Population: One Impressions – Flying High With VR Battle Royale

Population: One is releasing later this month and we’ve already gone hands-on with this high-flying VR battle royale game. We played three full matches with developers last month on Oculus Quest 2 and have our complete impressions, plus a gameplay video, for you to check out. Population: One is hitting Quest and PC VR with crossplay on October 22nd.

 

 

Population: One – VR Battle Royale

I’ve played a lot of battle royale games. From the big hitters like Fortnite, PUBG, and Call of Duty Warzone, to the more obscure such as Ring of Elysium and Darwin Project, down to new releases shaking up the genre like Spellbreak. Generally speaking, I really, really enjoy battle royale games.

Until now there really hasn’t been a definitive VR battle royale game that was actually polished. I’ve played quite a lot of Stand Out and it’s a mostly passable imitation of PUBG, but it’s so janky and unpolished it’s hard to recommend. Rec Room’s Rec Royale is a fun diversion, Virtual Battlegrounds does a decent job expanding on the Stand Out formula, and we’ve seen a couple others but nothing really jumps out as a de factor battle royale VR game. But from what I’ve played, Population: One has the polish and gameplay to finally stick the landing.

Remarkably, Population: One hasn’t changed a whole lot in the past two years. I first got the chance to play the game all the way back at CES 2019 on an HTC Vive Pro, but last month when I tried it on an Oculus Quest it played even better than I remembered.

The team tells me that they were actually prepping for launch on PC VR when I saw it last, but then when the Quest was announced that changed everything. They’ve spent the last two years working almost entirely on optimization for the Quest port and getting it to be as good and pain-free as possible. That goes a long way for VR.

Population One Release Window

For the demo Jamie, Ian, and I all joined into the game using our Oculus Quest 2 headsets. I’ve been told it will be fully crossplay between the Quest platform and all PC VR headsets. Since the game is six teams of three (18 total players) the three of us got to be on a team together. We played three matches and got third, second, and second — so first place still eludes us. Granted, maybe we will fare better once we’re not facing off against teams of developers.

Unlike most battle royale games, you’re not joining the same plane or flying bus to jump out as it flies over the map. Instead, you start on the edge of the map at a giant launch bay and can either jump off manually and glide down using your wingsuit, or pick a launch pod and eject into the sky until it lands or even jump out midflight.

Surprisingly, the wingsuit feels fantastic. All you have to do to use it is stretch your arms out to either side like wings while in the air and hold them there to glide towards the ground.

Once you land it becomes the typical mad dash for loot. I love how quick and easy it is to loot and how fluid controls feel. The looting process is actually very streamlined here since you don’t need to worry about weapon attachments at all. Instead, weapons are tiered and ranked based on quality similar to  Fortnite.

Since the map is quite large (it’s a full square kilometer) you probably won’t see any other people immediately unless you specifically try and chase someone down. That’s a lot of space for 18 people split into six tiny groups. Thankfully, you don’t have to wait long though.

Eventually the zone will telegraph where it’s going next with a white safe zone barrier on the map and visibly in the world. Just like other battle royale games, getting stuck in the danger zone outside the safe zone will slowly kill you over time.

The building system works well, even if it is very basic. While playing you’ll come across a vague “resource” item that you can collect and you can then expend these resources to create walls as shown below.

They’re all built on a grid so they’re easy to connect but all you can make are walls and floors/ceilings — so just box-type structures. There are no stairs or anything like that, but since you can climb any surface they’re not really needed. Clinging onto the edge of a wall and peeking over the top to shoot is a good strategy.

One thing that I think could have used some more attention is the UI. Generally speaking it’s all very flat and plain. Numbers are in a large, obnoxious font and things like your health bar and ping icons are extremely large and bright. It helps make sure you don’t miss information, but it really takes you out of things when elements of the interface feel like they’re ripped from a mobile game and aren’t integrated into the world at all.

