The Room VR: A Dark Matter Review – Supernatural Sherlock Holmes

There are some truly great puzzle games in VR. The genre lends itself very well to the interactivity, mystery, and tinkering play style that fits the puzzle genre so the two feel like they were made for one another. The Room VR: A Dark Matter is the latest example of how great a puzzle game built exclusively for VR can truly be.

Many of the best VR puzzle games, such as Transpose and A Fisherman’s Tale, use VR in novel ways to bend your mind and challenge your intellect, so The Room VR is rather muted by comparison. But what it lacks in brain-busting creativity it more than makes up for with a genuinely gripping narrative, excellent production values, and just good old-fashioned puzzles.

Fireproof Games have been making entries in The Room series for eight years now and each of their past games are some of the best you can play on mobile devices, so they’re a studio accustomed to getting the most out of new gaming platforms.

The tricky thing about reviewing a game like The Room is that the sense of continuous discovery is the crux of what makes it so special. You’re more than welcome to watch the gameplay video above, which includes the first segment of the game covering almost 10 minutes (although I’d wager it will take closer to a half hour if you didn’t watch it and went in blind) but I’m hesitant to show anything else. Going in blind is crucial to get the most enjoyment out of The Room VR.

the room vr evidence locker

Everything from the voice acting, environmental designs, object interactivity, and sense of existing in a living, breathing world are top notch here. Many VR puzzle games whisk players away to fantastical settings to sidestep the need to make places look and feel real and lived in, but that grounded nature is what makes The Room VR so good.

You begin the game on a balcony overlooking a very average city in a very average old-timey police station. There’s a projector rattling, a desk with some papers, and a sense of believability that’s missing from lots of VR spaces. This is what makes the paranormal aspects and otherworldly interference feel so intrusive and mysterious: it’s as if the real world itself is getting warped.

In The Room VR you’re tasked with investigating the disappearance of a renowned Egyptologist after a police investigation comes up with nothing. The adventure that follows spans around 5-6 hours, depending on how quickly you solve some of the more intricate puzzles, and spans much more than just the confines of a handful of boring police station offices.

What really sets The Room VR apart from its contemporaries is how effortlessly it melds various other things into its puzzle solving and exploration. Games like Form do a good job of subtly implying its narrative and Transpose is almost entirely esoteric in its delivery, but The Room VR wisely unravels a truly Sherlock Holmes-worthy drama with you at the center.

the room vr book

Visually, The Room VR is a feast for the eyes. Playing on PC with Oculus Rift S revealed great details in the textures, like when reading books such as the one pictured above for clues, and everything in the environments was extremely rich with detail. Obviously the Quest version doesn’t look quite as good, but I’ve played it on that platform as well and have no problems labeling it as one of the best looking games on Quest for sure.

Perhaps the biggest fault with The Room VR overall though is that, like a lot of puzzle games, it does sometimes struggle with pacing and difficulty. As intriguing as much of the story is, it would often feel like I’d go long stretches of time with nothing but my own frustration with getting stuck to keep me company. Getting stuck in a puzzle game in VR feels a bit more aggravating than in non-VR games because taking a break or occupying your mind with something else isn’t as simple as looking away or checking social media on your phone.

Once the headset is on you’re locked in which usually means solving puzzles more quickly since it has your full attention, but sometimes it means your frustration is compounded instead. On the flip side of that, it does give you plenty of time to solve things without holding your hand, which can be refreshing if you enjoy brain teasers.

Another impressive bit is how deftly The Room VR juggles so many different atmospheres and themes. It’s at once a detective mystery, an archaeological adventure, and an otherworldly thriller all wrapped together.

Comfort

Some people will definitely take issue with the movement system, since the game is entirely built upon node-based teleportation and snap turning. But realistically it makes sense for a puzzle game since all of the actual gameplay can be done standing in place interacting with your hands. You don’t really need to sprint around rooms using smooth locomotion at all. Plus, it’s got the added bonus of eliminating the guess work of blindly searching a room for what to do next since you can surmise that important things are probably at each of your teleport nodes. That being said, it would’ve been great to explore areas more freely.

