Review: VR Ears

Audio is super important when it comes to virtual reality (VR), coming only second to the visuals themselves. Excellent spatial audio allows a player to hear where a bullet came from or really enjoy the latest music pack on their favourite rhythm action videogame. Yet the sounds produced by VR headsets can really be a mixed bag, from the excellent Valve Index speakers to the adequate, yet not exactly thrilling, Meta Quest 2 setup. While headphones are one option – especially if you’re a bit of an audiophile – Rebuff Realities’ new VR Ears make for a viable alternative option.

VR Ears - PSVR

The VR Ears have been a while in the making. Crowdfunded back in May 2020 the product was originally due out the same year before delays pushed the launch back into late 2021. They’re not headphones but rather off-ear speakers – much like the Valve Index – which have their own benefits as well as limitations.  

Setting up your VR Ears

Right out the box, the VR Ears look like a well-built accessory, with an all-plastic design that doesn’t feel too cheap. Rebuff Reality has ensured maximum compatibility for almost any VR headset, with supplied connections supporting Meta Quest 1 & 2, Oculus Rift S, Valve Index, HTC Vive Pro and PlayStation VR. For the purposes of this review, gmw3 tried the VR Ears on two of the most popular, Quest 2 and PlayStation VR.

The VR Ears work by clamping onto the headband frame of the headset, with four rubber widgets (two on each side, one upper and one lower) tailored to comfortably grip each arm. Because of their excellent versatility, the VR Ears can adapt to not only the headset but also the location of a person’s ear, thus making the initial setup very finicky and once completed I had no desire to go through the process again. Setting it up for other players becomes a faff I definitely wanted to avoid.

It’s because of the small hex key bolt holding the speakers onto the bracket, which is hidden behind the clamps frame. Meaning, that to make even the slightest rotational adjustment up or down requires taking the whole thing apart. Like I said, finicky. It is worth it though, especially if nobody else is using the headset as there’s no need to alter anything once finished. Getting each speaker directly over each ear is critically important, greatly affecting sound quality and loudness.

And so as I found, the VR Ears weren’t exactly designed for swapping between Quest 2 and PlayStation VR. If you’re fortunate to own a couple of VR headsets definitely stick with one and from this experience it would be PlayStation VR.

VR Ears Meta Quest 2

Almost snug as a bug

Why PlayStation VR? Well, it comes down to comfort mainly. Like any VR accessory weight is always an important factor and coming in at just over 200g, that’s certainly hefty addition to the Meta Quest 2’s 503g. Using the standard Quest 2 strap with the VR Ears wasn’t too bad, to begin with, but that extra weight soon became more and more noticeable and uncomfortable, especially in more active games like Beat Saber. Pairing the VR Ears with the Elite Battery pack faired far better thanks to the improved weight distribution but again – even when moving the clamps further back on the arms for a more central weight – that front pressure began to return.

Unlike the PlayStation VR with its Halo strap. This was wonderfully comfortable for longer VR sessions and I almost forgot the VR Ears were attached. The issue for PlayStation VR was the distance the speakers were from my ears, affecting both audio quality and sound leakage.

Having used normal headphones, in-ear headphones and off-ear speakers found on Quest 2 and Valve Index, I’m all for the latter. And that’s where the VR Ears really do benefit, as my ears don’t get hot and sweaty playing one of the many active titles available for VR nowadays. Having that air gap is cooling and comfortable in a way normal headphones can never be.

Now listen here!

But what do the VR Ears sound like you ask? To put it bluntly, good but not wow. Compare them to Quest 2 or PlayStation VR’s own audio solutions and you’re instantly getting an improvement. However, Valve Index owners aren’t going to want to swap over, the VR Ears just aren’t as good.

After testing across numerous games like the subtle noises from Quill in Moss: Book II, thumping Skrillex tunes in Beat Saber or the audio chatter in VRChat, the VR Ears produce rich mids and highs yet fail where the bass is concerned. The VR Ears need a good 20-30 hours of use (bedding in as some like to call it) before they really start to show their true colours, with a mid-range that’s full-bodied and mellow whilst the top end has detail and clarity the Quest 2’s audio could never match.