Onward is a very different type of shooter, but it does an excellent job of requiring realistic, immersive actions to deduce information. Population: One could have put health and armor info on a wrist watch or required you to pull the map out from your backpack. Instead, it’s lots of floating UI elements that are very clearly not designed with VR in mind. It makes me wonder if there are eventually plans to bring this to non-VR platforms.

population one screenshot image

The other note along the same lines is that long-range scoped weapons like snipers force your view into a full-screen mode that is just a giant black box with the scope as a circle in the middle. You don’t actually aim down the scope with a zoomed window like in a lot of other VR shooters.

Other than that though everything feels and plays great. The developers told me about plans for a progression system, battle pass system for unlocking new cosmetics, and ongoing support with map changes, seasonal events, and more. On paper, it sounds like the kind of VR game that’s worth returning to again and again. Hopefully it can live up to that potential.

Population: One (official website) releases on October 22nd for the Oculus Quest platform and PC VR headsets for $29.99. There will be full crossplay but there is no crossbuy between the Quest and Rift versions.

Let us know what you think of the game down in the comments below!

Blair Witch: Oculus Quest Edition Is A Redesigned Version Of The Horror Game Built For VR

Blair Witch is back! Bloober Team, the developers of Layers of Fear VR, are back in the immersive realm with a redesigned version of their Blair Witch game built specifically for VR. Blair Witch: Oculus Quest Edition releases on October 29th for $29.99 and will come to other headsets in the coming months afterward.

Blair Witch originally released about a year ago as a non-VR horror game from Bloober Team and is currently available on PS4, Xbox One, Switch, and PC. In the game you play as Ellis, a former police officer that joins the search party for a young boy that went missing in the Black Hills Forest. It’s an original story set within the same universe as the films filled with psychological horror and a very good boy dog companion.

And yes, you can pet the dog!

blair witch vr petting the dog

Blair Witch VR

The VR adaptation is being described as a “brand-new version of the Blair Witch story built specifically for the VR experience” with a “rebuilt” story and “redesigned environments.” From the sounds of it this is more than just a straight port. There will be new creature encounters, sounds, and in-game events with all-new interactions like catching, throwing, and stacking objects, a marker and paper for notes, breakable tree branches, and the ability to open drawers, doors, gates, and more.

On paper this sounds like a much more robust adaptation than Layer of Fear VR, which as more or less a straight port as far as we could tell. We actually asked them about whether or not this game would get the VR treatment, but they obviously didn’t confirm that back then. Blair Witch VR is coming first to Oculus Quest on October 29th for $29.99, but will also hit “additional VR platforms in the coming months” so it’s only a timed exclusive.

blair witch oculus quest screenshot blair witch oculus quest screenshot blair witch oculus quest screenshot blair witch oculus quest screenshot

Let us know what you think of the news down in the comments below and check out our list of the scariest VR horror games for more spooky times.

Blair Witch: Oculus Quest Edition Is A Redesigned Version Of The Horror Game Built For VR

Blair Witch is back! Bloober Team, the developers of Layers of Fear VR, are back in the immersive realm with a redesigned version of their Blair Witch game built specifically for VR. Blair Witch: Oculus Quest Edition releases on October 29th for $29.99 and will come to other headsets in the coming months afterward.

Blair Witch originally released about a year ago as a non-VR horror game from Bloober Team and is currently available on PS4, Xbox One, Switch, and PC. In the game you play as Ellis, a former police officer that joins the search party for a young boy that went missing in the Black Hills Forest. It’s an original story set within the same universe as the films filled with psychological horror and a very good boy dog companion.

And yes, you can pet the dog!

blair witch vr petting the dog

Blair Witch VR

The VR adaptation is being described as a “brand-new version of the Blair Witch story built specifically for the VR experience” with a “rebuilt” story and “redesigned environments.” From the sounds of it this is more than just a straight port. There will be new creature encounters, sounds, and in-game events with all-new interactions like catching, throwing, and stacking objects, a marker and paper for notes, breakable tree branches, and the ability to open drawers, doors, gates, and more.

