‘Echo Combat’ Review – Going Out Guns Ablazing in Zero-G

Echo VR just welcomed its newest addition to the zero-g family, the VR team shooter Echo Combat. If you haven’t been around for the multiple open betas, then Echo Combat is going to present you ample opportunity to curse at children, and go out  guns ablazing in a blind fury as you shoot and take cover, possibly smacking your walls in the process.

Echo Combat Review Details:

Official Site

Developer: Ready at Dawn
Publisher: Oculus Studios
Available On: Oculus Store (Rift)
Reviewed On: Rift
Release Date: November 15th, 2018

Gameplay

Like Ready at Dawn’s free sport game Echo Arena (now under the Echo VR umbrella), Echo Combat focuses on fast gameplay, which thanks to its ingenuous locomotion scheme, provides some pretty great opportunities to experience a gameplay speed that approaches its flatscreen shooter counterparts.

If you already know how to move around in Echo VR, skip the next paragraph for more meaty bits. In case you haven’t had a go with Echo Arena or the studio’s adventure game Lone Echo (2017) though, here’s a quick rundown of how you move about:

As a combat android, you’ve got a few tools at your disposal— a thruster on each wrist that lets you maneuver around the map, air brakes and a boost function with a short cool-down period. Finer locomotion though is accomplished by physically grabbing on to, and pushing off of the walls and obstacles that litter the arena-style maps. I’ll get more into this in Comfort section, but it’s safe to say after tens of hours in both Echo VR games that it’s an extremely comfortable and immersive way to move around the game’s appropriately crenelated maps.

 

Divided into two four-player teams (orange and blue), the game currently boasts four classic primary weapons, all of which are single-handed pistols; a fully automatic pulse gun, a shotgun, a powerful single shot pistol with laser sight, and a slow but very powerful rocket launcher. Another option was greyed out, hinting at a fifth weapon yet to come.

These weapons are pretty standard fare for shooters in general, but instead of needing to constantly reload and manage ammunition spent, you’re given a pretty lengthy cool-down period for each gun, making it so every shot counts and making every interaction important to survival. Friendly fire is off, so trigger discipline is key. More than once I’ve been caught in a cross-fire, sending me shooting wildly to only overheat my gun and be forced to scramble behind cover. It’s a nice circumvention of the standard trope, i.e. hunting for valuable pickups and camping armor spawns. As it’s grown slowly through the preceding betas, it feels like Ready at Dawn has put the word ‘balance’ above all others.

Image courtesy Ready at Dawn

Secondary weapons and support tools also offer a similar balance to players, with nearly each having a practical counter; e.g. you can arc heal, but also do arc damage via a stun weapon, you can scan for enemies and also go into a no-weapons stealth mode and sneak behind enemy lines, etc.

Controls are dead simple. Guns are attached to your dominant hand for the entire time, meaning you can grab onto anything you please without having to holster. I thought I would miss out on the realism factor here, but in the end it just removed unnecessary complexity to the task of getting around and ganking enemy fools. Secondary weapons are also simply deployed by reaching behind your shoulder and physically tossing them in the general direction of the enemy. Boost and air brakes activated by depressing the directional sticks, both of which are easily activated in the middle of a gunfight.

Image courtesy Ready at Dawn

A handy spectator mode is available now too, letting you pop into a game and maneuver around the map normally, albeit as an invisible, mute ghost that can see all players outlined in their team’s respective colors. This could be valuable for both eSports competitions, and also getting an up-close, consequence-free look at what tactics the best players are using.

Overall it’s an absolute blast, but gameplay-wise I have a few minor gripes at this point. Echo Combat only offers three maps and only two gameplay modes, Payload and Control Point. For a $10 game that’s not the worse thing ever, although I can see myself needing more of everything in the immediate future. Minor gripes continue:

Since I’ve played each beta leading up to launch, I was excited to get into the newest map ‘Dyson’, but the only public match option available currently is Quick Match, requiring me to play whatever map was randomly chosen by the game. It took me nearly an hour of playing on the previous two maps until I finally got in by chance alone. The beauty of Echo VR is you can hop in for just a few minutes of fun and hop back out again, but there’s a distinct lack of user control here that makes this difficult. A voting mechanic would ultimately solve this, but with no such one in place you’re left at the mercy of Echo Combat’s mysterious match-making system.

Image courtesy Ready at Dawn

Finally, and this is something that all multiplayer games suffer from, the trolls. You know the type—they grope, blare loud music, and generally act like children in adult bodies. The studio has my sympathies, because it just seems like there’s no clear path to dealing with annoying people when you need to rely on them to get an all important boost, heal, etc.