One of the game’s most important mechanics, Spirit Vision, reminded me of the Lens of Truth from The Legend of Zelda: Ocarina of Time. When you hold the lens up to your eye it lets you peer into the past and look through into another dimension to reveal clues and traces within the world around you. You can see an example of what that looks like in the trailer thumbnail up above.

the room vr release date gif

The Room VR: A Dark Matter Review Final Verdict

The Room VR: A Dark Matter is an exemplary puzzle game that not only serves as a prime example of what makes puzzle games so compelling in the first place, but elevates the genre via VR with supreme interactivity, excellent visuals, and a palpably mysterious atmosphere. It’s only held back slightly by some minor frustrations with pacing and difficulty, but is otherwise one of the best puzzle games available in a VR headset. It carries the torch lit by Myst and demonstrates how engrossing a puzzle game can be when done right.


Final Score: :star: :star: :star: :star: 4/5 Stars | Really Good

the room vr pro con list review

You can read more about our five-star scoring policy here.


The Room VR: A Dark Matter releases today on all major VR platforms including Steam and Rift Home, Quest, and PSVR.

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Review: Down the Rabbit Hole

Virtual reality (VR) platforms have seen a growing trend towards charming puzzle adventures like The Curious Tale of the Stolen Pets or Ghost Giant, offering miniature worlds to explore, almost like a virtual toy set. The latest in this genre comes from Cortopia Studios with Down the Rabbit Hole, inspired by Lewis Carroll’s famous novel Alice’s Adventures in Wonderland. As the title suggests you now literally find yourself in the rabbit hole, in a perfectly enjoyable VR videogame.

Down The Rabbit HoleAs most people already know Carroll’s story the studio has made Down the Rabbit Hole as a sort of prequel, before Alice ever steps foot in Wonderland. Instead you play an unnamed girl who stumbles upon the magical world when she’s out looking for her pet Patches.

However, Down the Rabbit Hole doesn’t want to force a set storyline on you. Instead there are choices to be made along the way to help define each playthrough, as such combating one of the main issues these types of puzzle adventures suffer from, the replay factor. The core narrative takes you past some of the key figures you all know and love, like the grinning Cheshire Cat or the smoking caterpillar. But as you progress you can chose who this mysterious girl is, the pet she’s chasing after and more. Helping shape the story elements adds a nice personal touch which gives Down the Rabbit Hole a decent feeling of value, enticing you to play it again, and then there are the multiple endings.

As mentioned, Down the Rabbit Hole takes itself very literally. Progress through the levels and look up and you’ll see a dark tunnel littered with the levels you’ve completed. Each little area serves as a scene dug into the ground, a glowing diorama of colour and miniature details. As this is third-person there’s no need to worry about comfort as you run the girl through each interconnected level.

Down The Rabbit HoleYou’re given full control over the environment to manoeuvre it however you see fit thanks to tree roots growing from the walls. This is really superb for getting into the scenes and having a nosey around. Great to see the artwork close up, this also serves an important purpose, not only are there puzzles to solve but you’ll need to keep an eye out for invitation letters, finding them all affects what happens at the end. These are squirrelled away in all sorts of locations, and you generally have to knock them out of their perch for the girl to pick up. It’s another useful mechanic for getting you involved in the world so that you’re not just some voyeur into Wonderland.

Most of the puzzles themselves are fairly straight forward and self-explanatory. The trickiest tend to be the chests which have combination locks. Even so, these are solved by being aware of what’s in the environment. That does tend to mean Down the Rabbit Hole is a short experience like the others mentioned in the first paragraph, depending on whether you find all the invitations. Those along with the multiple endings form part of Down the Rabbit Hole’s clever trick to retain interest and fully commit to the experience.

Down the Rabbit Hole is quite the change for Cortopia Studios which is better known for magical combat title Wands. And it’s certainly a good change. Like many of these videogames, Down the Rabbit Hole is over way too quick mainly because it was so enjoyable. The title offers a new slant to this beloved children’s tale, feeling both familiar thanks to the characters yet different enough to be engaging throughout. Thanks to its mechanics and polished execution Down the Rabbit Hole offers a delightful VR experience.

80%

Awesome

  • Verdict

Surreal Puzzler FORM is Coming to PlayStation VR in April

Back in 2017 Charm Games launched its first virtual reality (VR) title, a puzzle experience called  FORM. Since then the studio has released Twilight Path and is currently working on a third videogame. This week it’s been confirmed that FORM will soon be coming to PlayStation VR.

FORM-VR-Screenshot-02

Back when developers were still getting to grips with motion controls and what made an immersive VR experience FORM offered inventive gameplay wrapped around a fantastical storyline.

The title is set in a remote Alaskan research facility, where you play as Dr. Devin Eli, a brilliant physicist who has superhuman powers of geometric visualization – the unintended consequence of childhood trauma. He is trying to uncover the secrets behind a recently discovered ancient artefact called The Obelisk. Delving into the doctors’ memories, you have to assemble puzzle pieces, unlock doors and open rifts to alternative realities as you try to unlock the secrets of the artefact.