On paper this sounds like a much more robust adaptation than Layer of Fear VR, which as more or less a straight port as far as we could tell. We actually asked them about whether or not this game would get the VR treatment, but they obviously didn’t confirm that back then. Blair Witch VR is coming first to Oculus Quest on October 29th for $29.99, but will also hit “additional VR platforms in the coming months” so it’s only a timed exclusive.

blair witch oculus quest screenshot blair witch oculus quest screenshot blair witch oculus quest screenshot blair witch oculus quest screenshot

Let us know what you think of the news down in the comments below and check out our list of the scariest VR horror games for more spooky times.

Arziona Sunshine, Trover Saves The Universe To Get Quest 2 Enhancements, Facebook Confirms

Facebook shared details on five games that are now officially enhanced for Oculus Quest 2, including previously unconfirmed updates for Arizona Sunshine and Trover Saves The Universe. As soon as you get your headset, you’ll be able to try these games out with enhanced visuals and/or performance.

Here are the five games and a breakdown of how they’ve been enhanced for Quest 2:

Arizona Sunshine: Updated visuals and improved zombie physics.

Ironlights: Improved render resolution, enhanced particle system and shading.

Red Matter: New textures and further LOD (level of detail) distance.

Trover Saves the Universe: New crisp visuals, increased resolution and improved framerate (more details here).

Waltz of the Wizard: Improved fidelity, real-time lights and post-processing, more interactive objects and particle effects, increased world detail and more.

These five titles will be featured on the store on launch day, as part of a ‘Newly Enhanced for Quest 2’ pack — we haven’t received any pricing details yet, but fingers crossed there’s discount applied as well.

While not listed above, we also found that The Walking Dead: Saints & Sinners, which is coming soon to the Quest platform, is also enhanced for Quest 2 — you can read more about that here.

For those out of the loop, the Oculus Quest 2 is a more powerful headset with lots of specification bumps compared to the original Quest. This means that developers have been able to optimize their existing Quest games to boost performance and improve the visuals, thanks to the beefier specs.

Oculus Quest 2 launches October 13, and all five games listed above will be available with Quest 2 enhancements at launch. The headset available in $299 and $399 models at 64GB and 256GB sizes respectively, and all existing Quest content will work across both headsets, even if it’s not been specifically enhanced for Quest 2.

Virtual Desktop Passes 200k Unique Downloads On SideQuest

SideQuest announced on Twitter that Virtual Desktop passed 200,000 unique downloads on the sideloading platform, the first app to do so.

Virtual Desktop allows you to bring your computer’s display into VR, providing you with a streamed version of your desktop that you can interact with and control from within VR. It requires the Virtual Desktop app on your headset, along with a companion streamer app installed on your computer.

The app is available for purchase on the Oculus Store for Quest, however, an alternate version is available to be patched onto your device from SideQuest. This patch enables wireless streaming of PC VR content, including SteamVR and Oculus games, to your headset from your VR-ready PC. It works similarly to Oculus Link, but is a fully wireless solution.

This feature initially launched for the official version of the app on the Oculus Store, but Facebook forced its removal shortly after launch. Now, the feature can be enabled through SideQuest by downloading and installing the patch — however, the patch needs to be installed over an official version of Virtual Desktop, so users still need to purchase the app through Facebook first.

Reaching 200,000 unique downloads of the sideloaded version is a significant milestone for Virtual Desktop and SideQuest, and proof that there is strong demand for a wireless PC VR streaming solution for Quest. Virtual Desktop won’t necessarily work for everyone, however — the reliability of wireless PC VR streaming to Quest is dependent on the strength of the user’s local network and the layout of the area, as walls and other elements may cause disruptions.

This is one of the reasons Facebook told Godin to remove the feature from the Oculus Store version, as an unreliable connection could cause discomfort for users when streaming PC VR content. Facebook is working on some kind of native version of the technology as well, which John Carmack recently referred to as ‘Air Link’.

Virtual Desktop developer Guy Godin recently got 90Hz PC VR content streaming on Oculus Quest 2 using the headset’s 90Hz mode, but later provided an update that the mode will be disabled at launch but will be re-enabled in a future update from Facebook.

Virtual Desktop Passes 200k Unique Downloads On SideQuest

SideQuest announced on Twitter that Virtual Desktop passed 200,000 unique downloads on the sideloading platform, the first app to do so.

