Radial-G: Proteus OMEGA Update Live, Half Price For Limited Time

A few months after its December release last year, Oculus Quest exclusive Radial-G: Proteus received its first post-launch content update today. But that’s not all game is also half price on the Oculus Store for a limited time to celebrate the update launch.

The update is titled the OMEGA update and adds a bunch of new content and improvements to the game. According to Things3D and Tammeka, the new update features a “giant mechanoid boss-fight mode with three difficulty tiers”, a new racetrack and an ‘expanded’ single player campaign. Plus, there’s now three more ships to unlock as well.

Besides content additions, a bunch of backend improvements have been made as well. Things3D and Tammeka state that the new update will improvement performance across the board, but also specifically when playing on X-II and X-III, the top two difficulty tiers. They also cite visual improvements within the cockpits and “additional audio elements” which together “enhance the overall gameplay.”

We want hands-on with Radial-G just before release and found that while it was fun, it did start to feel a bit repetitive and feature similar issues to the original game, released back in 2016. “I probably won’t be racing my way back through Radial-G’s career mode, then,” said Jamie, “but you could do a lot worse if you’re looking to scratch the racing itch on Quest.”

Radial-G: Proteus is available for the Oculus Quest now. For an undisclosed limited time, the game is on sale for half price on the Oculus Store at just $12.99.

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VRecap: Facebook VR Ads, Quest Hand-Tracking, And Golem + Radial-G Giveaway!

This was a really busy week in terms of new releases and big VR news. We’ve got a full slate in this episode of the VRecap from Facebook ads to Quest hand-tracking and even topped off the giveaway for three separate things this time around, including signed vinyls and physical VR game copies!

The Game Awards were last night, in which Beat Saber won top honors and we learned news of Facebook’s latest Oculus Rift S deal, in which it comes bundled with Asgard’s Wrath for a limited time. Besides that the Quest got hand-tracking this week, but you can’t do much with it yet. Facebook also announced that messaging and better party support is now rolled out to the Oculus platform, but as a result they’re monitoring user VR activity to better serve ads. No surprise there, frankly.

Rounding out the biggest stories of the week are two low points, in which social VR app High Fidelity laid off half its staff and is pulling the app soon, as well as the revelation that Magic Leap has only sold around 6,000 of its initial Creator’s Edition device. That’s admittedly pretty low.

It pains me to say that, honestly, I couldn’t fit all of the major topics into the video this week. So, if you really do care about VR, AR, and everything else happening in this industry, you’re just gonna have to visit the home page and scroll through the week’s stories. There’s no way around it, I’m afraid.

For this week’s giveaway we’ve got three separate things going on. First up is a physical copy of PSVR-exclusive adventure game, Golem. This giveaway ends next Thursday, 12/19/19 at 11:59PM PT. Enter here or down below:

GIVEAWAY: Win A Free Physical Copy Of Golem On PSVR!

Next up is the chance to win a signed, physical vinyl of the Golem soundtrack. We’ve got three of these to give out and five digital soundtrack keys, so three people will get both, two will get just the digital version. This giveaway also ends next Thursday, 12/19/19 at 11:59PM PT. Enter here or down below:

GIVEAWAY: Win A Signed Copy Of The Golem Soundtrack Vinyl Or Digital Version!

Finally, we’re also giving away two download keys for Radial-G: Proteus on Oculus Quest. The game releases next week and you have until Thursday, 12/19/19 at 11:59PM PT to enter. You can enter into that giveaway here or down below:

GIVEAWAY: Win A Free Copy Of Radial-G: Proteus For Oculus Quest!

Thanks for watching and good luck on the giveaways!

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Radial-G: Proteus Is Out Now On Oculus Quest With Eight Game Modes

Update: Radial-G: Proteus is now out on Oculus Quest.

Original: Radial-G: Proteus from Things3D and Tammeka is fast-approaching for Oculus Quest. This sci-fi racing game is a new adaptation of Radial-G: Racing Evolved, which was an Oculus Rift launch title way back in early 2016.

According to a recent email from the new game’s publisher Things3D, Radial-G: Proteus is slated to hit the Oculus Quest exclusively on December 17th for $24.99. You can read our preview first hands-on impressions right here.

Thankfully it sounds like it should be hitting headsets with quite a bit of content right out of the gate with even more slated to drop over the course of 2020. On launch day it will only have single-player races, but will pack eight different game modes (including combat and elimination races), as well as 9 half-pipe style racetracks, a brand new soundtrack, unlockable ships across three speed classes, and a career mode.

