Racket Fury: Table Tennis VR Update bringt neue Spielmodi und mehr

Der Indie-Titel Racket Fury: Table Tennis VR für Oculus Rift und HTC Vive befindet sich derzeit noch in der Early-Access-Phase. Doch es gibt gute Nachrichten für Freunde des Sci-Fi-Tischtennis-Spiels, denn die Entwickler 10Ants Hill veröffentlichten ein neues Update für den VR-Titel. Dieses enthält neue Spielmodi – Full Simulation, Arcade-Modus und Practice Mode Pro – sowie eine neue Umgebung und eine verbesserte Spieldynamik. Auf die von den Entwicklern in Aussicht gestellte PSVR-Version muss man jedoch weiter warten.

Racket Fury: Table Tennis VR – Neue Spielmodi, Umgebung und schnellere Spieldynamik

Das neue Update für Racket Fury: Table Tennis VR von 10Ants Hill bringt einige neue Features mit sich. Der Hauptaugenmerk des Patches liegt dabei auf der Einführung der neuen Spielmodi:

Im Arcade-Modus wird weniger Wert auf die reale Simulation der Physik gelegt. Stattdessen können sich Spieler auf einfache und schnelle Matches für Zwischendurch freuen. Obwohl sich die Entwickler für die dargestellten Animationen rühmen, die sie aufwendig mit Motion-Capture von professionellen Tischtennisspielern aufgenommen haben, sind im Arcade-Modus mehr taktisches Geschick und Reflexe statt Können am Schläger gefragt. Wer weiterhin die realistische Physik-Engine nutzen möchte, der wählt den Full-Simulation-Modus. Zusätzlich zur Einführung des neuen Modus ist ab sofort das Durchspielen der Kampagne in selbigen möglich.

Wie der Arcade-Modus aussieht, zeigt das folgende Video:

Außerdem haben die Entwickler ein weiteres Feature in das Spiel integriert: Der Practice Mode Pro ermöglicht euch Trainings-Sessions an der virtuellen Tischtennisplatte. Hier könnt ihr frei nach Belieben eure gewünschten Schläge variieren und üben. Dabei ist es möglich, sämtliche Werte exakt anzupassen.

Doch das ist noch nicht alles, denn die Entwickler spendierten dem VR-Titel zudem eine neue Spielumgebung, die für mehr Abwechslung sorgt. Zu den Dusty Outskirts gibt es ebenfalls ein eigenes Video:

Zu guter Letzt drehten die Entwickler etwas an der Spieldynamik, sodass schnellere Schlagabtausche möglich sind.

Racket Fury: Table Tennis VR ist für 19,99 Euro auf Steam für Oculus Rift und HTC Vive erhältlich.

(Quellen: Steam Blog | Videos: 10Ants Hill Youtube)

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Racket Fury: Table Tennis VR Update Adds Arcade mode, Practice mode and More

Currently in Steam Early Access is developer 10Ants Hill sporting title Racket Fury: Table Tennis VR for HTC Vive. Since its launch in July the videogame has seen several updates released with the latest being the biggest yet.

The new update adds a range of features to the table tennis experience, with the main addition being an Arcade mode. Up until now Racket Fury: Table Tennis VR has been focused on a more real-life table tennis experience (with robots), with  accurate in-game physics. Arcade mode relaxes this simulator style, looking towards speed and tactics rather than skill.

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Then there’s Practice Mode Pro which enables a player to enhance their skills and become stronger with every match, being able to alter loads of stats to make your opponent harder.

To mix up the visual aesthetic of matches so you’re not always playing in the same area 10Ants Hill has added new scenery, and removed the gaps between the point and serve so matches can continue quicker. Plus there’s also Chinese localisation.

Racket Fury:Table Tennis VR features a range of single-player and multiplayer modes. Solo there are four cups to play through, pitting your skills against 16 AI opponents. While multiplayer is your classic one-on-one match of table tennis with players from around the world.

Check out VRFocus’ preview of Racket Fury:Table Tennis VR, and keep coming back for further updates.

Become a Table Tennis pro in ‘Racket Fury’ and Join the Division of Steel

Announced back in March this year and developed by Polish indie videogame studio 10Ants Hill, Racket Fury is the perfect videogame for you if you love virtual reality (VR) or ping pong/table tennis. Set in a futuristic sci-fi setting your objective in the single-player campaign is to beat 16 opponents in order to get into the Division of Steel – a famous and prestigious team in Racket Fury . The online multiplayer game mode allows players to play one-on-one with other Racket Fury players from around the world.

10Ants Hill put professional table tennis players in motion capture suits in order to make the animations of the robots you’re playing against are realistic as possible. Similarly, the ball will behave exactly the same way as in real life. The feedback they received from players who tried it was that the added realism and simulation made it much more fun.

Released on the 20th of July on Steam in early access, Racket Fury is available for the HTC Vive and Oculus Rift though it looks like 10Ants Hill might be bringing it to PlayStation VR in the near future as well. VRFocus spoke to Pawel Nitta, PR and Community Manager at 10Ants Hill about the videogame.  Watch the video below to find out more.

Preview: Racket Fury: Table Tennis VR – Ping-Pong Mayhem

Virtual reality (VR) allows the minds of creative studios to go wild, producing surreal, fantastical worlds for players to explore. Sometimes though, it’s the simple ideas that can work just as well, recreating real-world scenarios with a bit of artistic flair for good measure. Enter Racket Fury: Table Tennis VR, a ping-pong simulator with a futuristic aesthetic.

