Puzzling Places Oculus Quest Review: Stunning 3D Puzzles With Most Of The Right Pieces

Puzzling Places features some stunning photogrammetric 3D puzzles on Oculus Quest, but does it bring all the right pieces to the table? Here’s our full Puzzling Places review.

Note: This review was originally published on September 2nd, 2021.

It’s been a long journey to the Oculus Store for Puzzling Places. What started out as a prototype of a 98-piece 3D model on SideQuest in April 2020 evolved into something a bit more substantial a year later, when it debuted 6 more puzzles in beta as one of the first 12 apps available as part of Facebook’s App Lab distribution system. Powered along the entire way by a loyal Patreon following, Puzzling Places has now found its way to a full release on the Oculus Store for Quest.

Puzzling Places Review – The Facts

What is it?: A VR puzzle game made out of 3D photogrammetry scans of real life locations.
Platforms:  Quest, PSVR 
Release Date: Out now on Quest, TBD for PSVR
Price: $14.99 on Quest.

The premise is simple — put together puzzle pieces to form a 3D model. It’s just like a standard jigsaw puzzle, but with more literal and figurative depth. The hook is that each of the puzzles’ 3D models are highly-detailed photogrammetry captures of real life locations or objects. You’re essentially recreating a model built from 3D scans, now split into a number of pieces for you to put back together.

The 16 included puzzles range from large landscapes to individual buildings or even singular objects, providing very different senses of scale. For each, you have the option to choose between 25, 50, 100, 200 or 400 puzzle pieces. Once complete, the models are absolutely stunning and you’ll likely spend a few minutes just admiring the finished product from different angles. There’s a really high level of detail on offer and while there are a few literal rough edges, on the whole the quality of the scans are very impressive.

Puzzling Places Oculus Quest

The Virtual Jigsaw Experience

For each puzzle you’re given a few reference images to help, akin to the photo on a puzzle box. While in-progress, individual puzzle pieces will sometimes look confusing and almost foreign when compared to the references. However, once you get rolling, things slip into place and seemingly unconnected pieces come together to form a larger whole.

In other words, it’s exactly like a 2D puzzle, and that’s part of what makes Puzzling Places so comfortable. It has familiar elements that borrow and transpose the real life jigsaw experience into something new in VR, preserving those ‘a-ha’ breakthrough moments while offering a level of detail not found elsewhere.

It’s not all visual either — some truly beautiful ambient sounds are included for each puzzle, with more and more fading in as you make progress on the model at hand. There’s even specific sound effects for key pieces and objects within each puzzle, such as creaking floorboards or the sound of a closing garbage bin lid. These sounds significantly increase your immersion in the puzzle. Not only does it set a tone to match what you’re working on, but the sounds mark your progress and encourage you to keep moving forward.  

Building Your Way

One of the strongest elements of Puzzling Places is the toolset it provides for customizing your play area. The game really gives you options to cater to any style of puzzle builder. When you’re building a puzzle, you’re greeted with a vertical wall of all the pieces that can be force pulled toward you, along with any other object in the game. While you could play seated, the force pull mechanic really encourages you to play in a big area where you can move around and sort pieces in different categories, taking full advantage of the space around you.

Pieces can also be grouped together, so they can be moved and displayed as one big unit. This makes sorting, moving and searching for pieces infinitely more organized for those who want to play that way, like me. For those who don’t, you can have everything in a scattered mess all around you.

The real difference with Puzzling Places is that you’re not limited by a table or the constraints gravity — you can have a group of pieces to your left, reference images above you and your work-in-progress model in front of you. And best of all, the force pull mechanics give you the power to rearrange everything with ultimate ease. It’s certainly easier than tediously shuffling groups of 2D puzzles pieces across a small tabletop.

Because there’s no gravity, you can also temporarily places pieces in a position that seems correct relative to your in-progress model, even if you don’t have the right piece to connect them together just yet. This is useful with bigger models and larger piece counts, letting you work on distinct areas without having to connect everything.

Puzzling Places Kimono

A Few Missing Pieces

The best part of this puzzle-building experience is that, for the most part, it feels incredibly intuitive. The force pull mechanic is easy to use and from there it’s really just about connecting pieces. I did get confused about halfway through the 200-piece version of the Kushi Yaki Restaurant puzzle. I started to wonder how certain elements could possibly be finished with the pieces I had available. That was when I realized that at higher piece counts, Puzzling Places puts pieces on additional pages that you don’t see until you scroll across by pressing your joystick to the right. The indicator for a second page of pieces was a small set of dots at the bottom of the vertical wall of pieces, and that seems like it can be easily missed.

