‘Echo VR’ Launches Battle Pass to Monetize Game with Premium Cosmetics

Echo VR, the social VR sport game available on Oculus PC and Quest, has launched a ‘battle pass’ system called Echo Pass. Similar in structure to other battle passes for free-to-play games, the pass allows players to unlock some free cosmetic customizations for the game, while premium cosmetics can be bought with real money.

Update (March 9th, 2021): Following closed beta testing earlier this year, the Season 1 Echo Pass is available starting today on Quest & Rift, and will run through May 23rd. Developer Ready at Dawn has released a new trailer showing off the rewards that players can earn.

The original article, which outlines the structure of the Echo Pass, continues below.

Original Article (January 25th, 2021): The ‘battle pass’ approach to game monetization has seen increasing popularity in the last few years alongside the rise of free-to-play games like Fortnite, Apex Legends, Call of Duty: Warzone, and others.

Echo VR (2017), the multiplayer spinoff of Lone Echo (2017), is adopting the same approach with the introduction of the Season 1 Echo Pass, which Echo VR developer Ready at Dawn announced today. The Echo Pass is available first in a closed beta (which players can sign up for here), with a formal launch date to follow the testing period.

Like other battle pass approaches, the Echo Pass is focused on in-game cosmetic customizations that aren’t intended to impact gameplay balance. Players can unlock the rewards included in the Echo Pass by earning experience points from playing the game, or by paying real money to buy the experience points.

While 10 of the 50 rewards can be unlocked for free, the other 40 can only be unlocked if players buy the premium version of the Echo Pass for $10. Even after purchasing the premium version, players will need to earn XP by playing the game (or paying real money) to unlock the premium rewards.

Image courtesy Ready at Dawn

Ready at Dawn says it has overhauled the game’s existing cosmetic customization system to support a wider range of customization options introduced with Echo Pass.

Rewards include Chassis, which change the overall look of the player’s armor; Boosters & Bracers, which change the look of their arms and propulsion boosters; Banners, Tags, Emblems, Titles, & Medals, which allow players to change how their names and identity are presented in the game; and Patterns & Tints, which are colors and texture patterns than can apply to banners, tags, and some armor.

Similar to battle passes in other games, the Season 1 Echo Pass will only be available for a limited time; without earning enough experience, players may not be able to unlock all the rewards, even if they purchased the premium version. Players who don’t have enough time to earn the experience required to unlock all the rewards can pay real money to unlock them instead, for $2 per reward.

For perspective, that means that if a player purchased the premium Echo Pass and wanted to unlock all the rewards but had no time to play the game to earn experience, the player would need to pay $110 total. It isn’t clear how long the season will last, nor how much time spent in the game will be required to unlock all the rewards, so we can’t say for now how likely it would be that players need to shell out real money, even after buying the premium Echo Pass, to unlock all the rewards.

Battle pass systems like Echo Pass are designed to both monetize the game and give players an extra reason to spend time in the game. Depending upon the time needed to grind out the rewards, cosmetic-only battle passes are a less controversial way of supporting a game’s ongoing development compared to other approaches like loot boxes with rare rewards and micro-transactions for items which impact gameplay or game balance.

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Echo VR (formerly called Echo Arena) was originally planned to be sold for $20 but was made indefinitely free thanks to a partnership with Oculus.  The Echo Pass is Ready at Dawn’s first attempt at monetizing Echo VR, which has seen ongoing support and development, despite being free for years, including seasonal events and a port to Quest in mid-2020.

Later in 2020, Facebook announced that it bought Ready at Dawn, it’s third VR game studio acquisition. The studio is also actively developing Lone Echo II—the sequel to Echo VR’s single-player sibling, Lone Echo—though the project has seen significant delays.

The post ‘Echo VR’ Launches Battle Pass to Monetize Game with Premium Cosmetics appeared first on Road to VR.

