Community Download: How Do You Feel About Ready Player One?

Community Download: How Do You Feel About Ready Player One?

Welcome back to the Community Download, our weekend series that lets you, our members of the UploadVR Community, voice your opinion on a wide range of topics.

As VR gets more and more popular individual pieces of pop culture are going to shape the public’s perception. For example, many people still identify what they saw in The Lord of the Rings films as the definitive interpretation of elves, orcs, and traditional high-fantasy characterizations. Like it or not, what Hollywood does informs the minds of entire generations of people.

With the debut trailer for Steven Spielberg’s theatrical rendition of the bestselling Ernest Cline novel, Ready Player One, just dropping online earlier this month, we thought it was appropriate to dive into a big topic that’s swirling at the heart of the VR community: How do you feel about Ready Player One?

Specifically, we’re referring to the book here, but if you haven’t read the book feel free to voice your thoughts on the short movie trailer instead. We already broke down that entire trailer in fact, so you can read that analysis here.

We’d love to know if you’re fan of Cline’s idealistic representation about The OASIS and its immersive qualities, or if the writing style and content put you off to the point that you couldn’t finish it. Or maybe you have something else you love or hate about the book.

Whatever the case may be, drop down into the comments below and let us know what you think!

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Breaking Down The Ready Player One Movie’s First Trailer

Breaking Down The Ready Player One Movie’s First Trailer

The first trailer for Steven Spielberg’s big screen version of 2011’s Ernest Cline novel Ready Player One arrived over the weekend, and we’ve started dissecting its many revelations.

Now before I go too far I’ll say that I’ve only read Ready Player One once, so my memory of how the book differs from what we saw in the trailer is a little faded. Also, potential spoilers ahead but it is mostly just conjecture about what we’ve seen in the trailer.

Introducing The OASIS

Excerpt from Ready Player One.

The first thing that struck me was main character Wade Watts saying he was born in 2025 while establishing 2045 as a timeframe for his narration. That would make him 20-years-old, which is a little older than his 17-year old counterpart at the start of the book. He began the book’s plot as a high school student attending public school inside of virtual reality. This seems to either mean the narration comes from Watts after his time in high school, or the movie might cut much from the book about school.

Opinions are overflowing on my Twitter feed from people who have thoughts about both the book and film, but what hooked me on the story was its believable description of the OASIS, its appeal as end point for virtual worlds, and how it operates. Unlike The Matrix, which is a virtually inescapable dystopian virtual world, you’re free to leave the OASIS whenever you want. For Watts’ generation, though, the virtual world is better in every way from a world left with too little food, too few jobs, and too many people.

The OASIS is set up as a free-to-join virtual universe with every bit of our knowledge inside it alongside fully realized virtual worlds from all of our favorite pieces of fiction and beyond. The universe is primarily funded by people spending money to get from place to place inside it. I don’t know how much of this carries over to the film, but Watts’ narration succinctly sets up the allure of the OASIS in the trailer:

“There’s nowhere left to go. Nowhere except the OASIS. It’s the only place that feels like I mean anything,” Watts says. “Where the limits of reality are your own imagination.”

And this shot beautifully crystallizes the incredibly fidelity of the VR headsets of the future:

You can hear the tones of “Pure Imagination” from Willy Wonka and the Chocolate Factory throughout the trailer. It isn’t spoiling much from the book because this is set up right at the beginning, but the whole idea of Ready Player One is like a mashup of Willy Wonka and VR. The winner of OASIS-creator James Halliday’s posthumous Easter egg hunt inside the OASIS will win control of what is perhaps the most profitable venture in human history — the company itself that invented this virtual universe.

As the trailer progresses we see what might end up being the wildest car chase ever depicted in a movie — putting to shame anything in the Fast and the Furious films. There’s the motorcycle from Akira and a DeLorean from Back To The Future that I hope is being driven by the good guys.

We also see the I.O.I. corporate goons locking into control what looks like a whole armada of race cars with some other vehicles in the mix — they too are in search of Halliday’s egg.

Other breakdowns have mentioned the Batmobile, Christine from the car-centered book by Stephen King, as well as KITT from Knight Rider. I can only imagine they are all racing toward one of the key milestones Halliday’s egg hunt with wrecking balls flying in every direction. If so, this would differ considerably from the book.

