New Quest 2 & Quest Pro Update Brings Performance Boost and New Home Environments

Meta says it’s has begun pushing out a software update which will bring some pretty profound performance boosts to both Quest 2 & Quest Pro.

Update (June 21st, 2023): Meta says Quest update v55 is now starting to roll out to Quest 2 & Quest Pro users. The company is promising the update will deliver a significant boost to the devices’ performance which should make the VR experience smoother overall while allowing apps to render at somewhat higher resolutions.

Update v55 also includes a standalone Messenger app and a revamped ‘Explore’ tab (which now shows Reels from Instagram and Facebook, if your accounts are connected). The update also adds multi-touch capability to the in-headset browser for hands-on zooming of web pages.

And last but not least, users will find two new home environments for their headset. The first is ‘Futurescape’, which was the backdrop of this year’s Quest Gaming Showcase; the second is ‘The Great Sand Sea’, which is exclusively available to users who have pre-ordered Asgard’s Wrath 2.

As ever, Meta advises that these updates roll out gradually to the population of headset users, so if you don’t see it right away you might need to wait a little longer.

The original article, which covered the update’s performance improvements, continues below.

Original Article (June 1st, 2023): Meta unveiled Quest 3 today, its next consumer-focused headset slated to launch in fall starting at $500. Quest 3 is going to be more powerful than Quest 2 by a good margin; the company says it has “more than twice the graphical performance as the previous generation Snapdragon GPU in Quest 2.”

Now the company says it’s tossing out a software update to both Quest 2 and Quest Pro chipsets that will provide up to 26% CPU performance increase for both. As for the headsets’ GPUS, we’re told to expect up to 19% GPU speed increase for Quest 2 and 11% for Quest Pro.

“As developers take advantage of these changes, you can expect smoother gameplay, a more responsive UI, and richer content on both headsets,” the company says in a blogpost. “And we’re enabling Dynamic Resolution Scaling for both Quest 2 and Quest Pro, so games and apps can take advantage of increased pixel density without dropping frames.”

The company hasn’t said just when to expect the update, but we’ll be keeping our eyes peeled on Meta blog and social channels in the coming days. In the meantime, check out all of our Quest 3 coverage so far which has come right ahead of the big Quest Gaming Showcase kicking off today:

75% of the 20 Best-rated Quest 2 Apps are Now Available on Pico 4

The standalone VR market is continuing to grow, and with it, we’re increasingly seeing platform competition for quality content. Pico made its biggest push into consumer VR so far with the launch of the Pico 4 last year, and the company has been gaining ground on getting top VR content onto its store.

Update – August 14th, 2023

  • Two more top apps joined the Pico store since our last check
    • The Last Clockwinder (top rated list)
    • Vacation Simulator (most rated list)

Top Quest Apps Showing up on Pico 4

Looking at the 20 best-rated apps on the Quest store (data as of April 2023), to date 75% of the list is available on Pico’s standalone headset:

Title Pico 4 Quest 2
Moss: Book II ✔ ✔
The Room VR: A Dark Matter ✔ ✔
Puzzling Places ✔ ✔
Walkabout Mini Golf ✔ ✔
I Expect You To Die 2 ✖ ✔
Breachers ✔ ✔
COMPOUND ✖ ✔
Vermillion ✔ ✔
Swarm ✔ ✔
DYSCHRONIA: Chronos Alternate ✖ ✔
PatchWorld – Make Music Worlds ✖ ✔
I Expect You To Die ✖ ✔
Moss ✔ ✔
Red Matter 2 ✔ ✔
ARK and ADE ✔ ✔
Ragnarock ✔ ✔
Cubism ✔ ✔
Ancient Dungeon ✔ ✔
Into the Radius ✔ ✔
The Last Clockwinder ✔ ✔

Another way of looking at Pico’s content traction is by the 20 most-rated apps on the Quest store. Breaking it down that way (data as of April 2023), 55% of the list is now available on Pico.