But for those that love rhythm-action games or just the low-end rumble of some meaty bass, the VR Ears provide a flat, uninspiring delivery. Playing a Skrillex song in Beat Saber should be epic, with some huge bass drops yet there were none, sadly, even when played loudly. That led to another issue which I’ll get to.

Even so, for a PlayStation VR owner who is still using the supplied in-ears, the VR Ears are a much better solution. I found that they were a bit too far away from my ears – which would’ve affected the bass – and they come with spacers which certainly weren’t needed. On Quest 2 the gap was reduced yet the audio quality between both remained almost identical.

VR Ears Meta Quest 2

Turn it off and on again

These might be quirks more than issues but in any case, they were annoying, hampering the user experience because it meant having to find the VR Ears’ perfect setting.

The VR Ears need a good two-hour charge via a USB-C cable – no cable or wall charger is provided I may add – to get what is claimed to be a 6 hour run time. I’d say around 5 hours is being more generous, good for most VR sessions.

However, that was never in one stint as the VR Ears would, like clockwork, turn off after 20 minutes of use. No rhyme or reason, they’d simply switch themselves off. I could instantly turn them back on again – I did that 3 times during a single hour on Moss – but that’s not the point. And it seems to boil down to volume. The VR Ears don’t like being near the upper limit of the volume range which is hampered by the headset’s own volume setting. On the Quest 2, for example, its volume needs to be at max so the VR Ears have ample range, otherwise, they’ll be off before you know it. And they always switched off during a narrated section so I’d miss story details.  

A Sound Verdict

The VR Ears really were a mixed experience that it is hard to definitively give a solid recommendation to. I did like them as an audio upgrade to what the VR headsets tested currently offer although their bar is already quite low. It really comes down to whether you want an off-ear speaker rather than a normal pair of headphones.

I currently switch between my Bowers & Wilkins PX and some older Yamaha Pro 400’s and the difference is night and day with the VR Ears. The lack of any robust bass hampers some VR titles whilst the far more balanced top end saves the day, perfect for social multiplayer experiences where voice clarity is key.

VR Power 2 Review – Great Quest 2 Battery Extender For VR Marathons

VR Power 2 is a great Oculus Quest 2 battery extender, but should you choose it over the Elite Battery Strap? Find out in our VR Power 2 review!

VR Power 2 ruined my evening.

At 2pm one lazy afternoon, I hooked the new battery pack up to my Quest 2 and planned to then play from full charge through to flat. This, I suspected, would take maybe 4 to 5 hours total. Boy was I wrong.

The VR Power 2 itself finally died after a straight 6 hours and 10 minutes of A Township Tale. I then still had the entire standard Quest 2 battery life left. Needless to say, I had to cancel my plans for the day.

So in a nutshell, yes, the second iteration of Rebuff Reality’s battery extender for Facebook’s standalone headset works well. VR Power 2 features a 10,000MAh battery that straps to the back of either the Quest 2’s standard strap or the Elite Strap. Rebuff says it won’t work with the Elite Battery Strap but the fit is actually exactly the same as the Elite Strap so, if you want some sort of hulking monster of never-ending VR, be my guest. As with the first iteration, the added weight also helps balance out the headset a little bit for a more comfortable fit and installation is clean and simple, with velcro that slides over the top of the back straps.

VR Power 2 Review Elite Strap

But the market’s also changed significantly since Rebuff released the first VR Power for the original Quest, and it now faces direct competition from Facebook itself with the aforementioned straps. The simple question is this: should you opt for VR Power 2 or the Elite Battery Strap?

This is mainly a question of economics, both in terms of battery life and pricing. In the former category it’s safe to say Rebuff firmly has the Elite Battery Strap beat; in my review last year I noted the strap offered about 3 extra hours of playtime, totaling off to about 5 hours overall. With VR Power 2, you’re getting roughly double the battery charge from the strap and then adding in two more hours of Quest battery life for a roughly 8-hour life.

Granted it’s rare you’ll want to spend that long inside of VR, but for those marathon sessions of Township or Onward, this’ll more than do the trick.

Price is a little more complicated, as it ties directly into the comfort factor too.

A straight-up purchase of a VR Power 2 costs $69.99. That can attach to the standard Quest 2 strap, so there’s no extra purchase necessary. On the surface, then, it beats out the $129.99 Elite Battery Strap with ease, even considering that includes a $49 carry case.