The VR Job Hub: Ready at Dawn & Squanch Games

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Portland, OR Ready at Dawn Senior Engine Programmer Click Here to Apply
Irvine, CA Ready at Dawn Senior Systems Designer Click Here to Apply
Irvine, CA Ready at Dawn Lead Level Designer Click Here to Apply
Irvine, CA Ready at Dawn Lead Environment Artist Click Here to Apply
Irvine, CA Ready at Dawn UI Artist Click Here to Apply
Irvine, CA Ready at Dawn Lead Artist Click Here to Apply
Irvine, CA Ready at Dawn Senior Environment Model and Layout Artist Click Here to Apply
Irvine, CA Ready at Dawn Senior Environment Texture Artist Click Here to Apply
Irvine, CA Ready at Dawn Audio Director Click Here to Apply
Raleigh, NC Squanch Games Senior Character Artist Click Here to Apply
Raleigh, NC Squanch Games Character Artist Click Here to Apply
Raleigh, NC Squanch Games Visual Effects Artist Click Here to Apply
Fully Remote Squanch Games Sr Game Designer Click Here to Apply
Burbank, CA Squanch Games Content Designer Click Here to Apply
Burbank, CA Squanch Games Level Designer Click Here to Apply
Fully Remote Squanch Games Senior Gameplay Programmer Click Here to Apply
Fully Remote Squanch Games Associate Producer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Ready at Dawn ‘Still Diligently Working’ on Lone Echo II, No Release Date Yet

Lone Echo 2

Most of the videogames VRFocus was looking forward to playing in 2020 have arrived and mostly met expectations. There are a couple which haven’t, Low-Fi which is now expected Q1 2021 and Oculus exclusive Lone Echo II. Today Ready at Dawn issued an update for the sci-fi adventure which doesn’t bode well for a 2020 launch.

Lone Echo 2

In a brief post the studio was straight to the point saying: “While we have no new information regarding a release date for Lone Echo II to announce right now, we wanted to take a moment to assure you we are still diligently working to bring you Jack and Liv’s next adventure together as soon as we are able.”

The original 2017 title was a bit hit with VR fans, a rich sci-fi narrative when you played a robot called Jack, there to aid Captain Olivia Rhodes’ survival in the depths of space. So the followup has been highly anticipated, especially when it was announced in 2018 for release last year. Videogame development is quite often hit with delays for one reason or another and Lone Echo II was pushed into this year.

Obviously, when the pandemic struck and a lot of businesses had to shift to remote work that also affected development. “We’ve discovered new ways to create, communicate and collaborate and we like how the game is looking. Working remote is not without its challenges, however, and we’ve needed to stretch development beyond our desired timeframe,” the blog post continues.

Lone Echo 2

So for the time being the launch date seems to be a state of hiatus, with no clear indication whether it’ll be 2020 or most likely moved into 2021; just remember, good things come to those who wait.

For now, though, there are still plenty of titles coming to Oculus platforms this year. Battle royale Population: One is due by the end of the month, while Medal of Honor: Above and Beyond is scheduled for December. As further details on Lone Echo II are released, VRFocus will keep you updated.

Ready At Dawn ‘Still Diligently Working’ On Lone Echo 2, ‘No New Info’ On Release Date

Ready at Dawn, the developers behind Lone Echo, gave a short development update for their upcoming sequel, Lone Echo 2.

But don’t get too excited, as it looks like we’ll still be waiting for a while longer.

If you were hoping for a release date, you’re out of luck — the team has “no new information regarding a release date for Lone Echo II to announce right now.” However, the team is still “diligently working to bring you Jack and Liv’s next adventure together as soon as we are able.”

As with many studios, Ready at Dawn has had to adjust to working from home due to the ongoing global pandemic. Sadly, the team also confirmed that the accompanying challenges in this switch have resulted in a delay for Lone Echo 2, beyond the initial target release date. We had originally hoped the game would be out earlier this year. The team has, however, delivered Echo VR on Oculus Quest this year.

We know that Ready at Dawn was targeting a 2020 release, but the team has now “needed to stretch development beyond our desired timeframe” due to the shift to a work-from-home setup. Whether this means a 2021 release date is unclear. “As we push towards a launch date, we will continue to update the community with the latest information.”