If the match-making system allowed you to play multiple games in a row with the same players though, you might be able to kick a troll and fill their spot with another user from the lobby, but alas, after every complete match you’re foisted back to the lobby to again face whatever turd landed in your virtual punch bowl moments before.

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Immersion

This isn’t really fit for any section in particular, but I found it deeply telling of what’s to come in VR.

Ready at Dawn has made the game’s purchasing process stupid simple, as you can even buy it from an in-game terminal just by pushing a button, automatically returning to a secure Oculus screen and inputting your PIN, and then returning back to see access was effortlessly granted—zero waiting for downloads if Echo VR is already up to date.

Image captured by Road to VR

I can’t help but imagine that other games will follow suit because of just how compelling of an idea it truly is. And on launch day, practically everyone was playing Echo Combat and chatting about tactics, taunting each other for losses, etc. While I was already there with the intent to play, it’s easy to see just how alluring the idea is of sticking you in a lobby of excited, like-minded people all wanting to push the big ‘purchase’ button.

This creates an interesting dynamic, as I leaned over and asked someone at the terminal in the main lobby area whether I should buy it or not. He gave a resounding ‘yes’ before being spirited away to his own Echo Combat match.

Image courtesy Ready at Dawn

As for the game itself, danger always gives and edge to VR games in general, but that goes doubly so thanks to the effortless locomotion scheme, shooting mechanic, and secondary weapon deployment.

Probably my only serious break in immersion was hitting the walls of my home office. Make sure you have plenty of room, or at least develop some serious guardian discipline, because it’s really (really) easy to lose yourself.

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'Beat Saber' for Rift & Vive to Get New Features Soon, New Tracks "at a later date"

Comfort

Like its older siblings, Echo Combat excels in user comfort thanks to its unique ‘grab the world to move’ scheme the series has become famous for. It also features snap-turning for standard sensor layout and 360 support for users with more than two sensors.

This is also primarily best experienced standing, although with enough room in front of you, you can also play seated without issue.

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It’s Almost Time for Some Zero-G Echo Combat Mayhem

Having taken the Oculus Rift platform by storm in 2017 with the dual release of single-player epic Lone Echo, and multiplayer experience Echo Arena, developer Ready at Dawn is back this week with the long-awaited Echo Combat.

Up until now the developer has run several beta weekends for Oculus Rift owners to test it out, and help iron out any bugs. In September alongside Oculus Connect 5 (OC5), Ready at Dawn revealed additional details about Echo Combat, including another map, Combustion, as well as an additional game mode, called Capture Point.

Now there’s more to share, with the launch adding in a whole new map in the form of Dyson. This is described as: “A massive open-space destination for Control Point mode, Dyson will treat players to new strategic opportunities including a variety of entry points to the map to help teams divide and conquer.” To thoroughly utilise the map area the default game size has been bumped up from 3v3 to 4v4.

New locations are good but new combat weapons are even better. An explosive addition to the Echo Combat arsenal is the Meteor, which acts as a classic rocket launcher. Then there’s grenade-like device Instant Repair that heals both you and targets on impact. Last on the roster is the new Phase Shift ability. This will allow players to phase out of reality for short periods, helping them sneak behind enemy lines or make a hasty retreat.

Echo CombatTo top it all off, Ready at Dawn has included a new progression system. Players gain experience by competing in public matches, gaining character levels, bragging rights, and access to a suite of new customization options, like decals, emotes, and patterns. Plus, once they’ve been unlocked in Echo Combat, players can use them in Echo Arena.

Echo Combat will be available this Thursday, 15th November as an in-app purchase through Echo VR for $9.99 USD. The Echo Combat DLC will also be available via the Echo VR Oculus Store page for those that already own Echo VR. For further updates keep reading VRFocus.

Zero-G VR Shooter ‘Echo Combat’ Launches on Rift Today

Echo Combat, Ready at Dawn’s team-based zero-g shooter is coming sooner than you might think; the studio is launching the high-flying competitive shooter today on Oculus Rift.

Update (November 15th, 2018):  Echo Combat will be live starting today , November 15th, at 12pm PST (local time here). It’s a $10 in-app purchase available through Echo VR. We’ll have review coverage coming, so check back soon.

Original article (November 12th, 2018): If you already own Echo VR, you can purchase the Echo Combat DLC on the Echo VR Oculus Store page. What’s more, you’ll be able to buy it from the Main Menu and even in the Echo VR lobby at any of the in-game matchmaking terminals or customization terminals.

