OC6 The Room VR Hands-On: Mysterious Puzzles And Impressive Visuals

This week at the Oculus Connect 6 (OC6) conference in San Jose, CA I got the chance to try out a brief demo of The Room VR: A Dark Matter from Fireproof Games, a newly announced entry in the long-running puzzle series.

The Room VR was announced during OC6 and they had two demo pods with Oculus Quest headsets set up for attendees to try out. During my demo Tatjana did a short interview with Barry Meade, Co-Founder and Director of Fireproof Games, with me playing in the background.

You can watch the interview here:

My demo took place mostly inside the London police station you can see in the gameplay footage sprinkled throughout the interview as well as in the trailer (embedded below) as I was tasked with trying to figure out what’s going on with some new evidence at the station.

If you’ve ever played an interaction-heavy puzzle-based game in VR before, the flow of The Room VR will be very familiar. I basically spent my time teleporting between various nodes in the police station that each had a bunch of objects and items for me to tinker with. For example, near the front was a project that I could use to flip through slides that had evidence and historical details, or I could go to the evidence locker and retrieve items.

Similar to the mobile line of The Room games, or even just physical Escape Rooms and VR-themed Escape games you might have played, it’s just as much about interpreting the objects you’re given as it is filling in the blanks. One of the key puzzles in the demo was figuring out which evidence locker had the item I needed to break into a safe. The safe I was trying to open was overrun by the titular “dark matter” and made it impossible to open normally.

Over at the evidence locker I can see that someone was arrested for safe cracking but their storage number is erased — naturally. So if I look down the list I could tell that each number was listed sequentially and the letter associated was (spoilers) assigned to the criminal’s last name. After realizing that I grabbed the item, opened the safe, and then used that item to solve another puzzle later on.

What stood out to me most though is that this demo was running on an Oculus Quest and it looked absolutely great. Visually all of the environments were sharp, I could go out on the balcony outside and look over the city at nighttime, and all of the physical interactions felt really, really good.

I didn’t get a sense too much of what the narrative is about exactly, but it certainly has a strong mysterious flavor that should hook existing fans of the genre.

We’ll be keeping an eye on Fireproof Games and The Room VR for more details as the months move on. The Room VR is slated to release within the first few months of 2020 and is coming to every major VR device included SteamVR headsets, Oculus Rift via Home, Oculus Quest, and PSVR. Check out the official website for Fireproof Games for more details.

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Five Nights at Freddy’s VR Coming To PSVR According To ESRB

Five Nights at Freddy’s VR Coming To PSVR According To ESRB

The inevitable has finally happened; Five Nights at Freddy’s VR is (very likely) on the way.

An ESRB listing for Five Nights at Freddy’s VR: Help Wanted popped up late last week. It’s since been taken down but Bloody Disgusting caught the below screen grab. According to the description, the game will see players repair the animatronic characters that stalk them in the main series. The listing says that game is coming to PS4, so that obviously means PSVR support is included.

It also states that the game contains ‘frequent’ jump scares. Oh good.

Five Nights at Freddy’s is a horror series notorious for its jump scares. They’ve haunted many a Youtuber. It’s been a fair few years since the series’ last numbered release, which makes this VR game feel somewhat belated. Still, we’re sure those that love a good fright are more than ready to jump into this twisted world in VR.

Given that the game was rated by the ESRB we’d expect an announcement soon. Ubisoft’s Space Junkies was outed on the platform a few weeks before the reveal, for example. We’ll likely have to wait for an official announcement before we hear about plans for PC VR and a release date etc.

This won’t be the series’ first brush with VR, though. Back in 2017 we reported that a fan was remaking the original game in VR. The experience has since been released in Early Access so, if you’re desperate to poop yourself in VR right now, you could always start there.

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ChromaGun Hits PSVR Next Week With Aim Support

ChromaGun Hits PSVR Next Week With Aim Support

The long-awaited PSVR support for ChromaGun is nearly here.

Pixel Maniacs announced today that the VR edition of its 2016 puzzle game is coming to Sony’s headset on February 19th. You can check out a launch trailer for the game below.

