Ready Player Two Sequel Novel Releasing This November

Big news in the book world today! Ready Player Two, the direct sequel to Ernest Cline’s 2011 break out novel, Ready Player One, is set for publication on November 24th, 2020.

Ernest Cline’s Ready Player One (2011) is a sci-fi novel set in a not-too-distant future where resource scarcity has left the world a shallow husk of what it once was forcing society indoors to instead live out most of their lives in VR. It reached the top of the sales charts and spent over 100 weeks on the New York Times bestsellers list before being adapted to film by Steven Spielberg in 2018. You can read and watch our review of the feature film by the same name at that link.

Check out the minimalist, albeit appropriate, cover image for Ready Player Two right here:

ready player two cover

Cline has been working on the sequel novel for several years now, but we finally have a firm release date set. Plot details are scarce, but Cline has been clear in interviews that this will be a direct follow-up to the book itself, not the film. There are tons of differences between the two, which should make for an interesting continuation of the story.

The film went on to earn over $580M at the box office on a budget of around $160M and was considered a success. I’d be surprised if a film based on the sequel doesn’t materialize.

I don’t want to get into spoiler territory here, but let us know what you’d like to see happen in Ready Player Two down in the comments below. I certainly have plenty of ideas about where they could take the story considersing how completely the plot threads were tied off at the end.

Leave a comment down below!

The post Ready Player Two Sequel Novel Releasing This November appeared first on UploadVR.

VR MMO OrbusVR Gets First Pack Of Paid DLC Content In Q2 2020

The team behind VR MMO OrbusVR has been extremely generous with the game’s post-launch support. Massive feature updates, content additions, expansions, and new features have all been added to free, but now they’re shifting to paid DLC content.

Honestly, I’m surprised it has taken this long. Non-subscription MMOs like The Elder Scrolls Online have been using this format for a while now with great success. The DLC will include 10-15 hours of new content, 5 new zones, 3 new armor sets, 2 new weapon sets, pets, mounts, housing furniture pieces, and achievements. However it will not include new classes, harvestable items, new potions, a higher level cap, or anything that would give DLC purchasers an edge in the game as a whole.

The first ‘Mini Story Pack’ for OrbusVR is set to be a story-focused DLC aimed at exploration and questing, separate from the rest of the game, and is due out in Q2 of this year on all platforms (PC VR and Quest) for $9.99. According to a recent email from the company:

“For the first Pack, we’re showing you a different side of Patreayl and taking you to several mini zones within the current overworld where you’ll befriend and assist a society of sentient lizards. We’ll be introducing a couple of new mechanics, as well as throwing it back to original Orbus by bringing back a few old enemies.”

This pack of missions starts in Pierre’s shop where you are tasked with locating a missing lizard aided by a newly created gadget that lets you shrink things and people. What follows is a sort of Bug’s Life-esque adventure it sounds like across the world’s many “micro-ecosystems” in search of the lizard.

OrbusVR is expected to get 2-3 story DLC packs this year, including this first one with plans for a larger expansion at some point potentially after those are out.

You can read more about the story DLC on the official OrbusVR blog. Let us know what you think down in the comments below!

The post VR MMO OrbusVR Gets First Pack Of Paid DLC Content In Q2 2020 appeared first on UploadVR.

OC6: Zuckerberg Teases Oasis-Like Social VR Announcement

T’was the morning before OC6 and all through the metaverse, Mark Zuckerberg was dropping hints about his keynote talk.

A short while ago, we reported on what looked like a tease from the Facebook CEO about finger tracking. Now, though, Zuckerberg might be hinting at a possible social VR experience comparable to Ready Player One’s online metaverse, the Oasis.

Replying to his teaser video, one fan said they were “waiting for an RPG using Oculus, like Oasis.”

To that, Zuckerberg simply replied: “You might enjoy tomorrow’s announcements.” Oh you tease.

Zuckerberg Teases VR

What exactly could Zuckerberg be teasing here? In Ready Player One, the Oasis is an all-encompassing virtual metaverse that allows anyone to be whoever they want and do whatever they want. It’s so good that humanity basically loses itself inside the new world. We don’t think VR is quite ready for something of that scale, but this tease could be taking the first steps towards something like that.

We’ve written in the past about how confusing Facebook’s scattered social VR policy has been. Facebook Spaces appears to be all but forgotten about, Oculus Rooms never left Gear VR and Go, and Oculus Quest still doesn’t have its own social VR experience powered by Facebook.

Could we perhaps see Facebook announced a definitive social destination across Oculus Rift and Quest? If so, could this perhaps be the first to integrate to finger tracking teased earlier today? Maybe we’re just getting carried away, but it’s an exciting thought.