Ready at Dawn says players can expect on-going support of Echo VR through 2019.

Here’s a rundown of what’s new in Echo Combat:

New Map, Bigger Teams

Control Point mode debuted with the ‘Combustion’ map back at Oculus Connect 5, and has been available in a few open beta weekends since. Now Echo Combat adds another Control Point map to the mix. Called ‘Dyson’, the map is a massive open-space area that the developers say will “treat players to new strategic opportunities including a variety of entry points to the map to help teams divide and conquer.”

Notably, the default game size has also been bumped up from 3v3 to 4v4.

SEE ALSO
'Lone Echo 2' Announced, Immersive Trailer Available on Rift, Go, & Gear VR

New Weapon, Repair Tool & TAC-MOD

All shooters need some sort of OP rocket launcher, and Echo Combat is getting what it calls ‘the Meteor’, something the studio calls “the perfect tool when you’re staring down enemies and you’re running out of options.”

A grenade-like device called ‘Instant Repair’ is also coming that heals targets on impact, including yourself.

A new TAC-MOD, the game’s secondary weapon, is coming too. Called ‘Phase Shift’, it lets players phase out of reality for short periods so you can sneak behind enemy lines or make a hasty retreat without being seen.

Progression System

Original beta testers will be happy to know that there won’t be any more zeroes hanging above their heads, as Echo Combat is adding a progression system that will track your rank when you compete in public matches, of course arriving with a suite of new customization options like decals, emotes, and avatar patterns.

All customization options unlocked in Echo Combat can be used in the game’s more sporty half, Echo Arena. You’ll be able to review combat stats for both games at once, using your arm-based terminal.

Want to know more about Echo Combat? Check out our hands-on with the beta.


We have a review of Echo Combat coming around the corner, so check back soon to see our take.

The post Zero-G VR Shooter ‘Echo Combat’ Launches on Rift Today appeared first on Road to VR.

Ready at Dawn Releases 6DoF Lone Echo II Trailer for Rift

Ready at Dawn Releases 6DoF Lone Echo II Trailer for Rift

Ready at Dawn released a 6DoF trailer for the sequel to their hit high budget VR game Lone Echo. The trailer is downloaded from the Oculus Rift store and is rendered in real-time using the game’s engine, instead of being a simple 360° video.

The experience is a roughly 1.6GB download which takes up just under 2GB of space once installed. It takes place aboard the Kronos II mining station from the original game, featuring a monologue from Captain Rhodes and lasts for just under 6 minutes.

Lone Echo II was announced at Oculus Connect 5 in late September. As well as the 2D trailer (above), Ready At Dawn released a 360° video trailer for Oculus Go and Samsung Gear VR. 360° video content is popular on 3DoF platforms like these, but does not work as well on Rift where the user is accustomed to moving their head around in VR scenes. This true 6DoF trailer is a tailored solution for Rift users.

We loved the original Lone Echo, giving it 8.5/10 in our review, stating that it was a “landmark achievement” in locomotion, UI, and interaction, and that the character-driven storytelling creates “a compelling sense of presence that few VR games could hope to match”. Our biggest complaint was that it simply felt incomplete, making us hungry for a full-fledged sequel.

Not much is known about Lone Echo II yet, but if it’s anything like the original, it’s sure to be a title to look out for. We’ll keep you updated on any further news about the game.

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Life In 360°: Lone Again, Naturally

So, last week saw our last major stop this year disappear off into 2018’s rear-view mirror. Oculus Connect 5 (OC5) has come and it has most certainly gone, but we also saw an end to our plans to think about this year’s PlayStation Experience come to abrupt end. When Sony suddenly turned around at the end of last week and announced that there isn’t going to be one.

Life In 360° / 360 Degree VideoWell…

That frees some time up for us at any rate, I guess.

Still since we don’t have that to look forward to in the future (not that we’re exactly shy of PlayStation VR news at present) let’s take a little look back at OC5 because there was one item that we should probably take note of.

Day 1 saw the announcement of Lone Echo II, sequel to Ready At Dawn’s extremely popular title, one that has since spawned a franchise that even touches on virtual reality (VR) eSports. The first title saw a mysterious spatial anomaly cause mystery and trouble of Live and Jack, residents of the Kronos II mining facility. Unfortunately for the pair, their situation hasn’t improved much in the sequel. Especially, it seems, for Jack.

“Jack and Liv are back in Lone Echo II. Return to the rings of Saturn in this highly-anticipated sequel, to unravel the mysteries of Lone Echo and journey deeper into space – past the very boundaries of time itself.”