You can read the full development update here.

Lone Echo 2 is set to release as a Rift platform exclusive, with no confirmation on the potential for a SteamVR or Quest release. Back in 2019, David tried the first-ever playable demo of Lone Echo 2 — you can read his impressions here.

Echo Combat Will Not Come To Oculus Quest, At Least For Now

Ready At Dawn provided an update on a potential Echo Combat port for Oculus Quest, and it’s bad news for anyone who was holding out hope.

Echo Arena launched on Oculus Quest in open beta earlier this year, and moved out of beta into full release last week. Back in May, Ready At Dawn held a poll on its Discord server to gauge interest in bringing Echo Combat over to the Quest as well, but it now looks like that definitely won’t be happening.

Given the recent release of Echo Arena on Quest, Facebook-owned Ready At Dawn provided fans with an update on the potential of Echo Combat coming to the standalone headset:

To put it simply, we are not working on bringing Echo Combat to Quest. If there are any changes in the future, we’ll let you know at that time.

So what are we working on? Right now we’re focused on new features and tools for Echo VR, some of which have been in the works for a while whereas others are newer but vital to ensuring the game is fun and welcoming for all Echo Units.

Ready At Dawn encourages players with a VR-ready PC to enjoy Echo Combat on Quest using Oculus Link, but that’s obviously no consolation to those who only own the Quest and were holding out for a standalone port.

On the other side of the VR pond, PC VR players are still holding out for any news on Lone Echo II, the bigger, longer and more involved sequel to Ready At Dawn’s Lone Echo from 2017. The sequel was scheduled for an early 2020 release as of last year, but we’ve not heard anything for a while. We’ll keep our eyes on Facebook Connect coming next week for any updates.

‘Echo Combat’ Not Currently in the Works for Oculus Quest

If you were hoping for the Rift-exclusive team shooter Echo Combat (2018) to eventually make its way to Quest after developers Ready at Dawn ported the zero-G sports game Echo VR, you’d better not hold your breath.

“To put it simply, we are not working on bringing Echo Combat to Quest. If there are any changes in the future, we’ll let you know at that time,” the studio says in a recent update.

Granted, you can play Echo Combat on Quest provided you have a Link cable and VR-ready PC, but that’s little solace to Quest users stuck behind the invisible wall as their fellow competitors on Rift fly off to gear up for team shooting action.

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“Right now we’re focused on new features and tools for Echo VR, some of which have been in the works for a while whereas others are newer but vital to ensuring the game is fun and welcoming for all Echo Units,” the studio concludes.

While the game’s sportier half is free on both Quest and Rift, Echo Combat is a paid game on Rift, priced at $10 as an in-app purchase. It’s possible Ready at Dawn simply can’t dedicate the time to the lengthy beta testing that it did with Echo VR on Quest; the company’s sequel to Lone Echo (2017) has been delayed by the COVID-19 pandemic, which may explain some of their reasoning behind the lack of Echo Combat on Quest.

Check out the trailer below to see some of the objective-based 4v4 shooting action you’re missing out on:

The post ‘Echo Combat’ Not Currently in the Works for Oculus Quest appeared first on Road to VR.

Echo VR Leaves Open Beta, Now Available On Oculus Quest

Competitive multiplayer game Echo VR has left open beta and is now available for free on Oculus Quest.

In Echo VR, you play in a zero-gravity room with a single disc in the middle. There are two teams, and the aim is to push and boost yourself through the floaty environment to grab the disc and fling it into the goal. It’s a simple concept but one that could only work in VR. The game has been a multiplayer staple since it first launched for the Oculus Rift.

After a long wait, Echo VR released an open beta for Oculus Quest earlier this year. Now, after a few months of testing and minor adjustments, the game moves out of beta and into full release on the Oculus Quest store.

Despite leaving beta, if you’ve already tried the game you probably won’t notice any huge changes. In an interview with Facebook, Ready at Dawn Studios said that the beta helped them “scale to support the continued growth of the community” from the Quest launch, plus make a few tweaks to the social features as well.