We’ll have to watch along with the keynote to find out.

The post OC6: Zuckerberg Teases Oasis-Like Social VR Announcement appeared first on UploadVR.

High Fidelity’s New Smartphone App Can Create Impressive Avatars From Selfies

This new mobile app from High Fidelity (official website) lets you take a quick selfie with your smartphone’s camera and turn it into a full body VR avatar within minutes.

Despite the fact that you can be pretty much whoever and whatever you want to be in social VR apps such as VRChat and High Fidelity, sometimes you just want to be a digital representation of yourself. Especially if you’re using the app professionally or to meet with someone you know in real life, it might be more prudent to present as yourself rather than an outlandish avatar.

High-Fidelity-Virtual-You-Apple-App-Store

That’s where this new mobile app comes into play. The app is called Virtual You: 3D Avatar Creator and it’s available now from the Google Play Store or the iOS App Store. All you do is take off your eyewear, brush back your hair, and position your face inside the oval to snap a selfie. After a few questions the app will spit out a 3D avatar that, honestly, looks pretty solid for a first attempt. I only made very minor tweaks to mine, such as general face shape and eyebrows, but it was basically good to go.

One tricky thing about this process is that once you link your High Fidelity account and “send” the avatar to your in-game self, it’s not where you’d think. I spend about 20 minutes searching for the avatar inside the app assuming it would show up somewhere in the “Avatar” menu but for some reason it actually goes to your “Inventory” first. After you click “Wear” it will show up under “Avatar.” Hopefully I save you a few minutes of aimless confusion.

I would prefer more hair options and a few more casual clothing styles, but overall I’m pretty impressed with the results. I snapped the waving pic at the top of this article from the non-VR version of High Fidelity to make things easier. This is what I look like in meat space for comparison to my High Fidelity self:

david jagneaux high fidelity avatar full body david jagneaux high fidelity avatar face

I don’t know if this is enough to, personally, pull me to High Fidelity over the likes of VRChat, but it’s still a really nice feature that I’d love to see implemented in similar fashions across VR. The Oculus Avatar system is great and expressive at what it does, but it’s tough to beat a traditional-style full body avatar like this. It just feels comfortable to wear an alternate version of your own skin.

Let us know what you think down in the comments below!

The post High Fidelity’s New Smartphone App Can Create Impressive Avatars From Selfies appeared first on UploadVR.

HTC Vive’s Ready Player One: Oasis Receives Elite Gunter Pack DLC

HTC Vive and Viveport went all out earlier this year for the cinematic release of Steven Spielberg’s Ready Player One,  launching several virtual reality (VR) experiences. Now there’s a new DLC pack available for Ready Player One: OASIS,  adding hours of gameplay with new levels, environments, bosses and more.

Battle for the Oasis

The Elite Gunter Pack DLC expands the following titles: Battle for the OASIS, Gauntlet, Smash and Fracture in the following ways:

  • Battle for the OASIS: Help to save the OASIS by defeating waves of IOI Sixers. Advance through the trenches of Planet Doom towards the snowy planes that surround Anorak’s Castle. With the Elite Gunter Pack DLC, you’ll encounter new bosses across 8 new levels as you battle for control of Anorak’s Castle.
  • Gauntlet: Navigate through a seemingly endless dungeon while the undead seek to destroy you, in the classic dungeon-crawler reimagined for VR. The Elite Gunter Pack DLC comes with new levels, environments, and power-ups giving you more to explore.
  • Smash: Enhance your hand and eye coordination in this nod to OASIS creator James Halliday’s favorite ’80s arcade games. Enjoy nine new levels with the Elite Gunter Pack DLC!
  • Fracture: Heighten your spatial awareness and reflexes in this throwback to 80s brick smasher games reimagined in VR. Over 20 new and diverse levels are included with the Elite Gunter Pack DLC.

Ready Player One: OASIS has proven to be an extremely popular title that has resonated across the VR community,” said Joel Breton, GM of Vive Studios in a statement. “Collaborating with some of our favourite developers, we’ve created a premium update that gives “Ready Player One” fans a deeper dive into this rich universe.”

gauntlet

Ready Player One: OASIS is one of the most downloaded titles on Viveport,” said Rikard Steiber, president of Viveport. “We’re proud to be able to deliver this premium update to Viveport Subscribers at no additional cost to their monthly payment as they continue their adventure in the “Ready Player One” universe.”

If you already own Ready Player One: OASIS you can now purchase the Elite Gunter Pack DLC for $19.99 USD on Viveport, or find it on Viveport Subscription under Ready Player One: OASIS – Elite Gunter EditionFor any further updates keep reading VRFocus.

Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched

Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched

Earlier this year HTC partnered with the Ready Player One movie to produce a promotional VR hub called the Oasis. The free app served as a portal to a range of minigames, some tying into the Steven Spielberg-directed movie (which is based on the book of the same name) and others reusing content from previously-published Vive Studios apps. The experience has continued to receive free updates throughout the year but, this week, it’s getting its first premium update.

Instead of adding new games, the Elite Gunter Pack DLC expands on the existing content inside the Oasis with new levels. For example, Steel Wool Studios’ VR shooter, Battle for the Oasis, has been upgraded with eight new missions that add new boss battles and environments. Directive Games’ Gauntlet, meanwhile, adds new levels and power-ups to its dungeon-crawler-themed campaign.

Finally, 2 Bears Studio’s two contributions to the Oasis, Smash and Fracture, have both added new levels. Eagle-eyed VR fans will know that these two games already appear in the Vive Studios-published Arcade Saga and previously launched on the Oasis as stripped back versions. It’s not clear if these new levels are indeed ‘all-new’ content or simply the remaining content added in. We’ve reached out to HTC to clarify.

Speaking to UploadVR ahead of the reveal, Vive Studios head Joel Breton said that the Oasis was “probably our biggest project” and more is on the way.

“I mean it’s actually it’s got a huge amount of people downloading it,” Breton said. “It’s probably our number 1 downloaded title so far. So there’s a big footprint out there. So if people engage and really like the new content and let us know they’re interested, we’ve built this framework in the Oasis to expand it infinitely so we could actually make it the real Oasis.”

Breton envisions a hub that HTC can seamlessly add new worlds too, but will the Oasis keep the Ready Player One label as we move further away from the film’s release?

“So, as long as people want to engage with Ready Player One, it’s a great story, it’s a relevant VR universe, so we’ll keep adding it as long as people engage with it,” Breton explained. “And we have plans definitely to go into next year so that will do for sure. But then it’s a matter of two years from now, will people still care? So we’ll have to see. It’s kind of up to the fans to tell us.”

The Elite Gunter Pack is currently available on Viveport for $19.99 or via the Viveport Subscription service. There’s no word yet on when the pack might arrive on Steam.

Tagged with: ,

The post Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched appeared first on UploadVR.

UK Virtual Reality Expert Will Address US Freshmen

The Freshman Convocation at West Texas A&M University (WTAMU) will be taking place next month, and the University has chosen UK-based expert Sarah Jones to address the 1,200 students expected at the welcoming assembly on the topic of virtual reality (VR).

Sarah Jones is the Head of the Birmingham School of Media at Birmingham City University. Jones was chosen to address the students since the ‘common reader’ book chosen for the WTAMU students for this year was Ready Player One by Ernest Cline, in which VR plays a central role.

Taking inspiration both from the book and the recent film adaptation by Steven Spielberg, Jones will speak to the students about VR as well as addressing some of the central themes the book explores, such as perseverance and teamwork.

The ‘common reader’ is a book that all new WTAMU students are asked to read before they arrive on campus, as an attempt to give new students something in common that can be used to start a discussion or make new friends.

Ahead of her keynote at West Texas A&M University, Sarah Jones said: “It’s a great privilege for me to be able to address the WTAMU freshman at the start of their university journey and I hope I can inspire the students to make the most of the opportunities that will come their way over the next few years. My work across journalism, academia and tech has taken me to some fantastic places – both real and virtual – and I have met incredible people from all over the world as part of this. Just like Wade in ‘Ready Player One‘, I’ve only been able to achieve my dreams through perseverance, and I hope to be able to convey this as integral to the student’s personal development as part of my speech.”

For future coverage on VR and immersive technology, keep checking back with VRFocus.

Watch Steven Spielberg Use An HTC Vive To Direct Ready Player One

Watch Steven Spielberg Use An HTC Vive To Direct Ready Player One

Behind-the-scenes footage of this year’s Ready Player One shows director Steven Spielberg using an HTC Vive to bring the film to life.

The video below, taken from the extra content on the upcoming home video release, shows the legendary director adorning the popular VR headset in the early stages of production. With the help of Digital Domain, Spielberg was able to visualize the movie’s sets before anything had to be shot.

It’s quite fascinating to watch; at one point Spielberg summons a virtual camera to get a sense of what shooting scenes will be like, while later on he communicates with his team, who can change things on the fly as he looks around in VR. It makes a strong case for VR as a production toll in any movie.

