This Clever Immersion Hack Makes VR Feel More Real – Inside XR Design

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.

Editor’s Note: Now that we’ve rebooted our Inside XR Design series, we’re re-publishing them for those that missed our older entries.

You can find the complete video below, or continue reading for an adapted text version.

Intro

Today we’re going to talk about Red Matter 2 (2022), an adventure puzzle game set in a retro-future sci-fi world. The game is full of great VR design, but those paying close attention will know that some of its innovations were actually pioneered all the way back in 2018 with the release of the original Red Matter. But hey, that’s why we’re making this video series—there’s incredible VR design out there that everyone can learn from.

We’re going to look at Red Matter 2’s ingenious grabber tools, and the surprising number of ways they contribute to immersion.

What You See is What You Get

At first glance, the grabber tools in Red Matter 2 might just look like sci-fi set-dressing, but they are so much more than that.

At a basic level, the grabber tools take on the shape of the user’s controller. If you’re playing on Quest, Index, or PSVR 2, you’ll see a custom grabber tool that matches the shape of your specific controller.

First and foremost, this means that players’ in-game hand pose matches their actual hand pose and the feeling of holding something in their hands. The shape you see in-game even matches the center of gravity as you feel it in your real hand.

Compare that to most VR games which show an open hand pose and nothing in your hand by default… that creates a disconnect between what you see in VR and what you actually feel in your hand.

And of course because you’re holding a tool that looks just like your controller, you can look down to see all the buttons and what they do.

I don’t know about you, but I’ve been using VR for years now, and I still couldn’t reliably tell you off the top of my head which button is the Y button on a VR controller. Is it on the left or right controller? Top or bottom button? Take your own guess in the comments and then let us know if you got it right!

Being able to look down and reference the buttons—and which ones your finger is touching at any given moment—means players can always get an instant reminder of the controls without breaking immersion by opening a game menu or peeking out of their headset to see which button is where.

This is what’s called a diegetic interface—that’s an interface that’s contextualized within the game world, instead of some kind of floating text box that isn’t actually supposed to exist as part of the game’s narrative.

In fact, you’ll notice that there’s absolutely no on-screen interface in the footage you see from Red Matter 2. And that’s not because I had access to some special debug mode for filming. It’s by design.

When I spoke with Red Matter 2 Game Director Norman Schaar, he told me, “I personally detest UI—quite passionately, in fact! In my mind, the best UI is no UI at all.”

Schaar also told me that a goal of Red Matter 2’s design is to keep the player immersed at all times.

So it’s not surprising that we also see that the grabber tools used as a literal interface within the game, allowing you to physically connect to terminals to gather information. To the player this feels like a believable way that someone would interact with the game’s world—under the surface we’re actually just looking at a clever and immersive way of replacing the ‘press X to interact’ mechanics that are common in flat games.

The game’s grabber tools do even more for immersion than just replicating the feel of a controller in your hand or acting as a diegetic interface in the game. Crucially, they also replicate the limited interaction fidelity that players actually have in VR.

Coarse Hand Input

So let me break this down. In most VR games when you look at your hands you see… a human hand. That hand of course is supposed to represent your hand. But, there’s a big disconnect between what your real hands are capable of and what the virtual hands can do. Your real hands each have five fingers and can dexterously manipulate objects in ways that even today’s most advanced robots have trouble replicating.

So while your real hand has five fingers to grab and manipulate objects, your virtual hand essentially only has one point of input—a single point with which to grab objects.

If you think about it, the grabber tool in Red Matter 2 exactly represents this single point of input to the player. Diegetically, it’s obvious upon looking at the tool that you can’t manipulate the fingers, so your only option is to ‘grab’ at a one point.

That’s a long way of saying that the grabber tools in Red Matter 2 reflect the coarse hand input that’s actually available to us in VR, instead of showing us a virtual hand with lots of fingers that we can’t actually use.

So, In Red Matter 2, the grabber tools contextualize the inability to use our fingers. The result is that instead of feeling silly that we have to rotate and manipulate objects in somewhat strange ways, you actually feel like you’re learning how to deftly operate these futuristic tools.

Immersion Insulation Gap

And believe it or not, there’s still more to talk about why Red Matter 2’s grabber tools are so freaking smart.

Physics interactions are a huge part of the game, and the grabber tools again work to maintain immersion when handling objects. Like many VR games, Red Matter 2 uses an inertia-like system to imply the weight of an object in your hand. Small objects move quickly and easily, while large objects are sluggish and their inertia fights against your movement.