Puzzling Places Shop

From there, I was back on track. The UI when building puzzles is fantastic, but the game’s main menu where you select a puzzle is presented as a curved 2D screen that feels a bit cheaper than the amazingly rendered 3D models that you’re creating. And when pulling pieces off the wall, the pointer doesn’t always appear immediately. This means you have to aim blindly for pieces when standing far away, which often resulted in me accidentally pulling off the wrong piece and having to course correct my selection.

Puzzling Places doesn’t support hand tracking. As we’ve seen with other titles like Cubism and The Curious Tale of the Stolen Pets, slow-paced puzzle games are a perfect fit for Quest hand tracking. Given how simple Puzzling Places’ controls are, it feels like a notable omission not to be able to pick up the pieces with just your hands.

Puzzling Places Beiritz

Each of the puzzles I completed while reviewing Puzzling Places left me suitably impressed. Each one presented me with different challenges and scales to work with, making them feel fresh, immersive and exciting. It’s good that the puzzles can be replayed at different piece counts, but part of me wonders whether the replayability would mirror puzzles in real life — once you’ve done them once, would you really ever want to do them again, even if you’ve made it a bit harder or easier? My guess is no, but your mileage might vary.

With that in mind, I am surprised that there’s not more than 16 puzzles included in the release, especially given how many were tested and included in the SideQuest, App Lab and the Patreon builds over the last two years. I would hope to see more added regularly to the game as time goes on. Weekly or monthly additions would be a great way to keep me coming back.

Puzzling Places Review – Final Impressions

Puzzling Places really is a resounding success. It has cemented itself as one of the best and most unique puzzle games on the platform, presenting a virtual spin on the classic jigsaw puzzle, incorporating some stunning 3D scans of real life places and objects. Like Cubism and other puzzle games of this nature, it’s perfect to use as a calming, meditative experience and leaves you with satisfying and beautiful end results. At a time where the world is slowly coming back to life, it feels apt to be able to immerse yourself in the construction of your own tiny pocket of somewhere far away.



For more on how we arrived at this rating, read our review guidelines. What did you make of our Puzzling Places review? Let us know in the comments below!

Popular App Lab Title Puzzling Places Sees Official Oculus Launch Next Week

Puzzling Places

Not all virtual reality (VR) videogames have to be energetic and heart-pounding, there are those that take a far more casual approach to immersive gaming, one of which is Puzzling Places. Released via SideQuest in 2020 before making its way to Oculus Quest’s App Lab earlier this year, developer realities.io has announced that an official launch is imminent, set to take place in a week.

Puzzling Places

Puzzling Places is a heartwarming, tranquil puzzle title evoking classic jigsaw sessions; just with a very modern twist. It wouldn’t be VR if the jigsaw puzzles you had to solve were flat, instead, you’re presented with highly detailed 3D models of realistic locations from around the world. Each building and area has been painstakingly recreated using photogrammetry so they look 100% accurate no matter how close up you get.

The videogame isn’t just about putting puzzles together made out of exquisite external locations either. One of Puzzling Places earliest examples, Tatev Monastery, requires you to build the inside as well. Whilst the new Hallwyl Museum Pack is entirely interior, featuring four of the incredible rooms turned into puzzles. Additionally, as the puzzles some together audio tracks are dropped in to make the setting even more lifelike.

Since its App Lab launch back in February Puzzling Places has received over 700 reviews, highly praising the relaxing experience. Each puzzle can be as easy or hard as you like, grabbing each 3D piece to carefully examine and spin around, working to several 2D images to help with placement.

Puzzling Places

For those already acquainted with Puzzling Places, the launch will feature 16 brand new puzzles with each puzzle being playable with five difficulty variants (ranging from 25 pieces up to 400 pieces). These are split across four “puzzle packs”, three of which have been revealed so far; Hallwyl Museum PackArmenia Pack and the Biarritz City Pack.

It’s not just Oculus Quest that’s getting the Puzzling Places treatment. The developer has previously confirmed a PlayStation VR version is on the way, due to arrive by the end of the year.

Puzzling Places is set to launch on 2nd September 2021 for Oculus Quest. For continued updates, keep reading VRFocus.

‘Puzzling Places’ to Launch on Oculus Quest Store This Fall

Puzzling Places is already on Quest via App Lab, Facebook’s unmoderated outlet for Quest games and experiences, however now developers Realities.io announced the 3D puzzle game has been officially accepted to the Oculus Store.