“Before Quest, our players have been a dedicated core group that started on the Rift three years ago and have evolved with the game as we released updates,” said Ready at Dawn producer Johnny Wing. “The new players on Quest found it difficult to use our social controls, so in our final product, we made it easier for individuals to use our social controls like muting and ghosting. We also introduced new default social settings that help players determine how interactive they want to be with others in the lobby.”

Last month, we named Echo VR the best multiplayer experience available in Quest, so it’s exciting to see it finally move into full release.

Have you tried Echo VR on Quest yet? Let us know what you think in the comments.

Lone Echo Developer Ready At Dawn Acquired by Facebook

Lone Echo 2

Facebook continually buys smaller companies it sees are worth bringing under its banner, with the latest being virtual reality (VR) studio Ready At Dawn; the team behind the Lone Echo franchise among others.

Echo VR

Ready At Dawn has a long history in videogames, creating titles like Daxter and The Order: 1886 before moving into VR development. The studio’s first was the epic sci-fi adventure Lone Echo which was well received by gamers and critics alike. This was then followed by multiplayer videogames Echo Arena and Echo Combat, pitting players against one another in zero-g environments.

Currently in development is Lone Echo II which was originally slated for a 2019 launch, before being pushed into 2020. Recently the team said that even with the coronavirus pandemic and remote working, Lone Echo II should be arriving later this year.

All of Ready At Dawn’s VR titles have been for Oculus headsets so Facebook has now secured that knowledge and expertise going into the future. Ready At Dawn will now be part of the Oculus Studios team although it’ll remain as an independent studio working from its current offices in Irvine and Portland. And all jobs will be secure with the entire team transfering over.

Lone Echo 2

As for further details on Lone Echo II the studio had none to share at this time. An Oculus blog post did have this to say: “Ready At Dawn has exciting plans for future games, and we hope to bring those experiences to as many people as possible, but we’re not ready to share details at this time.”

Ready At Dawn joins Sanzaru Games which Facebook purchased earlier this year. Sanzaru Games is the studio behind VR Sports ChallengeMARVEL Powers United VR and Asgard’s Wrath. The acquisitions help Facebook solidify exclusive content for its VR headsets from teams now well versed in immersive content development. As and when further studio purchases are made, VRFocus will let you know.

Facebook Buys Its Third VR Studio, ‘Lone Echo’ Developer Ready at Dawn

Facebook announced today that it has acquired Ready at Dawn, marking the company’s third VR studio buyout. The 17 year old game studio is most recently known for its acclaimed VR titles, Lone Echo and Echo VR, both published by Facebook’s Oculus Studios. Ready at Dawn’s next VR title, Lone Echo II is due to launch later this year.

Following the acquisitions of VR game Beat Games (makers of Beat Saber) and Sanzaru Games (makers of Asgard’s Wrath and others), Facebook has picked up yet another high profile VR studio, Ready at Dawn. The terms of the acquisition were not announced, but Facebook confirmed in its announcement that “the entire Ready At Dawn team will be joining the Oculus Studios team [Facebook’s VR publishing arm] .”

Ready at Dawn CEO Ru Weerasuriya said today on Twitter that the acquisition marks “a new chapter” for the studio.

“Nearly 17 years ago, we embarked on a journey to build a game studio. Along the way, we innovated on genres, experiences, games and platforms. Today, we’re excited to join the Facebook family as we open a new chapter in our story and continue to pursue our passions,” he wrote.

The company’s first Oculus-exclusive VR title, Lone Echo (2017), is one of the best rated games in the company’s PC VR library. The game’s multiplayer spin-off Echo VR (2017) has remained a mainstay of multiplayer VR gaming on Oculus’ platform, right up to the recent release of Echo VR beta on Oculus Quest.

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Facebook’s VP of VR & AR, Andrew “Boz” Bosworth, echoed the sentiment on Twitter, and gave a strong indication that the studio will continue to focus specifically on VR content.

“Ready At Dawn is a veteran game developer, having shipped games to multiple platforms in the past, and a VR pioneer. Excited for the team to join Facebook to help us pursue a future of rich, immersive, and groundbreaking VR content.”