Rather than imagining the force our hands would feel when moving these virtual objects, the grabber tools create a sort of immersion insulation gap by providing a mechanical pivot point between the tool and the object.

This visually ‘explains’ why we can’t feel the forces of the object against our fingers, especially when the object is very heavy. The disconnect between the object and our hand—with the grabber tool as the insulator in the middle—alleviates some of the expectation of the forces that we’d normally feel in real life, thereby preserving immersion just a little bit more.

Unassuming Inventory

And if it wasn’t clear already, the grabber tools are actually… your inventory. Not only do they store all of your tools—like the flashlight, hacking tool, and your gun—you can even use them to temporarily stow objects. Handling inventory this way means that players can never accidentally drop or lose their tools, which is an issue we see in lots of other VR games, even those which use ‘holsters’ to hold things.

Inhuman Hands

And last but not least…the grabber tools can actually do some interesting things that our hands can’t. For example, the rotating grabber actually makes the motion of turning wheels like this one easier than doing it with two normal hands.

It’s no coincidence that the design of the grabber tools in Red Matter 2 is so smartly thought through… after all, the game is all about interacting with the virtual world around you… so it makes sense that the main way in which players interact with the world would be carefully considered.

To take full advantage of the grabbers, the developers built a wide variety of detailed objects for the game which are consistently interactive. You can pick up pretty much anything that looks like you should be able to.

And here’s a great little detail that I love to see: in cases where things aren’t interactive, all you have to do is not imply that they are! Here in Red Matter 2 the developers simply removed handles from this cabinet… a clear but non-intrusive way to tell players it can’t be opened.

Somewhat uniquely to VR, just seeing cool stuff up close like it’s right in front of you can be a rewarding experience all on its own. To that end, Red Matter 2 makes a conscious effort to sprinkle in handful of visually interesting objects, whether it’s this resin eyeball, papers with reactive physics, or this incredible scene where you watch your weapon form from hundreds of little balls right in your hand.

– – — – –

Red Matter 2’s grabber tool design is so beneficial to the game’s overall immersion that, frankly, I’m surprised we haven’t seen this sort of thing become more common in VR games.

If you want to check all of this out for yourself, you can find Red Matter 2 on Quest, PSVR 2, and PC VR. Enjoyed this breakdown? Check out the rest of our Inside XR Design series and our Insights & Artwork series.

And if you’re still reading, how about dropping a comment to let us know which game or app we should cover next?

The post This Clever Immersion Hack Makes VR Feel More Real – Inside XR Design appeared first on Road to VR.

Quest’s Most Graphically Intense Game is Coming to PSVR 2 Next Week

Red Matter 2, the sci-fi VR puzzle adventure for Quest 2 and PC VR, is bringing its best-in-class graphics and interactions to PSVR 2 next week.

Update (May 11th, 2023): Vertical Robot announced Red Matter 2 is headed to PSVR 2 on May 18th. This is said to include 120fps, foveated rendering, 4K remastered textures, enhanced lighting & bloom, and custom controller & immersive haptics. You can wishlist the game on PSVR 2 here.

The original article follows below:

Original Article (April 20th, 2023): Vertical Robot says the sequel is slated to arrive on PSVR 2 “very soon,” noting in a tweet it will feature a smooth 120fps with no reprojection, foveated Rendering, 4K re-mastered textures, and enhanced lighting.

And while some may rightly bemoan it as another Quest 2 port, it’s really much more than that.

Launched in mid-2022 on Quest 2 and PC VR, Red Matter 2 features some of the most impressive graphics and immersive gameplay to date—of any VR platform—easily drawing comparisons to some of VR’s most visually intense games, such as Lone Echo and Half-Life: Alyx. It’s really that good.

Here’s the setup: in Red Matter 2, you take on the role of Sasha, an agent awakened in a lunar base by an undercover operative and tasked with uncovering the secrets of ‘Red Matter’, a mysterious substance introduced in Red Matter (2018).

The sequel introduces combat for the first time, which although not a high point, definitely makes for an interesting break from the game’s wide variety of puzzles. Enough said. Check out our spoiler-free review to find out why we gave it [8/10].

There’s no word on when we can expect the original Red Matter on PSVR 2 (see update). We’ll also be keeping our eyes peeled for a more precise launch date for the sequel, so check back soon.

Meta Quest Gaming Showcase 2022: A Full Roundup

Returning for a second year, the Meta Quest Gaming Showcase was an event jam-packed with exciting videogame announcements for the headset. With brand new surprises, sequels and updates, the event proved that Quest 2 has a cracking lineup of titles in the works.