Title Pico 4 Quest 2
Beat Saber ✖ ✔
Blade & Sorcery: Nomad ✔ ✔
The Walking Dead: Saints & Sinners ✔ ✔
SUPERHOT VR ✔ ✔
GOLF+ ✖ ✔
BONELAB ✖ ✔
Vader Immortal: Episode I ✖ ✔
Onward ✖ ✔
Job Simulator ✔ ✔
Five Nights at Freddy’s: Help Wanted ✖ ✔
Resident Evil 4 ✖ ✔
The Thrill of the Fight ✖ ✔
Pistol Whip ✔ ✔
Eleven Table Tennis ✔ ✔
GORN ✔ ✔
Virtual Desktop ✔ ✔
Vader Immortal: Episode III ✖ ✔
A Township Tale ✔ ✔
The Room VR: A Dark Matter ✔ ✔
Walkabout Mini Golf ✔ ✔

Building good VR hardware is really just half the battle when it comes to being a serious player in the industry. The other half is getting compelling content onto the headset.

While Quest 2 still has a considerably larger library of apps and several big standalone exclusives (like Beat Saber) Pico looks to be doing a pretty good job so far in its push to legitimize its platform by making sure that some of the top VR content is available for its customers.

And there’s likely more to come. The company has yet to launch its latest Pico 4 headset in the US, which is a major VR market of both customers and developers. Without the US market in play, there’s less incentive for VR developers to bring their apps to Pico. But if Pico finally launches its headset in the US, it could be the nudge needed for more top VR content to make the leap to the store.


Special thanks to @CkYLee for helping to title availability on the Pico store

Quest’s Favorite Rocket League-style Sport ‘NOCK’ Coming to PSVR 2 Soon, Trailer Here

NOCK, the Rocket League-inspired VR sport that arms you with bow and arrow, is coming to PSVR 2 next week, bringing its fast-paced action to cross-platform online play.

First launched on Quest 2 in in early 2022, developing studio Normal says Nock will arrive on PSVR 2 on May 25th.

The studio says in a PS blog post that Nock will run at 90hz on the highest resolution with no foveation or reprojection. To boot, the team says there was enough leftover compute to render a second camera, letting live observers watch a match in progress, or stream to other platforms.

Nock on PSVR 2 is set to arrive with a free season pass, letting you unlock over 30 skins, bows, and blocks as you progress through the game.

The studio says its supporting cross-platform play with all major platforms. The game is currently available on Quest and Pico headsets, and is marked as ‘coming soon’ on Steam for PC VR.

You can wishlist the game on the PS Store here.

Quest Update Includes More Home Customization, In-headset App Notifications & More

The latest software update for Meta Quest, version v54, is now rolling out, bringing with it a few new quality-of-life features, such as new customization options for Home environments, in-headset app notifications, and better tracking for Quest Pro’s controller.

Customizable skyboxes let you change the sky above your head in your Home space, so you can choose from a number of presets, or even upload your own skybox to get the perfect atmosphere. Meta says its goal is to make Home Environments more personalized and customizable in the future.

 

The update also introduces in-headset notifications for 2D apps, such as Messenger, letting users interact with these apps without leaving their current game or app.

Meta says you’ll also be able to consolidate messages from the same source to streamline your notification feed, toggle a ‘Do Not Disturb’ mode, or disable notifications entirely for specific 2D apps. App notification are an opt-in feature that should prompt the first time you open a compatible app, so you won’t just start randomly receiving stuff, which is reassuring.

Additionally, Meta says v54 has improved Quest Touch Pro controller to enhance positional accuracy. Meta says these updates are gradually rolling out to all headsets.

Meta to Host Quest Gaming Showcase Just Days Ahead of Rumored Apple Headset Announcement

Meta announced its third annual Quest Gaming Showcase is arriving next month, coming only a few days before Apple’s rumored XR headset announcement at Worldwide Developers Conference (WWDC).

Meta is livestreaming the Quest Gaming Showcase on June 1st, a bit unusual for the company, as it traditionally holds the annual event in late April.

