Quest 3 vs. Quest 2: The Specs Compared

Meta Connect 2023 was all about Quest 3 today. The company announced it’s shipping the mixed reality standalone October 10th, starting at $500 for the 128GB version. If you’re wondering whether it’s worth an upgrade, here’s a side-by-side breakdown between the company’s other consumer-focused headset, Quest 2.

Note: Make sure to check out our detailed hands-on with Quest 3, diving into everything from comfort to clarity.

Released in 2020, Quest 2 packs in a fair bit of tech that should keep it relevant for the next few years of VR gaming yet to come. It’s also a lot cheaper, starting at $300 for the 128GB variant. It’s all about standalone VR gaming, which is something that’s about to change with the introduction of Quest 3, the company’s first consumer mixed reality headset.

Quest 2 next to Quest 3 | Image courtesy Meta

There are more than a few new additions to Quest 3, namely its slimmer and better-balanced design, faster second-gen Snapdragon XR2 chipset, and full-color mixed reality passthrough function—all of which ought to raise an eyebrow or two as you can not only game with better clarity and comfort, but also dip your toes into the slowly filling pool of mixed reality games.

Yeah, there hasn’t been much in that department, but it’s the most capable standalone headset in its class—for now. Check out the specs below to see just how three years of intergenerational hardware updates chalks up:

Quest 3 vs. Quest 2 Specs

Quest 3 Quest 2
Resolution 2,064 × 2,208 (4.5MP) per-eye, LCD (2x) 1,832 × 1,920 (3.5MP) per-eye, LCD (1x)
Refresh Rate 90Hz, 120Hz (experimental) 60Hz, 72Hz, 80Hz, 90Hz, 120Hz
Optics Pancake non-Fresnel Single element Fresnel
Field-of-view (claimed) 110ºH × 96ºV 96ºH × 96ºV
Optical Adjustments Continuous IPD, stepped eye-relief (built in) Stepped IPD, stepped eye-relief (via included spacer)
IPD Adjustment Range 53–75mm 58mm, 63mm, 68mm
Processor Snapdragon XR2 Gen 2 Snapdragon XR2
RAM 8GB 6GB
Storage 128GB, 512GB 64GB, 128GB, 256GB
Connectors USB-C, contact pads for optional dock charging USB-C
Weight 515g 503g
Battery Life 1.5-3 hours 2–3 hours
Headset Tracking Inside-out (no external beacons) Inside-out (no external beacons)
Controller Tracking Headset-tracked (headset line-of-sight needed) Headset-tracked (headset line-of-sight needed)
Expression Tracking none none
On-board cameras 6x external (18ppd RGB sensors 2x) 4x external
Input Touch Plus (AA battery 1x), hand-tracking, voice Touch v3 (AA battery 1x), hand-tracking, voice
Audio In-headstrap speakers, 3.5mm aux output In-headstrap speakers, 3.5mm aux output
Microphone Yes Yes
Pass-through view Yes (color) Yes (B&W)
MSRP $500 (128GB), $650 (512GB) $300 (128GB), $350 (256GB)

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Connect 2023 kicks off today, taking place September 27th and 28th at Meta’s Menlo Park headquarters. There’s been a ton of news already, so make sure to follow along by heading to our main page for all of the latest in Meta’s XR stuff.

European Pricing for Quest 3 Accessories Allegedly Leaked

Meta Quest 3, the company’s upcoming $500 standalone mixed reality headset, is probably going to get a big info dump at Connect 2023 later this month. It appears an ecommerce site in Europe has leaked some of the available accessories and prices.

As first reported by MIXED, Netherlands-based online vendor UnboundXR.eu listed a number of Quest 3 accessories and prices ahead of their official availability:

  • Meta Quest 3 Silicone Face Interface (Black) for €49.99
  • Meta Quest 3 Carrying Case for €79.99
  • Meta Quest 3 Elite Strap with Battery for €149.99
  • Meta Quest 3 Charging Dock for €149.99

Listings for everything but the Quest 3 carrying case have since been removed from the site.

Notably, those prices include value added tax (VAT), which in the Netherlands is 21%. It’s not clear exactly how that will look in US pricing, however when comparing previous accessory prices in the EU, US prices may look something like this:

  • Meta Quest 3 Silicone Face Interface (Black) for $39.99
  • Meta Quest 3 Carrying Case for $59.99
  • Meta Quest 3 Elite Strap with Battery for $119.99
  • Meta Quest 3 Charging Dock for $119.99

Granted, that’s only some healthy specualtion, so we’ll just have to wait and see.

If Quest 3 is anything like Quest 2 in terms of accessories though, there are sure to be many more to choose from, including prescription lenses, left and right replacement controllers, and a version Elite Strap without the built-in external battery.

