Psytec Games’ Nick Pittom On Bringing Four Person Multiplayer To Windlands 2

Who said virtual reality (VR) was anti-social and wasn’t co-operative? 2017 has been chequered by announcements of videogames that will offer co-op. From the most recently announced co-op shooters Evasion and Gunheart for HTC Vive and Oculus Rift, to Marvel Powers United VR on the Oculus Rift and PlayStation VR puzzler Statik just to name a few. Most of those videogames however don’t give the player the option to explore and choose their own routes whilst gliding through the trees with Spider-Man-esque abilities. Windlands 2 is a refreshing VR videogame exclusive to the Oculus Rift, a sequel to last year’s Windlands. VRFocus spoke to Nick Pittom, Co-Founder of Psytec Games about adding story, multiplayer and combat to Windlands 2.

Simplicity is key, and that was certainly the case for Windlands, where VRFocus recommended short bouts of gameplay in order to avoid motion sickness. Windlands 2, may look simple with it’s polygon like environments, but has truly upgraded in its design. Pittom explains that users use hooks to explore and swing through the world. Psytec Games have also added storyline with MPC’s giving the player the option to follow certain missions if they choose to. In addition, there’s now the option to fight evil robotic creatures with a bow and arrow as well. That is – if your aim is good enough.

The story basically goes as follows: You are a guardian. The world used to be destroyed by an evil demonic being in the very far distant past, but was vanquished by the guardians. The guardians have existed for centuries and start noticing evil robotic machines waking up. You have to save the world once more and destroy evil, collecting mystical crystals to rid the world of evil and rebuild the world.

You can play with three other players online or choose to play offline in single player. So in total, four players can play Windlands 2 together if all players own an Oculus Rift. MPC’s will try and hint that something interesting may lie in a certain direction and when the mission is finished, new parts of the world start opening up. Instead of XP or weapon upgrades, Pittom says it’s “similar to a Zelda game, you get another significant power as you progress”.

The title is set to be released in 2018 and Pittom hints that Windlands 2 might be coming to other platforms. To find out more watch the video below.

 

 

 

Hands-on: ‘Windlands 2’ Gets a Change in Tone with the Addition of Co-op Combat

Windlands (2016), the high-flying exploration game from Psytec Games, is getting a sequel next year that’s looking to alter its predecessor’s formula with the addition of co-op adventuring as well as combat. We got a hands-on with the newly revealed game at this year’s Oculus Connect, which puts a bow and arrow in your hands on top of your trusty grappling hooks.

There are a few elements new to the series, the first of which reveals itself almost immediately as I start the demo: enemies. Riding on a speeding land-boat traveling at high speed through a dusty desert, a giant sandworm appears out of nowhere, looming over my live companion and me. I’m told I have to shoot the beast with my bow, and although I’m not certain why, we both comply, conjuring it up with the Touch’s grip button and firing a hail of arrows at the sandworm until he disappears into the sandy desert below.

It’s all very cinematic, if not a little telling about the journey to come. Gone are the zen-like, pressure-free heights requiring quiet tenacity to surmount, which are now replaced with level bosses and the active chatter of real-world companions by your side.

Satisfied with our performance, a bearded NPC named Tohir beckons us to move forward through the level set before us, a tree-filled canyon that functions as a straight obstacle course clearly built for our grappling hooks to take hold. Studio co-founder Jon Hibbins raced ahead of me, chatting along the way about the game’s art style and some of the new additions to the series’ second game.

Passing by Tohir again, I remarked that the art style looked awfully familiar. To my surprise, Hibbins told me Psytec had hired one of my favorite developers from the early days of VR, Nick Pittom (aka “Red of Paw”), an indie dev known for lovingly recreating several scenes in VR from various Studio Ghibli films such as Spirited AwayMy Neighbor Toroto and Howl’s Moving Castle.

Predictably, the locomotion system functions nearly the same as Windlands, providing you with green trees for hook-holds and incremental save points that you can pass through along the way. Full of myself and overconfident of my own swinging abilities, I fell a few times, reappearing back at these save points on my forward journey through the level.

At the end of the tree-filled canyon, Hibbins and I faced off with the level boss, a strange legged robot with a number of shields on its legs. Finally using my bow to good effect, Hibbins and I took turns firing on the robot, trying to break the shields. Success was quick, and out of the strange enemy came a recognizable glowing golden prism. Demo over.

From what little I’ve experienced of Windlands 2, the game feels pretty different in scope from the first. Although the quiet vertical parkour puzzles seem to be gone with the second game in the series, the game is still in development, so there’s no telling if the lofty heights will return or if the game will be more linear like we saw in the demo. Either way, the added benefit of being able to explore the world with a friend and have that shared experience adds something I only wish were a part of the first game.

Windlands 2 is coming to Oculus Rift, HTC Vive and Playstation VR sometime in 2018.

The post Hands-on: ‘Windlands 2’ Gets a Change in Tone with the Addition of Co-op Combat appeared first on Road to VR.