Virtual Desktop allows you to bring your computer’s display into VR, providing you with a streamed version of your desktop that you can interact with and control from within VR. It requires the Virtual Desktop app on your headset, along with a companion streamer app installed on your computer.

The app is available for purchase on the Oculus Store for Quest, however, an alternate version is available to be patched onto your device from SideQuest. This patch enables wireless streaming of PC VR content, including SteamVR and Oculus games, to your headset from your VR-ready PC. It works similarly to Oculus Link, but is a fully wireless solution.

This feature initially launched for the official version of the app on the Oculus Store, but Facebook forced its removal shortly after launch. Now, the feature can be enabled through SideQuest by downloading and installing the patch — however, the patch needs to be installed over an official version of Virtual Desktop, so users still need to purchase the app through Facebook first.

Reaching 200,000 unique downloads of the sideloaded version is a significant milestone for Virtual Desktop and SideQuest, and proof that there is strong demand for a wireless PC VR streaming solution for Quest. Virtual Desktop won’t necessarily work for everyone, however — the reliability of wireless PC VR streaming to Quest is dependent on the strength of the user’s local network and the layout of the area, as walls and other elements may cause disruptions.

This is one of the reasons Facebook told Godin to remove the feature from the Oculus Store version, as an unreliable connection could cause discomfort for users when streaming PC VR content. Facebook is working on some kind of native version of the technology as well, which John Carmack recently referred to as ‘Air Link’.

Virtual Desktop developer Guy Godin recently got 90Hz PC VR content streaming on Oculus Quest 2 using the headset’s 90Hz mode, but later provided an update that the mode will be disabled at launch but will be re-enabled in a future update from Facebook.

Spice And Wolf 2 Will Not Come To Quest After Failing Platform Approval

Bad news for those hoping for a Spice And Wolf 2 Quest version – the game has been rejected for sale on the official store.

Developer SpicyTails confirmed the news on Twitter late last month. The translated tweet notes that the game will not be coming to the standalone headset and its successor as the studio (in the translated term) “failed the examination”. Facebook runs a strict curation policy for selling games on the official Quest store that has turned lots of games and apps away. This tweet seems to be referring to that process.

Spice And Wolf 2 Quest Version Not Happening

Popular titles like Crisis: VRigade have instead turned to sideloading platform, SideQuest, but it doesn’t seem like Spice and Wolf 2 will take this route.

“Perhaps the price / play time ratio was judged based on the game,” Spicy Tails wrote of the process. To that point, we did note in our review of the original experience that the piece was incredibly short, lasting just 30 minutes. Still, fans of the Japanese series seem to like it – the game holds a ‘Very Positive’ rating on Steam with nearly 700 reviews.

Instead, Spice and Wolf 2 will release on PSVR, PC VR and there are plans for an Oculus Go and Nintendo Switch version too. A release date hasn’t been announced but, if it’s releasing on Go it could be quite soon; Facebook will stop accepting new apps onto the Go store in December now that the headset is no longer on sale. The Steam version won’t officially support the Valve Index or Windows Mixed Reality headsets, but the developer says they may work all the same.

Still, there are other Japanese VR experiences on their way to Quest. Last week we took a look at the promising VR visual novel follow-up, Altdeus: Beyond Chronos, and the Quest 2’s launch line-up features much more content.

Will you be picking up Spice And Wolf 2? Are you disappointed there’s no Spice And Wolf 2 Quest version? Let us know in the comments below!

New 5-Part David Attenborough Series Coming To Oculus Quest On October 6

A new 5-part nature series starring David Attenborough is coming to Oculus Quest from October 6, co-produced by Oculus and Alchemy Immersive.

The series, split across five episodes, is called Micro Monsters with David Attenborough and will be available through Oculus TV starting tomorrow. On Quest 2, the series will stream in 8K 3D in 60fps, whereas on the original Quest it will come down to 5K.