Calling it their “biggest celebration of the depth and breadth of content across the Meta Quest Platform yet,” Meta is slated to share over 40 minutes of content, including a brand-new pre-show covering game updates and debut trailers, starting 15 minutes before the show begins.

Meta says to expect new game announcements, gameplay first-looks, updates to existing games, and more. There’s also set to be a post-show developer roundtable, which will feature conversation around upcoming games.

There could be at least one clue to what’s in store, as we get a brief glimpse at a horned helmet in the showcase’s promo video, which seems very much like Loki’s helmet from Rift exclusive Asgard’s Wrath (2019). Maybe Meta’s Sanzaru Games has slimmed down the Norse-inspired RPG?

Meanwhile, previous reports maintain Apple is finally set to unveil its long rumored mixed reality headset during the company’s WWDC keynote, taking place on Monday, June 5th.

Provided Apple indeed plans to announce its headset at WWDC, Meta could be looking to generate so called ‘strategic noise’ to better manage market reactions, and potentially offset any negative sentiment prior to Apple’s expected announcement—undoubtedly slated to be a pivotal moment for the entire XR industry.

Meta recently released its Q1 2023 earnings report, showing a consistent investment of around $4 billion per quarter into its XR division Reality Labs. With Apple rumored to be unveiling their own XR headset and a host of apps, reportedly set to include everything from fitness to VR/AR gaming, Meta may want to showcase where some of that investment is going.

Who knows? We may even hear more about Meta’s promised Quest 3 at the gaming showcase, which the company has confirmed will “fire up enthusiasts” when its released at some point this year, notably targeting a higher price point than its Quest 2 headset.

To find out, tune into the Quest Gaming Showcase on June 1st at 10AM PT (local time here), livestreamed across the company’s various channels, including TwitchFacebookYouTube, and in Meta Horizon Worlds.

Popular Quest 2 PC Streaming Software Adds ‘Super Resolution’ Feature for Enhanced Visuals

Virtual Desktop has collaborated with Qualcomm to integrate the company’s Snapdragon Game Super Resolution, a software enhancement squarely targeted at increasing the wireless streaming quality and latency of PC visuals to Quest 2.

Virtual Desktop is a great tool not only because it provides Quest users wireless access to their computers, but because its developer, Guy Godin, is constantly adding in new features to tempt users away from using built-in solutions, i.e. Air Link.

That’s a tall order since Air Link is free and actually pretty great, letting Quest users connect to their VR-ready PCs to play games like Half-Life: Alyx, but Virtual Desktop goes a few steps further. With its PC native application developed for high quality wireless Quest streaming, you can do things like cycle through multiple physical monitors and even connect to up to four separate computers—a feature set you probably won’t see on the Air Link change log.

Now Godin has worked with Qualcomm to integrate the company’s Snapdragon Game Super Resolution for built-in upscaling, essentially creating higher resolution images from lower resolution inputs so it can be served up to Quest in higher fidelity. Check out the results below:

Because producing clearer visuals with fewer resources is the name of the game, Qualcomm says in a blog post that its techniques can also reduce wireless bandwidth, system pressure, memory, and provide power requirements.

Godin says in a Reddit post that the new upscaling works with “Potato, Low, Medium quality (up to 120fps) and High (up to 90fps), and it upscales to Ultra resolution under the hood. It can work with SSW enabled as well and doesn’t introduce any additional latency.”

You can get Virtual Desktop on Quest over at the Quest Store, priced at $20. It’s also available on Pico Neo 3 and Pico 4, which you can find in-headset over on the Pico Store.

Meta Quest Reportedly Had Over 6 Million Monthly Active Users as of October 2022

A Wall Street Journal report maintains Meta’s Quest platform had 6.37 million monthly active users as of October 2022.

The report doesn’t include a breakdown of which headset is seeing the most engagement, however it’s likely a majority of those users come from Quest 2. The original Quest, which was released in 2019, is currently on its way out. The company’s enthusiast-grade headset Quest Pro costs $1,000, a $500 drop from its original $1,500 launch price.