FORM was one of VRFocus’ favourite VR puzzle videogames of 2017 when it originally arrived on HTC Vive. Giving it a four-star review we said: “While FORM isn’t perfect, it sure comes close. Yes it’s a bit too easy, and could do with an extra hour or two of gameplay (the latter is really just a moan because you’ll just want more to play), but Charm Games has created a mesmerising experience from start to finish.”

FORM L Screenshot 02

Charm Games confirmed on Twitter that the PlayStation VR version would be released on 7th April 2020.

The studio is also working on a third VR puzzler called Trial by Teng. A fantasy adventure set within the Twilight Path universe, here you are “Trapped in the Realm of the Dead and separated from your travelling companions, earn your way back to the land of Twilight by restoring your karma.” Charm Games has yet to confirm which platforms the videogame will support or a release window.

VRFocus will continue its coverage of Charm Games and its latest puzzle titles, reporting back with the latest updates.

The Room VR: A Dark Matter Pushes VR Puzzle Games To New Heights

We first got the chance to try out The Room VR: A Dark Matter back at Oculus Connect 6 (OC6) late last year on the Oculus Quest, but that was just a brief show floor demo. The folks over at Fireproof Games recently sent us a multi-hour long preview build so we got the chance to dive back into this dark, mysterious world.

Suffice it to say that, from what I’ve seen so far, it certainly seems like The Room VR: A Dark Matter could quickly become the new standard by which to judge future VR puzzle games. The same way it redefined what was possible in a puzzle format on mobile devices,  Fireproof is pushing boundaries for puzzle games with the same franchise once again, but this time for the immersive format of virtual reality.

Considering the version I played was running natively on an Oculus Quest, I was extremely impressed with the visuals. That being said, everything has an almost noticeable layer of downgrades over the top compared to how vibrant and crisp games on PC VR can look, but that’s understandable.

The demo began on a balcony, which I presume is the very start of the game. It seemed like a typical police station in a tall office building at the center of a busy London street in the 1900s. After the first half-hour or so is when things start to really turn upside down, though. As it turns out, you’ve got to investigate the disappearance of a well-known Egyptologist.

The Room games on mobile were always a bit unsettling, if not a tad creepy, but because they’re mobile games that mostly have you poking around and looking for clues, the inclusion of some light horror thriller elements definitely caught me off guard. I wouldn’t go so far as to say it include jump scares or anything like that, but it’s certainly got an overwhelming sense of uncertainty wile playing it.

The Room VR is only really a Room game in name and thematic consistency since it doesn’t actually take place inside a single room or anything like that. Instead, it spans a multitude of locations and sends players on a vast supernatural journey to uncover the unknown.

Some puzzles are all about trial and error here. I have no shame in admitting that I got stuck pretty early on in the preview build. It’s always one of my worst fears when playing unreleased software for review, but thankfully this was just a preview this time. Whereas a game like Moss or Asgard’s Wrath would have you thinking like a gamer to solve game puzzles, similar to The Legend of Zelda, The Room VR is much more about environmental puzzles, leveraging items you find and use, and combining things together in creative ways.

Instead of moving some blocks around to power up a generator or something silly like that, it would be more like deciphering missing words on a code ledger to unlock a storage box. Having to think in real-world terms rather than looking at everything through the lens of VR, is pretty awesome

Admittedly I did not play the entire multi-hour demo for The Room VR that Fireproof sent me partially because I was pressed for time and wanted to get some thoughts out and partially because I’m saving the nitty gritty details.

The Room VR: A Dark Matter is releasing this coming March 26th, 2020 on Oculus Quest, PSVR, and all major PC VR platforms. You can see more info on the game now at the game’s Steam page. This preview was written after playing a pre-release preview build of the game for Oculus Quest.

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Best VR Of 2019 Nominee: A Fisherman’s Tale Delivered Mind-Bending Puzzles

The road to UploadVR’s Best of 2019 awards starts here! We’re getting close to revealing our Overall VR Game/Experience of the Year after counting down to the reveal of our full list of categories and nominees soon. Today we’re looking at A Fisherman’s Tale, which is a mind-bending VR puzzler that consistently surprises with its inventive mechanics.