The developers of the photogrammetry-based 3D jigsaw puzzle game announced the news yesterday in a Tweet, stating that the game is targeting a Fall 2021 launch window.

If you own a Quest, you can check out the game on App Lab or SideQuest right now, which in its prototype form includes six freebie puzzles. The developers are currently supporting their work through Patreon, which includes access to many more puzzles.

Realities.io say there is still plenty more to announce about the game leading up to launch including upcoming puzzles as well as more content partnerships.

The game is also set to arrive on PSVR sometime in the winter of 2021. Check out the trailer below to see the game in action.

The post ‘Puzzling Places’ to Launch on Oculus Quest Store This Fall appeared first on Road to VR.

Puzzling Places Moves From App Lab To Official Store Release For Quest

Puzzling Places will release on the Oculus Store for Quest later this year, making it the first announced app to move from App Lab to the official store.

Puzzling Places has had a storied history on Quest. It first released as an app only available through sideloading on SideQuest. Then when App Lab launched earlier this year, Puzzling Places was one of the first apps available on the service. The App Lab launch coincided with a huge update for the game, which added more puzzles to bring the total to 6 available in-game. The puzzles are 3D models of real life locations, captured with photogrammerty and split into pieces for puzzles that range from 20 to 200 pieces in size.

App Lab was launched in February this year, as a method for users to easily install Quest apps that are not available on the official Oculus Store. While this was possible with sideloading and programs like SideQuest, those methods required registering as a developer and a few more setup steps. App Lab content can be installed with a few clicks and is a much easier process for the average user.

With its move from App Lab to full Oculus Store release, Puzzling Places is the first app that has found its way to an official Quest release after initially releasing on App Lab. There’s no set date for the Oculus Store release just yet, though the developers indicated on Twitter that a Fall release is the current target. That being said, it’s quite common for Oculus Store release to move around, so keep an eye out for more news on a release date in the future.

Elsewhere, the game’s also on its way to PSVR in the near future.

App Lab’s Puzzling Places Heads to Oculus Quest Store Fall 2021

Puzzling Places

Realities.io’s Puzzling Places virtual reality (VR) jigsaw title is going from strength to strength in 2021. Having originally started as a SideQuest title in 2020 the videogame was one of the first to arrive for Oculus’ new App Lab a couple of months back. A PlayStation VR announcement followed in March and today the studio has revealed Puzzling Places will be an official Oculus Store title later in the year.

In a Tweet, the team confirmed that: “Puzzling Places is accepted to release in the Oculus Quest Store!! We’re targeting to launch this Fall!” This makes it one of the first App Lab titles to confirm a transition to the official store, enabling it to be more easily found by Oculus Quest owners looking for puzzle videogames.

The current App Lab version has six puzzles of varying difficulties to complete, from the basic ‘Ice Cream Stairs’ consisting of 20 pieces all the way up to Market Square in Gliwice and Tatev Monastery which both contain 200 pieces. But there are more available through Realities.io’s Patreon with a total of 38 jigsaw puzzles. The studio hasn’t said if the Oculus Store version will add more content or features but that’s highly likely. For the PlayStation VR announcement, Realities.io did mention there would be more content as well as a multiple difficulty feature for each jigsaw.

Great if you’re after a fairly casual, laid back VR experience, Puzzling Places‘ jigsaws are all in 3D. Consisting of a varied assortment of pieces, each puzzle is a hyper-realistic miniature of a real-world location which have been scanned and created using photogrammetry. You’re given several 2D images of the location taken at different angles to aid in piecing it all back together. As you do so the puzzle is brought to life thanks to audio record at the location, further immersing you in the experience. Some of them like the Tatev Monastery even have an internal scan so you can step inside the puzzle.

Puzzling Places

Puzzling Places is one of a growing number of Oculus Quest apps benefiting from App Lab, with more and more added each day. The transition to the main store isn’t as easy but this process should become a more current occurrence as the year progresses. In the meantime, Oculus Quest owners have the v28 update to come, adding Air Link, 120Hz support and more.

VRFocus will continue its coverage of Puzzling Places as further improvements are made, reporting back with the latest updates.

RiVR Unearths the Secret Tunnels of Warwick

RiVR - Warwick

UK-based RiVR is a specialist in creating photorealistic virtual reality (VR) environments for a range of organisations including fire and rescue services and the police. Based in Warwickshire, the team has begun a project close to their hearts (and location) by uncovering and mapping the secret tunnels of Warwick for everyone to explore. 