Ready at Dawn has been in development of Lone Echo II since at least 2018. The game was due to launch in 2019, but has seen several delays, most recently due to Coronavirus, which has pushed the release date into the second half of 2020.

Image courtesy Ready at Dawn

In a 2018 interview with Road to VR, CEO Ru Weerasuriya, said that the studio wanted to continue to break new ground in the VR medium.

“I think VR is an amazing medium purely because we’re learned so much in the last three years of being in VR that we can’t see ourselves kind of detaching from it, because we’d lose part of who we’ve become as a studio,” said Weerasuriya. “We’re currently exploring a lot of ideas that would guide things that we haven’t seen in VR. In the future we hope to actually address certain things that we see today that we take for granted maybe that are not possible in VR, but we’re very much looking into breaking those boundaries and seeing how we can do things that are not being done yet, and kind of move the medium forward.”

Facebook Now Owns Three VR Game Studios

Image courtesy Facebook

The acquisition of Ready at Dawn is the third VR studio to come under Facebook’s control. As with both Beat Games and Sanzaru Games—which had developed some of the most acclaimed VR content in Oculus’ game library—the buyout of Ready at Dawn feels partly defensive; as Facebook’s Oculus Studios had published all of Ready at Dawn’s VR titles to date (and in doing so, helped the studio build years of VR game development experience), it would be risky to let the studio fall into the hands of competitors.

That happened last year when Sony snatched up Insomniac Games, a veteran VR studio which had developed four Oculus Studios titles, along with many non-VR titles (like the PlayStation hit, Marvel’s Spider-Man).

And then there’s Microsoft which—despite not currently having plans for VR on Xbox—has picked up a considerable amount of VR talent during its studio shopping spree of the last few years.

Beyond a defensive move, the purchase of Ready at Dawn is almost certain to result in the studio’s next title being its first to support Oculus Quest, as Facebook has been focusing heavily on ensuring that new Oculus Studios titles prioritize support for Quest.

The post Facebook Buys Its Third VR Studio, ‘Lone Echo’ Developer Ready at Dawn appeared first on Road to VR.

Facebook Buys Lone Echo Developer Ready At Dawn

Ready At Dawn Studios is the latest VR developer to be acquired by Oculus maker Facebook.

The social networking giant purchased the California-based studio for an undisclosed amount. Ready at Dawn will join Facebook’s roster of first-party game development studios working on VR titles under the Oculus Studios banner.

Ready at Dawn got its start making spin-off titles of popular PlayStation franchises for Sony’s PlayStation Portable system, including Daxter and God of War: Ghost of Sparta. In 2015, the company released a Sony-published PlayStation 4 exclusive named The Order: 1886. That same year, at Facebook’s first reveal event for the original Oculus Rift, the company confirmed it was making an exclusive game for the headset.

Lone Echo And Echo Arena

That game turned out to be two projects; 2017’s single-player adventure, Lone Echo, and a separate multiplayer game called Echo Arena. Each game utilizes a zero gravity locomotion mechanic in which players can float through the air, propelling themselves by pushing off the walls. In Lone Echo, players control a robot named Jack that assists Captain Olivia Rhodes on a dangerous mission in deep space, whereas Echo Arena offers futuristic esports. Both titles were critical successes; Lone Echo was, at least for a time, Facebook’s fastest Rift game to reach $1 million in revenue, and Echo Arena spawned an expansion in Echo Combat.

Currently, Ready at Dawn is working on a port of Echo Arena, now named Echo VR, for Oculus Quest. That’s now free to play in public beta testing, whereas Lone Echo 2 is set to release on Oculus Rift later this year. Facebook isn’t announcing any additional projects for the studio today.

Ready at Dawn is the third VR developer acquired by Facebook. In late 2019, the company bought Beat Saber developer Beat Games and then in February of this year announced the acquisition of the Asgard’s Wrath team, Sanzaru Games.

The post Facebook Buys Lone Echo Developer Ready At Dawn appeared first on UploadVR.