Speaking of Elite Straps, if you were hoping to save a buck by reusing a Quest 2 Elite Strap (if it isn’t already shattered to pieces), a leak posted by X user ‘VR Panda’ potentially reveals that the Quest 3 attachment point is notably smaller than Quest 2’s, meaning you’ll need to buy a new Elite headstrap for Quest 3.

Whatever the case, we’re sure to learn more soon at Connect 2023, which takes place September 27th – 28th at Meta’s Menlo Park, California headquarters.

Meta’s XR Revenue Down 39% “due to lower Quest 2 sales,” as Quest 3 & Vision Pro Loom

Meta’s latest quarterly results show its Reality Labs XR division is again reporting an operating loss just south of $4 billion. Now, for its Q2 2023 results, the company says Reality Labs’ revenue was down by 39% due to lower Quest 2 sales, making for the worst quarterly performance in the past two years.

Meta has been clear about its plan to spend aggressively on XR over the next several years, so it’s again no surprise we’re seeing operating budgets in the billions with only a fraction of that coming back in via Quest 2 hardware and software sales.

In fact, Quest 2 sales play such an important role in Reality Labs’ quarterly performance that Meta has reported $276 million in revenue in Q2 2023, or 39% lower than last quarter.

Image created using data courtesy Meta

Meta reported that Reality Labs expenses were $4 billion, which was up 23% since the same period last year. The company says this was due to lapping a reduction in Reality Labs loss reserves and growth in employee-related costs, bringing the XR division’s operating loss to $3.7 billion for Q2 2023.

Meta says it expects continued operating losses in the future, saying losses will likely “increase meaningfully year-over-year due to our ongoing product development efforts in AR/VR and our investments to further scale our ecosystem.”

Meanwhile, the company is preparing to launch Quest 3 in late 2023, the $500 follow-up headset that integrates many of Quest Pro’s mixed reality capabilities. Meta’s $1,000 Quest Pro has also reportedly been discontinued, however (without substantiating that particular claim) Meta CTO Andrew Bosworth implied earlier this month that a Quest Pro 2 isn’t off the table.

Apple’s Vision Pro is also looming, set to launch sometime next year. As rising tides lift all boats, hype around Vision Pro could actually benefit Meta in the short term. Apple’s $3,500 XR headset has attracted new attention to the space, however Meta’s consumer-friendly pricing and extensive game catalogue for Quest 3 may be well positioned this holiday to capitalize on that Apple-adjacent cachet.

Meta CTO Rebukes Report Claiming Cancellation of Quest Pro Line

According to a recent report from The Information, Meta is allegedly spinning down Quest Pro alongside a broader move to cancel the future ‘Pro’ line of XR hardware altogether. Meta CTO Andrew Bosworth says however, “don’t believe everything you read.”

Meta has reportedly stopped ordering new components for the Quest Pro from its suppliers, The Information maintains. While it’s thought Meta will continue selling its $1,000 Pro-branded mixed reality headset as long as there is enough stock, the report alleges the entire Pro line was has been suspended, putting a second-generation Quest Pro distinctly out of the question.

Speaking in an Instagram Stories post yesterday, Bosworth rebukes the claim that a potential Quest Pro 2 has officially been cancelled for good, saying that his team is developing multiple prototypes in parallel for all of its projects. Notably, he doesn’t address whether it’s spinning down the current version of Quest Pro, however he implies that the report of Quest Pro 2’s demise was the result of a disgruntled employee whose project was cut.

Here’s Bosworth’s statement in full:

“I have to explain this every year. There is no Quest Pro 2 headset until we decide there is. What I mean by that is there are lots of prototype headsets—lots of them—all in development in parallel. Some of them, we say, “that’s not the right one,” and we shut it down. Some of them, we say, “that’s the right one,” and we spin it up. What you need to understand is, until it goes out the door, it doesn’t get the name. So, there might be a Quest Pro 2, there might not be. I’m not really telling you, but I will say don’t believe everything you read about what’s been stopped or started. A lot of times it comes from someone who’s unhappy their particular project got cut when there are other projects that did not get cut.”

Still, it’s clear there’s been some turbulence in how Quest Pro was handled from the get-go. Originally launched for $1,500 in October 2022, Meta decided only a few months later it would slash Quest Pro by $500, putting at its $1,000 price tag today. Meanwhile, Quest 2 has seen multiple price changes, ranging from $300 to $400 for the same 128GB variant.

Fluctuating prices aside, Quest Pro’s raison d’être has never really been clearly defined, as the company has nebulously pitched it to professionals as a would-be workstation. In practice, Quest Pro has been more of a developer kit for studios hoping to build consumer apps for the cheaper Quest 3, coming in Fall 2023 at $500. Meanwhile, Quest Pro users have reported a host of usability issues since launch, decidedly making it feel a little less ready for prime time than the company probably hoped.