As far as characters, we see Iron Giant (which itself has been the inspiration for a landmark VR experience in Oculus Story Studios’ Lost), Harley Quinn, Gandalf, Freddy Krueger, Duke Nukem, Joust Ostriches, Conan the Barbarian, and many more represented throughout the trailer.

What’s Left Unsaid

I think it is telling that the trailer ends with Watts yanking off the headset in shock. The trailer shows us the allure of the OASIS, but we have yet to see how the virtual world and real world affect one another. What happens in the real world as a result of what transpires in the OASIS? The trailer lacks a deeper message Spielberg may hope to unlock about this amazing but alarming future, and we may get to understand that more deeply when we understand why Watts pulled off that headset.

Also, one more tidbit. Many have noted there’s a hidden QR code during a scene when a car rolls. It leads to here.

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Here’s A Look Back at How Sci-Fi Literature Predicted the Rise of Modern Virtual Reality

Here’s A Look Back at How Sci-Fi Literature Predicted the Rise of Modern Virtual Reality

Editor’s Note: This article originally appeared on July 1st, 2016 and has been republished in relation to the Ready Player One movie trailer debut.


With the introduction of top-end devices such as the Oculus Rift and the HTC Vive as well as the simple ones such as Google Cardboard, Virtual Reality is the next digital frontier. While it’s a world that can now be practically realized, it’s not a new idea: Science Fiction has long been imagining virtual worlds within imagined ones.

From the early 1950s, authors had begun to experiment with stories involving simulated worlds. Ray Bradbury’s 1951 story The Veldt dealt with a pair of children and a virtual nursery, while Fredric Pohl’s 1955 short story The Tunnel Under the World told the story of a man who relived the same day over and over, only to discover that he was trapped in a cruel marketing simulation.

Virtual Reality provided a useful device for authors to examine a couple of interesting themes, territory unexplored by fiction at large. Technological advances were beginning to allow for the possibility for multiple realities: the real world, and ones which the characters could no longer distinguish between real and fake. Where reality was as real as the world under one’s feet and with what someone could see and feel, technology made everything questionable. Authors didn’t just explore their characters being manipulated: they began to question the very notion of reality itself.

James Tiptree Jr.’s 1973 story The Girl Who Was Plugged In is a good example of the manipulation that authors forecasted in their stories. While it doesn’t directly predict the rise of virtual reality, it does act as an important precursor to the entire cyberpunk genre.

In it, a woman named Philadelphia Burkes suffers from pituitary dystrophy, and is given a new opportunity in her life after she attempts to commit suicide. In this future world, remotely piloted ‘gods’ are used in place of advertisements:

“Look around. Not a billboard, sign, slogan, jingle, skywrite, blurb, siblimflash in this whole fun world. Brand names? Only in those ticky little peep screens on the stores and you could hardly call that advertising.”

In this world, the ruling corporate interests manipulate the population of consumers by strategically placing these perfect people in media to use products and encourage people to buy them. The body is a simulation for the people who surround it, but also for the girl plugged into it, who gets to experience this artificial life.

The Girl Who Was Plugged In was a major work from its author, who earned a Hugo Award for best novella in 1974, and it would become a major precursor to a subgenre of science fiction that would change the idea of virtual reality forever.

By far the most influential work of cyberpunk fiction is Neuromancer by William Gibson. Written a decade after Tiptree’s novella, Gibson was struck by an experience that he had in a Vancouver arcade: “Even in this primitive form, the kids who were playing them were so physically involved; it seemed to me that they wanted to be inside the games, within the notational space of the machine. The real world had disappeared for them.”

Offered the opportunity to write a novel, he began what eventually became one of the seminal works of science fiction. The story was raw, intense and exciting: Case, a hacker cut off from the Matrix, is given an opportunity of a lifetime: carry out a job for a mysterious man named Armitage.

Neuromancer was one of the earliest and best descriptions of the burgeoning internet, understanding completely what the technology was and how it functioned before anyone even understood that it existed:

“Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … a graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding…”

Gibson not only understood and apparently predicted how the internet would eventually work, but went another step further and imagined exactly how someone might enter and interact with it, in one of the more relevant and vivid descriptions of the technology, captured as Case enters the Matrix:

“And flowed, flowered for him, fluid neon origami trick, the unfolding of his distanceless home, his country, transparent 3D chessboard extending to infinity. Inner eye opening to the stepped scarlet pyramid of the Eastern Seaboard Fission Authority burning beyond the green cubes of Mitsubishi, Bank of America, and high and very far away he saw the spiral arms of military systems, forever beyond his reach.”