Micro Monsters David Attenborough Oculus Quest

As the title suggests, the series will focus on some of nature’s smaller creatures, specifically arthropods such as butterflies, scorpions and the like. While filming, the series used a combination of custom-developed 3D stereoscopic camera rigs, 180 degree footage and VFX compositing to create the final product, created specifically for VR.

Here’s a summary of what to expect:

“Witness a scorpion and a centipede fight to the death; experience the process of an aphid miraculously cloning itself; and an army of green ants building incredible structures. Narrowly avoid the deadly ambush of a Trapdoor spider and become transfixed by the Portia spider’s deadly musical lullaby. Combining spectacular live-action close-ups with the power of computer graphics, watch a caterpillar’s transformation from inside its cocoon and discover a beetle’s secret chemical weapon.”

Micro Monsters David Attenborough Oculus Quest

Here are some more details on each episode as well:

Episode 1 – The Duel at Dawn: Dive into the deadly world of scorpions, as they battle for their pray and a mate.

Episode 2 – The Mighty Makers: Discover the natural world’s ultimate colonizers: ants and aphids.

Episode 3 – The Trap Door: Uncover the secret forms of defense and attack of the Trap Door spider and the Bombardier beetle.

Episode 4 – The Feast and Flight: Discover the miraculous shapeshifting bug that starts life as one creature and ends it as a completely different one.

Episode 5 – The Deadly Lullaby: Join the hypnotic Portia Spider as she prepares her attack on a spider twice her size.

Micro Monsters is available on Oculus Quest from October 6.

New 5-Part David Attenborough Series Coming To Oculus Quest On October 6

A new 5-part nature series starring David Attenborough is coming to Oculus Quest from October 6, co-produced by Oculus and Alchemy Immersive.

The series, split across five episodes, is called Micro Monsters with David Attenborough and will be available through Oculus TV starting tomorrow. On Quest 2, the series will stream in 8K 3D in 60fps, whereas on the original Quest it will come down to 5K.

Micro Monsters David Attenborough Oculus Quest

As the title suggests, the series will focus on some of nature’s smaller creatures, specifically arthropods such as butterflies, scorpions and the like. While filming, the series used a combination of custom-developed 3D stereoscopic camera rigs, 180 degree footage and VFX compositing to create the final product, created specifically for VR.

Here’s a summary of what to expect:

“Witness a scorpion and a centipede fight to the death; experience the process of an aphid miraculously cloning itself; and an army of green ants building incredible structures. Narrowly avoid the deadly ambush of a Trapdoor spider and become transfixed by the Portia spider’s deadly musical lullaby. Combining spectacular live-action close-ups with the power of computer graphics, watch a caterpillar’s transformation from inside its cocoon and discover a beetle’s secret chemical weapon.”

Micro Monsters David Attenborough Oculus Quest

Here are some more details on each episode as well:

Episode 1 – The Duel at Dawn: Dive into the deadly world of scorpions, as they battle for their pray and a mate.

Episode 2 – The Mighty Makers: Discover the natural world’s ultimate colonizers: ants and aphids.

Episode 3 – The Trap Door: Uncover the secret forms of defense and attack of the Trap Door spider and the Bombardier beetle.

Episode 4 – The Feast and Flight: Discover the miraculous shapeshifting bug that starts life as one creature and ends it as a completely different one.

Episode 5 – The Deadly Lullaby: Join the hypnotic Portia Spider as she prepares her attack on a spider twice her size.

Micro Monsters is available on Oculus Quest from October 6.

VR Cover Quest 2 Review: A Comfy, Hygienic Fit For Your New Headset

Oculus Quest 2 is right around the corner, and VR Cover is updating its popular set of offerings for Facebook’s new headset. Should you pick them up? Find out in our VR Cover Quest 2 Review!

There are going to be some people that find the Oculus Quest 2 a perfect fit from the first moment they put it on. More power to those lucky few but, for the rest of us, there’s a growing list of options to improve comfort. We’ve already reviewed the official Elite Strap and there’s another unofficial Halo Strap on the way, but VR Cover’s Facial Interface set is worth a look even if you’ve already invested in some of those alternatives.

