React 360 is Replacing React VR

Much has already been happened at F8, from announcements about Oculus Go to the reveal of AR integration into Facebook Messenger. One announcement involves the re-branding of React VR open source framework to the new name of React 360.

React VR was released back in April 2017 with the goal of creating a web-based framework that would allow developers to add an interactive element to immersive content.

The React VR content was designed to be available to work in any modern web browser, which enabled developers to reach a huge audience, both PC and smartphone users as well as those who used VR headsets.

Some of the content created using the framework included high-quality 360-degree photos from recognised names such as National Geographic, British Museum and the National Gallery. Immersive branded content was created by Sony Pictures and Dubai Tourism using the framework, while USA Today and NBC used it to supplement their 2D news coverage.

With all that in mind, React VR still suffers from significant limitations, such as performance issues and support for more immersive content. Soe of these issues will require time to resolve, while others are already being addressed.

AS part of an effort by Oculus and Facebook to improve the framework, with the release of the next major update, it will be renamed to React 360, as this is a name that better represents how the majority of developers engage with the framework.

Oculus from Facebook art

The newest update will include several improvements and changes, including the ability to let developers add 2D user interfaces, improved media support for 180-degree video and stereo video and faster loading and better playback performance for lower-end mobile devices.

Further information on the changes to React VR/React 360 is available on the Oculus Developer blog. For continued coverage of F8 and other coverage of the VR sector, keep checking back with VRFocus.

Oculus Replaces ‘React VR’ Framework With Rebranded ‘React 360’

At Facebook’s F8 developer conference, Oculus today announced it’s both overhauling and rebranding React VR, the company’s open-source JavaScript library that lets developers create cross-platform WebVR experiences. Now dubbed React 360, the company says the framework now “provides clearer prioritization for our future roadmap.”

Launched at last year’s F8, React VR was used to create web-based content for brands and intuitions such as National GeographicBritish Museum, the Global Seed Vault, and Sony Pictures. Many of these projects essentially present the user with a traversable WebVR environment containing linked 360 content, accessible both in VR and on traditional monitors.

Image courtesy Oculus

The rebranding, Oculus says, is intended to “more accurately represent how developers are using the framework and streamline its development focus,”—appearing to pull away somewhat from the overall emphasis on VR. React 360 is now on GitHub for devs looking to integrate the library into their web-based projects. There’s also a few of examples including guides to follow along.

“These [branded projects] are some of the best applications of React VR we’ve seen,” Oculus says in a developer blog post. “That said, React VR has very real limitations. While some of these limitations—like performance issues and support for more immersive content—can be immediately addressed, others—including Oculus Store distribution and complex 3D scene support—will take much longer to mitigate.”

Oculus says they’ll be revealing more details with the next major release.

Improvements introduced today include:

  • Better 2D: It’s now much easier to build 2D interfaces in 3D space, as the framework lets developers add 2D UI to surfaces optimized for clarity and ease of layout
  • Improved Media Support: We’ve added new environment features to better handle immersive media, including support for 180° mono and stereo video, built-in transitions, and faster loading
  • Better Performance: Developers can now take advantage of improvement in playback performance—especially on lower-end mobile devices—thanks to major changes in the runtime architecture

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