Ready Player One is based on the Ernest Cline novel of the same name. The story is set in a dystopian future in which an overpopulated human race turns to a virtual metaverse known as the Oasis for all of its entertainment. The film grossed over $500 million at the box office.

Read Player One releases digitally on July 23rd, with home video releases arriving August 6th.

Tagged with:

The post Watch Steven Spielberg Use An HTC Vive To Direct Ready Player One appeared first on UploadVR.

HTC Is Calling For Developers To Make Ready Player One Minigames

HTC Is Calling For Developers To Make Ready Player One Minigames

Earlier this year, to tie-in with the release of the Steven Spielberg movie, HTC Vive launched a VR portal called The Oasis. Sharing the same name as the fictional metaverse seen in both the film and the novel it’s based on, the app acts as a hub world to various minigames built by a number of developers. Now HTC wants to expand The Oasis, and it’s looking for more studios to work with.

HTC recently put out a call to VR developers to build more content for the app. Studios can apply here with basic information and a design proposal for the their idea, which HTC will then evaluate. Who knows, you could see your own game showing up on the free service pretty soon.

Given that the app is entirely free to play, we’re not sure exactly how HTC would compensate developers for the time and resources used to expand The Oasis, though that will surely be hashed out with any successful applicants.

Currently, The Oasis consists of five games, including three original experiences themed after the movie and two smaller minigames that are actually just taken from Vive Studios’ own game, Arcade Saga. It’s a pretty fun experience, though we’re not exactly sure why HTC is so stubbornly sticking to expanding it months after the movie released. Perhaps it’s hoping for a second wind once the DVD release is here?

Tagged with: ,

The post HTC Is Calling For Developers To Make Ready Player One Minigames appeared first on UploadVR.

Imagining the Perfect VR MMO

The big-screen version of Ready Player One might have brought the idea to the forefront of people’s minds, but the concept of a virtual reality (VR) massively multiplayer online videogame has been a dream for some time, from William Gibson’s Neuromancer novel to anime such as the .Hack series or Sword Art Online. While titles such as OrbusVR and VRChat recreate some of what would be needed for a truly connected VR MMO, they are not ideal.

With that in mind, lets take a look at the sorts of things that would be needed to make the perfect VR MMO for the future.

The Server-Side Hardware

We’ve discussed before what technical challenges stand before any serious attempt to create any MMO, not just a VR ones – namely the cost of setting up and maintaning the back-end server infrastructure.

There is a potential solution to that, however. Distributed computing and Blockchain could offer some other options for the VR MMO of the future, letting some of the assets and processing load be handled by something that isn’t a vast server farm paid for by a single company, but is instead distributed across the globe. Decentraland and some other Blockchain-based efforts are testing this out, so those are worth keeping an eye on.

The Client-Side Hardware

Oculus Rift & Touch

There is a question of if current generation VR hardware can even handle a VR MMO. A typical session in an MMO can run to several hours, and for many the idea of having current generation VR hardware next to your eyeballs for that length of time is not especially appealing, particularly when headaches from the screen-door effect and sim sickness are taken into account. Perhaps future headsets, less bulky and with better resolution, will make this idea more practical.

The User Interface

Here is where things get somewhat tricky. Almost every MMO has some sort of on-screen UI which contain the various skills and abilities you need to use in various situations. These tend to be vast and often incomprehensible to non-players. However, VR works best when it is deeply immersive, which means the less on-screen immersion-breaking clutter, the better.

Its difficult to say what the best approach is to resolving these, but context sensitivity might be the key. Perhaps a Dragon Age-style action wheel could pop up in certain contexts, or with the press of the trigger button. Maybe gaze control is the way forward? Alternatively, perhaps gesture control could be explored? There would certainly be some satisfaction derived from moving your hands in magical gestures to cast a fireball at a dragon.

Haptics

Haptic feedback technology has seen a surge in growth recently, with several companies exploring various ways to provide the sensation of touch to VR and AR users. To make the most of a VR MMO, this technology should certainly be integrated.

To Room Scale or Not To Room Scale

Long-time MMO players will tell you that one of the most enjoyable aspects of playing an MMO is a multi-player raid. Ganging up on a boss with a group of other players is exciting, though sometimes frustrating. Watching the boss to see what attacks it is going to throw next and remembering how to counter is and positioning yourself accordingly. This would seem to indicate that room scale would be a natural fit, right? Well, not so much. Remember what I said about long play sessions? Playing a room scale MMO might be great exercise, but it would also include many people, including people suffering from several disabilities and excluding anyone is a bad idea, especially when the VR player base remains somewhat limited.

What do you think is needed for the Perfect VR MMO? Sound off in the comments.