Pixvana’s SPIN Studio Platform Available as Free Trial from Radiant Images

Pixvana’s SPIN Studio platform, a cloud-based solution that handles everything from stitching, editing, publishing, and playback for content creators, is now available as a free trial via Radiant Images the company announced.

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Radiant Images, is an immersive technology solution provider and 360 camera rental agency, so when any company rents a camera system from them they’ll receive free access to the Pixvana SPIN Studio platform through the end of summer 2018. Customers will also gain early access to the newest features and tools from Pixvana as they become available.

“In the VR production business, Radiant Images is the go-to VR rental company content creators rely on for the best quality equipment and technology available today,” said Pixvana co-founder, Scott Squires in a statement. “It’s our pleasure to put Pixvana’s VR-native tools into the hands of Radiant’s world-class clientele who leverage the most advanced equipment and services to push the creative boundaries and develop leading-edge, immersive experiences. At Pixvana, we are committed to the growth of the entire VR ecosystem and are excited about this partnership opportunity to showcase the power of the SPIN Studio platform to the world.”

A few months ago Pixvana unveiled Spin Studio’s latest feature, VR Casting. This is a solution for content creators and distributors to send 360/VR video directly to multiple headsets anywhere using a system the company calls “pair-and-share”, which Radiant Images customers will be able to benefit from.

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“The Pixvana team has built some of the most impactful VR video delivery and authoring tools available on the market,” said Michael Mansouri, president and co-founder of Radiant Images. “Our customers will appreciate the creative capabilities that are opened up by the SPIN Studio feature set, and the leading distribution technology making it easy to share content with clients, partners and others.”

SPIN Studio, including the SPIN Play app, is compatible with all major VR headsets, including Samsung Gear VR, HTC Vive, Google Daydream, Oculus Rift, Oculus GO, and Windows MR devices. As Pixvana continues to expand the SPIN Studio platform VRFocus will keep you updated.

UNCSA School of Filmmaking Attracts VR Industry Support for its Curriculum

As virtual reality (VR) develops and grows the industry is attracting more and more creatives into the fold. But to sustain this interest needs to start as early as possible, which is why the School of Filmmaking at the University of North Carolina School of the Arts (UNCSA) is pioneering a curriculum for its students.

It’s this development that’s attracted the attention from some of the biggest names in the industry such as Oculus, AMD, Radiant Images, and Technicolor, as well as top filmmakers who want to collaborate with students and the faculty.

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Recently, Oculus chose UNCSA as one of 11 schools across the US to receive cutting-edge equipment, guest lectures from experts from the VR field, whilst enabling more opportunities for students to engage with industry leaders.

Ola Björling, Global Director of Virtual Reality Marketing for MediaMonks, went to UNCSA as a guest artist. “MediaMonks is the biggest creative digital production company on the planet,” said School of Filmmaking Dean Susan Ruskin in a statement. “It was a phenomenal experience for our students because Ola has not only technical expertise surrounding virtual reality, but he also has a philosophical understanding of virtual reality’s potential impact on digital storytelling.”

“When I first started looking into virtual reality it seemed apparent that this was the way the world was going,” Ruskin added. “It felt to me the best way for our students to really learn was to get up on their feet, do a production and do it with people who have the experience.”

Radiant Images, which recently announced a collaboration with Uncorporeal Systems, has also provided equipment. “We are extremely fortunate to partner with Radiant Images, which provides equipment and training that we would not be able to afford,” Ruskin said. That equipment was used in the DecipHER project which feature fifty students across every discipline in the film school devoting time to a question-and-answer session with guest artists.

UNCSA is America’s first state-supported arts school, and it plans to add new courses to the VR curriculum in Fall 2017, emphasizing the various qualities of VR.

VRFocus will continue its coverage of every aspect of the VR industr, reporting back with the latest announcements.

Radiant Images and Uncorporeal Collaborate to Improve VR Solutions for Content Creators

Uncorporeal Systems and Radiant Images aim to help content creators create immersive virtual reality (VR) and augmented reality (AR) experiences through a new partnership that’ll provide a comprehensive software and support package the companies have revealed.