In ChromaGun you wield a paint-firing gun that can change the colors of walls and drones. Different colors will attract WorkerDroids that populate the test chambers you’re progressing through. You have to arrange the droids to unlock doors and progress to the next level. The game’s tone and story have often been compared to Valve’s puzzling classic, Portal.

On PSVR, the game’s set to support both the DualShock 4 and Sony’s flashy Aim controller. Move support isn’t listed, though. Either way, it’s quite nice to see Aim support for a game that isn’t just a straight up shooter. It has us wondering what other uses for the controller there might be out there.

ChromaGun VR is a separate release to the normal version of the game, which released on PS4 last year. A lone programmer has been working on the port ever since that launch.

This should provide a pretty solid bit of puzzling fun for PSVR fans. The original version of ChromaGun was quite well received by both critics and fans alike. Players point towards a story length of around four hours, too. It might not be the ultimate expression of what VR is capable of, but it should be a fun distraction for those that like to scratch their heads.

Support for the Oculus Rift and HTC Vive hasn’t been confirmed at this time.

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A Fisherman’s Tale Dev ‘Really Open’ To DLC If The Game Sells

A Fisherman’s Tale Dev ‘Really Open’ To DLC If The Game Sells

A Fisherman’s Tale hit VR headsets yesterday. If you hadn’t heard, we really liked it. It’s a poetic bit of VR puzzling you have to see for yourself. Still, we did have one small criticism of the game: it’s really, really short. But that could change in the future.

In an Ask Me Anything session on Reddit yesterday, developer Innerspace said it was “really open” to the idea of A Fisherman’s Tale DLC. That is upon one condition; the game has to actually sell.

“We are really open to bring more content if the game is a success, we’d just need to find what makes the most sense gameplay and story wise,” the team’s Balthazar Auxietre wrote. He later reaffirmed that interest, adding: “we’d just need to come up with some cool new puzzle ideas!”

As for why the game is on the short side, Auxietre said: “We would love to make longer experiences but we’re a small team with limited means and preferred to focus on quality, originality and storytelling rather than trying to make a longer game for the sake of it.”

The studio’s John Norad also added that Innerspace felt it had “exhausted most of the interesting puzzles” with what was already in the game.

We’d certainly welcome more content for the game, though we’d just as happily see what Innerspace is working on next. Despite its length, A Fisherman’s Tale did feel like it had said all it had to say in terms of story. But that’s not to say we couldn’t see more challenging puzzles and the like.

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Review: A Fisherman’s Tale

Ever since VRFocus first came across InnerspaceVR’s virtual reality (VR) title A Fisherman’s Tale, the mind-bending puzzle experience at Gamescom 2018, the title has proved to be continually fascinating. With an early preview of the first area sowing the seed, and a secondary preview unlocking the second chapter, this only heightened the interest, so much so the videogame made it onto our ‘Best of Oculus Rift Games Coming in 2019’. Now that publisher Vertigo Games (Arizona Sunshine) has launched the experience VRFocus can say that while enjoyable, it feels like it’s over before truly finding its feet.

A Fisherman's Tale Chapter03_Medium-Récupéré3

Right from the start A Fisherman’s Tale comes across as a classic children’s story, involving a lighthouse keeper and a seafaring tragedy. But then it turns all weird and magical once you come to realise that you, in fact, play a wooden puppet inside a model lighthouse. Even stranger still is the moment you get to interact with said model, finding that it is actually one of many, continually repeated indefinitely.

The model plays with scale, and this forms the core mechanic of A Fisherman’s Tale puzzles. Beautifully, elegant in its design, you can shrink and grow the size of any objects that are interactive, whether they are relative to the current puzzle or not. This has allowed InnerspaceVR to create a world that’s both physically small, yet much larger in scope, encouraging you to examine the world as much as possible.

The puzzles themselves are genuinely interesting and fun to solve as you work out what size either you or other items need to be to find all the secret nooks and crevices hidden in the title. A Fisherman’s Tale eases you into the whole experience, with a nice difficulty curve which should mean you won’t ever get truly stuck on the later levels. To help you out should a challenge become too great, InnerspaceVR has included an audible hints system which is switchable in the settings menu, offering little nudges in the right direction.