Whatever the case, Quest Pro 2 would need a much clearer value proposition—provided whatever prototypes Meta has waiting in the wings also don’t also get cut.

Meta Launches Monthly VR Game Subscription Service for Quest

Meta today announced a new VR game subscription service that will give you access to two hand-picked Quest games per month, priced at $8 per month, or $60 annually.

Called Meta Quest+, the subscription service will be available to Quest 2, Quest Pro and eventually Quest 3 users.

Similar to PlayStation’s PS Plus service, Meta is offering up two specific redeemable titles on the first of each month which you can download and keep for as long as you’re a paid member.

Meta says members can cancel at any time, which would mean you’d lose access to each game you redeemed, although the company says rejoining allows you to gain access to those previously redeemed titles.

The service is kicking off in July with Cloudhead Games’ physical action-rhythm FPS Pistol Whip and the nostalgia-fueled arcade adventure Pixel Ripped 1995 from ARVORE Immersive Experiences.

August is set to have Mighty Coconut’s highly-rated Walkabout Mini Golf and FPS roguelite MOTHERGUNSHIP: FORGE from Terrible Posture Games.

Meta Quest+ is set to cost $8 per month, or billed for $60 annually, a 37% savings over the monthly charge. You can learn more and also sign up here.

Meta says Quest+ titles are eligible for App Sharing across accounts, although if you happen to already own any of the games on offer monthly, you’ll just have to stick around to see whether something comes up that you don’t already own.

To sweeten the pot, the company is doing a deal for July that reduces the first month’s charge to $1, which is then followed by the regular $8 per month. That specific offer ends July 31st, 2023.

While Quest+ has been the subject of rumors for the past few months, it wasn’t clear which route the company would go—whether it would be a Viveport-style affair that allows you to pick from a pool of eligible games, or what they revealed today, a highly curated system like PS Plus. It’s an interesting route which could signal they’re expecting a substantial raise in new users in the coming months, as the company is set to launch its $500 Quest 3 headset September 27th, 2023, which has come along with a price reduction of Quest 2 to the original $300 price point.

VR Creation Tool ‘Masterpiece X’ Comes to Quest 2 for Free

Masterpiece Studio, the developers behind the titular PC VR creative suite, released a new version of its software built natively for Quest 2, something its creators hope will appeal to people looking for an easy way to make models, avatars, and other 3D assets.

Called Masterpiece X, the free creation tool is now live on the Quest platform, bringing with it the ability to remix existing models and make it your own through “a more playful and fluid workflow: 3D remixing, which is the process of creating new content by modifying old content,” explains studio founder Jonathan Gagne in a Meta blog post.

The developers say Masterpiece X hopes to target the hobbyist creator market by offering people an easy-to-use app that lowers historic barriers of entry.

“Traditionally, 3D creation has been an extremely complex and technical topic,” says Masterpiece Studio Designer Polina Berseneva. “That’s why so many traditional tools are so challenging for beginners—there’s just so much to learn.”

Here’s how the studio describes Masterpiece X:

  • remix any part of your model – from mesh to texturing, rigging, and animation
  • find free-to-use models in the community library (or import or generate your own – coming soon!)
  • export your model to your game, virtual world, or creative project, and
  • share it with our community to inspire & help others!

The studio says Masterpiece X isn’t targeted at experienced 3D modelers, animators, or creators looking for a tool to build assets from scratch instead of remixing, as the app emphasizes ease of use over complexity.

You can find Masterpiece X is available for free on Quest 2 and Quest Pro.

Meta to Reduce Quest’s Minimum Age Restriction to 10 Years

Meta announced it’s reducing age requirements for Quest users, bringing the previous 13+ minimum down to 10+. The company says the policy change will come alongside new parent-managed accounts for Quest 2 and the upcoming Quest 3, which the company says will help keep preteens safe.

As anyone who has dipped their toes into social VR apps such as Rec Room or VRChat can probably attest, young kids are broadly already using VR headsets. Now Meta is introducing a scheme that will allow 10, 11 and 12-year-olds to have their own parent-managed accounts for the first time.

Slated to launch later this year, Meta says in a blogpost that its new parent-managed Meta accounts will require preteens to get their parent’s approval to set up an account, giving adults control over what apps their preteens can download from the Meta app store.

Image courtesy Meta

These parent-managed accounts will include controls to manage things like screen time limits, privacy and safety settings, and access to specific types of content, which will specify whether apps have a social component.