Meta hasn’t officially detailed just how many Quest headsets it’s sold since the company released the standalone in 2019, or its Quest 2 follow-up a year later for that matter, however a report by The Verge last month alleged the company has sold nearly 20 million Quest headsets. Although not confirmed, this figure likely includes all Quest headsets.

It’s nowhere near what traditional game consoles have achieved, however for VR it’s fairly impressive. For scale, Sony has shipped over 32 million PlayStation 5 units and over 117 million PS4 units to date; the PlayStation platform as a whole garnered 112 million monthly active users in Q3 2022.

For the still-nascent industry, Meta is far and ahead the leader of the space. Of its 500+ titles on the Meta Quest Store, 40 have grossed over $10 million in revenue. According to the Wall Street Journal, the Quest platform has now seen more than 200 apps make over $1 million as of February 2023, an increase of 44% from the previous year.

This comes alongside the news that Meta’s best-performing app, the block-slashing rhythm game Beat Saber, has generated over a quarter billion dollars in sales since launch in 2018.

Peacock Available Now On Quest 2 & Quest Pro, Includes 3 Months Free Access

NBC’s streaming service Peacock is now available on Meta Quest 2 and Quest Pro, including three free months of Peacock Premium for existing Quest owners.

The Peacock app goes live today for Quest users in the United States (and certain US territories), which they will be able to launch as a resizeable tile in Horizon Home. Peacock offers access to a few popular shows, including The Office (US), Parks and Recreation, Yellowstone, Saturday Night Live and more.

Other existing streaming services on Quest, such as Netflix, launch as fully standalone VR apps with their own immersive viewing environments. However, the Peacock app on Quest launches as a 2D tile in the Quest home, allowing it to be used while multitasking. This means users can stream Peacock while browsing the internet or while open alongside other 2D apps on Quest. The Peacock screen is fully resizeable and expands out to “full theatre size.”

However, Meta confirmed to UploadVR that there is currently no co-watching functionality, so multiple users won’t be able to watch Peacock content together in the same virtual space.

As part of Meta and NBC Universal’s ongoing three-year partnership, Quest owners will also be able to redeem some degree of free access to Peacock Premium, depending on the setup date of their Quest. Existing Quest owners who registered a Quest 2 or Quest Pro before April 11, 2023 are eligible for three free months of Peacock Premium at no extra cost. Those who purchase and register a new Quest 2 or Quest Pro between now and April 11, 2024 will receive 12 months of Peacock Premium.

To redeem either offer, Meta says users should check their email “for a message from Meta Quest with a unique promo code and a redemption link,” which will prompt them to create or sign-in to a Peacock account. In order to redeem the offer, users will have to provide a credit card and will be charged for a monthly auto-renewing subscription once the three or twelve-month promotional period expires. 

Guardians Frontline Review – Tactical Hybrid Action For Quest 2

Guardians Frontline takes inspiration from StarCraft and Halo to bring a new hybrid action and real-time strategy game to Quest 2. Here’s our full review of Guardians Frontline on Quest 2.

Guardians Frontline is the kind of Cinderella story that makes indie VR so exciting.

In March of 2021, a plucky hybrid action title called Guardians VR launched on App Lab. A little rough around the edges, Guardians VR had big ambitions and even bigger potential, aiming to combine the best elements of classic sci-fi shooters with their real-time strategy (RTS) counterparts. 

Guardians Frontline Review The Facts

Platforms: Quest 2, Quest Pro, (Review conducted on Quest 2)
Release Date: Out now
Developer: VirtualAge Games
Price: $24.99

Undeterred by its place on App Lab, developers VirtualAge continued to update and iterate on their title, garnering a cult following within the VR community along the way. So much so that established VR developer Fast Travel Games took note and brought Guardians VR under its new publishing wing.