In Q1 of 2020 Things3D will update Radial-G with a new boss-fight game mode, more tracks, a longer campaign, and more ships to unlock. There is no date set for multiplayer, but it is confirmed to at least be in development. It’s a bit odd to leave out such major features, but at least early buyers will have new stuff coming soon to look out for.

With the recent release of Death Lap on Quest (and Rift) more racing games are finally starting to make their way to the standalone 6DOF headset. Radial-G: Proteus should fill the sci-fi racer gap nicely, so look forward to our impressions and review around launch on December 17th.

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Hands-On: Radial-G On Quest Is A Welcome Tune-Up, But Is It Enough?

Radial-G summons a certain brand of nostalgia, firstly for the early days of pre-consumer VR in which it appeared a bold pioneer, shortly followed by the stomach-churning twists and turns of its sci-fi racing. It was a game ready to jump off the starting line well before PC VR headsets launched in 2016, paradoxically coming off as a little dated by the time that finally rolled around.

Heading to Quest next month, Radial-G: Proteus offers a welcome tune-up to some of those aging elements, but is it enough?

Right off the bat, the game’s fresh coat of paint goes some way to suggesting it might be. The original’s labyrinthine tracks were meticulous in detail, but the one-note color palette often gave it a tinge of asset store-style cutting and pasting. Now the game boasts a cel-shaded art style that’s much easier on the eye, dotted with vibrant oranges and the red glare of space. It may be true that these changes were made to fit the game onto Quest, but it’s come out the other side looking much better.

Proteus also includes a motion control scheme that some players might well feel is more immersive. Closer to Star Wars-style podracing than simply relying on a Touch analog stick, you push two levers back and forth to steer. There’s a touch of futurism to it that compliments the setting quite nicely, though it’s undeniably less responsive than sticking to sticks.

Crucially, this option is in need of player customization; things like being able to choose which lever steers you in which direction or where the levers are located. With those features, I’d probably prefer to play the game this way.

These are meaningful, robust changes and they go some way to making Radial-G feel like a 2019-ready game. But there is a hint of the archaic to this. Proteus still packs the satisfying rush of sci-fi speeding, but the repetition we touched on in our 2016 review of the game is also present and accounted for. It’s a memory game, where learning the precise locations of boost pads and breakpoints is key to topping the leaderboards, and there’s fun to be had there. But the game can’t match up to the complexity or thrill of, say, PSVR-exclusive Wipeout: The Omega Collection. Publisher Things3D will no doubt benefit from having one of the only cockpit racers on Quest, but how long into 2020 it holds that advantage remains to be seen.

Still, there is value here. Proteus comes with a full career mode in which you’ll unlock new ships by rising through the ranks. The original multiplayer element won’t be ready for launch but I’m told it’s coming via an update. I’m quite keen on the idea of getting a few Quests in the same room for some local VR multiplayer without the risk of bumping into each other. That’s a pretty rare opportunity in the current landscape.

I probably won’t be racing my way back through Radial-G’s career mode, then, but you could do a lot worse if you’re looking to scratch the racing itch on Quest.

Radial-G: Proteus races onto Oculus Quest in December.

 

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Radial-G Proteus: Watch The First Oculus Quest Gameplay Footage

Radial-G: Proteus, the upcoming Oculus Quest adaptation of the futuristic VR racing game, is releasing in December and we’ve got the first-ever look at actual gameplay right here.

We revealed Radial-G Proteus’ gameplay earlier today during the Holiday VR Showcase, which you can watch in its entirety right here or over on the UploadVR YouTube channel. In the showcase we debuted brand new feature, gameplay snippets, and announcements for over 20 different upcoming VR games so it’s worth giving a watch.

But first, here’s what Radial-G: Proteus will be like on Oculus Quest:

If you feel some heavy F-Zero or WipEout vibes, that’s intentional. The original Radial-G was an Oculus Rift launch title way back in early 2016. You know, back in the days when the Rift shipped with a single sensor and Xbox One controller and the Oculus Touch controllers were still six months away. What a time to be alive!

Radial-G: Proteus doesn’t seem to be a totally brand new game, but the dramatic shift in art style is enough to make it feel quite fresh regardless. Levels take place on twisting, winding cylinders that snake through futuristic cityscapes and oceans of stars. It certainly looks like the speed and intensity are left in tact here.

This seems like a great fit for Quest, a VR platform that’s oddly lacking in the racing game department. Racing games have been a definitive genre for VR headsets across both PC VR and PSVR so Radial-G will certainly fill a gap for players.

Radial-G: Proteus is slated for a December 2019 release.

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Get A First Look At Radial-G Oculus Quest Gameplay At The Holiday VR Showcase!

