Every Game That Supports 120Hz On Oculus Quest 2

With the v28 software update, Oculus Quest 2 now has experimental support for a 120Hz refresh rate. Here’s every game that can run at 120Hz on Quest 2 (so far).

The Quest 2 shipped last year with just a 72Hz refresh rate — the same as the original Quest model. Since then, it’s received multiple software updates that add in support for higher refresh rates. First it was 90Hz, and now there’s experimental support for 120Hz as well.

Don’t get too excited though — not all existing Quest games will be able to support 120Hz. In fact, in the past John Carmack has said that only a few existing Quest games will be able to make the leap from 90 to 120, because of the high performance requirements.

To enable 120Hz on the games below, make sure you’re updated to v28 of the Quest software and then enable the 120Hz setting under Experimental Features in your Quest settings menu. If you’re not able to download v28 yet, you may just have to wait — Quest software updates roll out to users gradually, and not all at once.

For some games, you’ll also have to enable a 120Hz setting in the game’s menu as well.

Without further ado, here’s the list of all Quest 2 games that support 120Hz at the time of writing. This list will be frequently updated as more games add support, so check back often. And if you’re a developer with a 120Hz app running on Quest, please reach out to us via tips@uploadvr.com to let us know.

You can pick up all these titles on the Oculus Store (or via App Lab, where noted).

Echo VR

Echo VR Quest

Zero-G team sport Echo VR now supports 120Hz “during core gameplay,” according to developer Ready At Dawn. Certain areas of the game including the Arena tunnels, goal celebrations and the lobby still run at 90Hz. For those unfamiliar, Echo VR is a disc-throwing game that’s extremely similar to the sport from Ender’s Game. It’s also extremely competitive so getting in there and experiencing it at 120Hz could give you a sense of whether the increased frame rate can have an effect on competition.


Superhot VR

One of VR’s best games offers experimental 120Hz support on Oculus Quest 2. The Matrix-style title where time moves only when you do can now be played just a little bit smoother with the feature activated. The developers warn that it is experimental, so if you encounter any problems maybe revert the settings back to a lower refresh rate.


Cubism

cubism 120hz quest

Cubism was the first app to add 120Hz support on Quest 2. We reviewed the game last year and thought it was absolutely fantastic. 120Hz support is just the latest in a string of updates that bring support for the latest Quest technology to the game — a few months ago, Cubism also received fantastic hand tracking support.


Eleven Table Tennis

By way of Reddit post, we’ve seen that Eleven Table Tennis is getting 120Hz support on Quest 2. For a game that’s widely considered to be one of the most accurate table tennis simulations out there, the smoother it can run the better. This will undoubtedly make Eleven an even easier game to recommend for Quest 2 owners.


Gorilla Tag

gorilla tag

Gorilla Tag is a PC VR and Quest title in Early Access that is exactly what it sounds like – it’s tag, but in VR and everyone is a gorilla. It has a deep and complex locomotion system that players have really grown to love.

It added 120Hz support recently and is now available on App Lab for Oculus Quest 2. You can read more here.


Racket Fury

racket fury 120hz

The second app to add 120Hz support on Quest 2 was the table tennis game Racket Fury. You can enable 120Hz in the video options menu in-game.


Yupitergrad

Yupitergrad

Yupitergrad dropped an update in May that adds 120Hz support for the entire game, alongside some new Time Attack levels as well.

The game will see you swing like Spider-Man through difficult obstacle courses. Except instead of New York City, you’re in a derelict Russian space station and you’ve swapped out web shooters for a pair of arm-mounted projectile plungers.

You can read our review here.


Synth Riders

synth riders quest

As one of the biggest and oldest VR rhythm games on the platform, it’s great that Synth Riders added 120Hz support for Quest 2 in June. Not only will game now run at a silky smooth high framerate, but it also features a wealth of content that has arrived in updates over the last few years. There’s multiplayer, new stages and DLC tracks that feature increasingly well-known artists such as The Offspring and Muse.

It also recently received visual updates that should make the game look better across all platforms.


Virtual Desktop

virtual desktop update

Virtual Desktop’s 120Hz update means that you can play your PC VR games wirelessly at 120Hz using the service — something that a wired Oculus Link connection or Oculus’ newly-announced official wireless streaming competitor, Air Link, won’t support in v28. However, it’s currently only available in the beta release of Virtual Desktop as an opt-in service.