RiVR - Warwick
Image credit: RiVR

The project is the brainchild of Warwick residents Joe and Alex Harvey – Production Director and Creative Director at RiVR respectively – taking their knowledge of photogrammetry to scan the tunnels. This was not only to preserve part of the historic town’s heritage but to also allow people to head down and see the tunnels for themselves, all in VR.

“Our passion is anything to do with cultural heritage and being able to use what we have learnt with photogrammetry to do something in the community while preserving history in the local area and further afield,” said Alex in a statement. “In Warwick, there has always been the myth or the pub story of the tunnels of Warwick – a bit like most towns that have these ancient tunnels.”

So while locals do know the tunnels exist, little is known about what condition they might be in and where they lead. Initially, Joe and Alex teamed up with local historians Jim Griffin and Peter Chapman to pool information. Griffin and Chapman shared a newspaper cutting from the 1920’s saying there was a tunnel off a well in Jury Street. “About six months ago, Joe arranged for safety equipment to be put over the hole and Jim volunteered to explore down the tunnel,” Alex continued. “With a laser scanner and a GoPro 360 camera, we documented it so people can actually experience it at a later date.”

RiVR - Warwick
Image credit: RiVR

“More recently we went down again with the Tech Rescue team from Leicester fire and rescue service. We put GoPros on them and they went further into the hole and filmed more footage for us,” Alex explained. “You have to traverse down the well and you go through this hole in the rock and then to the left-hand side there’s one tunnel that leads back up towards the house’s basement, then straight ahead of you (facing towards St. Mary’s Church) you can go about 10-15 metres until the tunnel turns off to the left then there’s a partial collapse a further 10 meters down that way, but we ran out of safety line on the G-saver to go any further on this attempt.”

You can see this process in action in the video below. RiVR hasn’t said when this project would likely be made available to the public but the team is also working on some others. Developer Realities.io has been in contact with the team to utilise scans in its 3D jigsaw puzzle title Puzzling Places. “We are in conversations with the church regarding this idea, as we want to take any money made from the game and donate it to St. Mary’s Church,” the brothers note.

VRFocus will continue its coverage of RiVR, reporting back with progress on these developments.

3D Photogrammetry-Based VR Jigsaw Game Puzzling Places Coming To PSVR

Today in a slew of indie game-related announcements, Sony revealed that 3D jigsaw puzzle VR game, Puzzling Places from realities.io, is now coming to PSVR. Here’s the official PlayStation webpage.

Puzzling Places is a laid-back puzzle game in which you manipulate real-life 3D objects and locations that have been exploded into dozens of pieces and then gradually stitch them back together. The puzzles themselves are based on photogrammetry data of actual buildings and locations from the real world that were 3D-scanned specifically for the game.

You can try the beta version of Puzzling Places right now for free on Quest via Oculus App Lab, or subscribe to their Patreon for access to additional monthly (or weekly) test puzzles. It’s still unclear what the exact payment model will be for Puzzling Places on PSVR, but I’d expect a flat fee price to download the entire game is likely.

According to the PS Blog post there will be “a whole bunch” of puzzles at launch with “a lot more content” to be released after release—so take that for what you will. Every puzzle is scaled to different difficulty levels, such as only 50-pieces for something quicker and easier, or if you want way more to really challenge yourself.

 

There is no release date yet for Puzzling Places, nor a price, but it is expected to hit this year. Perhaps around the same time the game will reach 1.0 status on other platforms as well.

Let us know what you think of Puzzling Places and if you’ve tried it out yet on Quest for yourself.

Scenic Jigsaw Game Puzzling Places is Coming to PlayStation VR

Puzzling Places

Puzzling Places by Realities.io might have been available as a sideloaded Oculus Quest app for a year now but it has been gaining traction of late. After being one of the launch titles for Oculus’ App Lab, today the developer has revealed Puzzling Places is on course for a PlayStation VR launch at the end of the year.

Puzzling Places

Best described as a meditative virtual reality (VR) 3D puzzler, the studio takes photogrammetry scans of beautiful places around the globe and turns them into hyper-realistic miniatures for you to reassemble. In a recent PlayStation Blog post, Daniel Sproll, cofounder of Realities.io revealed that: “Puzzling Places was a result of a total accident – An error in our pipeline caused the pieces of one of our Photogrammetry models to be jumbled up which sparked a brilliant idea to, you guessed it, puzzle the pieces back together!”

Gameplay works exactly as you’d expect a puzzle to work, you’re presented with a jumbled up selection of pieces to put back together, with some handy 2D photographs taken from various angles to help you visualise the final 3D model. As you do so this miniature world is brought to life thanks to an immersive soundscape, hearing the bustle of a town or squawking seagulls at a beach.