A Fisherman’s Tale is developed by Innerspace and published by Vertigo Games. In it you play as a tiny little puppet in a tiny little lighthouse. Located in the middle of your home is an even tinier model version of that same lighthouse that you can lean down to look at and see a replica of your surroundings, complete with a smaller version of yourself inside the replica that matches everything you do. And to complete the loop if you look out your window you’ll see a giant version of yourself in a larger home that’s also matching your every move.

What follows in A Fisherman’s Tale is a mesmerizing experience that shifts perspectives and really forces you to think outside the proverbial and literal box more than just a few times. It’s the rare sort of experience that leaves you mouth agape, in awe, and constantly muttering to yourself, “Oh wow, that was cool,” from start to finish.

The poetic narration, delightful visuals, cozy setting, and self-aware narrative beats help sell the experience even further. Unlike most games in this genre, in A Fisherman’s Tale you don’t need to be a savant at spatial awareness and tricky puzzle solving to find pleasure here — it’s just as much about making you think as it is about subverting your expectations.

In Jamie’s original review from earlier this year of the PC VR version he wrote:

“This isn’t simply swapping tiles and pushing buttons in order; it’s genuinely stimulating puzzling. Early levels have you bending your brain to the breaking point as you reason your way through the model paradox. At one point you turn a hefty obstacle into a level-progressing key. Later on, you repurpose some seemingly useless furniture to reveal hidden secrets. Oh, and then you turn a fish into a taxi service. Brilliant!

This is the kind of reality-defying gameplay that thrives in this medium.”

Luckily A Fisherman’s Tale was also ported to the standalone Oculus Quest and feels identical. If anything, it’s actually better with the added freedom and now stands as the best version of the game.

The only real negatives we found during our time with A Fisherman’s Tale is that it just feels a bit too short, coming in just around two hours, but the ride itself is amazing while it lasts.

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A Fisherman’s Tale: Watch The Oculus Quest Launch Trailer, Now Available

A Fisherman’s Tale is one of the most surprisingly excellent VR games of the year and it’s finally coming to Oculus Quest today by developer Innerspace and publisher Vertigo Games.

From early looks A Fisherman’s Tale always looked like it would be a charming and worthwhile experience, but it certainly surpassed our expectations when it first released way back in January. Earlier today during the Holiday VR Showcase we had the pleasure of revealing the launch trailer for the Oculus Quest port of the game, which you can check out down below or over on the UploadVR YouTube channel:

In A Fisherman’s Tale you play  as a puppet confined to a little lighthouse home, but in the middle of the cabin is a small model of your dwelling. If you look inside you’ll see a smaller version of yourself matching your every move. It’s full of ingenious puzzles and some of the most creative mind-bending moments of VR we’ve seen yet.

When Jamie reviewed it, he had almost nothing but glowing praise: “A Fisherman’s Tale might be the first [VR game] to achieve a perfect storm of gameplay, immersion and narrative in a single experience. Though brief, it fuses experience and interactivity to really show what this medium is capable of. This is exactly what old seadogs aren’t meant to be capable of; something genuinely new.”

Cutting the cord and going wireless with 360 inside-out tracking would be a great way to play so this is a great fit for Quest. And if you’re interested then you’re in luck — A Fisherman’s Tale is out on Oculus Quest already as of today!

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The Curious Tale Of The Stolen Pets Review: Charming And Delightful Puzzle Solving

The Curious Tale of the Stolen Pets is the kind of VR game you play when you want to feel warm, cozy, and happy inside. It makes you laugh, it makes you smile, and often times it makes you feel clever and creative.

It’s easier than it should be to let yourself get bogged down in VR experiences about violence, suffering, and realism rather than escaping to a colorful, whimsical world designed to evoke more positive feelings. Luckily The Curious Tale Of The Stolen Pets is here and it’s just as delightful as its artwork makes it out to be. This is truly wholesome VR gaming at its lightest and best.

The Curious Tale of the Stolen Pets is about taking on the role of an imaginative child set out to help your grandfather solve mysteries involving stolen pets by exploring wonderfully realized miniature worlds. It’s a simple and peaceful story featuring your grandfather’s loving voice as narration, but does explore some familial themes about rocky relationships and the elusive nature of memories. Overall though if something like Ghost Giant was a bit too depressing and A Fisherman’s Tale was a bit too esoteric, then The Curious Tale could scratch your puzzle-loving itch.

Each level is realized as a tiny little diorama-style world, sort of like the vignettes from VR games like Moss, the floating planets from Super Mario Galaxy or the emotionally-charged VR animation, Allumette. I’m reminded a bit of GNOG as well. Each of them features dense puzzles layered on top of one another, some collectibles to discover, and plenty of devilishly charming critters to locate. This is all about stolen pets, after all.