VR veterans will know the name Radial-G well. The Wipeout-inspired sci-fi racer was one of the first full games to specifically target VR development. Three years on from its initial release and five years on from its reveal (!) it’s coming to another platform: Oculus Quest.

Not only that but Radial-G: Proteus is being completely revamped for Facebook’s standalone VR headset. Proteus sports a gorgeous new cel-shaded art style that makes its tube-shaped racing tracks a much more vibrant place to risk your life at 100mph. How do we know all of this? Because we’ve seen the first in-game footage for Porteus, and you will too at our Holiday VR Showcase next week!

Yup, we’ll have exclusive footage of Radial-G: Proteus at our digital event celebrating some of the coolest new indie VR titles. You’ve probably already seen some teaser trailers, but this will be the in-game, cockpit reveal, giving you the first feel for what playing the game will be like. Expect to see weapons, explosions and speed ramps.

So that’s four games we’ve confirmed for the Holiday VR Showcase so far. You’ll also be seeing a launch trailer for Budget Cuts 2, a developer walkthrough of Sentenced and the first Oculus Rift footage of Phantom: Covert Ops! We’ll have plenty more to talk about too, including release dates, debut footage, and a surprise or two. You won’t want to miss it.

So make sure you’re ready for Upload’s Holiday VR Showcase on Wednesday, November 27 at 9am PT/12pm ET/5pm GMT. It’s going to be a great show!

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Radial-G: Proteus Brings Sci-Fi Racing To Quest This December

Futuristic arcade racing game, Radial-G: Proteus, was just announced to be coming to Oculus Quest this year in December, 2019. No specific date other than “Christmas” is stated at this time.

Radial-G: Proteus is a rebuilt version of the Oculus Rift launch title, Radial-G: Racing Evolved, and is being developed by Tammeka Games with publishing handled by Things3D rather than the original game’s developer, MakeRealVR.

“Bringing Radial-G: Proteus to the Oculus Quest feels like we’re finally bringing the game home,” adds Joe Wee, co-founder of Things3D VR Publisher. “It’s the headset that the game deserves, with enough power to deliver a flawless, energetic gaming experience. Strip away the wires from the VR headset with the Oculus Quest, and you get the most incredible VR racing experience ever seen.”

As you can tell from the trailer above, this new version of the game uses a striking cel-shaded art style that’s a stark contrast to the muted, metallic tones of the original. There will be multiple game modes, unlockable ships to fuel progression, achievements to unlock, and leaderboards, plus updates to the game planned into 2020.

Notably, Radial-G is a bit like WipEout, except the tracks are cylinders that you go around laterally. It’s pretty trippy and appropriately sci-fi in style.

This seems like a great fit for Quest, a VR platform that’s oddly lacking in the racing game department. Racing games have been a definitive genre for VR headsets across both PC VR and PSVR so Radial-G will certainly fill a gap for players.

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Loco Dojo Developer Sam Watts on Make[Real] and British VR

Level 39 in partnership with PwC, the London VR and AR Association organized the Great British VR where various companies working in virtual reality (VR), augmented reality (AR) and mixed reality (MR). A list of the companies that participated and a recap video can be found here. One of the companies VRFocus spoke to was Make Real’s Director of Immersive Technologies Sam Watts, who also happens to be voted the 12th most influential VR influencer on Twitter about what Make Real has been doing in the field of VR.

Make Real is the developer behind VR videogame Loco Dojo but it also focuses on corporate training. At Level 39 Make Real showcased a prototype training simulation VR experience for a global telecommunications company. Designed to showcase the long and treacherous climb maintenance crews have to take up mobile phone masts. The prototype acts as an outreach awareness program that allow other departments to understand the role and help change the concept that the job of maintenance crew is easy. The prototype can also be an actual health and safety training programme for maintenance crew members, with health and safety information that appears, spotting hazard interactions and testing of vertigo on the first floor of some scaffolding. If users are unable to handle the first floor, Watts explains that they wouldn’t bring them up the mobile phone mast. They do a sweat test when the user finishes, seeing how sweaty the controllers are to tell how terrified users were or how authentic the experience was. Built in the Oculus Rift, Make Real have showcased this around various events and Watts explains that like all people who try VR for the first time: “they suddenly have their head filled with ideas of things they could use it for.” Make Real try to workshop with clients to narrow down the focus to a valid use case, rather than using VR just for the sake of using VR.

Beside the fact they create VR videogames, work in finance big data as well as building training simulations, Make Real have also done some porting, supporting Immersive VR Education to bring Apollo 11  to Samsung Gear VR and Google Daydream from the Oculus Rift. Since setting up four years ago Make Real have grown from a team of four members to fifteen and are keen for standalone headsets to help reach the consumer market. Watch the video below to learn more about the Brighton VR community and Make Real.