Say Ready At Dawn, who as well as releasing a standard trailer (which we featured at the time) they also happened to release a 360 degree trailer as well which rather snuck under the radar a bit in comparison. So, since we don’t see that many 360 trailers at events like this let’s correct that and feature it now.

 

 

 

Ready At Dawn Discuss Echo Combat and Lone Echo II

Though often overlooked under the shadow of its more popular multiplayer sibling Echo Arena, Lone Echo was still a solid virtual reality (VR) sci-fi adventure, popular enough to spawn not only two multiplayer spin-offs, but also an upcoming sequel. Developer Ready at Dawn spoke about some of what players can expect from Echo Combat and Lone Echo II at Oculus Connect 5.

Ready at Dawn CEO Ru Weerasuriya spoke with Nina of VRFocus at Oculus Connect 5, talking about the genesis of Echo Combat and Lone Echo II and giving some hints as to what is coming next in that universe.

Echo Combat

Weerasuriya began by explaining how Lone Echo first came about as the result of a partnership between Ready at Dawn and Oculus, a collaboration which has now been going on for four years: “We started off with the idea of changing how VR games work, not only narratively, but mechanically. That’s what really spawned Lone Echo and Echo Arena.”

“We’re showing Echo Combat here with a new mode,” Weerasuriya continued, “but our big reveal for OC5 is the next chapter of the Lone Echo story with Lone Echo II.”

Echo Combat was showcased at Oculus Connect 5 with a new map and a new mode, “The first map is payload, which is two teams vying to win. One to defend a position and one to attack the position as it moves from point to point. The new mode we’re putting in is Capture Point. Capture point is about holding a certain spot in the map for the longest time possible. Again, its two teams playing against each other.”

“It’s a way to show a different face of Echo Combat. It shows there’s more to Echo Combat than just shooting. The whole point of a social game is about finding a team, finding friends and playing with each other.”

Echo Combat

The full interview is available to view below. For future coverage of new and upcoming VR titles, keep checking back with VRFocus.

Echo Combat Hands-On: New Game Mode And New Map Adds Variety

Echo Combat Hands-On: New Game Mode And New Map Adds Variety

Echo Combat is the next iteration of the excellent Echo franchise from Ready at Dawn, but instead of being about zero-gravity ultimate frisbee in VR like Echo Arena, Echo Combat is all about shooting. In past demos we’ve seen the Fission map with the Payload-focused game mode, a lot like Overwatch, but at a recent preview event last week we got the chance to check out not only a brand new King of the Hill-style point capture game mode, but a brand new map as well.

The new map is called Combustion and this Echo Combat variation of King of the Hill has been dubbed Capture Point. I was starting to get worried there would only be the one map and mode when Echo Combat launched, but thankfully their adding a bit more to the package. You can see gameplay clips down below:

Just like anything Echo-branded, the concept is simple, but fun to try and master. At the center of the Combustion map there’s a large space known as the Capture Point. Once the zone is active, someone must claim it by hanging out inside until a meter fills. You can only earn points while you own the zone, but you don’t need to stay in the zone to keep control.

In other words, once you claim it, you can move anywhere in the map and still own the zone until someone from the other team claims it. So it’s a bit like Domination from Destiny, but just a single point instead of three.

Matches are still two teams of three and you’ve got the same assortment of weapons and abilities to pick from, but the strategies are much different this time around. For example, once you own the zone, do you all camp out at it and just defend it at all cost, or do you send one or two teammates out hunting for the other team to try and disrupt them? Since no one needs to sit inside the zone, you could leave it exposed as bait, then ambush them while they’re eager to try and grab it.

Oculus has stated that “even more content” is expected following the game’s launch, so maybe that means more game modes and maps to come. I’d also love to see each of these two maps tweaked just enough to support either game mode to give even more variety to what’s already there.

When we did our break down of Space Junkies and Echo Combat we noted a preference for Echo Combat due to the excellent movement mechanics, wonderful polish, and satisfying gameplay. Now with even more variety in terms of game modes, Ready at Dawn’s competitive shootout is looking better than ever. Make sure and check out our past livestream for more footage of the original Fission Payload map’s gameplay.

Echo Combat is currently slated for release on November 15th exclusive for Oculus Rift and will be accessed from the Echo VR portal in the same lobby as Echo Arena. The next Open Beta starts today, September 26th, and runs until Sunday, September 29th in which the new map and mode will be the only accessible portions of the game.

Let us know what you think of the game so far down in the comments below!