VR Cover Oculus Quest 2 attached

Why? Because unlike other offerings, the Facial Interface doesn’t replace Quest 2’s strap but instead just the foam lining that rests on your face. In its place, you put a new venting frame and one of two foam face linings, covered in PU leather. All of this comes with a handful of extra benefits.

Cozy, Cleaner VR

For starters, yes, you may well find the softer, spongier lining more palatable when fitted to your face than the Quest 2’s firm, surprisingly rigid solution. You get two different sizes varying in comfort (more on that in a bit) but an hour spent using either under the stress of Schell Games’ Until You Fall proved more comfortable for me than even just using the normal facial lining during Upload’s weekly in-VR podcast. If anything, though, that says more about just how much room for improvement there was in Facebook’s original design.

Perhaps more importantly though, the leather lining is great for when you’re playing more active VR games. Instead of getting your original foam lining covered in sweat that it will absorb over time, your sweat stays on the surface of the leather lining and is quickly cleaned off. It makes VR hygiene much simpler which is especially crucial in these uncertain times and you won’t be half as concerned about turning your once-shiny Quest into a smelly sweat sponge only you can use. I could take the headset off, wipe the lining clean, and then pass it over to my partner without much hassle.

VR Cover Oculus Quest 2 breather

From VR Cover’s perspective, October was probably a good time to launch the Quest 2 too. As the colder months come back in, the dreaded VR lens fog – which refers to users’ warm heads misting up a cold headset’s display – starts to plague devices once more, but VR Cover’s new facial interface set for the standalone helps make this a thing of the past. The lining has a gap to allow lenses to breathe much more easily so, even if you do get some fog, it will disappear faster than with the in-the-box lining.

After an hour or so of playing, though, I would take the headset off with either lining to find I had not only VR face, but some dark marks from where the leather was resting. The image below was after an Until You Fall session in which I was probably wearing the strap a little too tightly. It will soon clear up but maybe don’t use VR Cover just before a meeting.

VR Cover Oculus Quest 2 Review

Readjusting Your View

You get two different sizes of foam lining with the VR Cover kit, a smaller ‘Standard’ lining and a padded ‘Comfort’ one, and it’s important you choose the right one for you.

As the name suggests, the Comfort option was definitely the cozier of the two for me to wear but kept my face further away from the lens. It meant I could never really see the screen as clearly and had to change from my usual mid-range IPD setting to the narrower option for a better picture. For me specifically, this is a bit of a problem as, at that setting, the Quest 2’s protruding lenses dig into my nose and the bottom center of my display distorts a little.

VR Cover Oculus Quest 2 lining

The smaller one, meanwhile, gave me the same experience as the normal Quest setup, albeit with more comfort. It’s the one I’ll be keeping on my headset from now on, even if I can’t wear it as comfortably for as long as the other. That said, everyone’s head sizes and preferences are different, and you might find the Comfort option works best for you. Given they both come in the same kit, there’s no need to worry about which to choose.

Extras

There’s also a bit more in the box that adds to the value with the VR Cover Facial Interface set. For starters, you get those two linings which, not only can accommodate different comfort preferences but also provide quick and clean switching between users. There’s a nose guard, too, that lets in less light for extra immersion and, finally, lens covers to leave over your Quest 2 when you’re not using it.

VR Cover Oculus Quest 2 Review Final Impressions

VR Cover Oculus Quest 2 on-face

It shouldn’t come as any surprise that the already well-liked VR Cover brand remains consistent on Quest 2. The padded leather linings maker for a nicer fit than the solution you get with Quest 2, and keeps your headset clean when playing apps like Beat Saber and Until You Fall. For me personally, the Comfort-sized lining is far too padded to maintain immersion, but the Standard version works perfectly, and both come included. If you’ve already got a new strap and want to push your Quest 2 comfort experience that bit further, the VR Cover Facial Lining set should suit you just fine. Just be sure to check a mirror after you’ve used it.


VR Cover’s Facial Lining Kit costs $29. You can sign up to find out more about VR Cover shipping here. What did you make of our VR Cover Quest 2 review? Let us know in the comments below!