But, here’s the thing, I didn’t find using the VR Power 2 with the standard strap to significantly improve the comfort of the Quest 2 overall. I still ended up having all the same reservations I had in my original Quest 2 review, and could only play for about an hour or so before the weight on my face became too much. An extra 6 hours of battery life doesn’t really mean much if you can’t even wear the thing for a fraction of that time but, if you’ve never had a problem with the standard strap, that option will likely work nicely for you.

That completely changed when pairing the kit with the Elite Strap, though. With the VR Power 2 sitting just atop the plastic backing (see the image above for reference), I got much better weight distribution (in fact if anything it was now just a little too heavy on the back of my head but I got used to it). I had to move the strap itself after an hour to find a better position where it wouldn’t dig into my head but, once I did, I played the next 5 hours without a hitch.

Personally, I get the most comfortable Quest 2 experience with the FrankenQuest mod which uses the HTC Vive Deluxe Audio Strap. I think both of Facebook’s Elite Straps are good, but not quite as snug as that mod. But with the extra weight of the VR Power 2, wearing the Elite Strap was the most comfortable I’ve been on Quest 2 outside of using my FrankenQuest, and the first time I’ve genuinely considered making a permanent swap.

VR Power 2 Review Normal Strap

But the Elite Strap costs $49, so, paired with the VR Power 2, you’re essentially at the same price as the Elite Battery Strap for a few more hours of battery but without the Carry Case. The Elite Battery Strap has the benefit of being a much more elegant, all-in-one solution that won’t require you to strap anything to the back of the headset, making it the better choice for more casual VR users. But if you’re really prone to jumping into Population: One and playing until Quest 2’s battery falls flat, the VR Power 2 will give you the extra juice for more game time.

It’s also worth noting that Facebook’s Elite Straps have a reputation for snapping and, although my kit from October 2020 is still going on strong, who knows if the added weight of the VR Power 2 could accelerate that process for some.

VR Power 2 Review – Final Impressions

As with the first iteration, the VR Power 2 is a rock-solid Quest battery pack that extends the headset’s runtime well beyond what most will need and throws in some incidental comfort benefits to boot. Personally, I still find Quest 2’s standard strap too awkward to wear for more than an hour or so even with the battery pack attached, but VR Power 2 finds a natural home on the Elite Strap. That said, the $129 combo for VR Power 2 and Elite Strap is neck-and-neck with Facebook’s own Elite Battery Strap and Carry Case. If you’re a hardcore VR gamer that’s regularly looking to spend upwards of six or so hours inside Quest 2, then definitely grab the VR Power 2. But if you’re more prone to shorter sessions, the Elite Battery Strap’s elegance and added case win out. The choice is yours.

You can grab VR Power 2 direct from Rebuff Reality. What did you make of our VR Power 2 review? Let us know in the comments below!

Enjoy up to 8 Hours of Oculus Quest 2 Gaming With VR Power 2

VR Power 2

While there’s no doubt that Oculus Quest 2 is a great virtual reality (VR) headset for gaming, sometimes that two-hour battery life just isn’t enough when you’re deep in a multiplayer deathmatch. So there are various solutions that can increase your time in VR, the latest of which is Rebuff Reality’s VR Power 2, a new battery pack claiming to boost that time up to eight hours.

VR Power 2

As the name indicates, this is the second generation of the company’s VR Power line, designed to offer a significantly longer battery life whilst ergonomically attaching to the Oculus Quest 2’s head strap as well as providing a nice counterweight. With more weight at the back users should find longer VR sessions more comfortable, with less pressure on their face and bridge of their nose.

The VR Power 2 features a 10,000mAh battery which when used alongside a fully charged Oculus Quest 2 should give players up to eight hours of gaming. That time is then increased to 10 hours if you’re streaming TV shows and movies. The new model has improved circuitry for a better charge and discharge during idle time, so your Quest 2 will be fully charged more often and stay charged so there’s no need to wait.

Plus the power button serves as a battery indicator and the new butterfly straps allow the VR Power 2 to be easily attached and moved into a comfortable position. Their flexibility means that the power pack can attach to the standard soft strap, the Elite Strap and even the Elite Strap with Battery Pack for maximum gameplay time.