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‘Echo Combat’ Gets November Launch Date, Open Beta Now Live with New Map & Mode

Echo Combat, Ready At Dawn’s upcoming shooter expansion to the newly renamed Echo VRhas had several open betas since the zero-G combat game was announced at last year’s Connect. Now, the studio has revealed that Echo Combat is launching in November along with a few new features that users can try out right now in the latest open beta.

The game, a Rift exclusive, is slated to launch on November 15th. While Echo Arena is free,the disc game launched last year with Lone Echo (2017), Echo Combat will be priced at $10 at launch.

Up until now, Echo Combat has featured only a single map and single game mode, a payload game that requires one team to escort a giant flamingo along a predefined track while the other team tries to stop them.

The team-based zero-G shooter now includes a new map dubbed ‘Combustion’ and a new ‘Capture Point’ mode. Both Echo Combat’s new map and mode are free to try during the open beta, which takes place between September 26th – 29th. You can download the game and start playing now.

For more, check out a full match here and don’t miss our hands-on with Echo Combat.

The post ‘Echo Combat’ Gets November Launch Date, Open Beta Now Live with New Map & Mode appeared first on Road to VR.

Arena Multiplayer Echo Combat Receives Official Launch Date

The last few months have seen Ready at Dawn hold several beta weekends for its upcoming multiplayer Echo Combat. The third title in the series after Lone Echo and Echo Arena, today at Oculus Connect 5 the studio has unveiled a new map, gameplay mode, the next beta and when Echo Combat’s official launch date.

Echo Combat

Firstly the new content. Ready at Dawn is releasing a new map, Combustion, featuring a new mode, Capture Point. Instead of a moving objective this time two teams of three players will fight to capture a central point on the map. Once captured the team can move freely throughout the map and the point will remain in their control. While they now have the freedom to attack the enemy team the point holders need to make sure they don’t lose it. Each match is best of three rounds, first team to win two rounds wins the match.

The new mode and map will be available to test in Echo Combat’s latest open beta which begins today. It’ll run through until this Sunday, 29th September. As with the previous beta’s signing up and participation is free, all you need to do is download Echo VR from the Oculus Store.

Lastly is the official release date which isn’t too far away. Echo Combat will launch on 15th November featuring both the
Combustion Capture Point map and the Fission Payload map. Ready at Dawn have also teased that additional content will be available for the November release.

Echo Combat

While the beta is free to join the final product won’t be, with Ready at Dawn pricing Echo Combat at $9.99 USD.

Earlier this month the studio began its fourth beta weekend which saw the Echo Combat Party patch. This allowed players to form parties with their mates for the first time. As further details on Echo Combat are released VRFocus will let you know.

‘Lone Echo 2’ Announced, Immersive Trailer Available on Rift, Go, & Gear VR

Oculus today announced Lone Echo 2, a sequel to the highly praised Lone Echo which was developed by Ready at Dawn and published by Oculus Studios in 2017. While the game, like the original, is expected only to launch on the Rift, the announcement comes with an immersive trailer available on the Rift, Go, and Gear VR.

Now a little more than a year after the launch of Lone Echo, Oculus today confirmed that Lone Echo 2 is finally on its way. An immersive trailer, available on the Rift, Go, and Gear VR headsets, shows that the game is likely to be a direct continuation Jack and Liv’s story, the main characters of the first game. You can download immersive trailer on those headsets, or watch the flat version below:

The Lone Echo 2 immersive trailer is seen from the perspective of Jack, and shows Liv coming to terms with a challenging situation arising apparently shortly after players last left things at the end of Lone Echo. Not much is revealed in the trailer about exactly what’s going on or how Lone Echo 2’s gameplay will or won’t evolve from the original.

SEE ALSO
Ready at Dawn CEO on 'Echo Combat', Growing the 'Echo' Universe, & the Studio's Commitment to VR

Lone Echo received high marks for its immersion and narrative, and is often regarded as one of VR’s top titles to date; we gave it a 9 out of 10 in our review. The game is unique for its high production values while steering completely away from first person shooter action, instead focusing on threats and conflict introduced by the environment rather than generic baddies or humanoid aliens dispatched with hot lead or lasers.

Granted, developer Ready at Dawn has been working hard on Echo Combat, a multiplayer FPS component to Echo VR—the multiplayer spinoff that’s set in the Lone Echo universe. Given what the team has learned about mixing handheld weapons with the games’ unique zero-G locomotion may mean that armed conflict isn’t entirely out of the question for Lone Echo 2, for better or for worse.

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