Windlands 2 Swinging Towards Oculus Rift

When the Oculus Rift was first launched it existed in a seas of tech demos and proof-of-concept ideas, with most developers cautiously dipping a toe in to the new medium. Windlands therefore stood out, not just for its smooth, stylised aesthetic, but also simply for being a full videogame. Now developer Psytec Games have announced that the sequel is on its way.

Attendees at the Oculus Connect event have had the opportunity to get hands-on with a demonstration of the sequel, titled simply Windlands 2. The smoothed-off style has remained, bringing the curved trees and hills reminiscent of early platform titles into the virtual reality (VR) realm, but the developers have made some subtle improvements to add a touch of polish fitting for a sequel.

The main new feature that has been added to the sequel is the introduction of co-op. With the idea of social VR being high on the agenda of many VR developers, but especially for Oculus owners Facebook, this does not come as a huge surprise

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The introduction of co-op means that significant changes have been added to combat mechanics. The new elements include a bow and arrow which can be summoned and shot in a similar manner to how the central swinging mechanic works. This new mechanic becomes an important tactic in defeating some bosses.

Windlands 2 will still be able to be experienced as a single-player, but Oculus and Psytec Games have been keen to integrate the co-op elements.

A release date for the title has not been confirmed, but it expected to be some time in 2018. The announcement trailer is available to view below.

VRFocus will bring you further information on Windlands 2 as it becomes available.

‘Windlands’ Currently 75% Off on Steam, Sale Ends September 4th

Windlands (2016) is a first-person exploration game from Psytech Games, and as one of the first truly great titles to come to all major VR headsets, the temporary $5 price tag on Steam—down from its normal $20—is an absolute steal for what it offers.

After generating over $20k in a successful Indiegogo campaign in fall of 2014 and subsequently being Greenlit on Steam, Windlands is out of early access and available on every major headset including Oculus Rift, HTC Vive, OSVR and PSVR.

The Steam version however is only compatible with HTC Vive, Oculus Rift and OSVR, and can be played with motion controllers or gamepad. The Oculus Store version, which only offers support for Rift, is still advertising the full $20 price tag.

You can’t help but marvel at the grandiosity of the environment Windlands creates. Offering a calming, zen-like atmosphere with increasingly difficult terrain, you’ll easily lose a few hours to trying to figure out just how to get that last Easter egg before you move on to the next level.

‘Windlands’ on Steam

The main means of locomotion: your trusty grappling hook that lets you soar through the ruins of a fallen civilization and discover the secrets of the ancient world. The game also works on traditional monitors (but we’re not sure why you’d ever want to).

The post ‘Windlands’ Currently 75% Off on Steam, Sale Ends September 4th appeared first on Road to VR.

VR World Congress 2017 Announces New Speakers and Exhibitors

This April the VR World Congress (VRWC) event will be taking place in Bristol, UK, bringing virtual reality (VR) professionals from around the world together for three days. Today organiser Opposable VR has revealed several new speaker sessions, exhibitors and a new keynote address.

Firstly, hosting the keynote address will be David Holz, co-founder and CTO, Leap Motion. He’ll be discussing The Future of Wearable Displays and Inputs, looking at the rapidly emerging future of VR technologies and what it means for human experience.

VRWC Facebook Header V3

VRWC 2017 will feature a roster including over 70 speakers, the latest to be revealed are:

  • Gunita Kulikovska, Vividly – A new medium to build better cities
  • Phil Stuart, Preloaded – How do you put VR into museums?
  • Anthony Matchett and Steven Hancock, MelodyVR – How will VR revolutionise the music industry?
  • Ben Curtis – Practical tips for managing a VR production
  • Ed Miller, Scape AR – Pokemon Go 2.0: Next gen localisation for AR
  • Kevin Williams, KWP – VR’s Out-of-home Opportunity

Three new exhibitors have also been added to the lineup in the form of WizDish, Psytec Games and Clicks+Links. WizDish are the creators of ROVR, an omni-directional treadmill that utilises special shoes for users to walk in VR. The company will be demoing the device as well as making a top secret special announcement. Psytec Games is the studio behind VR title Windlands and Crystal Rift, it’ll be demoing the former at the event. While Clicks+Links will be displaying their eXperium VR toolkit which has been developed for applications in the infrastructure industry.

Lastly Opposable VR has announced that Alchemy VR’s Director of Marketing and Business Development Emily Smith will be joining Dave Patten, Head of New Media at the Science Museum London to discuss their new project – Space Descent VR with Tim Peake.

VRWC 2017 will run from 11th – 13th April. There are a range of tickets available starting from £20 GBP ex VAT for a single day expo pass, up to £300 ex VAT for the full three-day conference and expo pass. Also available are group discounts which can save up to 20 percent off the full conference and expo pass, see the VRWC website for further details.

As the event draws near VRFocus will bring you any further updates.