Meta Quest Gaming Showcase

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

The next instalment in the VR franchise, Skydance Interactive’s The Walking Dead: Saints & Sinners – Chapter 2: Retribution continues the narrative from the first game, placing you in a post-apocalyptic New Orleans trying to survive the zombie outbreak. This time around there will be more zombies, a new villain to face and even fewer resources. The game is due out later this year.

Among Us VR

The multiplayer game about teamwork and the imposters trying to kill you all will be coming to Meta Quest 1 & 2 and PC VR headsets this holiday season. Rebuilt for VR by Schell Games, Among Us VR will stay true to the original’s design whilst ensuring plenty of interactive elements purely suited to VR.  It will be a “stand-alone experience” due to the overhaul.

Red Matter 2

The atmospheric sci-fi puzzler from 2018 will be getting a sequel this summer Vertical Robot has revealed. Red Matter 2  is going to be bigger and feature more content than its predecessor, adding new mechanics like a jet pack to fly around with whilst injecting some action by giving you enemies to shoot at.

Beat Saber x Electronic Mixtape

The ever-popular Beat Saber will be getting a new song selection adding 10 iconic electronic hits to its track roster as well as a new in-game environment. No release date at the moment but here’s the track list:

  • Rudimental, “Waiting All Night” (feat. Ella Eyre)
  • Pendulum, “Witchcraft”
  • Madeon, “Icarus”
  • deadmau5, “Ghosts ‘n’ Stuff” (feat. Rob Swire)
  • Marshmello, “Alone”
  • Zedd, “Stay the Night” (feat. Hayley Williams)
  • Darude, “Sandstorm”
  • Fatboy Slim, “The Rockafeller Skank”
  • Bomfunk MC’s, “Freestyler”
  • Martin Garrix, “Animals”

Moss: Book II

Released on PlayStation VR earlier in April, developer Polyarc will soon be bringing the puzzle adventure to Quest 2. Taking control of Quill once again in a fight against the Arcane, Moss: Book 2 features even bigger threats than before, new items to fight and solve puzzles with and new characters to aid your journey.

Resident Evil 4 – The Mercenaries

The only game announcement from the show that’s available right now as a free update, the VR edition of Resident Evil 4 finally gets fan favourite mode The Mercenaries. Giving you the chance to play as several of the characters from the main campaign, the mode is all about racking up as many points as possible before the timer runs out. This VR version also comes with 20 exclusive Challenges that’ll unlock bonuses including Big Head mode and a Golden Gun skin.

Cities: VR

If you’ve been after a city building experience in VR then look no further, Fast Travel Games has remade Paradox Interactive’s Cities: Skylines for the headset. A city management simulator giving you full control over where to place structures, and how to earn and spend money whilst keeping residents have, Cities: VR is due out next week on 28th April.

Bonelab

Stress Level Zero has finally revealed that its fourth VR project is Bonelab, a sequel to Boneworks. Building off of Boneworks‘ physical interaction engine, Marrow, Bonelab is an action-adventure title set within a mysterious underground lab. With physics-driven interactions forming a core part of the gameplay experience Bonelabs will also support player built mods to further expand the content. The game is expected to arrive for Meta Quest 2 and PC VR headsets in 2022.

NFL Pro Era

An officially licensed NFL videogame for VR, NFL Pro Era is all about immersing you in American football as a quarterback. Featuring all 32 NFL teams, the simulator will put you in command of your favourite team, choosing plays and listening to the chatter inside the huddle. NFL Pro Era will be coming to Quest and PlayStation VR in Fall 2022.

Espire 2

Digital Lode’s stealth combat title returns this November, giving you new ways to sneakily kill enemies without them even knowing you were there, or not, depends how you like to play. Espire 2 will feature two new mechanical units to control, one heavier and more robust whilst the other is smaller and nimble, great for staying undetected. In addition to the main campaign, Espire 2 will also include a co-op campaign with a story set between Espire 1 & 2.

RuinsMagus

Unveiled last year, the showcase provided a brand new trailer giving a better look at the upcoming Japanese role-playing game (JRPG). Developed by CharacterBank, RuinsMagus has players investigate the abandoned ruins below the prosperous town of Grand Amnis across 26 story-driven quests, facing powerful and fearless Guardians on route. RuinsMagus is expected to launch later this year.

Crystal Atrium Environment

Not a game but a freebie for Meta Quest nonetheless, Meta CEO Mark Zuckerberg gave his quick address inside the new Crystal Atrium environment. You’ll find it under the Personalization tab of the settings menu, then change the virtual environment.