VR Power 2

The VR Power 2 is available to order now via the Rebuff Reality website for $69.99 USD (£50.37 GBP) with deliveries estimated to take around 3-4 weeks. So if there’s anything else in the company’s product lineup that catches your eye like the Saber Grips or Lens Protector then it might be worth bundling them together. For all the latest Oculus Quest accessories, keep reading VRFocus.

VR Power 2 Promises To Add 8 To 10 Hours Of Life To Quest 2

Rebuff Reality is now selling the VR Power 2 battery pack and counterweight for Oculus Quest 2 promising dramatically extended battery life.

The accessory promises eight to 10+ hours of added battery life to Quest 2. The product page mentions compatibility with the original Quest as well.

The accessory is priced at $69.99 and is said to come with a 10,000mAh battery, according to Rebuff Reality. It is pitched as being compatible with all the official straps for Quest 2 including the soft one included with the $299 purchase as well as the Elite Battery Strap and Elite Strap, or Rebuff Reality’s own additional Head Strap solution. The unit sits at the back of the head and features an accessory port that could theoretically make it possible to charge another accessory from the unit.

We were impressed by the original VR Power for the Quest as it functioned as an effective counterweight removing pressure from the front of the face while extending battery life. The accessory sold out pretty quickly after sales started and took some time to come back into stock. That was during the pandemic year of 2020 when hardware production was impacted for most companies, but it is still something to keep in mind if you’re looking to get your hands on this add-on for your Quest 2.

We’re curious how it feels to attach the VR Power 2 to the range of strap solutions for Quest 2. It’s notable that Rebuff Reality says it is compatible with the Elite Battery Strap, which itself practically doubles the Quest 2’s battery life. So we’re curious what it feels like to add that much battery weight to the top of your head.

VR Power 2 is available for purchase on Rebuff Reality’s website.

The VR Job Hub: Rebuff Reality, XR Games & Cyborn

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Stuart, Florida Rebuff Reality Finance Manager Click Here to Apply
Stuart, Florida Rebuff Reality Social Media Manager Click Here to Apply
Stuart, Florida Rebuff Reality Advertising Manager Click Here to Apply
Stuart, Florida Rebuff Reality E-commerce Manager Click Here to Apply
Stuart, Florida Rebuff Reality Neuro Engineer Click Here to Apply
Stuart, Florida Rebuff Reality Mechanical Engineer Click Here to Apply
Stuart, Florida Rebuff Reality Electrical Engineer Click Here to Apply
Stuart, Florida Rebuff Reality Sourcing Manager Click Here to Apply
Stuart, Florida Rebuff Reality Project Manager Click Here to Apply
Stuart, Florida Rebuff Reality Game Designer Click Here to Apply
Stuart, Florida Rebuff Reality Game Developer Click Here to Apply
Leeds, UK XR Games Art Director Click Here to Apply
Leeds, UK XR Games Senior Producer Click Here to Apply
Leeds, UK XR Games Project Manager Click Here to Apply
Leeds, UK XR Games Junior 3D Artist Click Here to Apply
Leeds, UK XR Games Experienced Unity Developer Click Here to Apply
Leeds, UK XR Games Junior Marketing Executive Click Here to Apply
Antwerp, Belgium Cyborn Junior Technical Animator Click Here to Apply
Antwerp, Belgium Cyborn Mocap Animator Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Crowdfunded Off-Ear Speakers ‘VR Ears’ Delayed Until Summer 2021

VR Ears was successfully crowdfunded back in May, garnering nearly $200,000 over the course of its month-long Kickstarter campaign. Now the developers Rebuff Reality say its off-ear speaker accessory for VR headsets will ship out a few months later than previously planned.

The project’s Kickstarter says VR Ears offers “high performance audio” via its premium off-ear speakers and built-in Digital Amplifier and Signal Processor.

Featuring a clip-on design, it also supports a wide array of devices including Oculus Rift, Rift S, Oculus Quest, Quest 2, HTC Vive, Vive Pro, Vive Cosmos, PSVR, Valve Index, and Pimax 8K’s rigid headstrap variant.