It’s hard to understate the importance of Neuromancer on the science fiction and technology fields. Gibson wasn’t the first to visualize the idea of entering a digital world: Steven Lisberger’s 1982 film Tron did that, but Gibson did it with a gritty sense of cynicism that has had a far larger impact, and which has continually influenced the field in the years since its publication.

A little under a decade after Gibson changed everything, another novelist was poised to change how we envisioned cyberspace: Neal Stephenson. In 1992, the author published his third novel, Snow Crash, a gritty cyberpunk tale set in the 21st century, where private interests have largely taken over the world. Set in Los Angeles, Hiro Protagonist, a metaverse player who stumbles on a dangerous new drug called Snow Crash, a virus that infects the player’s virtual avatar and their real body.

Stephenson’s world builds on the ideas with which Gibson had prefigured in the genre. Cyberspace and virtual reality in many ways, were a place of escape, commerce and alternatives not offered by the real world, rather than additions to reality. In Snow Crash, he lays out the world featured in his novel, outlining not only the very recognizable technology, but the appeal and motivations for why people would use it:

“Through the use of electronic mirrors inside the computer, this beam is made to sweep back and forth across the lenses of Hiro’s goggles, in much the same way as the electron beam in a television paints the inner surface of the eponymous Tube. The resulting image hands in space in front of Hiro’s view of Reality….

So Hiro’s not actually here at all. He’s in a computer generated universe that’s drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place known as the Metaverse. Hiro spends a lot of time in the Metaverse. It beats the shit out of the U-Stor-It.”

Stephenson’s book best imagined how Virtual Reality might work, but also showed off the opportunities that it presented for people. Much like how Tiptree’s P. Burke found new autonomy in her physical avatar, Hiro Protagonist could become someone entirely different in the virtual world.

This is a concept shared by many cyberpunk / virtual reality novels: just look at the plot of Ernie Cline’s recent 2011 novel Ready Player One, where Wade Watts becomes a legendary egg hunter in the OASIS, a limitless virtual world of pop culture references and quests. Thomas Sweterlitsch’s debut novel Tomorrow and Tomorrow takes on a slightly different track, recreating an interactive environment of a city that had been destroyed, playing with the idea that there is more to VR than the amusement of the players.

What has set most of these novels apart from their peers is the ability of their authors to comprehend not the underlying technology itself, but how it is utilized by its users. Moreover, these authors have largely imagined not just their virtual worlds, but the real world that supports their use, depicting bleak, corporate-driven unvierses that feel not too unlike our own.

While Virtual Reality is just in its infancy, it’s worth paying some mind to the works of these authors (and others!) to understand not only where Virtual Reality’s roots came from, but where their creators believed we were headed.

Andrew Liptak is a freelance writer with bylines in prominent publications such as Barnes and Noble, The Verge, and io9. You can follow him on Twitter: @andrewliptak.

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Steven Spielberg Thinks VR Is The Way of the Future

Legendary filmmaker Steven Spielberg expressed his opinion on the developing influence of virtual reality (VR) to a crowd at San Diego Comic Con as he presented Ready Player One, a film that deals with VR as an escape from a dystopian world.

Ready Player One is an adaptation of a book by Earnest Cline that tells the story of a young man who escapes from the awful future of 2044 by immersing himself in 1980’s pop culture while searching for a mysterious ‘Easter Egg’ that may just be his way out of his current situation.

“It’s the most amazing flash forward and flashback at the same time – to a decade I was very much involved in as well as a future that I think is out there awaiting all of us whether we like it or not,” Spielberg said.

Spielberg previously warned of the ‘danger’ of VR at the Cannes Film Festival, where some VR films where making their debut. Spielberg said at the time: “I think we’re moving into a dangerous medium with virtual reality. “The only reason I say it is dangerous is because it gives the viewer a lot of latitude not to take direction from the storytellers but make their own choices of where to look. I just hope it doesn’t forget the story when it starts enveloping us in a world that we can see all around us and make our own choices to look at.”