Crystal Atrium

Ghostbusters VR (Working title)

Last but not least was the sneaky peek from Zuckerberg of a new game being worked on by nDreams (Fracked, Phantom: Covert Ops) and Sony Pictures Virtual Reality (SPVR), Ghostbusters VR. Set in San Francisco, Ghostbusters VR will support up to 4-player co-op as you and your friends try to rid the city of ghosts in this original adventure. No timeline for release has been given just yet.

Everything Announced At The Meta Quest Gaming Showcase 2022

Meta just showcased a whole bunch of new titles from coming to Quest 2, including sequels to Boneworks and Espire 1: VR Operative.

Here’s everything announced at the Meta Quest Gaming Showcase

Everything Announced At The Meta Quest Gaming Showcase 2022

The Walking Dead: Saints & Sinners – Chapter 2

First up, we got a brand new look at The Walking Dead: Saints & Sinners – Chapter 2 Retribution which, yep, is still an absolute handful to say. A new trailer introduced us to the game’s antagonist and we got a small taste of the new chainsaw weapon in action. It’s coming to Quest 2 and Rift later this year with other platforms still to be confirmed.

NFL Pro Era

We also got a very short teaser for the recently-announced NFL Pro Era, which is coming to Quest 2 and PSVR this year. The game promises to deliver the full football experience in VR, though we only saw very early gameplay today.

Among Us VR

As previously teased, Among Us VR also stopped by for a full-length trailer. The footage gave us an idea of how the iconic party game will work inside of headsets. Still no release date for this one, but it’s coming in the holiday season and will hit Quest, PSVR and PC VR. Developer Schell Games also confirmed a three game partnership with Meta for future titles.

Red Matter 2

Next up, Vertical Robot stopped by with a surprise sequel – Red Matter 2. This follow-up to the VR adventure game takes us back on an intergalactic journey to investigate sinister supernatrual forces, with new mechanics like combat and platforming. It’s coming to Quest 2 this summer.

Espire 2

VR stealth game Espire 1 is getting a full sequel with not one but two campaigns. A single-player story will pick up where the first game left off but there will also be a co-op campaign to bridge the gap between the two. This one’s due for Quest 2 this November.

Moss: Book 2

Just a few weeks on from its launch on PSVR we have confirmation that Quill’s second adventure is coming to Quest 2 this summer. Moss: Book 2 is a fitting follow-up to one of our favorite VR games, and we’ll look forward to seeing how it shapes up on the platform.

RUINSMAGUS

After a rocky road on Kickstarter we finally got further confirmation that RUINSMAGUS will make it to the west later this year. This VR JRPG looks gorgeous and continues to promise great characters and ambitious action. It’ll be releasing on Quest 2 and Steam.

Cities: VR

We also got another look at VR city builder, Cities: VR, before it launches on Quest 2 next week. This is a full spin-off to Cities Skylines with detailed urban management. It’s Quest 2 exclusive for now but other platforms have been teased.

Resident Evil 4 VR

The long-awaited Mercenaries mode is arriving for Resident Evil 4… today! Embody iconic characters from the famed horror shooter and complete challenges to unlock new rewards like a Big Head mode. It’s a free update for existing owners.

Beat Saber Electronic Mixtape

It wouldn’t be a Meta event without new Beat Saber content. The upcoming Electronic Mixtape pack promises to add artists like Rudimental, Pendulum and Deadmau5. Look for it on all platforms soon.

Bonelab

As promised, we finally saw the full reveal of the hugely-anticipated follow-up to Boneworks. Bonelab is another physics-driven action game that expands on the original game’s foundations and promises mod support on both Quest 2 and PC VR. It’ll hit both platforms later this year.

New Home Environment

As not quite the last reveal, Meta also released the Quest Home environment that today’s showcase took place in. But there was time for one final announcement…

Ghosbusters VR

Meta CEO Mark Zuckerberg stopped by to announce something quite unexpected. Phantom and Fracked developer nDreams is developing a cooperative Ghostbusters VR game, published by Sony Pictures Virtual Reality. Team up with up to four friends to wield iconic gadgets and take down bothersome ghosts as you build a new HQ in San Francisco. No word on a release date yet.


And that was the 2022 Meta Quest Gaming Showcase! What did you make of the event? Let us know in the comments below.

Sci-fi Puzzle Sequel Red Matter 2 is a Meta Quest 2 Exclusive

Today’s Meta Quest Gaming Showcase has been filled with surprises and none more so than Vertical Robot’s unveiling of Red Matter 2. The original Red Matter came to PC VR headsets in 2018, offering an engrossing mix of puzzles and a creepy sci-fi atmosphere. Vertical Robot will expand upon this premise whilst bringing the title to Meta Quest 2 exclusively.