VR Ears was slated to start shipping in December of this year, however now the Miami-based team says it will officially begin shipping on July 15th, 2021.

The creators cite difficulties making hardware improvements during the global supply chain disruption caused by the COVID-19 pandemic.

Here’s the full statement to Kickstarter backers from Rebuff Reality:

Hi VR Ears Backers,

We have had a long journey this year making a ton of improvements to the design and audio performance of VR Ears, while at the same time dealing with the impact COVID-19 has had on the global supply chain. We are finally ready to begin the tooling process and release a firm shipment date. VR Ears will ship July 15, 2021, with full support for Oculus Quest 2, forward compatibility for all leading VR headsets, and standalone with our HeadStrap accessory.

We know this is not what you were hoping for, we feel the same way. All the funds we’ve gathered have been put to good use improving the product in the best way possible. We take to heart all the support the community has given us this year, just as we have done for TrackStrap, VR Power, VR Shell, and all our other products. VR Ears will be simply awesome. After using VR Ears, you won’t know how you lived without them, and won’t be able to go back to anything else.

Stay tuned for more updates as the tooling and validation process moves forward.

Rebuff Your Reality,

Joe Sciacchetano

Founder and CEO

It’s important to note that the tooling and validations processes come with their own challenges, so it’s slightly puzzling how Rebuff Reality can give such a precise release date this far ahead of having the final product in hand.

Granted, the company has prior experience in manufacturing, as it offers a line of products such as VR Power, an external battery pack and counterweight for Quest and Quest 2, and VR Shell, an exterior faceplate protector for the original Quest. Still, it would have been a nice accessory for some VR users hoping to upgrade to an audio system similar to what Valve Index features natively.

For latecomers to the Kickstarter, Rebuff Reality has an IndieGogo currently taking pre-orders. Early Bird tiers are still available at a 40% discount off its $150 MSRP, which comes to $89 (€75) for a pair of VR Ears and a single set of clips.

The post Crowdfunded Off-Ear Speakers ‘VR Ears’ Delayed Until Summer 2021 appeared first on Road to VR.

VR Ears Delayed To July 2021, Adding Oculus Quest 2 Support

Rebuff Reality posted an update to Kickstarter backers saying the company plans to ship its VR Ears audio accessory in July of 2021.

Rebuff makes a number of accessories for VR headsets including the VR Power accessory that significantly extends the battery life of the original Oculus Quest and improves comfort by acting as a counterweight. The VR Ears product was successfully funded in May 2020 with initial delivery promised by end of 2020. The COVID-19 pandemic upended hardware development schedules everywhere and, with the recent release of Oculus Quest 2, Rebuff Reality is working to ensure compatibility with the new headset from Facebook.

“VR Ears will ship July 15, 2021, with full support for Oculus Quest 2, forward compatibility for all leading VR headsets, and standalone with our HeadStrap accessory,” a post from the company explains. “We know this is not what you were hoping for, we feel the same way. All the funds we’ve gathered have been put to good use improving the product in the best way possible.”

We first saw VR Ears at CES in Las Vegas in January. The off-ear accessory is meant to offer a similar audio experience to the HP Reverb G2 and Valve Index. With its latest update, Rebuff Reality posted a photo showing how the latest version of the accessory looks today.

The delay is a blow to buyers of the accessory who had planned to upgrade a headset that’s going to be much older than they expected when the accessory actually arrives. We’re looking forward to getting our hands on the finished accessory to see how it affects the overall experience of Oculus Quest 2 and other headsets.

Crowdfunded VR Ears Headset Audio Project Likely Delayed To 2021

The crowdfunding project which raised more than $200,000 from over 2,000 people for VR Ears, an off-ear VR headset audio solution, may not ship until 2021.

Today Rebuff Reality alerted backers of the VR Ears project to the potential delay. The project raised funds in May and estimated shipping at the time was slated for December 2020. Rebuff is also the company behind the VR Power accessory which we’ve found can dramatically enhance the comfort of an Oculus Quest for some people.

VR Ears photo included in the latest Kickstarter packer update.

VR Ears are meant to be clipped to the headset and upgrade the aural experience for some systems with weak audio. According to the company “the latest version of VR Ears” is said to include “vastly improved bass response” but “we are likely to delay the shipment date until early next year. However, we do not plan on making any additional changes and will be kicking of tooling soon!”