Being involved with directing Ready Player One seems to have changed Spielberg’s mind somewhat, as at SDCC he referred to VR as a blank canvas of opportunities where people can: “Do anything you can possibly imagine”.

Ready Player One is due to be released on 30th March, 2018.

VRFocus will bring you further news on Ready Player One and other VR-related projects as it becomes available.

‘Ready Player One’ Film Gets First Teaser Trailer

Ready Player One, the upcoming film directed by Steven Spielberg based on the VR-centric novel by Ernest Cline, just saw its first teaser trailer, released at this year’s San Diego Comic-Con.

As written by Cline, Ready Player One follows Wade Watts on his journey through the OASIS, a pervasive virtual reality program that nearly everyone on the planet visits using their VR headsets. As a high schooler living in ‘the stacks’—trailers grafted together into large and dangerous towers—Wade’s only respite is a rusted out old van hidden away in a junkyard where he accesses the OASIS. After the death of eccentric OASIS’ architect James Halliday, a billionaire genius who in Willy Wonka-fashion offers up the rights to the OASIS and all of his money for anyone who can win the grand Easter egg hunt he’s left behind, Wade sets out to solve the cryptic game left behind by Halliday. The catch: before his death, Halliday was obsessed with ’80s pop culture, so Wade must immerse himself in everything from books, music, TV, and film from the era to truly understand the mind of the man who built the most important VR program in the world.

Directed by Steven Spielberg and written by Cline and Zak Penn, the Ready Player One film is charging up an all-star cast, including Tye Sheridan, Olivia Cooke, Ben Mendelsohn, Mark Rylance, Simon Pegg, and T. J. Miller.

According to a report by The Hollywood Reporter, Spielberg said the film is “the most amazing flash-forward and flashback at the same time about a decade I was very involved in, the ’80s, and a flash-forward to a future that is awaiting all of us, whether we like it or not.”

Ready Player One is slated to hit theaters on March 30, 2018.

The post ‘Ready Player One’ Film Gets First Teaser Trailer appeared first on Road to VR.

Ready Player One: Neuer Trailer “Come With Me” [Update 2]

[Update 2] Der Kinostart am 5. April in Deutschland von Ready Player One rückt näher – und der neue Trailer „Come With Me” stimmt auf den Steven-Spielberg-Film ein. Ready Player One basiert auf der Buchvorlage von Ernest Cline und gilt als Pflichtlektüre für jeden, der an VR interessiert ist.

[Update 11. Dezember 2017] Ready Player One erhält einen neuen Trailer, der neue Szenen aus der Buchverfilmung zeigt. Der Release ist für den 30. März 2018 in Amerika geplant. Außerdem bestätigte der Autor der Romanvorlage Ernest Cline, dass er an einer Fortsetzung von [amazon_textlink asin=’3596296595′ text=’Ready Player One’ template=’ProductLink’ store=’vrne-21′ marketplace=’DE’ link_id=’912a27bd-de48-11e7-99fc-91ca5dead63a’] schreibt – die Verfilmung habe ihn inspiriert, erklärte Cline in einem Lifestream von Warner auf Facebook.

Originalmeldung vom 23. Juli 2017:

Wer sich für Virtual Reality interessiert, der kommt an dem Roman Ready Player One von Ernest Cline nicht vorbei. Das Werk zählt unter VR-Nerds zur Pflichtlektüre und eine Verfilmung von Steven Spielberg kommt im nächsten Jahr in die Kinos. Kürzlich erreichte uns schon ein erstes Bild aus dem Trailerpark und nun steht auch der Trailer auf YouTube bereit.

Ready Player One Trailer veröffentlicht

Wir freuen uns zwar schon lange auf den Film und wussten, dass Steven Spielberg sich nicht lumpen lassen wird, doch die gezeigten Szenen im Trailer sorgen auch bei uns für offene Münder. Direkt aus den Stacks (Wohnwagensiedlung) in eine scheinbar erträglichere Welt, die jedoch ein spannendes und bedrohliches Abenteuer bereithält.