As part of the collaboration, Uncorporeal Systems will provide its cloud software while Radiant Images will provide studio services and production support. The initial focus will be on deploying Uncorporeal’s TruVu volumetric capture software that can be used with any capture rig, and comes with direct game engine integration to easily modify and redeploy content.

Uncorporeal Radiant VA AR 3D

“With more and more clients asking us how to incorporate the highest level of immersion and realism into their VR productions, it’s clear that the future of VR is volumetric,” said Michael Mansouri, Co-founder of Radiant Images in a statement. “After carefully evaluating all of the companies in the field, we determined that Uncorporeal’s TruVu software is the only solution that can meet our clients’ needs in terms of quality, portability and flexibility. Uncorporeal is an ideal partner to continue pushing the technological boundaries of filmmaking, and we’re already seeing strong interest from production studios as well as the medical and gaming industries.”

“Radiant Images has played a pivotal role in accelerating some of the most exciting advances in entertainment technology, including inventing new cameras for smash hits like the Transformers and the Fast and the Furious series,” said Kul Wadhwa, Uncorporeal CEO. “Their award-winning team is an invaluable asset to provide studio services that help content creators get up and running with Uncorporeal’s technology fast. Together, we’re providing a valuable package to spark a new era of VR and AR experiences in Hollywood and beyond.”

Radiant Images’s previous credits include the Ron Howard film In The Heart of The Sea, The 33 and Southpaw, as well as The Tale of Two Facesan immersive film from last year by writer-director Joston “El Rey” Theney.

As the partnership continues, VRFocus will bring you the latest updates.

Jaunt, RSA, Radiant Images and More Heading to TR-X This Month

Later this month the annual Hollywood Professional Association (HPA) Tech Retreat will be taking place in California, bringing together top industry engineering, technical, and creative talent from all aspects of digital cinema, post production, film and television. One day prior to that the virtual reality (VR) and augmented reality (AR) industry will come together for TR-X (Tech Retreat eXtra) to look at the latest developments.

TR-X is set to feature some of the most prominent industry leaders, including Jaunt, RSA, Radiant Images, M ss ng P eces and Digital Domain. The event will be co-chaired by Lucas Wilson founder/executive producer, SuperSphereVR and Marcie Jastrow, senior vice president, Immersive Media; Head, Technicolor Experience Center. They’ll be leading a discussion focused on the changing VR/AR landscape in the context of rapidly growing integration into entertainment and applications.

LucasWilson - Marcie Jastrow

The HPA TR-X conference will be held on 20th February, with the HPA Tech Retreat continuing for the rest of the week. The full session guide for TR-X can be found below, and to register head to the official website.

For any further updates, keep reading VRFocus.

VR/AR Speakers and Panel Overview for TR-X VR/AR Sessions:
Opening and Introductions
Seth Hallen, HPA President

Technical Introduction: 360/VR/AR/MR
Lucas Wilson, Founder/Executive Producer, SuperSphereVR

Panel Discussion: The VR/AR Market
Marcie Jastrow, SVP Immersive Media; Head, Technicolor Experience Center
David Moretti, Director of Corporate Development, Jaunt
Catherine Day, Head of VR/AR, M ss ng P eces
Phil Lelyveld, VR/AR Initiative Program Lead, Entertainment Technology Center at USC

Acquisition Technology
Koji Gardiner, VP, Hardware, Jaunt

Live 360 Production Case Study
Andrew McGovern, VP of VR/AR Productions, Digital Domain

Live 360 Production Case Study
Michael Mansouri, Founder, Radiant Images

Interactive VR Production Case Study
Tim Dillon, Head of VR & Immersive Content, MPC Advertising USA

Immersive Audio Production Case Study
Kyle Schember, CEO, Subtractive

Panel Discussion: The Future
Alan Lasky, Director of Studio Product Development, 8i
Ben Grossmann, CEO, Magnopus
Scott Squires, CTO, Creative Director, Pixvana
Jen Dennis, EP of Branded Content, RSA
Moderator: Lucas Wilson, Founder-Executive Producer, SuperSphereVR

Panel Discussion: New Voices: Young Professionals in VR
Anne Jimkes, Sound Designer and Composer, Ecco VR
Jyotsna Kadimi, USC Graduate
Sho Schrock, Chapman University Student
Brian Handy, USC Student