Red Matter 2

Red Matter 2 will be a direct sequel so if you haven’t played the original and don’t want any story spoilers look away now: “After breaking free from the simulation that held your own mind hostage, your first priority is to escape the AtlanticUnion’s base. However, you unexpectedly discover a distress signal belonging to an old friend. Determined to come to his rescue, you will travel to the farthest reaches of the solar system to find him,” the new synopsis explains.

Whilst the first game was all about building an intense atmosphere with an almost horror-like element but without any scares, Red Matter 2 will be dropping in some action. New mechanics like the jet pack will see you traversing environmental puzzles whilst the controller designed tool can turn into a weapon to shoot enemies.

Talking about some of the features that have gone into Red Matter 2, Vertical Robot’s Norman Schaar said in a statement: “We just can’t wait for players to feast their eyes on the incredible graphics that we’ve succeeded in creating, thanks to our tremendous efforts in optimizing for Meta Quest 2. We believe immersion is key, and have therefore developed a fully ‘physicalized’ world to maximize this sense of immersion, while also enabling us to create exciting new gameplay possibilities around it.”

Red Matter 2

What’s great to hear is that Red Matter 2 is going to be bigger and feature more content than its predecessor. Because that was one of the main issues in the original, there just wasn’t enough of it with gmw3’s four-star review of Red Matter saying: “All in all, Red Matter is a very high calibre VR experience, neatly weaving its story and puzzle elements together. It is by no means perfect, following the line of other puzzles in VR that are seemingly unable to offer plenty of reasons to come back for more. So like a good meal take it slowly and savour the moment.”

Red Matter 2 is currently slated for a Summer 2022 launch on Meta Quest 2, so as further details are announced gmw3 will get back to you.

‘Red Matter 2’ Announced for Quest 2, Promising to Deliver the “best graphics on mobile VR to date”

Today during the Meta Quest Gaming Showcase, developer Vertical Robot announced Red Matter 2 for Quest 2, the sequel to its 2018 PC VR game which was eventually ported to Quest. Not only does the studio say the gameplay is expanding further into the adventure genre over just puzzling, but it also claims it will deliver the “best graphics on mobile VR to date.”

The original Red Matter launched back in 2018 on PC VR where it found a very positive reception but remained largely in the cult-favorite category. When developer Vertical Robot eventually ported the game to the original Quest in 2019, it stood out as one of the best looking titles on the headset thanks to the care the studio took in optimizing the game to run on Quest’s diminutive hardware.

This time around the studio seems to be building Red Matter 2 from the ground up for the even more powerful Quest 2 (and won’t have the overhead of trying to cram a game originally made for PC VR onto standalone VR hardware).

To that end the studio is throwing down the gauntlet, saying it plans to deliver the “best graphics on mobile VR to date.” And while the game’s announcement trailer (below) is probably captured on PC, assuming the studio has made a good-faith effort to show what Red Matter 2 will really look like on Quest 2… well, consider us impressed.

But Red Matter 2 promises to be more than just pretty graphics. While the original was largely a narrative-puzzle game, the studio says the sequel has “expanded the gameplay into the adventure genre.”

“[Vertical Robot] have crafted a rich narrative-driven adventure with excellent voice-over work and new gameplay mechanics. Not only will you face brand new and challenging puzzles, but thanks to a new jetpack you will be able to traverse the game’s incredible environments more freely than ever before through platforming sections,” the studio says. “A new tool has been added to the classic loadout that will enable you to hack terminals, as well as a (projectile) weapon that will prove useful in various environmental puzzles as well as in combat. Yes! Red Matter 2 features some action as well.”

Beyond that, the studio says Red Matter 2 will include a heavy emphasis on physics objects.

“We believe immersion is key, and have therefore developed a fully ‘physicalized’ world to maximize this sense of immersion, while also enabling us to create exciting new gameplay possibilities around it,” says Vertical Robot co-Founder and Technical Artist Norman Schaar.

Red Matter 2 is planned to launch on Quest 2, though it’s not clear if the game will also find its way to the original Quest or PC VR as the original game did (though we’ve reached out for more info). There’s no specific release date yet for Red Matter 2, but Meta has said that all the games announced during the Quest Gaming Showcase would be out ‘within the next year’ (though we’re not clear if that means in 2022 or ‘in the next 12 months). We’ve reached out for clarification.

The post ‘Red Matter 2’ Announced for Quest 2, Promising to Deliver the “best graphics on mobile VR to date” appeared first on Road to VR.