Gegenüber CBR Live Blog hat Spielberg gesagt, dass, als er den Roman von Cline las und er eine überwältigende Reise in die Zukunft und die Vergangenheit erlebt hätte. Zudem glaube er, dass  Ready Player One nicht nur reine Fiktion sei, sondern ein Bild unserer tatsächlichen Zukunft zeichne. Ob wir es mögen oder nicht.

Um den Film gebührend zu bewerben, wird es demnächst auch eine exklusive VR-Erfahrung zum Film geben. Sie soll zwar für den PC, aber nicht auf Steam erscheinen, sondern nur im Viveport-Store von HTC. Neben der VR-Erfahrung wird es auch noch ein VR-Spiel geben, das vorerst nur in VR-Arcades angeboten werden soll.

Der Beitrag Ready Player One: Neuer Trailer “Come With Me” [Update 2] zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

SDCC 2017: Warner Brothers Debuts Ready Player One Movie Trailer

Florian de Gesincourt http://www.degesart.com.

Warner Brothers arrives at San Diego Comic-Con with arguably one of their largest lineups, with eyes on them for news on Blade Runner 2049, Justice League, and news for the individual DC comic book heroes. The VR industry and fans have another reason to be excited with the film adaptation of Ernest Cline’s book Ready Player One set to be shown for the first time. At the open of the Warner Bros panel, Steven Spielberg, who will be directing the film, joined Chris Hardwick on stage with Ernest Cline to set off the big day.

The trailer gave us a glimpse into an area called The Stacks, which is a collection of trailers situated atop one another and held together with metal beams. More importantly, though, we finally got a glimpse into the virtual world of Ready Player One called The OASIS. The book upon which the film is based is noted for its many pop culture references and we’re given a good handful in the trailer as well.

Throughout the trailer, you will see the Iron Giant, Back to the Future’s legendary DeLorean, and Freddy Krueger. Over time, many will dissect this trailer and likely discover even more pop culture Easter eggs scattered throughout.

Via the CBR live blog of the panel, Cline declared, when speaking of the experience of having Spielberg turning his book into a film, “It’s been the most amazing and gratifying experience of my life”.

“When I read Ernie’s book, it was like the most amazing flash-forward and flashback at the same time, to a decade I was very involved in — the 1980s,” Spielberg added. “But to a future that I think is awaiting all of us, whether we like it or not. The creation of the virtual world took almost two and a half years of preparation.”

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SDCC 2017: Your 3D Avatar Could Be Used In Ready Player One Film

SDCC 2017: Your 3D Avatar Could Be Used In Ready Player One Film

A large part of the Ready Player One film will involve a virtual world called The OASIS that the lead character explores. It will feature a multitude of pop culture items and references, but it could also feature a 3D avatar created by you. Warner Brothers has put out a call for artists and creators to make a 3D avatar and it could be a great opportunity to show off your skills and immortalize your work.

Adhering to these detailed specifications, a minimum of 5 avatars will be selected. The artists will each:

  • Have their avatar design potentially appear in Ready Player One
  • Potentially receive exposure across the Ready Player One’s marketing materials and social media channels
  • Receive $1,000 for each selected design in exchange for an Assignment of All Rights to the avatar.

If your creation is not chosen for the main 5, there’s still an opportunity it could be selected to appear as background graffiti in the film. These particular winners will receive $250 in exchange for Assignment of All Rights. More information on the opportunity can be found here.

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SDCC 2017: Ready Player One Screenwriter: ‘Most Complex Movie I’ve Ever Worked On’

Florian de Gesincourt http://www.degesart.com.

After debuting the first trailer for Steven Spielberg’s film adaptation of Ready Player One, a few more people from the film’s creative team joined Spielberg and Ernest Cline on stage. Taken from the Comic Book Resource live blog, co-screenwriter Zak Penn has this to say about the movie:

“This was definitely the most complex movie I’ve ever worked on. There’s so much material. There’s so much stuff in the book you can use. To be honest with you, I thought, ‘Well, this will never happen, we’ll never be able to make this movie, because we need like, Steven Spielberg to direct it.’ That made everything a lot easier.”

Penn has writing credits for The Avengers, X-Men 2, X-Men The Last Stand, and Behind Enemy Lines so he has seen quite a bit across the film industry. The OASIS, Ready Player One’s virtual world, is riddled with pop culture items which is likely what Penn is referring to with “so much stuff in the book you can use”.

