The VR Job Hub: Refract, XR Games, ForeVR & PwC

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Singapore Refract Technologies Software Engineer Click Here to Apply
Singapore Refract Technologies Games Product Executive Click Here to Apply
Leeds, UK XR Games UI/UX Artist Click Here to Apply
Leeds, UK XR Games Creative Director Click Here to Apply
Leeds, UK XR Games Finance Assistant Click Here to Apply
Leeds, UK XR Games QA Tester Click Here to Apply
Leeds, UK XR Games Senior 3D Technical Artist Click Here to Apply
Leeds, UK XR Games Art Development Assistant Click Here to Apply
Leeds, UK XR Games HR Manager Click Here to Apply
Remote ForeVR Art Director Click Here to Apply
Remote ForeVR Game Designer Click Here to Apply
Los Angeles/Remote ForeVR Senior Product Manager Click Here to Apply
Remote ForeVR UI/UX Artist Click Here to Apply
Remote ForeVR Senior VR Game Engineer Click Here to Apply
London/Remote PwC XR Operations Coordinator Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

VR Content Revenue Grew by 30% in 2020, Becoming Media’s Fastest-growing Market

Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and music.

As reported by Protocol, VR’s global content revenue is estimated to be around $1.8 billion, or 31.7% more than in 2019—making it the fastest-growing media segment last year. All major entertainment and media types were taken into account, including the worst performers in 2020: traditional print and broadcast television.

The study, which provides projections out to 2025, comes from PricewaterhouseCoopers (PwC), one of the world’s largest professional services network alongside ‘Big Four’ firms Deloitte, Ernst & Young, and KPMG.

PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC

They’re impressive numbers, however PwC maintains consumer adoption of VR was slower than expected, which has made the industry increase its focus on the enterprise and commercial sector. Some media types are also expected to take a temporary hit in the near-term due to a return to normalcy after the COVID-19 pandemic, however PwC projects that VR will still be the fastest-rising entertainment and media segment between now and 2025, with revenues projected to rise at a 30.3% compound annual growth rate (CAGR) to $6.9 billion.

PwC says one of the biggest drivers of VR content revenue growth in 2020 was games, and it’s likely to stay that way moving forward. The study projects VR video is also on the move upwards though, estimating that its global revenue of $615 million in 2020 will expand to $1.4 billion by 2025.

All things considered, that’s pretty small in the grand scheme of things. For comparison, PwC says subscription video on-demand accounts for around $50 billion in 2020; as Protocol notes, PC and casual gaming is expected balloon to $194.7 billion in annual revenue by 2025.

PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC

PwC also provides a breakdown of headset type, and how they may grow in adoption in the future. Mobile VR headsets, which require smartphones to drive graphics, are well on their way out as standalone and “home VR headsets” continue as preferred VR devices. That last category likely includes both PC VR headsets (Valve’s Index, HTC Vive, etc) and console headsets (PlayStation VR).

Like Facebook, PwC seems to have a lot of confidence it the growth potential of standalone VR headsets in the coming years. If it wasn’t already apparent, that may give developers some indication on where things are headed, and which platforms might be worth targeting to capture the largest potential install base.

The post VR Content Revenue Grew by 30% in 2020, Becoming Media’s Fastest-growing Market appeared first on Road to VR.

VR Growth to Outstrip All Other Media by 2025

Oculus Quest 2

Whilst still small, the virtual reality (VR) industry is continuing to see improved growth and sizable investment with several studios recently revealing new funding rounds. This week, PwC has released its Global Entertainment & Media Outlook 2021-2025 report which predicts that not only will this growth continue, it’ll increase more than any other media segment.

PwC Global Outlook VR Growth
Image credit: PwC

According to PwC’s report, the VR market achieved global revenues of $1.8 billion USD during 2020 which was a 31.7% increase over 2019. Over the next few years, revenue growth is expected to be maintained at around 30%, reaching $6.9 billion by 2025. Uptake has been helped by smaller, lighter VR headsets coming to market at a more consumer-friendly price point, as well as an increase in content of high quality.

Videogames will remain the driving force when it comes to revenue but PwC does expect to see growth in VR video as well. The report found that VR video generated $615 million during 2020, likely to grow to $1.4bn by 2025.

Unsurprisingly, VR adoption and growth will be the largest in the standalone headset market with expectations that it’ll triple by 2025. While this includes both consumer and enterprise, the home PC VR market will also increase just not to the same levels. Mobile VR devices which dominated only a few short years ago will continue to decline as they’re superseded by all-in-one (AIO) headsets.

PwC Global Outlook VR
Image credit: PwC

All this growth looks great for VR as a whole but it still pales in comparison to the videogame industry at large. Thanks to the new console generation plus social and casual gaming accounting for nearly 60% of the market, revenues will reportedly reach $194.7billion in 2025. And when it comes to game sales, digital is the dominant force. In the next four years, PC gaming will be 99.8% digital and console physical sales will drop from 48.2% to 35.5%. VR has always been digital from the outset, with PlayStation VR being the only platform to offer physical copies.