The Curious Tale Of The Stolen Pets

The Curious Tale of the Stolen Pets does what all great VR games do and makes it abundantly clear that it could never work outside of VR. The whole game, from top to bottom, is about reaching out with your hands, manipulating things in 3D space, leaning, looking, and exploring all around you. I played primarily on Oculus Quest for this review for the convenience factor alone and loved looking at all of the nooks and crannies of every level.

It’s not a long game, wrapping up in just a few hours, but each world is so singularly thematic and expertly crafted the immersive value of those minutes is far higher than average. During one of the early worlds that’s covered in snow you have to dig pretty deep, mentally, to connect the dots and understand which chain reaction of events is needed to multi-task efficiently.

That being said, it’s a bit one-note in a lot of ways. Most of the puzzles devolve into a mostly aimless scavenger hunt rather than requiring true ingenuity to solve. I’d have preferred more creative solutions that pushed along a more vibrant narrative over the broad strokes on display here.

The Curious Tale of the Stolen Pets New (1)

Visually, it evokes a happy sense of calmness. The self-contained levels are emotive and vibrant, if simple — just like the puzzles they hide beneath the surface. It does suffer from a common VR hurdle in that it ties itself so heavily to promoting its interactive bits that every object you can’t pick up or nudge feels unfairly out of place. Interaction in VR is typically an all-or-nothing determination so half-measures can be a bit frustrating.

Comfort

In terms of comfort, The Curious Tale of the Stolen Pets is about nausea-free as you can get for a VR title. The worlds float in front of you and your movement is entirely up to you. It can be played seated or standing just fine and you grab and pull the world to bring it up and down and around you. No one should have to worry about VR sickness with this title.

The Curious Tale Of The Stolen Pets

The Curious Tale of the Stolen Pets Review Verdict:

None of that prevents The Curious Tale of the Stolen Pets from hitting its highest notes, though. It’s genuinely difficult to play the game without a smile on my face and I only hoped for more creativity, more whimsical delights, and more exploration of the character’s forgotten past. It borders on feeling too shallow at times, but all-in-all does a masterful job of exploring its themes before it’s all over and that’s all you can really ask for from a puzzle game of this temperament.


Final Score: :star: :star: :star: :star:  4/5 Stars | Really Good


This review was conducted using primarily the Oculus Quest version of the game, but also referenced the Oculus Rift version on Home as well. The Curious Tale of the Stolen Pets releases on November 14th on Steam with support for Rift, Vive, Index, and Windows VR, on Oculus Quest, on Oculus Rift via Home, and on PSVR for $14.99 on all platforms. It will feature cross-buy between Quest and Rift on Home.

You can read more about our five-star scoring policy here.

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Journey for Elysium Review: Atmospheric But Brief Trip To The Greek Underworld

We embark on our Journey for Elysium with this full review of the recently released atmospheric puzzle game about the Greek underworld.

Greek mythology has long since proven to be fertile ground for video games and Mantis Games’ Journey for Elysium is a good example why. Using VR’s unique abilities to immerse the player in the game world, this dark and foreboding tale of the Greek afterlife and one unknown soul’s quest for redemption is strikingly stylish. Like so many VR games though, it’s also incredibly short.

Journey for Elysium has a lot going for it. Right from the start, the gorgeously moody black and white landscapes just ooze creepy atmosphere. The game uses limited color to highlight puzzle elements, such as gold coins that unlock new memories to push the story forward. Items to complete the memories are hidden close by. Grab them and place them were they go to complete the ghostly sequence.

Traveling by boat, the waters you row through are replete with the tormented dead, their anguished faces staring up as you pass over. Looking onward at the cliffs surrounding your path reveal massive stone statues of the gods stare down. From the shores and cliffs, ghoulish dead wander aimlessly. In short, Journey for Elysium is a great looking game, with a soundtrack that fits the dark themes and visuals.

Journey for Elysium memories gameplay story

The actual gameplay is a mash up of VR motions. Rowing is one of the main activities and, if you’re not familiar with this particular exercise, takes some getting used to. Settling into a rhythm to move straight ahead proved to be a puzzle in itself for those of us with sketchy coordination. At times, you’ll have to manipulate the boat to be in a specific spot to solve a puzzle. This requires dealing with a whole host of boat physics. Some people will probably get into the level of detail the developers put into just this aspect of the game, but others might flail around a lot.