Table tennis doesn’t tend to be one of those sports that garners a lot of press like football, rugby or American football for example, but it does work very well in videogames and as Racket Fury: Table Tennis VR demonstrates, it’s a sport that perfectly suits VR.

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While the title features robots as characters developer 10Ants Hill hasn’t gone for a no holds barred arcade experience with crazy power-ups or over the top physics. Instead the studio has kept Racket Fury: Table Tennis VR as a realistic ping-pong simulator – physics wise – meaning that winning matches comes down to your own skill and tactical play. And for a videogame of this type it’s reassuring to see that the ball does behave as it should.

There’s an option to turn effects like spin off but to truly make use of Racket Fury: Table Tennis VR’s physics that really should be kept on. This allows far more nuanced play, so when a rally really starts to get going you do need to be focused on the task at hand.

For this preview VRFocus only played the single-player championship against AI robots. Each of the four arenas has four bots to beat and they certainly don’t make it easy, even the early ones. So there’s a practice mode available which certainly helps in getting a feel for the videogame, gauging those serves, shot power, backhand returns et al.

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Racket Fury: Table Tennis VR is one of those titles where each player has to find their own groove, so there are plenty of customisation options to choose from. You can swap how the bat is held in your robotic hand – which doesn’t sound like much of an option as you’ll still hold the controller the same way but it does have an effect – alter the height, placement and angle of the table to suit your requirements plus several other tweaks.

For a recently released early access videogame Racket Fury: Table Tennis VR already features plenty of polish and refinement. Single-player matches are great fun and highly challenging, so hopefully the multiplayer follows suit (as long as there are players which can be an issue in VR). Whether you’re a table tennis fanatic or not, 10Ants Hill has created an experience that’s already up there with some of the best for HTC Vive, so VRFocus will be watching its continued development closely.

‘Racket Fury’ Bringing Amped-up VR Ping Pong to Early Access This Week

Table tennis is becoming an increasingly crowded area in the world of VR sport, and Racket Fury aims to differentiate itself with a blend of futuristic visuals, unique robot AI personalities, and detailed physics. The game has been in closed beta since July 6th, and is due to launch on Steam Early Access on July 21st.

The likes of Virtual Sports, VR Ping Pong, and Eleven: Table Tennis VR have capitalised on the close correlation between the light rackets and balls used in real table tennis and the feel and feedback of modern VR motion controllers, but a new entrant is hoping there’s room for improvement, particularly in terms of style and content. Racket Fury: Table Tennis VR from independent developer 10Ants Hill is one to watch, as it appears to be heading towards a fully-featured, well-polished addition to the world of ping pong VR.

Thanks to the hint of sci-fi backstory on the game’s Steam page, we know that the action takes place in the ‘Crown Galaxy’, a place inhabited by the ‘Zen’ robot, who introduced the ‘Racket Fury Tournament’ to maintain the peace. In the single player campaign, you assume the role of a Zen, challenged to face the ‘Division of Steel’, a prestigious team of robots that have dominated the competition. The four main robot types, which increase in difficulty, have been detailed on the Racket Fury twitter account. The developers claim that the advanced opponent AI means that each robot “has their own temper and an utterly unique style of play.”

Image courtesy 10Ants Hill

Currently, the game features 16 opponents, quick-match online multiplayer, 3 arenas, and a ‘workshop’ for character upgrades; the final game promises to double the opponent count, increase the number of environments and upgrade items, and add a ranked multiplayer and event system. Originally due to hit Early Access in April, the team say that the additional three months of development has resulted in “a huge leap” in quality, listing some of the recent changes to the beta on the Steam News page.

image courtesy 10Ants Hill

The recent alpha footage shows a slick interface and impressive visuals, along with some convincing physics and motion-captured opponent animations. The rather awkward and repetitive commentary is jarring, but it can be disabled and the developer says this will be improved for the full release. 10Ants Hill have answered several other concerns in the YouTube comments, saying that the special effects on the ball can also be disabled, and that there are “no assists” affecting the flight of the ball and the physics are “100% pure simulation”. They also confirmed that they are aiming for a PSVR release in the future.

The post ‘Racket Fury’ Bringing Amped-up VR Ping Pong to Early Access This Week appeared first on Road to VR.

Racket Fury:Table Tennis VR Receives new Launch Date and Trailer

Back in March this year Polish Studio 10Ants Hill announced its first virtual reality (VR) title Racket Fury:Table Tennis, with a launch date the following month. In the end that never happened, but today the studio has now confirmed a new release date alongside its first gameplay trailer.

In an email to VRFocus explained the delay saying: “In spite of our best intentions, we didn’t manage to release Early Access in April. It required more time to work on the physics, which is pretty unique, as it’s been based on scientific research and developed from scratch by our studio.  We actually believe this delay acts for our benefit because we came up with truly realistic physics that translates our moves in the most accurate manner.”

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The new release date has now been scheduled for 20th July and for the first time you can get to see the videogame in action in the video below.

10Ants Hill will be holding a closed beta for Racket Fury:Table Tennis VR beginning on 6th July prior to its early access release on Steam. For those interested in getting to play the videogame first, head to the studio’s website while sign-ups are still open.

Racket Fury:Table Tennis VR is set to feature a range of single-player and multiplayer modes. Solo there are four cups to play through, pitting your skills against 16 AI opponents. While multiplayer is your classic one-on-one match of table tennis with players from around the world.

VRFocus will continue its coverage of Racket Fury:Table Tennis VR, reporting back with any further updates.