Supported by the gaming equivalent of a fairy godmother, VirtualAge continued development and now, almost two years later, is ready to debut the revamped, new-and-improved Guardians Frontlines on the official store. One big question remains: have the extra resources turned this plucky little indie title into the proverbial bell of the ball? 

Guardians Frontline

HaloCraft

At its heart, Guardians Frontline is a love letter to StarCraft and Halo. 

By fusing visual inspiration from both games and mixing the core conceits of two widely different genres, VirtualAge has created something completely unique for the Quest library. Guardians Frontline plays primarily as a first-person shooter (FPS). However there’s also a wonderfully-implemented resource management and troop deployment component, including elements of base building and upgrade specialisations that reinforce the marriage between the genres. It’s this well-designed duality that sets Guardians Frontline apart from the plethora of space-themed shooters. 

Graphically, Frontlines operates at a respectable level with a visual style clearly inspired by the aforementioned flatscreen touchstones. Gameplay takes place across three distinct worlds with different biomes, some of which work better than others. Some textures feel grainy and some landscapes sparse, but overall the worlds feel polished and well-realized. 

Throughout the campaign players embody a ‘Guardian’, a galactic marine charged with protecting frontier mining operations against a bug-like race of Starship Troopers-esque aliens. While the range of enemy types is excellent, the visual design, models and animations fall slightly short of other titles in the genre, such as Crashland. 

Frontline’s campaign will see players tackle fourteen missions across three distinct planets, with each mission taking fifteen to thirty minutes to complete on normal difficulty. Missions do have a level of narrative preamble that links the flow of combat from one mission to the next, but it is fairly rudimentary. 

Frontline could hardly be considered a story-driven adventure. Instead, missions essentially serve as a rigorous training montage that teach the vital skills needed in order to progress to the game’s longer-term co-op and PvP multiplayer modes. There’s also a map editor and an interesting experiment in perpetual content called Galaxy Conquest, but more on that later. 

Guardians Frontline

Fusion Reactor

Guardians’ gameplay is an intuitive mix of FPS action and tactical RTS style command. For the majority of the game, players will occupy a first-person view, running and gunning through the action. There’s an impressive array of futuristic weaponry to wield and combat vehicles to pilot, with a not-so-subtle salute to the classic Halo franchise. Weapons are attached to five holster points around the body, so accessing them on the fly is easy and intuitive. 

The gunplay is highly satisfying. Facing off against the swarms of insectoid enemies alone would have made Frontline a decent enough game in its own right, but there’s also an easy-to-use tactical deployment system that players can access without missing a beat. At any time, you can raise your inventory menu with your non-dominant hand, making it easily moved and non-obstructive during combat. Troops, buildings and defensive units are clearly laid out here, allowing you to select, group and control units with ease, even in the head of battle. 

You can also innovatively switch from first-person ‘combat view’ to ‘tactical view’, which gives a top-down view of the battlefield. From this vantage, players can take on a more strategic role, tracking opponents and countering them by deploying and moving troops around the map. This seamless switching between the two views creates a unique and triumphant blend between fast-paced action and the most accessible elements of RTS games. 

It’s the UI that makes this possible, offering a lot of options that balance deployment, command and combat without overwhelming the player. The intuitive system is one of the game’s great achievements and means you can move troops, place defences and keep the shells hitting the floor at a steady rate. The game also features top-notch sound design, with clear audio cues that cut through the chaos and good use of spatial audio that lets players broadly identify areas of conflict across the map.

Guardians Frontline

The Only Good Bug Is A Dead Bug

There’s five main mission types in Frontline, playale in both single and multiplayer – Conquest, Domination, Survival, Protect and Defend. Each is enjoyable in their own right, but Conquest mode is the standout. 

This mode sees players tasked with eliminating every enemy nest, which spread throughout the map as the battle rages, requiring players to take  strategic locations and attack on various fronts. The battlefield in Conquest mode exists in a constant state of flux and victory hinges on a fluent command of every system that the game has to offer, weaving a balance of tactical strategy and first-person combat that is simply outstanding.

