exclusive raised some interest in the platform amongst core gamers, and those who dared to jump into the VR horror single-handedly doubled the average time players would spend in VR.

Resident Evil 7 - FamilyIn an interview with Engadget, a Sony Interactive Entertainment (SIE) representative revealed that Capcom’s latest horror videogame increased PlayStation VR playtimes by approximately 100%. Prior to the launch of Resident Evil VII biohazard, the average play time session with a PlayStation VR was approximately 25 minutes, however the horror videogame increased that average time to nearly an hour.

“Different users enjoy different experiences, and it’s hard to pinpoint a particular app or experience that is most popular, but we’ve found that certain genres work very well with VR, and horror is one example,” the Sony spokesperson said. “When Resident Evil 7: Biohazard launched earlier this year, the average amount of time PSVR users spent playing doubled. [sic]”

The PlayStation VR has recently seen something of a boost to its sales numbers in Japan thanks to the launch of a new model of the head-mounted display (HMD), known as CUH-ZVR2. Though no release date has yet been discussed for this new edition in North America or Europe, it’s likely to be arriving soon as SIE has recently discontinued the original PlayStation VR model.

PlayStation VR 2 headsetResident Evil VII biohazard includes PlayStation VR compatibility in every edition of the videogame without the need for an additional purchase. As such, any gamers who already own the title and purchase a PlayStation VR HMD can immediately jump into the VR edition of the videogame.

A new retail package for Resident Evil VII biohazard, known as Resident Evil VII biohazard Gold Edition, will be launching later this year included all of the downloadable content (DLC) made available for the title thus far. VRFocus will continue to report on all the latest news regarding the VR component of Resident Evil VII biohazard and the PlayStation VR HMD itself.

Something for the Weekend: All the Best PlayStation VR Deals

The PlayStation VR recently celebrated its first year of commercial availability with a sale on many software titles via the PlayStation Store. However, now that sale has closed, yet several titles are still available for a reduced price. VRFocus looks at the US PlayStation Store to bring you the best titles and downloadable content (DLC) available at a discounted price today.

The current sale on PlayStation VR content on the US PlayStation Store has an expectedly spooky theme. With Halloween fast approaching, it’s no surprise that experiences revolving around zombies and supernatural goings-on are featured in the latest round of price reductions. You can find every PlayStation VR title currently available at a reduced price below, including direct links for purchase from the US PlayStation Store.

Bloody Zombies VR gif

Bloody Zombies

nDreams’ second PlayStation VR title, Bloody Zombies, launched last month to significant acclaim. Despite being a 2D scrolling beat-‘em-up, developer Paw Print Games has cleverly implemented the virtual reality (VR) compatibility, woven deeply into a co-operative videogame that doesn’t demand all players have access to a head-mounted display (HMD). Bloody Zombies is available to purchase via the US PlayStation Store for $11.09 USD, down from $14.99, for a limited time.

DYING: Reborn

One of Oasis Games’ first PlayStation VR titles, DYING: Reborn casts the player as an investigator who gets to unravel the case of a lost sister and the series of eerie events following the disappearance. The player will explore a series of fragments that together form three chapters of Mathew’s story. DYING: Reborn can be purchased via the US PlayStation Store for $4.99, down from $9.99, until 31st October 2017.

DYING: Reborn Ultimate Bundle

An expanded package including the above DYING: Reborn for PlayStation VR as well as the PlayStation Vita edition of the videogame, DYING: Reborn Ultimate Bundle includes six Chapters in the twisted story of Mathew, who went out to look for his missing sister only to find himself waking up in a dilapidated and eerie hotel with seemingly no way out. The DYING: Reborn Ultimate Bundle is now available to purchase for $12.49, reduced from $24.99.

Paranormal Activity The Lost SoulParanormal Activity: The Lost Soul

The long-awaited PlayStation VR edition of Paranormal Activity: The Lost Soul launched back in August 2017, and with it brought a new style of horror to VR. Armed with a flashlight, you find yourself exploring what appears to be a quiet average looking home in a woodsy neighbourhood. Before long, you discover you’re not alone as you unravel the mystery of what’s gone on in this house and struggle to survive the terror that begins to hunt you. This original story, based on the mythology of the massively popular Paranormal Activity film franchise, is built from the ground up for VR. You can check out VRFocus’ own Nina’s thoughts on Paranormal Activity: The Lost Soul in a hands-on video, and purchase the videogame at a 30% discount from the US PlayStation Store.

Resident Evil 7 - FamilyResident Evil VII biohazard

One of the PlayStation VR’s biggest hits to date, Resident Evil VII biohazard is on sale for $35.99, a reduction of 40% from its typical price. PlayStation Plus members can also save an extra 10% when purchasing from the PlayStation Store. Furthermore, all of the currently available DLC options are discounted, including the Resident Evil VII biohazard Season Pass, Banned Footage Vol.1 and Banned Footage Vol.2.

Thumper Screenshot 1Thumper

The final videogame currently available at a discounted price on the US PlayStation Store is arguably at odds with the Halloween theme of the other titles on offer; Thumper is a rhythm-action experience featuring blistering speed and brutal physicality. Playing as a space beetle, players will scream down the endless track and crash through punishing obstacles with simple controls. Thumper is available to purchase at a discounted price of $11.99, saving 40% from the typical price of $19.99, until 31st October 2017.