To opt into the beta release, go to the Virtual Desktop store listing, either online or on the Oculus App, and click on the version number in the information section. You can then select and opt into the beta release. Download it onto your headset and enable 120Hz in Virtual Desktop’s settings and you’re good to go.


Hyper Dash

hyper dash featured image art

Hyper Dash is a competitive VR shooter that is all about fast movement and pure chaos — it can be both overwhelming and supremely satisfying. There’s a variety of different modes, along with PC VR crossplay to help find matches quickly. If you’re looking for a VR shooter that veers away from the realistic military vibe and goes for something unique, give Hyper Dash a try at 120Hz on Quest 2.

You can read more in our review (written before 120Hz support) here.


Down the Rabbit Hole

Down The Rabbit Hole Hands-On

In early June, Down the Rabbit Hole added 120Hz support for Oculus Quest 2. This VR puzzle game takes place in Lewis Carroll’s fantastical world of Wonderland — on release, we said it was “as strange a VR game you’ll find” with some fantastic moments throughout.

You can read our full review here.


Rhythm ‘n Bullets

rhythm n bullets

This is the only game on the list that isn’t available on the Oculus Store — it’s actually an App Lab title. It’s a blend between a shooter and a rhythm game, as the title might suggest.

Just like Virtual Desktop, 120Hz support is currently only available in the beta release of Rhythm ‘n Bullets. To opt into the beta release, go to the Rhythm ‘n Bullets App Lab listing, either online or on the Oculus App, and click on the version number in the information section. You can then select and opt into the beta release. Download it onto your headset and enable 120Hz in-game and you’re good to go.


What apps do you want to get 120Hz support? Let us know in the comments and check back for updates to the list.


Editor’s Note: Since publication this post was updated to include several more games. It was originally published on April 16 and the publish date changed with updates to reflect games adding support.

Racket Fury Adds 120Hz Support For Quest 2

Racket Fury is getting a big upgrade — the game now officially supports 120Hz on Oculus Quest 2.

Earlier this week, the Quest 2’s latest software update, v28, began rolling out gradually to users. While it contains several big features (including the ability to wirelessly stream PC VR games to your Quest with Air Link), one of the main ones was experimental support for 120Hz refresh rate.

The Quest 2 shipped with the same refresh rate as the original quest, 72Hz. In November last year, support was added for a higher refresh rate, bumping up the max from 72Hz to 90Hz. Now, certain apps will be able to support an even higher refresh rate.

The first app to add support was Cubism, a conceptually simple yet beautifully challenging puzzle game. Only a few games will have the performance overhead to add 120Hz support on Quest 2, but given Cubism’s low hardware requirements, we weren’t surprised to see it make the leap.

Perhaps more surprising is that the second game to join the 120Hz club is Racket Fury. While still not the most demanding game on Quest, it’s likely more demanding than Cubism’s minimalist gameplay — a good sign for potential 120Hz updates to come.

Just like Cubism, you’ll need to be updated to the v28 software to try out 120Hz in Racket Fury, which began rolling out this week. Once you’re updated, enable 120Hz in both the Experimental Settings menu of your Quest and Racket Fury’s video option settings.

What game would you like to see running at 120Hz on Quest 2? Let us know in the comments.

With Room-scale Tracking & No Tether, ‘Racket Fury: Table Tennis’ Feels Great on Quest

Racket Fury: Table Tennis VR has been a solid VR ping pong offering for existing headsets since its release in 2017. The game is confirmed to be launching alongside Oculus Quest, which brings with it some interesting advantages which make for a very compelling VR ping pong experience.

Racket Fury really shines on Quest thanks to room-scale tracking out of the box, and no need to be tethered to a computer.

As long as you have the space, it’s easy to set up room-scale (or larger) playspaces with Quest. If you have enough room, you’ll have effectively have no limit on where you can engage the ball at the front of the table, which means you can even go for those leaps and dives to try to save a difficult shot. Because Quest doesn’t require that you face in any specific direction, I was able to maximize my available space by orienting the virtual ping pong table into the corner of my mostly square playspace.

Image by Road to VR

Doing so gave me the full diagonal length of my playspace for maneuvering, opening up enough area that I never felt like I was being restricted by the boundary and could engage the ball as naturally as if I was playing actual table tennis.