The current Oculus Quest version in App Lab contains six puzzles each with a set number of pieces like Market Square in Gliwice (seen below) which has 200 pieces. Realities.io plans on expanding the gameplay possibilities whilst developing the PlayStation VR version, enabling each puzzle to have multiple difficulties depending on how quick or long you want to play. Puzzling Places will also get more puzzles to solve upon release.

Puzzling Places

Long term fans of Puzzling Places will know that Realities.io has been funding the project through Patreon, with backers able to access a total of 38 jigsaw puzzles which have come from 3D scans made by creators from around the world. Some of these may well come to the PlayStation VR version or the studio could have new ones planned, we’ll have to wait and see.

VRFocus will continue its coverage of Puzzling Places, reporting back with further updates.

Scenic Jigsaw Game Puzzling Places is Coming to PlayStation VR

Puzzling Places

Puzzling Places by Realities.io might have been available as a sideloaded Oculus Quest app for a year now but it has been gaining traction of late. After being one of the launch titles for Oculus’ App Lab, today the developer has revealed Puzzling Places is on course for a PlayStation VR launch at the end of the year.

Puzzling Places

Best described as a meditative virtual reality (VR) 3D puzzler, the studio takes photogrammetry scans of beautiful places around the globe and turns them into hyper-realistic miniatures for you to reassemble. In a recent PlayStation Blog post, Daniel Sproll, cofounder of Realities.io revealed that: “Puzzling Places was a result of a total accident – An error in our pipeline caused the pieces of one of our Photogrammetry models to be jumbled up which sparked a brilliant idea to, you guessed it, puzzle the pieces back together!”

Gameplay works exactly as you’d expect a puzzle to work, you’re presented with a jumbled up selection of pieces to put back together, with some handy 2D photographs taken from various angles to help you visualise the final 3D model. As you do so this miniature world is brought to life thanks to an immersive soundscape, hearing the bustle of a town or squawking seagulls at a beach.

The current Oculus Quest version in App Lab contains six puzzles each with a set number of pieces like Market Square in Gliwice (seen below) which has 200 pieces. Realities.io plans on expanding the gameplay possibilities whilst developing the PlayStation VR version, enabling each puzzle to have multiple difficulties depending on how quick or long you want to play. Puzzling Places will also get more puzzles to solve upon release.

Puzzling Places

Long term fans of Puzzling Places will know that Realities.io has been funding the project through Patreon, with backers able to access a total of 38 jigsaw puzzles which have come from 3D scans made by creators from around the world. Some of these may well come to the PlayStation VR version or the studio could have new ones planned, we’ll have to wait and see.

VRFocus will continue its coverage of Puzzling Places, reporting back with further updates.

App Lab Title Puzzling Places’ Update Adds More Free Puzzles

Puzzling Places

There are plenty of puzzle videogames for virtual reality (VR) headsets yet few offer the classic jigsaw experience. realities.io’s Puzzling Places is one such title to offer this style of gameplay, just with 3D models of real places. Today, the studio has announced the latest update for its beta app, refining the experience whilst adding several new puzzles for free.

Puzzling Places

Puzzling Places has been available via SideQuest for almost a year now, providing a free prototype of one 3D jigsaw – the Tatev Monastery in Armenia. Players who wanted to access more could then join realities.io’s Patreon where a total of 38 jigsaw puzzles are available. When App Lab arrived earlier this month Puzzling Places was one of the first titles to make the list.

With the roll-out of Puzzling Places – Beta v4.1 today, players will now have access to a total of six jigsaw puzzles. The free ones are:

  • Ice Cream Stairs – (20 pieces)
  • Boat Josefa – (100 pieces)
  • Devil’s Slide Bunker – (100 pieces)
  • Tsuruga Castle – (100 pieces)
  • Market Square in Gliwic – (200 pieces)
  • Tatev Monastery – (200 pieces)

Alongside the new content, realities.io has included some new features. Players now have access to Groups, so they can organize pieces into stacks to reduce clutter. Each puzzle has a new finale to celebrate its completion plus there’s remastered audio and new SFX: “We’ve revamped the app’s entire audio library with new sound effects, immersive soundscapes, and regional audio locations. Each puzzle is its own little world,” the studio notes.

Puzzling Places

Additionally, the new Settings Menu will allow players to customize the app, choosing to puzzle with reference photos, change locomotion settings, as well as other minor adjustments. 

realities.io will be launching further improvements as it moves towards an official Oculus Quest launch this summer, with additional platform support planned for the future. As further updates are announced VRFocus will let you know.