A Fisherman's Tale Chapter03_Storm_MediumAnother neat little option in the settings is the choice of roomscale, standing or seated gameplay positions, offering plenty of accessibility for most players. What was a little disappointing to see was the lack of options when it came to movement. Even in roomscale you still need additional locomotion which is only provided in teleportation form. While this works perfectly fine, it did break the immersive quality the videogame had managed to create, being unable to casually walk around and play with the model.

There were a couple of other negatives that are worth pointing out. Firstly there’s the collision detection. At point objects being held would clip a door or window frame and suddenly become stuck, or worse disappear. The item in question would then reappear in its original location after a few moments, but it did become somewhat frustrating, especially on the last puzzle which is a little more intricate.

Secondly, A Fisherman’s Tale is just way too short. You’re going to be looking at an average playtime of around 2 hours, less if you try to rush it. There are essentially four main puzzle chapters with additional bits or the story extending the gaps in between. InnerspaceVR has done such a good job interweaving a delightful narrative with a superb puzzle style that it’s over before it’s begun, like reading a child’s bedtime story that’s only a few pages long.

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A Fisherman’s Tale is in many respects the VR title VRFocus hoped it would be, inventive use of the technology that oozes heart and soul, making you care about the character and his astonishing little world. The puzzles help to carry the story along yet don’t offer anywhere near the complexity of titles like Transpose. The main downside, it leaves you wanting more when there’s no more to be had.

60%

Awesome

  • Verdict

PSVR Adventure Eden Tomorrow Getting Free Demo This Month

Eden Tomorrow PSVR adventure puzzle game

Remember Soulpix’s Eden Tomorrow? No? Well, you’ll be able to play it soon all the same.

The developer’s official website confirms that a demo for the PSVR game is coming this month. There’s no final date or details of what the demo will entail, but we’re intrigued. Eden Tomorrow is a game that wowed me when I first saw it at Gamescom nearly four years ago now. Back in 2017, it was confirmed that the game would be coming to PSVR but we haven’t heard from it since. A trailer (seen below) did say it was coming in spring 2018 but obviously that didn’t happen. It looks like 2019 is finally the year we’ll get our hands on it, then.

Soulpix describes Eden Tomorrow as an adventure puzzle game in which players crash land on a strange alien planet. The world is inhabited by giant dinosaurs, some friendly, some less so. You’ll explore the landscape, solving brain teasers and marveling at your new friends. When we played it on an Oculus Rift DK2 we fell in love with the visuals and the experience of meeting some of these beasts up close. You could control three characters, including a human, drone and I think a dog (it may have been an alien dog, it was four years ago).

But we’ve got a lot of questions. How much of the game we played in 2015 is still intact? Why has it taken this long to come out? What controllers will we use – Move or DualShock 4? There’s a lot for us to learn, so we’ve reached out to Soulpix to find out more about the demo. We’ll let you know if we hear back.

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Launch Date Confirmed for A Fisherman’s Tale, New 360 Video & Screenshots Released

With the new year only weeks away there are several virtual reality (VR) titles VRFocus is looking forward to seeing arrive. One of them is InnerspaceVR and Vertigo Games’ puzzle title A Fisherman’s Tale. Today, the studio’s have announced the actual launch date as well as releasing some new screenshots and an immersive video.

The new 360-degree video reveals a lot more of the narrative in A Fisherman’s Tale than ever before. Going into detail regarding how the wooden puppet in the screenshots came to be.

That puppet is called Bob, a tiny fisherman who lives alone in a tiny cabin attached to a lighthouse, oblivious to the world outside. When the radio broadcasts a storm alert, Bob needs to get to the top of the lighthouse and turn on the light. But that’s not going to be straightforward as all is not what it seems, and things begin to get a bit surreal and weird for him.

A purely single-player puzzle adventure, A Fisherman’s Tale is all about thinking outside the box, as the title plays with dimensions and scale. It only through interacting with the central lighthouse model – which is infinitely replicated – that the puzzles can be solved and Bob’s goal completed.