The lack of any tether on Quest also means not having to worry about my arm getting caught up, or reaching the end of the tether and yanking my computer when going for a desperate save. Along with Quest’s controller tracking handling the game with no visible issues, the result feels really good, and surprisingly similar to real ping pong.

I’m just a casual ping pong player, but I definitely love getting some good spin on the ball or nailing that slam shot. Racket Fury’s default physics setting is ‘Arcade’, which does an amazingly good job of reading my intentions. Adjusting the paddle rotation so that it felt right in my hand was essential, but once I dialed it in I could put spin on the ball in any direction, easily hit front hand, back hand, and drop slam shots, and all of it felt as satisfying as real ping pong.

There’s also a ‘Simulation’ physics setting which demands more paddle precision in both position and force to get the ball where you want it to go. Simulation mode offers greater challenge and is fun in its own right, though I leaned toward the Arcade setting so that I could focus less on precision and more on the overall strategy of when, where, and how to hit the ball back to the opponent. This Quest launch trailer for the game shows some of the Simulation physics in action:

I spent a few hours going up against the AI in Racket Fury and really quite enjoyed it—it’s ping pong after all, and I imagine anyone who enjoys some casual playing will feel the same (just don’t forget to adjust your paddle rotation!). What’s more, I could feel the game engaging my upper body muscles; it’s not exactly a workout, but a little bonus exercise while having fun is never a bad thing.

The game also features a multiplayer mode which I’m excited to try, though as Quest isn’t out yet there was no sparring partner available just yet. Racket Fury will allow cross-play between Quest and PC headsets, which ought to make it a great way to connect Rift, Vive, and Quest players.

Update (May 16th, 2019): Developer Pixel Edge Games has confirmed that Racket Fury will support cross-buy between Quest and Rift, as well as cross-platform multiplayer. This info has been added to the article above.

The post With Room-scale Tracking & No Tether, ‘Racket Fury: Table Tennis’ Feels Great on Quest appeared first on Road to VR.

Racket Fury: Table Tennis Review – Missing Important Features

Racket Fury: Table Tennis Review – Missing Important Features

VR is best used to replicate experiences we can’t actually have in the real world, whether it be climbing a treacherous mountain or piloting an X-Wing. Table tennis isn’t one of those experiences, but Racket Fury: Table Tennis does its best to make it one by throwing you against robotic masters in outer space.

What is realistic about the table tennis experience in Racket Fury, however, is how supremely frustrating it is – you’re much better off just buying a cheap ping-pong table and ignoring the PlayStation VR option altogether.

If you’ve ever played table tennis before, you already know the basics of Racket Fury. Using two PlayStation Move controllers, you must toss a ball into the air and smack it with your racket to send it bouncing across to your opponent, who then hits it back. Despite the age of the Move technology, smacking the ball back and forth across the table feels fantastic, and you have plenty of options for adjusting the angle, height, and position of the table to fit your setup. In my case, I actually found standing up to make it hard to gauge where a shot would land, and I ended up sitting on my couch for the majority of my time with the game.

The frustration comes a little earlier, because serving is inconsistent to the point of screaming, which I did on numerous occasions while struggling to beat my opponents. You must “let go” of the ball with your non-dominant hand before you’re able to serve it with your dominant hand, but the process of moving one Move controller out of the way to do this often leads to the camera losing track of the other controller’s position momentarily. This leads to a lot of missed or poorly-hit serves, often resulting in a free point for your opponent. You can toss the ball higher into the air to give yourself enough time to serve it, if you want, but it’s nearly impossible to do so with any sort of power or finesse.

Aside from a practice mode and a customization tool for an avatar you hardly ever see, the only mode included in the PlayStation VR version of Racket Fury is a single-player championship. It’s split across four difficulty levels, with four opponents in each, and it’s here where I encountered an issue even more frustrating than the serving: the difficulty. The first four opponents you face aren’t pushovers, but hitting the shots you need to hit and playing defensively will result in a win more often than not. Reach the fifth opponent, however, and get ready to feel like a worthless loser who should never have picked up a virtual racket.

Spike a perfectly placed shot and it will be sent back at blazing speed into the one area you can’t reach. Return a tricky serve and watch as the next shot barely bumps your corner. Through all of this, the robot dances to taunt you for your poor abilities.