As the VR market continues to gain traction, both in the consumer end enterprise sectors, VRFocus will keep you updated.

No more fomo: top firms turn to VR to liven up meetings

Companies splash out on new tech and office design to cut commuting and usher in the new dawn of post-lockdown hybrid working

Staff at accounting giant PricewaterhouseCoopers have been holding meetings in odd places: the top of skyscrapers, inside swanky penthouse apartments and even luxury ski chalets. All without leaving the comfort of their own homes.

That is the new normal for a growing number of workers at PwC, which is buying thousands of virtual reality headsets to help battle Zoom fatigue and level the playing field for employees barred from entering the same room during the Covid outbreak.

Working from home is like beer or wine – it is great in moderation but is not so great in excess. One to three days a week seems to be the sweet spot. A few firms are planning five days a week post-pandemic but I think that is risky and problematic. It is hard to innovate remotely, it is hard to maintain company culture and it can make employees feel lonely and isolated.”

Continue reading...

No more fomo: top firms turn to VR to liven up meetings

Companies splash out on new tech and office design to cut commuting and usher in the new dawn of post-lockdown hybrid working

Staff at accounting giant PricewaterhouseCoopers have been holding meetings in odd places: the top of skyscrapers, inside swanky penthouse apartments and even luxury ski chalets. All without leaving the comfort of their own homes.

That is the new normal for a growing number of workers at PwC, which is buying thousands of virtual reality headsets to help battle Zoom fatigue and level the playing field for employees barred from entering the same room during the Covid outbreak.

Continue reading...

PwC’s ‘Seeing is believing’ Report Forecasts VR/AR Tech to add £1.5 Trillion to Global Economy by 2030

PwC has been a long term proponent of virtual reality (VR) and augmented reality (AR) technology, previously creating an interactive map of the UK industry as well as partnering with creative agency REWIND on a futuristic city experience. Today, the global accountancy firm has released a new report called ‘ Seeing is believing’, looking at both the UK and global economic boosts.

Microsoft HoloLens 2

When it comes to the UK PwC forecasts that both VR and AR will add £62.5 billion GBP to the UK economy by 2030, equating to a 2.4% boost to GDP. The largest contribution will come from the AR sector with £44.4 billion while VR will provide £18.1 billion.

As for the impact on a more global scale, the report goes on to forecast that VR and AR have the potential to add £1.4 trillion to the global economy by 2030, with AR once again provide the bulk of this, accounting for £985 billion.

“VR and AR are finally coming of age and have the potential to provide a significant boost to the UK economy. They will also improve the way organisations operate, make processes faster and more effective, and create incredible new experiences,” said Jeremy Dalton, Head of Virtual Reality and Augmented Reality, PwC UK in a statement.

HTC Vive Pro Eye

“However, the technology needs the full support of key stakeholders in order to fully prosper. Government assistance through financial incentives and funding for research and development is required, as is support for forums that handle regulatory issues as the technologies mature. Research groups will need to provide the advancements that drive the technology forward. And businesses will need to build a better understanding of the technology by getting started and using VR and AR to help solve business problems their organisations face.”

There’s still a lot of positivity in the sector about VR and AR’s growth potential, whether it’s consumer or enterprise-focused. PwC predicts the healthcare sector will provide a boost of £316 billion to global GDP by 2030 while development and training will add £265.2 billion. Head to the PwC ‘Seeing is believing’ website to see a handy interactive explorer which lists the impact VR and AR has over the next decade and in other countries. For further updates on the health of the immersive industry, keep reading VRFocus.

The VR Job Hub: inXile Entertainment, Wevr & PwC

It’s hot in the UK at the moment, a little too hot for some. Tempers can flare in the office, especially when the air-con stops working (never existed) or the fridge hasn’t been closed properly so the milk begins turning to cheese. When that final straw happens and it’s time to look for employment elsewhere you can be rest assured VRFocus’ VR Job Hub has got you covered.

Location Company Role Link
London, UK PwC Marketing Manager – Technology & Investments Team Click Here to Apply
London, UK PwC VR/AR Business Development Lead – Senior Manager Click Here to Apply
London, UK PwC VR/AR Unity Developer – Manager Click Here to Apply
Los Angeles, CA Wevr Character Rigger Click Here to Apply
Los Angeles, CA Wevr Senior Animator Click Here to Apply
Los Angeles, CA Wevr Senior Technical Designer (UE4) Click Here to Apply
Los Angeles, CA Wevr VR – VFX Artist Click Here to Apply
Los Angeles, CA Wevr Senior Software Engineer Click Here to Apply
Los Angeles, CA Wevr Game Tester b- Neuroscience Internship Click Here to Apply
Newport Beach, CA inXile Entertainment Senior Unreal 4 Multiplayer Engineer Click Here to Apply
Newport Beach, CA or New Orleans, LA inXile Entertainment Graphics Engineer Click Here to Apply
Newport Beach, CA or New Orleans, LA inXile Entertainment Senior Unreal 4 Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

The VR Job Hub: Beat Games, PwC, MyndVR & More

It’s Easter Sunday here in the UK, with it being a bumper four-day weekend for many workers. And at the same time, the sun is shining for once. So hopefully you’re job hunting and reading this in the fresh Spring air, catching some rays and sipping on a nice glass of your favourite tipple. 