“A Fisherman’s Tale is an amazing story full of surprising and playful gameplay. It explores immersive writing in virtual reality and brings an unprecedented proposition to VR gaming. ARTE is a proud collaborator on A Fisherman’s Tale together with its talented creators at Innerspace and publisher Vertigo Games,” said Gilles Freissinier, Head of Web Department at ARTE France in a statement.

VRFocus recently previewed A Fisherman’s Talefinding that it: “has all the right hallmarks to make it stand toe-to-toe” with similar puzzle titles.

A Fisherman’s Tale is available to play on PlayStation VR, Oculus Rift, HTC Vive and Windows Mixed Reality headsets from 22nd January 2019. Take a look at the new video below, and for further updates, keep reading VRFocus.

Preview: A Fisherman’s Tale – Angling for a Unique Experience

When VRFocus first got to try InnerspaceVR’s unusual puzzle title A Fisherman’s Tale at the Indie Arena Booth during Gamescom 2018, the short demo was an instant favourite. It did exactly what a demo should, and instantly grabs you with its gameplay hook and reels you in (that pun had to go in). Several months later and the videogame is almost ready for launch, with publisher Vertigo Games (Arizona Sunshine, Skyworld) planning a multiplatform release in January 2019. This time VRFocus has managed to sit down with A Fisherman’s Tale for a better look, getting to play Chapter 2 for the first time.

A Fisherman's Tale Chapter03_Medium-Récupéré3

If you’ve been keeping up with VRFocus’ coverage of A Fisherman’s Tale then you’ll know that you play the titular fisherman, who just so happens to be a man called Bob who’s made out of wood. Bob lives in what is essentially a lighthouse-shaped dolls house, going about his everyday duties like brushing his wooden teeth, and keeping warm by burning logs in his wood burner – seems a little dangerous if you’re also made of wood.

Intertwining a rich narrative which is narrated throughout with a puzzle experience, the main hook with A Fisherman’s Tale is how it plays with scale. Inside Bob’s little cabin next to the lighthouse is an exact scale model of the cabin and lighthouse. As the story and levels progress you take parts of this model away to access the inside. It’s through this process that most of the puzzles are solved, items are either too big or too small for their intended use, needing to be altered by placing in or taking from the model.

The first chapter helps to outline the basic principle, where you can reach into the model to remove an anchor that’s blocking the exit and is way too big and heavy to be relocated at its normal size. Each chapter has several puzzles to solve to progress, each done in turn, creating a very linear experience to begin with. Whether this changes over the entire six chapter’s remains to be seen.

A Fishermans Tale Chapter04_Characters_Medium3Heading into the second location the actual physical area is slightly smaller than the first, yet opens up the many possibilities this magical scale model can accommodate. A Fisherman’s Tale soon has a micro version of Bob jumping into fish mouths and scurrying into walls as he aims to scale the lighthouse.

There is a concern that A Fisherman’s Tale may rely too much on this scale mechanic that it becomes a little too repetitive, although the other worry is that the first two chapters weren’t overly long, and there’s only another four to solve. Only the final launch version will answer those questions.

This preview version also introduced the selectable hints system for the first time. This is there to helpfully nudge you along after a few minutes, to ensure you don’t get too frustrated at any point. Testing it out during the second chapter, the talking fish (the title is slightly weird, you do play a wooden fisherman) doesn’t 100 percent give the answer, but the hint is fairly blunt and straight to the point.

A Fisherman's Tale Chapter03_Storm_MediumDevelopers are certainly finding their feet when it comes to interesting puzzle titles and A Fisherman’s Tale is no exception. Arca’s Path, Tin Hearts, Transpose all have their own unique and addictive qualities which make them stand out, offering puzzle fans a wealth of choice. A Fisherman’s Tale has all the right hallmarks to make it stand toe-to-toe with these others, and VRFocus is still very keen on seeing how the final product turns out.

Multi-Dimensional Puzzle Experience A Fisherman’s Tale Sets Sail in January 2019

Having announced unusual puzzle experience A Fisherman’s Tale just before Gamescom this year, developer InnerspaceVR and publisher Vertigo Games (Arizona Sunshinehave just announced that it’ll see a worldwide, multiplatform release in January 2019.