I’m not the best table tennis player in the world, but I’m convinced Forrest Gump couldn’t beat Racket Fury. It took three hours just to beat that opponent, after which I was covered in cold sweat and had sprained my elbow and shoulder to the point of severe pain.

The next opponent was even more demoralizing, seeming to pick apart every weakness I had with only the second or third shots of a volley. And don’t think that you can pause the game to gather your composure before you have to return a serve, because hitting the menu button doesn’t actually pause anything.

It would be easier to forgive Racket Fury for all of this if it included an option to play against your friends, but at launch, the game has no multiplayer on PlayStation VR. Developer 10Ants Hill is planning to add it in an update over the next few months, but it would have been a better idea to delay the game until it was ready. The PC VR version for Rift and Vive have multiplayer included. Right now, it feels unfinished on PSVR, even at $20.

Final Score: 5/10 – Mediocre

Extremely simple and frustrating beyond belief, Racket Fury is disappointing because there is a good game underneath it all. Never has performing an action in a VR game felt so accurate to the real thing, and better balancing and more modes could turn it into a must-have for sports fans. Right now, however, it’s very far off from being that game, and you might have to spend a few hundred dollars extra to afford anger management sessions.

Racket Fury: Table Tennis is available for $19.99 on PSN or for just $9.99 on Steam — with multiplayer. Read our Game Review Guidelines for more information on how we arrived at this score. 

Gabe Gurwin is a freelance journalist that covers tech and games. Follow him on Twitter for more: @GamingAngelGabe.

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The post Racket Fury: Table Tennis Review – Missing Important Features appeared first on UploadVR.

Become a Table Tennis pro in ‘Racket Fury’ and Join the Division of Steel

Announced back in March this year and developed by Polish indie videogame studio 10Ants Hill, Racket Fury is the perfect videogame for you if you love virtual reality (VR) or ping pong/table tennis. Set in a futuristic sci-fi setting your objective in the single-player campaign is to beat 16 opponents in order to get into the Division of Steel – a famous and prestigious team in Racket Fury . The online multiplayer game mode allows players to play one-on-one with other Racket Fury players from around the world.

10Ants Hill put professional table tennis players in motion capture suits in order to make the animations of the robots you’re playing against are realistic as possible. Similarly, the ball will behave exactly the same way as in real life. The feedback they received from players who tried it was that the added realism and simulation made it much more fun.

Released on the 20th of July on Steam in early access, Racket Fury is available for the HTC Vive and Oculus Rift though it looks like 10Ants Hill might be bringing it to PlayStation VR in the near future as well. VRFocus spoke to Pawel Nitta, PR and Community Manager at 10Ants Hill about the videogame.  Watch the video below to find out more.

The Five Best HTC Vive Releases For The Week Of 07/23/17

The Five Best HTC Vive Releases For The Week Of 07/23/17

This week’s top 5 covers a diverse collection of experiences. You’ll be employed as an all-powerful wizard, take down the Division of Steel in table-tennis, and more. Be sure to take a look at the rest of the games on this week’s list to see if there are some other hidden gems that scratch one of your specific itches.

In the meantime, if you missed the previous iteration of this list, you can see those new releases here. And don’t forget that UploadVR has a Steam community group, complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.

The Wizards, from Carbon Studio 

Price: $19.99

The fantasy world of The Wizards recruits you to play the part of an all-powerful mage. You’ll use an intuitive spell casting system and progress through elemental spell trees as you journey into a story with time travel and epic conflicts. There are also Fate cards that will modify the gameplay experience. It’s in Early Access currently, but this looks like a game worthy of your attention.

Infinite Mini Golf, from Zen Studios

Price: $13.49 (Currently Discounted)

Step out of your role as a wizard and bring things down to earth a bit with Infinite Mini Golf. This casual golfing game is thick with courses created by the community and you can even customize an avatar before jumping into multiplayer competitions. Once you’re comfortable, try making a course of your own!

Run of Mydan, from Virtew 

Price: $12.99 (Currently Discounted)

In Run of Mydan, you take control of a mysterious entity that is struggling to regain its former strength. Acquire power, collect all of your memories, and unravel the mystery of this world. You’ll have to master your hand-eye coordination as you throw various weapons and powers on your quest.

Unimersiv, from Baptiste Grève 

Price: 8.99 (Currently Discounted)

Unimersiv is an educational application that incorporates a gigantic library of immersive educational content that shows you the world in a way a textbook never could. Purchasing the game gives unlimited access to current content and future updates as they come.