Guardians Frontline Review – Comfort

Guardians Frontline has a range of comfort options designed to make the game accessible for those with a sensitivity to motion sickness. There’s both teleport and artificial movement options, with snap/smooth turn and adjustable vignettes. Players can also traverse large areas of the map via teleportation waypoints, which will be a big help for those who struggle with artificial locomotion.

While VirtualAge try to balance engagement and accessibility, certain features (such as the jetpack) add a faster element to the gameplay and players will benefit most from being able to move freely in-game.

Final Frontier

Guardians Frontline also takes a somewhat risky move that relies on user-generated content to sustain long-term gameplay. Once the campaign is completed, the player has access to a range of multiplayer modes, including the map editor. This allows for detailed level creation, including support for collaborative multiplayer where players can meet up in-game to create maps and missions together. 

The map editor is surprisingly robust and impressive, which is fortunate because the content generated in it forms the basis of VirtualAge’s ‘Galaxy Conquest’ game mode. Galaxy Conquest provides players with a range of disputed planets in conflict, each of which is made up of three user-generated missions. Players can browse solar systems and decide where to deploy their efforts, so eradication of enemy hordes becomes a collaborative achievement among players online and rewards upgrade points that affect your abilities across all modes. 

Delivered well, this would offer an innovative system of perpetual content for players. In the hands of talented community members, the map editor could be used to great effect to sustain this game mode, but the reality is that the current community content doesn’t always live up to the standards set by the rest of the game. There are nonetheless some truly exciting community-made levels on display in Galaxy Conquest, but overall the game mode is currently better in concept than in execution. More time spent curating the quality of content on offer would probably go a long way to improving the experience.  

Guardians Frontline

Guardians Frontline Review – Final Verdict

Guardians Frontline is an ambitious attempt to combine the best elements of two disparate genres that succeeds in creating something truly original for the Quest platform. Through a mix of clever UI design and a focus on solid gaming fundamentals, VirtualAge manages to achieve something unique, intuitive and completely immersive. With a solid campaign, engaging multiplayer modes and the potential for a swathe of community-generated content, Guardians Frontline is easy to recommend as an experience unlike any other on the platform. 

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Quest Pass: Screenshot Suggests VR Games Subscription In The Works

Meta looks to be considering a new ‘Quest Pass’ subscription service for VR games.

Twitter user @ShinyQuagsire says he discovered a hidden page on the Quest app that suggests the service is under consideration and/or development at Meta. The screenshot suggests the service could include two games or apps per month that users can redeem for free and keep while subscribed.

Quest Pass

On Twitter, @ShinyQuagsire wrote that a deep link redirected to the Quest Pass page on the Android Quest mobile app. We weren’t able to successfully load the same page using the link he posted, but there’s a fair chance Meta disabled the page after it was discovered.

The description in the screenshot reads as follows:

Get up to two new apps or games every month with [Project Apollo]. Log in each month to redeem your apps, and grow your library with the most exciting VR titles. 

  • Enjoy new apps the day you subscribe
  • Get easy access to the best of VR
  • Redeem and install to play right away

Redeem your apps by the end of the month, and keep your apps as long as you are subscribed. 

By the sound of that description, Quest Pass (or ‘Project Apollo’, as it’s described above) would operate similarly to something like PlayStation Plus, which includes a few games that can be redeemed per calendar month and played as long as you stay subscribed.

It’s unclear what else – if anything – a Quest Pass service would offer beyond the monthly games. PlayStation Plus is predominantly centered around providing access to online services required for multiplayer games. Excluding some free-to-play games, most multiplayer experiences on PlayStation require a PlayStation Plus subscription to be played online.

Currently, Quest owners do not require a subscription to access online multiplayer services for their games. From the description in the screenshot though, it looks like a hypothetical Quest Pass could focus on providing monthly games as the main offering of its service.

UploadVR sought comment from Meta regarding a potential Quest Pass service. We will update the article if we receive a response.