Additionally, Meta says preteens won’t be served ads, and parents will be able to choose whether their child’s usage data will be shared with Meta. Parents will also be able to delete profiles, including all of the data associated with it, the company says.

That’s a fairly strong policy reversal. At the time of this writing, Meta’s Safety Center portal maintains that Meta VR headsets “are not toys” and that younger children have “greater risks of injury and adverse effects than older users.”

Notably, Meta’s own social VR app Meta Horizon Worlds is also retaining its 13+ age requirement in the US and Canada (18+ in Europe).

‘INVERSE’ is a 4v1 Survival Horror for Quest, Free Early Access Now Live

INVERSE, a multiplayer survival horror unveiled by MassVR, has launched into early access on Quest. Be the monster, or the agents working together to restore power to the facility.

In this 4v1 asymmetric game, players can choose to be the Agents, working together to restore control terminals, or take on the role of the Nul monster, seeking to corrupt and disable unsuspecting victims—so basically Dead by Daylight, but for VR.

During its early access period on Quest, which is now available for free through Quest App Lab, there are currently two multiplayer maps and one single player challenge map available, which includes the ability to play as one of the ‘Reaper’ monsters.

The studio says at the game’s full release, which is slated to come in Fall 2023, INVERSE will up the player count to five Agents and two playable monsters, with more content promised in the future.

Early Access is free, although the studio says the price will increase at full release. Check out the announcement trailer below, which was released during UploadVR’s Summer Showcase.

‘Bulletstorm’ to Bring Skillshot Carnage in Standalone VR Version, Gameplay Trailer Here

Among Meta’s avalanche of Quest gaming news today, the company revealed that Bulletstorm, the co-op shooter first launched on flatscreen in 2011, is coming to VR for the first time.

The game is currently under development by Incuvo, known for Green Hell VR, and the game’s original developers People Can Fly.

If you haven’t played the original, or the remastered version Bulletstorm: Full Clip Edition (2017) on flatscreen, Bulletstorm sets itself apart from other shooters by emphasizing skill points, which you earn by creatively dispatching the enemy.

Here’s how Incuvo describes the VR version:

Back in 2011, Bulletstorm introduced the world to the “Skillshot.” Kick an enemy into a cactus? Skillshot. Crush one under a hot dog cart? Skillshot. Grab one with your Energy Leash and fling ‘em into a burner? Definitely a skill shot. Today, People Can Fly and Incuvo (developer of Green Hell VR) announced they’re bringing Bulletstorm to the Meta Quest Store. Skillshots new and old, as well as the action-packed story—all of it recreated from the ground up to take advantage of VR.

Today’s announcement of the co-op shooter also arrived with a gameplay trailer, showing off the game’s skill-based carnage, fast-paced locomotion, and massive monsters.

It’s not clear when we’ll see Bulletstorm on Quest 2, or what other platforms it might arrive on in the future. In the meantime, take a look at the trailer below:

SEGA’s First VR Title is Classic Rhythm Game ‘Samba de Amigo’, Coming to Quest This Fall

Believe it or not, SEGA isn’t new to VR. After all, the Japanese gaming giant did create (and then cancel) its own VR headset in the early ’90s. While the company has undoubtedly changed over the years, now it seems SEGA is ready to jump back into virtual reality with its very first in-house developed VR game: Samba de Amigo.

Initially launched in Japanese arcades in December 1999, and later on Dreamcast in 2000, Samba de Amigo is getting an immersive overhaul, putting the maracas in your hands as you grove to 40 hit songs from the world’s most popular genres and artists.

You can count on tracks from Lady Gaga, Maroon 5, Miley Cyrus, Pitbull, Ricky Martin, Bon Jovi, Ariana Grande, and more. SEGA says more are music is coming in post-launch DLC too.

Samba de Amigo is arriving both with local single player and multiplayer ‘World Party’ mode, coming alongside the ability to post your rank on online leaderboards. You’ll also be able to customize your character, SEGA says, including unique costumes and accessories.

Here’s how the studio describes the action:

Get ready to shake your maracas when Samba de Amigo comes to VR this fall. Colorful and cute, SEGA’s original Samba de Amigo music rhythm game became a phenomenon when it hit arcades in 1999—and became one of the best reasons to own a Sega Dreamcast a year later.

Now, more than two decades later, an all-new entry in the Samba de Amigo series feels like a natural fit for VR. Dance along to hit songs from the world’s top genres with your monkey-friend Amigo, strike a pose or two, and make your day a little brighter.

Samba de Amigo is coming to Quest 2 and Quest Pro sometime in Fall 2023, with its Store page launching today. There’s no indication when it’s precisely set to arrive, although a flatscreen version for Nintento Switch using the device’s Joy-Con controllers is coming August 28th, 2023, so it may follow closely afterwards.