Competition: Win A Copy Radial-G: Racing Revolved On PlayStation VR With VRFocus

Since VRFocus first appeared on the internet back in 2014 (it all seems so long ago!), there have been a number of videogames, studios and individuals whose ongoing stories we’ve covered throughout that time.

One such videogame title is the various guises of Radial-G, a title which has a number of identitiess over the last three years as the title has made its way from platform to platform guided on its journey by the development team from Tammeka Games in Brighton.

Radial-G: Racing Revolved is a futuristic racing videogame designed especially for virtual reality (VR), though also playable on a traditional 2D monitor without a VR head mounted display (HMD).

Radial-G Racing Revolved screenshotRadial-G (in its original guise) was one of our first previews back in June 2014, just over a year later we’d end up previewing the Gear VR title Radial-G: Infinity X, and we checked back reasonably regularly throughout that time when there were any big updates. Radial-G: Racing Revolved finally made its way to PlayStation VR this year after initial plans were first mentioned back in those early days, when the PSVR was at that time still called Project Morpheus.

And to celebrate three years of coverage of the title, as well as the release of Radial-G: Racing Revolved as a boxed product in the US and Canada this week, we’ve teamed up Tammeka Games for a special code giveaway. With 10 codes for the title to give out both for the PlayStation Store in America and the one in Europe.

What do you have to do to enter? Well you get a vote for every one of the following actions below: Visiting our Facebook and Google+ pages (where you should probably like/follow us to stay up to date on everything VR and AR related) or be a follower of us on Twitter. You can also get an entry for following the Radial-G Twitter account or beign a subscriber to our YouTube channel which on this occasion will each be worth two entries..

The competition is open until the end of Friday, December 8th (UK time) and is open worldwide – however, please make sure if you are entering for a PlayStation 4 code you hold the appropriate regional account. Winners will be drawn shortly thereafter. Best of luck to all!

Win 1 of 10 Codes For Radial-G: Racing Revolved On PSVR (EU ONLY)

Win 1 of 10 Codes For Radial-G: Racing Revolved On PSVR (US ONLY)

Boxed Editions of Radial-G and VR Karts Coming to North America

While console sales still heavily rely on physical sales as well as digital, PC owners are much more used to buying their videogames online through platforms like Steam. So when virtual reality (VR) headsets arrived that digital trend continued. The only headset to offer physical copies is PlayStation VR, and today two VR racers are available to purchase at retail locations across North America, Radial-G: Racing Revolved and VR Karts.

Radial-G is the creation of British studio Tammeka Games, arriving on Oculus Rift first then followed by HTC Vive the same year. It’s taken a little longer to come to PlayStation VR, having only just launched on the US PlayStation Store last month and the EU store in September. EU retailers got physical copies that same month and now its the turn of North America.

The title is a futuristic racer that offers both single-player and multiplayer modes, testing players’ reaction times with its twists, jumps, splits and inverted racing on tubular anti-gravity tracks. To add to the mayhem players are equipped with an assortment of weapons to get that edge over opponents. Radial-G: Racing Revolved will retail for $39.99.

In an email to VRFocus, Tameka Games’ Sam Watts shared his excitement about the launch: “Many things are unpredictable in games development and the age old statement ‘Coming Soon(TM)’ is always undefined but this final piece of the anti-gravity racing puzzle finally comes together with the US and Canadian territories release of the game in a boxed form. Having been available for a number of weeks on the PlayStation Store digitally, it’s great to see high street retail store PS VR sections expanding with more titles available. As a little indie dev team punching above their weight since the re-inception of VR in 2013, getting a physical product on shelves is a big, costly task and we’re grateful to be working with Perpetual to enable us to do so. Once again, much respect to Shuhei Yoshida for turning our virtual dream into physical reality!”

PlayStation VR owners after a racer that’s a bit more down to earth then there’s VR Karts. Another VR title that originally debuted in 2016, VR Karts is the work of Viewpoint Games. A family-friendly kart racing videogame, players can customise their karts, race through deserts, jungles, castles and more, in the light of day or at night, and against up to six players online. VR Karts will retail for $29.99.

Both these launches are the work of Perp Games, the publishing arm of Perpetual Europe. “Game developers are just getting started with unlocking the true potential in virtual reality gaming,” said Mickey Torode, director of publishing at Perpetual. “We are looking forward to continue working with these amazing developers on bringing titles like these and many others to players pining for deeper, more complex VR content to experience.”

For the latest VR news from around the world, keep reading VRFocus.