A Fisherman's Tale Chapter03_Medium-Récupéré3

One of the more interesting videogame’s VRFocus came across at Gamescom 2018, A Fisherman’s Tale is a multi-dimensional mind-bender by all accounts, with InnerspaceVR really playing with scale and space.

You play as Bob, a tiny fisherman puppet who lives alone in a tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light. But leaving the cabin is not that easy, let alone getting to the top. So with the help of some unusual sidekicks, you venture outside, however, it’s time to expect the unexpected.

The title is a single-player co-op experience of sorts, where the laws of physics are completely broken and you team up with multiple dimensions of yourself to solve puzzles. And within these dimensions you can also play with scale, finding lighthouses within lighthouses, having to use this paradigm to make objects smaller or larger as required.

A Fisherman's Tale Chapter03_Storm_Medium

Check out VRFocus’ preview of A Fisherman’s Tale which stated: “Even with this brief demo A Fisherman’s Tale offers an enticing concept and novel change to the usual puzzle mechanic found in VR. Featuring a charming visual design all the mechanics have been created to be accessible for players of all ages. This really is a videogame VRFocus wants to see more of, and definitely comes high on our list of titles played at Gamescom 2018.”

A Fisherman’s Tale will be available for PlayStation VR, HTC Vive, Oculus Rift and Windows Mixed Reality headsets in January 2019. For additional updates, keep reading VRFocus.

Hands-On: Twilight Path Is The Next Enthralling VR Puzzle Game By The Creators Of Form

Hands-On: Twilight Path Is The Next Enthralling VR Puzzle Game By The Creators Of Form

Update: Twilight Path will launch on October 2nd on Steam and Oculus Home for $14.99.

Original: Twilight Path from Charm Games has a strong sense of identity from its opening moments. The very second that it begins you immediately feel like you’re inside of a fully-realized virtual world, even if all you’re really doing is teleporting around while solving puzzles.

This is the follow-up to 2017’s Form, an exquisite, but extremely short, sci-fi themed puzzle game, and the feeling that these were made by the same people and perhaps even somehow exist in the same universe is palpable. Charm clearly has a strong identity and could become a go-to developer of VR puzzle games just like Owlchemy is a go-to developer of silly interaction games.

Similar to Form, Twilight Path has beautiful environments that you feel compelled to gawk at, but you won’t be running around with any artificial locomotion at all. This is just a stand in place and teleport a bit type of game, which is perfectly fine for this type of experience.

The brief demo I tried featured two primary “powers” that I used to solve puzzles: a tiny little magical orb and a telekinesis grabbing power. When I held the orb up and gazed through it, similar to the Lens of Truth in Ocarina of Time, it revealed secrets in the world. I get the feeling that this orb and the “Twilight” theme are going to play major parts in this puzzle adventure.

Obviously the biggest difference between Twilight Path and Form is just the actual setting. Whereas Form was a staunchly sci-fi game full of esoteric monuments, bright cascading lights, and floating platforms, Twilight Path feels much more grounded, even if still highly fantastical. It’s equally as gorgeous visually, just in a different style. Stylistically it actually gave me some vibes similar to The Gallery from Cloudhead, or obviously Myst.

When playing a non-VR puzzle game, I have a bad habit of getting frustrated very easily after trying a few solutions at random when I get stuck, but that doesn’t seem to happen as much in VR. Games like Twilight Path instead invite me to tinker until I found the solution. Similar to Form it didn’t feel overly difficult, but hopefully that’s just because this was only a small section of the game.

The devs clearly have a handle on how to make engaging puzzles in VR, but hopefully they can flex their narrative muscles a bit more this time around. The ancient, mystical, and mysterious world of Twilight Path is seeping with character and it’d be a shame to see that go to waste for just a thematically similar collection of puzzles. Since the demo was only a short 30-minute slice, maybe the full game dives into the world and story a bit more.

We don’t have a firm release date for Twilight Path at this time, but the website still says Summer 2018 and we expect to see it land on Rift, Vive, and Windows VR. Let us know what you think down in the comments below!

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