The book’s writer, Ernest Cline, echoed a similar sentiment when interviewing with Variety before the panel. “I knew none of this stuff could be cleared,” Cline said of the many pop culture references. “Which is what’s crazy about Steven Spielberg becoming the director. I don’t think anybody else could have gotten all the pop culture items that we got cleared to be in the movie. A few of them, including Back to the Future’s Delorean. can be seen in the film’s trailer.

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Decoding Ready Player One’s Teaser Image Easter Eggs

Decoding Ready Player One’s Teaser Image Easter Eggs

The words “Ready Player One” could already be seenon the backs of San Diego Comic-Con attendees as it adorned the bags handed out to visitors this week. Hidden inside the “o” of the title is a tiny little egg, referencing the story’s plot that sees a teenager search for the ultimate prize hidden inside a vast virtual universe created by an eccentric designer.

We got our first glimpse at the upcoming Steven Spielberg film this week via teaser image right before Comic-Con kicked off and now we’ve had a little time to digest the teaser, which itself is chock full of Easter eggs. Spielberg, author Ernest Cline, and the cast of the film are expected to shed more light on it as Comic-Con winds toward its conclusion, but we thought it was worth breaking down everything we can discern from the image.

This VR Gear Hits At Least Four of Five Senses

In the book by Cline, school kids are given free gear so they can attend school in VR. The rather poor main character, Wade Watts (played by Tye Sheridan), hides this gear inside a van he’s turned into a nook in which he can immerse himself without interruption.

While the book suggests he seats himself for VR sessions, since the book’s release in 2011 locomotion has become one of the most widely understood issues with the technology. Many people only vaguely aware of VR may still understand that it can make you feel unwell if something like movement isn’t handled correctly. So it looks like Watts may have rigged himself a cheap full-body immersion setup for the film. He looks like he may be standing on an infinity-style treadmill that can presumably grant the illusion of walking as far as he likes in any direction.

So locomotion is taken care of, and may be enhanced with a winch behind him that looks like it could attach at the waist. Could this help in simulating the feeling of covering uneven terrain? He’s also wearing bulky haptic gloves to grant a sense of touch to his hands. Around his neck there’s a kind of gigantic necklace which might be producing aromas. His sense of taste doesn’t seem to be stimulated, but we can presume the bulky headset is taking care of both his eyes and ears to fully stimulate a total of four of his five senses. Is it possible the lights, heaters and fans around the cabin are designed to offer environmental effects like wind and heat too? We may be looking at a character that’s worked incredibly hard to hack together this makeshift holodeck from whatever he could scavenge.

Perhaps later in the film we’ll see the higher-end more polished gear we would expect from a future where this technology has overtaken the world.

’80s references And Much More

One of the most divisive things about the story is its obsession with the ’80s. I for one adored the references even if I was only familiar with about 40 percent of them because I bought into the idea that in the future people will communicate more frequently with memes born from pop culture that seemingly everyone knows. The next generation’s access to existing movies, music, and TV shows increases with each passing year, so it’s conceivable to think of these points of reference pouring into the public domain and collective unconscious in the future.

Anyway, Spielberg is covering this van in those ’80s references and a lot more. Among the things we could pick out all around the van:

  • He-Man lunch box upside down on table on right.
  • Various stickers on walls including Garfield and Garbage Pail Kids.
  • Junk food wrappers on floor include Whoppers, Carl’s Jr., M&Ms, Cheetos, and a Charleston Chew.
  • Beholder (D&D) sticker on the cooler on the left.
  • Bloomberg Business Week and Wired magazine covers on the left showing James Halliday, the creator of the the virtual universe known as OASIS.
  • The Ohio Sunday Globe newspaper on the left includes the headline: “Since 2021 More Then (sic) 20 Million VR Headsets Sold.” Newspapers continue to encounter declining revenues, so the typo could be a sly reference to the state of print journalism in the future.
  • Exercise bike in the back, which is used by Watts in the book to power up the various batteries seen around the van, as well as his VR gear.
  • Cartons attached to the walls to dampen sound so nobody discovers his VR nook.

What’d We Miss?

I’m sure there is a lot more to discern from the image. Please share in the comments if you have any observations or theories to share.

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