Racket Fury, Table Tennis VR, from 10Ants Hill 

Price: $19.99

Racket Fury is another casually fun experience but this time you’ll be playing some science fiction themed ping-pong. Shape up your skills and take on the infamous Division of Steel or take on the best players from all around the world in online multiplayer.

All Other New HTC Vive Releases on Steam

Qbike: Cyberpunk Motorcycles, from GexagonVR 

Price: $8.49 (Currently Discounted)

Slingshot Cowboy VR, from BVG Software Group 

Price: $2.99

Dark: Frontier, from James Nye, Cope Williams 

Price: $9.99

Dragonflight, from Blackthorn Media Inc 

Price: $15.99

X Rebirth VR Edition, from Egosoft

Price: $39.99

imos VR LOFT, from imos AG, MOS Consult 

Price: Free To Play

Loco Dojo, from Make Real

Price: $12.99 (Currently Discounted)

Just In Time Incorporated, from Second Wind Interactive 

Price: $17.99 (Currently Discounted)

Obscura, from Michael Hegemann 

Price: $17.99 (Currently Discounted)

4th of July VR, from Moontower VFX 

Price: $3.99

Lucky Night: Texas Hold’em VR, from Next Games

Price: Free To Play

Virtual Temple: Order of the Golden Dawn, from keep silence 

Price: $4.99

Doctor Kvorak’s Obliteration Game, from Freekstorm

Price: $17.99 (Currently Discounted)

Amazing Thailand VR Experience, from F.U.U.M. Co., Ltd.

Price: Free To Play

Aliens In The Yard, from Fair Games Studio

Price: $10.39 (Currently Discounted)

CrisisActionVR, from Pixel Wonder

Price: $26.99 (Currently Discounted)

Fight Sparring VR, from Chun Y.

Price: $1.99

Solar System Journey VR, from Amusitronix

Price: $1.99

Orc Hunter VR, from Orc Hunter Developer Team

Price: $8.49 (Currently Discounted)

Bleeding Kansas, from Histogram Games

Price: $8.99 (Currently Discounted)

All Other New HTC Vive Releases on Viveport

No new releases for Viveport this week at the time this article was written.

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‘Racket Fury’ Bringing Amped-up VR Ping Pong to Early Access This Week

Table tennis is becoming an increasingly crowded area in the world of VR sport, and Racket Fury aims to differentiate itself with a blend of futuristic visuals, unique robot AI personalities, and detailed physics. The game has been in closed beta since July 6th, and is due to launch on Steam Early Access on July 21st.

The likes of Virtual Sports, VR Ping Pong, and Eleven: Table Tennis VR have capitalised on the close correlation between the light rackets and balls used in real table tennis and the feel and feedback of modern VR motion controllers, but a new entrant is hoping there’s room for improvement, particularly in terms of style and content. Racket Fury: Table Tennis VR from independent developer 10Ants Hill is one to watch, as it appears to be heading towards a fully-featured, well-polished addition to the world of ping pong VR.

Thanks to the hint of sci-fi backstory on the game’s Steam page, we know that the action takes place in the ‘Crown Galaxy’, a place inhabited by the ‘Zen’ robot, who introduced the ‘Racket Fury Tournament’ to maintain the peace. In the single player campaign, you assume the role of a Zen, challenged to face the ‘Division of Steel’, a prestigious team of robots that have dominated the competition. The four main robot types, which increase in difficulty, have been detailed on the Racket Fury twitter account. The developers claim that the advanced opponent AI means that each robot “has their own temper and an utterly unique style of play.”

Image courtesy 10Ants Hill

Currently, the game features 16 opponents, quick-match online multiplayer, 3 arenas, and a ‘workshop’ for character upgrades; the final game promises to double the opponent count, increase the number of environments and upgrade items, and add a ranked multiplayer and event system. Originally due to hit Early Access in April, the team say that the additional three months of development has resulted in “a huge leap” in quality, listing some of the recent changes to the beta on the Steam News page.

image courtesy 10Ants Hill

The recent alpha footage shows a slick interface and impressive visuals, along with some convincing physics and motion-captured opponent animations. The rather awkward and repetitive commentary is jarring, but it can be disabled and the developer says this will be improved for the full release. 10Ants Hill have answered several other concerns in the YouTube comments, saying that the special effects on the ball can also be disabled, and that there are “no assists” affecting the flight of the ball and the physics are “100% pure simulation”. They also confirmed that they are aiming for a PSVR release in the future.

