Scope AR Secures $9.7M Series A to Develop AR Training & Remote Assistance Tools

Scope AR, the enterprise-focused AR studio, today announced it has successfully closed a $9.7 million Series A funding round to further develop it cross-platform AR work training and on-site instruction tools.

The company’s Series A was led by Romulus Capital, and includes previous investors SignalFire, Susa Ventures, Haystack, New Stack Ventures, North American Corporation, and Angel List. Additionally, Krishna Gupta of Romulus Capital and Wayne Hu from SignalFire will join Scope AR’s board of directors.

To date, the company had raised $15.8 million, something Scope AR says will help them “further scale and expand enterprise AR adoption in a time when the industrial workforce is shifting and machinery and equipment are becoming increasingly complex.”

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Founded in 2011 and is based in San Francisco with offices in Edmonton, Scope AR has previously worked with companies dealing in aerospace, consumer packaged goods, and manufacturing, including the likes of Lockheed Martin, Unilever, and Prince Castle.

Scope AR produces two main products in particular, WorkLink and Remote AR. WorkLink focuses on letting companies create their own ‘smart instructions’ via an app authoring tool, and boasts cross-platform publishing to iOS, Android and HoloLens. Remote AR is geared towards enabling remote workers to collaborate with experts who can view the work-related issue through a worker’s AR headset or smart device, including iOS, Android, Microsoft Surface, HoloLens, and RealWear HMT-1.

The post Scope AR Secures $9.7M Series A to Develop AR Training & Remote Assistance Tools appeared first on Road to VR.

Remote AR Video Calling Platform Now Supports Android ARCore

Today Scope AR, a pioneer of enterprise-class augmented reality (AR) solutions announced that its AR-based live support video calling application – Remote AR – now supports ARCore.

Scope AR - Remote AR image

Working in collaboration with Google, Scope AR have been able to build support for Remote AR for all ARCore-compatible devices which includes over 100 million Android smartphones. By doing this enterprises can now use AR to empower real-time remote collaboration within their workforce across a wide range of devices that are already in use within offices, factor floors and out in the field.

RemoteAR Android 01

Scott Montgomerie, CEO and co-founder of Scope AR commented on the news by saying: “Augmented reality is continuing to gain interest within enterprise organizations across a variety of applications as a result of its unique ability to deliver on-demand knowledge sharing between a remote user and expert, our support for ARCore demonstrates our commitment to support the most advanced technology available for Remote AR so our customers have the best experience possible on devices being deployed in the workforce today.”

Remote AR users can immediately take advantage of the benefits of the application thanks to the sophisticated new capabilities the platform enables including enhanced motion tracking, environmental understanding and light estimation. The application can be used for example during a live support video call and thanks to the AR capabilities can annotate and add 3D content to a much larger workspace than previously available on a stand Android platform. This results in both the remote worker and the expert able to communicate more effectively, overlaying content onto the real-world view, allowing for seamlessly collaboration while moving through an assembly line or other location.

Now with support for Android ARCore, more devices are now ready and waiting to be used for AR based solutions. Scope AR added support for markerless tracking back in June last year to expand the range of capabilities for Remote AR and now with ARCore, that has growth even more.

Scope AR have released a video, which you can view below, demoing how Remote AR can be used on Android for conducting car maintenance. VRFocus will be sure to bring you all the latest on Remote AR in the future so stay tuned for more.

Remote AR Video Calling Platform Brings Live Support to HoloLens

Augmented reality (AR) solutions specialist Scope AR, has announced the official launch of its enterprise-focused video calling solution Remote AR for Microsoft HoloLens.

Remote AR

Designed specifically with business customers in mind, Remote AR is the company’s remote assistance AR application that enables real-time, remote collaboration at companies such as Lockheed Martin, Siemens and Eaton.

With Microsoft HoloLens’ hands-free, gesture controlled interface field technicians can use the AR headset to connect to a remote expert with greater freedom and clarity of communication, being able to receive assistance and perform tasks with improved fluidity.