Like most other companies, Rebuff Reality was impacted by COVID-19 this year and its products saw some major delays. Recently, though, the company reported that shipping for VR Power had moved to within a couple weeks.

Hopefully we can go hands-on with the new VR Ears design sometime soon. Crowdfunded hardware projects are frequently delayed and there’s a lot of wiggle room in a shipping window of “early next year”. We’ll be sure keep an eye out for more updates about VR Ears from Rebuff Reality as the company heads toward production of the accessory.

VR Power Oculus Quest Battery Pack Now Shipping Within A Few Weeks

The company behind the VR Power battery pack and counterweight that extends Oculus Quest battery life and makes the headset more comfortable is now shipping within one to three weeks.

An email to customers from Rebuff Reality offered an “apology to everyone who is still waiting for their order to arrive. COVID-19 really threw a wrench into the global supply chain and impacted us more than we ever thought imaginable.”

The email added that the company received its inventory and the fulfillment team is working now to get orders out. We reached out for clarity to Joe Sciacchetano, co-founder and CEO of Rebuff Reality, to ask about the availability of the VR Power accessory in particular since our readers seemed to find it pretty interesting when we reviewed it earlier this year before the pandemic kicked into high gear. Sciacchetano said if you order VR Power (which sells for $59.99) right now it should ship within one to three weeks.

The global pandemic threw a wrench into many plans for 2020 with Valve, Facebook and many others seeing major production and shipping delays. Despite the issues, though, Valve’s Index headset now accounts for almost 15 percent of VR headset use on Steam while the Oculus Quest accounts for more than 10 percent. It can still take some extended time to receive VR gear from the time you order it, but manufacturers generally seem to be catching up as the year wears on.

We should note also that recent reports indicate a new Oculus Quest is in the works that’s likely to be smaller and lighter. We expect Facebook to continue supporting the current Quest for years to come, however, and plenty of owners aren’t in the position to upgrade anyway. That makes a product like VR Power one of the  most impactful ways to upgrade your current Oculus Quest experience.

The post VR Power Oculus Quest Battery Pack Now Shipping Within A Few Weeks appeared first on UploadVR.

VR Ears PC VR, PSVR + Quest Audio Upgrade Launches Kickstarter Campaign

Rebuff Reality launched its Kickstarter crowdfunding campaign for its PC VR, PSVR and Oculus Quest audio upgrade peripheral, VR Ears.

The VR Ears essentially take the design of the Valve Index audio solution and brings it to other headsets. It’s a pair of off-ear speakers that are meant to attach to the side of a wide range of devices, including the Oculus Quest, PSVR and Oculus Rift S and original HTC Vive. While flexible compatibility is important, the lackluster built-in audio solutions on Quest and Rift S make the product especially interesting to those users.

Complete with the option to adjust the position, a USB-C charging port and volume wheel, VR Ears hopes to accommodate anyone looking to upgrade their VR audio. That said, we’ve only had the chance to go hands-on with the kit once at CES earlier this year. While we liked what we saw (or heard) back then, we’re yet to judge what how well the system will hold up after extended use. Rebuff Reality was, however, behind the VR Power Oculus Quest battery pack, which we’re quite fond of. Notably, the VR Power accessory features two USB-C output ports — one for the Oculus Quest and the other for an additional accessory. So you should be able to charge up the VR Ears from VR Power while simultaneously charging Quest. That makes the idea of using all three products together a tempting possibility.

The VR Ears Kickstarter is seeking pledges of roughly $80 to $100 for the first units, depending on early bird specials and shipping, with the promise of initial delivery slated for November and December this year for broader shipping. Their goal is to raise $30,000 before May 21 and, as of this writing, raised well over half that amount shortly after launching the crowdfunding project. The product is also being pitched for PC gaming as well and there’s a long list of stretch goals listed on the Kickstarter page all the way through raising $1 million.

We’ll note that backing hardware-based crowdfunding projects is very risky and even experienced teams encounter unexpected delays, or failing to deliver on their promises altogether.

The post VR Ears PC VR, PSVR + Quest Audio Upgrade Launches Kickstarter Campaign appeared first on UploadVR.