Beyond boating, there are times when Journey for Elysium takes on a kind of first-person Tomb Raider vibe. These are probably the best parts of the game. There’s a fun sense of vertigo climbing up walls, moving hand to hand along ledges, lifting yourself up to the next. Chains and ladders require coordinated hand motions and moving from one chain to another is almost, but not quite like swinging across gaps. It requires using your reach and a bit of inertia to reach the next chain (or ledge) without falling to your doom.

Puzzles aren’t particularly hard to solve. Finding coins and other items tends to just involve wandering around in the small areas of the game and picking up shiny things. Other tasks are more involved, such as using a bow and arrow to light fires, but none of the solutions are too taxing.

Comfort

Journey for Elysium gives players the option for either teleporting or free movement, depending on your system specs and comfort level. Given the use of heights, climbing, and falling, there’s definite potential for motion sickness as well, although the overall game ran very well and didn’t require a room-sized set up.

That brings us to the major problem. Journey for Elysium can be finished in under two hours. If you really want to stretch it out, you could maybe get three or four. There’s not really any particular replay value in terms of alternate paths, hidden secrets, or different endings.

journey for elysium

Journey for Elysiums Review Verdict

Journey for Elysium’s gorgeous black and white visuals offer a terrific atmosphere and the trip to the end is fun, thanks to the variety of game play elements. But the game is over way too soon with some frustrating boating sections and simple puzzles.

Final Score: :star: :star: :star:   3/5 Stars | Just Okay

journey for elysium pro con review list


This review was conducted using an original Oculus Rift with the Steam version of the game. Journey for Elysium is available on Steam for $19.99 with support for Rift, Vive, and Index headsets.

You can read more about our five-star scoring policy here.

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I Expect You To Die’s Final DLC Mission Launches This Month, Trailer Here

I Expect You To Die’s generous supply of free missions finally wraps up this month.

Developer Schell Games just announced that the final free mission, Operation: Death Engine, launches on all platforms on November 19. As with other missions, the new level will be entirely free to download.

Operation: Death Engine has been teased for some time. It finally takes players to space for a final showdown with Dr. Zor. You’re tasked with dismantling the deadly… death engine. You’ll need to infiltrate a space station and avoid whatever perils stand in your way. Check out the first trailer for the mission below.

“Without the ingenuity and skill of our development team, I Expect You To Die would not be the success that it is today,” Schell Games CEO Jesse Schell said of the final level’s launch. “For the sake of fans everywhere, the team hopes to be able to continue this franchise into the future.”

Indeed, it’s rare to see a VR game three years into its life get this level of support. I Expect You To Die first launched with support for HTC Vive and the Oculus Rift before making its way to other platforms.

Given that this is the last level, Schell’s comments seem to suggest a sequel to the game is on the cards. Currently, Schell Games has its hands busy with the Early Access version of Until You Fall. The VR sword combat game continues to see plenty of updates and is planned for release on Oculus Quest and PSVR, too.

I Expect You To Die is available on all PC VR headsets, Quest and PSVR too for $24.99.

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The Curious Tale Of The Stolen Pets Release Date Confirmed

Another big release date for you following today’s Doctor Who news. This time it’s for Fast Travel Games’ The Curious Tale Of The Stolen Pets.

The adorable little puzzler arrives on November 14 for $14.99/€14.99/£11.99. It will launch on pretty much everything: Oculus Quest, PSVR and PC VR headsets. Get a glimpse of the game below and try not to let your heart melt.

We revealed Curious Tale at our E3 VR Showcase in June. It’s a cutesy puzzle game in which the player revisits childhood memories with their grandfather. Each level is presented as a diorama with plenty of puzzles to solve. We’ve been hands-on with the first level and fell for the game’s incredible animations, which look like a stop motion film come to life. It was enough to win it an award at last month’s Raindance Film Festival.

November 14 is the same day that Insomniac Games and Oculus Studios’ Stormland touches down. Doctor Who: The Edge Of Time is also coming to all platforms two days earlier on November 12. Busy week for VR fans, then!

Curious Tale will be Fast Travel’s second VR game, following up from last year’s Apex Construct. Elsewhere, the studio is co-developing Budget Cuts 2 with Neat Corp. According to today’s press release, that’s still planned for launch this year. That window is obviously running out, so expect to hear more news soon.

Will you be picking up The Curious Tale Of The Stolen Pets? Heck, will you be getting all three big releases that week? Let us know in the comments below!

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