Remote AR was designed from the ground up to support enterprise needs of getting expert knowledge to workers, when and where it’s needed, by allowing users to select their device of choice, whether it’s a smartphone, a tablet, or now, Microsoft HoloLens,” said Scott Montgomerie, CEO and co-founder of Scope AR in a statement. “We’re seamlessly integrating the latest technologies, like Microsoft HoloLens, into our solutions so organizations can focus on the work at hand, secure in their knowledge that they can take advantage of AR today and deploy the best devices for their workforce.”

HoloLens

Features of Remote AR include live video streaming, voice, 3D animation, screen sharing, whiteboarding, world-locked annotations and cross-platform AR live support.

Because of the cross-platform functionality, Remote AR allows a user to connect and collaborate with an expert in real-time from any iOS, Android or Windows smart device or Windows desktop. Said expert can use AR to overlay digital content onto the real world view of what the user is pointing their camera at to more intuitively walk them through a task or help diagnose and resolve a problem.

In the run up to launch Scope AR has been adding plenty of improvements to the AR app, including markerless tracking and ARKit support. Remote AR isn’t the company’s first foray onto HoloLens having created the Worklink app as a means of training employees.

As Scope AR continues its AR development VRFocus will bring you the latest developments.

Solving Technical Issues in Remote Locations with Remote AR

Imagine being out at sea working on a dangerous oil rig and something has gone awry with part of the machinery. You’ve tried everything, but nothing works. You’re going to have to call in an expert, but it’s really complicated to explain the problem to the expert back at headquarters. Remote AR seeks to solve this problem with their augmented reality (AR) application, which aims to help resolve issues like this between a technician and expert. 

VRFocus spoke to Scott Montgomerie CEO and Co-Founder of Scope AR at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA. Montgomerie explains that Remote AR enables a technician and expert to collaborate together in AR with the aid of annotations. The application is cross-platform and works on both Windows Surface and Android.

As the name suggests, Remote AR is capable of working in remote locations due to its ability to work with all types of network including 4G if there isn’t great wi-fi available. “One of the most amazing things is, we actually have a thing called low bandwidth mode where it freezes the video, and ends up sending still frames, but because of the magic of augmented reality, the annotations can be added from one perspective and then seen from another perspective”, Montgomerie explains. So, depending on the location of your services, and as long as there is some type of connectivity available – this would be a great application that could save time and money.

Remote AR currently works for one-on-one calls; however, Montgomerie is looking to add many-to-one as a feature in the future as this is the number one request from their clients. At the moment simple annotations is what Remote AR is able to do, however sending schematics and overlaying them on real equipment is something they’ve stayed away from for now. This is probably due to high bandwidth needed to send 3D assets across.

To find out more watch the video below.

 

 

 

Future AR Games and Apps for the new iOS11

At Apple’s special event, Apple revealed some exciting apps and videogames that Apple users would be able to download with the coming of iOS11. When Apple launched their ARKit, developers flocked at the opportunity to use augmented reality (AR) to the future Apple devices.

Alti Mar from Directive Games demonstrated competitive multiplayer AR game The Machines live on stage whilst Apple showcased other AR apps like Warhammer 40K: FreebladeMajor League Baseball’s At Bat app where you can learn about your players on the field or find star constellations in the sky with Sky Guide.

Watch the video below to see how you can chase pigeons in Pigeon Panic, see the capabilities of remote support from experts through Remote AR app, interact with AR objects using your hands instead of tapping the phone in Manomotion or play God in God simulation game ARrived.

Remote AR To Add Support For ARKit

The battleground that is augmented reality (AR) stepped up a gear in intensity at the end of last month, when Google, who had been no stranger to looking into the medium previously with its work on AR with Project Tango, announced its AR development platform ARCore in answer to Apple’s move into the tech space. A move spearheaded by its own development software the similarly named ARKit.

ARKit

Support was quick to be announced for ARCore, but that doesn’t mean that throughout the weeks that hasn’t been more and more updates and support added to Apple’s effort. The latest to add ARKit support is Scope AR makers of live support video calling application Remote AR which will be supporting ARKit “as soon as iOS 11 launches”.