Location Company Role Link
Prague, Czech Republic Beat Games Social Media/Community Manager (Beat Saber) Click Here to Apply
London, UK PwC Marketing Manager Click Here to Apply
London, UK Admix Growth Lead/Digital Marketer Click Here to Apply
Texas, US MyndVR Unity Developer Click Here to Apply
Texas, US MyndVR Android / IOS Engineer Click Here to Apply
Texas, US MyndVR 3D Visual Artist Click Here to Apply
Texas, US MyndVR Content Licensing Click Here to Apply
Texas, US MyndVR Community Relations Click Here to Apply
Texas, US MyndVR Media Relations Click Here to Apply
Texas, US MyndVR 360 Video Cinematography Click Here to Apply
Montreal, Canada Felix & Paul Studios VR Technical Artist Click Here to Apply
Montreal, Canada Felix & Paul Studios Lead Systems Administrator

 

Click Here to Apply
Montreal, Canada Felix & Paul Studios Senior Generalist Programmer Click Here to Apply
Montreal, Canada Felix & Paul Studios Technical Producer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

PwC and REWIND Create Futuristic VR City Experience to Help Organisations Navigate Potential Disruptions

Global accountancy firm PwC has been dabbling in virtual reality (VR) and augmented reality (AR) for awhile now, setting up its own specialist division which saw the creation of an interactive map in 2017 detailing the UK’s VR/AR industry. Today, the company has announced its latest project – built in collaboration with creative agency REWIND – a VR experience that aims to help PwC’s clients explore and better understand the range of potential future disruptions that could impact their organisation.

The companies built an immersive experience of a future city, illustrating how emerging technologies (including megadrones and robotics), as well as various social and climate trends, might impact our future.

PwC has said that more than 100 people have been guided through the experience already as part of its pilot phase, including clients in banking, transport, local government and the public sector. Participants use VR to spot 20 potential disruptions around them in a future city environment and collectively rate their credibility and impact.

Jeremy Dalton, VR lead at PwC, said in a statement: “VR is a unique medium to tell the story of disruption, allowing our clients to experience the potential impact first-hand and bring their challenges to life in a much more immersive way. It enables far more meaningful conversations about the risks faced by each organisation as a result. This tool demonstrates there is far more to VR than gaming – it’s a technology with huge potential across a whole host of sectors, including professional services, with its power to engage people in a new way.”

PwC VR experience
A view of a potential future city as portrayed in the new virtual reality experience developed by PwC and REWIND

“Organisations are facing so many potential disruptions today – not only from technological advances, but from the collision of broader megatrends, from ageing populations to income inequality,” adds Leo Johnson, disruption lead partner at PwC.  “We’ve established a new team specialising in disruption to help our clients stay one step ahead of these risks and build future-proofed strategies. The challenge is to map out the potential disruptions an organisation could face, separate out the reality from the hype, and then look at strategies to transform risk into opportunity. The value of the VR tool is that it brings the future into the present and allows our clients a first-hand glimpse of how exponential technologies will start to transform the business landscape.”

As businesses continue to use VR in all its forms, VRFocus will keep you updated on the latest developments.

#GreatBritishVR: VR & AR Demos, Showcases Out For London Tech Meetup

It’s sometimes hard to keep track of all the events that take place surrounding virtual reality (VR), augmented reality (AR) and mixed reality (MR). Various events, conferences, demos and meetups try to showcase or bring together people who are interested in the latest technologies, include a new event organised by Level 39 in partnership with PwC, the London VR and AR Association , VRFocus as well as the Realities Centre, held at Level 39 in Canary Wharf, London this week. Featuring numerous exhibitors showcased their VR or AR products, software, hardware and experiences, the event also had a list of speakers from various companies.

Level39 Eventbrite

VRFocus has put a list and little video together so you can see what you missed out on. The line-up of the exhibitors included:

Zappar 
Blippar 
-Bramble Media
-Future Visual
-Reality Zero One Ltd
-BlueHire / Virtual Reality Hire
eCustomEarphones
Advir
Make Real
Infinity 3D Web Browser
Medical Realities
FractureReality
Immerse.io
Game Face Labs  
HappyFinish 

The event had speakers from:

-Blippar
-Goggle Collective
-Happy Finish
-Spinview Labs
-3DSTOREE
The Foundry
Rewind
-Weevolve
-ImmerseUK
-BBC / DCMS
-SoftServe (L39 Member, non-VR)
-RedCloud (L39 Member, non-VR)
-GetBABB
-Reality Zero One 

Watch the video below to see what you missed, and stay right here at VRFocus for more coverage of the UK AR and VR scene.