The post ‘Racket Fury’ Bringing Amped-up VR Ping Pong to Early Access This Week appeared first on Road to VR.

Watch The First Real Gameplay Footage For Racket Fury: Table Tennis VR

Watch The First Real Gameplay Footage For Racket Fury: Table Tennis VR

At this point if you’ve had a VR headset for any length of time then I’d be willing to bet that you’ve played tennis, table tennis, ping pong, or something very similar on your fancy piece of futuristic hardware. There is something oddly satisfying and mesmerizing about whacking a virtual ball with a virtual racket you control by swinging your actual hand. It’s a big reason why the Nintendo Wii and Wii Sports were so popular for years.

Racket Fury: Table Tennis VR then is what you get when you take the underlying premise of playing table tennis in VR, but add on a futuristic flare, robotic avatars, and tons of style. It’s the more intense answer to Vive Studios’ Virtual Sports (formerly known as VR Sports). You can see actual gameplay right here:

Originally the developers, 10Ants Hill (formerly Cmoar Studio,) had planned on releasing Racket Fury in April onto Steam Early Access but that didn’t work out. Instead, the game is currently slated to drop on July 20th this month. However, you can sign up for the Closed Beta on the website right now as well.

Check out more bits of the game in these screenshots:

Let us know what you think of Racket Fury and VR table tennis games in general down in the comments below!

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Racket Fury:Table Tennis VR Receives new Launch Date and Trailer

Back in March this year Polish Studio 10Ants Hill announced its first virtual reality (VR) title Racket Fury:Table Tennis, with a launch date the following month. In the end that never happened, but today the studio has now confirmed a new release date alongside its first gameplay trailer.

In an email to VRFocus explained the delay saying: “In spite of our best intentions, we didn’t manage to release Early Access in April. It required more time to work on the physics, which is pretty unique, as it’s been based on scientific research and developed from scratch by our studio.  We actually believe this delay acts for our benefit because we came up with truly realistic physics that translates our moves in the most accurate manner.”

racket-fury-3

The new release date has now been scheduled for 20th July and for the first time you can get to see the videogame in action in the video below.

10Ants Hill will be holding a closed beta for Racket Fury:Table Tennis VR beginning on 6th July prior to its early access release on Steam. For those interested in getting to play the videogame first, head to the studio’s website while sign-ups are still open.

Racket Fury:Table Tennis VR is set to feature a range of single-player and multiplayer modes. Solo there are four cups to play through, pitting your skills against 16 AI opponents. While multiplayer is your classic one-on-one match of table tennis with players from around the world.

VRFocus will continue its coverage of Racket Fury:Table Tennis VR, reporting back with any further updates.

Racket Fury Table Tennis smashes on to HTC Vive

Polish indie videogame studio 10Ants Hill has announced their new virtual reality (VR) table tennis game for the HTC Vive – Racket Fury.

The game has a futuristic sci-fi setting, where robots battle each other for supremacy over a table tennis table. 10Ants Hill used professional table tennis players in order to get motion capture for the animations, aiming to make them as realistic as possible.

racket fury 3

Racket Fury has a single-player campaign that pits the player against 16 progressively more difficult opponents, the developer says each opponent has its own temperament and style of play to make it more interesting. The online multiplayer game mode allows players to go one-on-one against other Racket Fury players from around the world.

10Ants Hill were previously involved in creating Cmoar Cinema, an application for the HTC Vive and Oculus Rift that allows VR users to watch videos in a virtual cinema environment. The studio also worked on Cmoar Rollercoaster, the mobile VR rollercoaster simulator.

racket fury 4

The developers anticipate Racket Fury entering Steam Early Access in April 2017 and will be exclusive to HTC Vive. 10Ants Hill hopes that feedback gathered during the Early Access phase will allow them to improve the game and add more gameplay features.

If table tennis is the sport for you and you can’t wait until April for its arrival, 10Ants Hill will be launching a closed beta for Racket Fury, which it encourages HTC Vive users to signup for.

You can watch the first teaser trailer below. VRFocus will bring you further information on Racket Fury and other 10Ants Hill VR titles as we get it.