“This is a game changer for any enterprise looking to implement the latest advancements in AR now.” Explained Scott Montgomerie, the CEO of Scope AR. Which is based in San Francisco and which also has with offices in Edmonton, Canada. “With our technology, any company can use an existing iPhone or iPad to implement AR within their workforces today, allowing workers to complete tasks faster and more accurately, while also producing significant cost and time-savings. While there are many apps coming to ARKit that will inevitably bring AR to the masses, we’re the first solution leveraging ARKit that is truly impacting the bottom line for enterprise.”

Remote AR aims to save resources, whilst improving knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding and world-locked annotations. It is presently fully platform agnostic for Android, iOS, Windows and Google Tango devices simultaneously, as well as select smartglasses.

VRFocus will bring you more updates on ARKit and ARCore in the near future.

Scope AR Demonstrates Remote Collaboration System With Apple’s ARKit

Scope AR Demonstrates Remote Collaboration System With Apple’s ARKit

Scope AR is adding Apple’s ARKit to its software toolset, with a new demonstration showing how the technology can be applied to remote collaboration.

The video above shows how a worker can leave a series of notes or annotations on objects in the real world with the company’s Remote AR software, while allowing a remote worker on a second device to observe live. The idea is that you could have an off-site expert guiding a less experienced worker on-site. Scope AR’s technology is built around augmented reality-based instructions that overlay helpful information, like assembly steps, on a view of the real world, with the goal of helping companies save time and money by letting people learn on the job or be guided quickly and efficiently by off-site experts. The company says its customers include Caterpillar and Lockheed Martin, among others.

We’ve seen demonstrations of Scope AR’s software in an AR headset like HoloLens before, but the tech’s arrival on Apple’s devices opens up hundreds of millions of devices to the technology, potentially multiplying the usage scenarios for Scope AR’s technology.

“With our technology, any company can use an existing iPhone or iPad to implement AR within their workforces today, allowing workers to complete tasks faster and more accurately, while also producing significant cost and time-savings,” said Scott Montgomerie, CEO of Scope AR, in a prepared statement.

ARKit arrives on the Remote AR platform with the expected launch of Apple’s iOS 11.

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Scope AR Updates Remote AR app with Markerless Tracking

Scope AR, the augmented reality (AR) specialist behind smart instructions and live support video calling solutions, has announced a major update to its application Remote AR at Augmented World Expo (AWE) 2017, bringing markerless tracking to the software.

Utilising Wikitude’s latest AR image recognition and tracking technology, Remote AR will now allow users to receive expert support and instructional information by pointing their device’s camera at a piece of equipment. This will then bring up annotations without requiring the use of a 2D marker on supported devices.

Scope AR - Remote AR image

“Markerless tracking is one of the major hurdles AR has been facing before becoming more accessible for enterprise and industrial use. We’re excited to collaborate with the leading innovator for markerless tracking, Wikitude, to bring this to life for our users,” said Scott Montgomerie, CEO and co-founder of Scope AR in a statement. “With Remote AR’s latest updates, users can have the benefits of markerless tracking on standard devices, making it even easier to implement AR for their specific uses.”

“When using AR tools, markerless tracking is a critical part of ensuring that users can be fully integrated with the workspace around them without having to break the workflow process,” added Martin Herdina, Wikitude CEO. “We’re excited to integrate with an industry leader like Scope AR to help them deliver markerless tracking to their users from the software side so customers can use their device of choice.”

Remote AR aims to save businesses time and money, whilst improving knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding and world-locked annotations.

In addition to the Remote AR announcement, Scope AR has revealed it’ll be supporting Google Tango, taking advantage of the platform’s real-world mapping and other features.

Last month Scope AR announced that its WorkLink platform would now support Microsoft HoloLens, enabling companies to build interactive, holographic training content for staff.

VRFocus will continue its coverage of Scope AR, reporting back with the latest announcements.