Honda Bring Some Smiles To Children In Hospital For The Holidays With AR Experience

At this time many of us will be charting a course home to family and friends for the holiday period, as we look to spend some time in the company of those we hold dear and taking stock of both the year behind and the year ahead.  Of course, not everyone gets to go home. There are those that can’t travel due to one thing and another, those who are busy with work, and those who have no choice in the matter.

For those battling serious illness home is not four walls, cards on the mantlepiece and waking up in your own bed every morning.  The reality is corridors, doctors and nurses. Of waking up in a hospital bed and another hard day making it through to the next one. Christmas time is magical, especially for children but for those in hospital… not so much. Some though were recently treated to a bit of augmented reality (AR) magic care of Honda and Psyop.

Honda is a long-time supporter of the Children’s Hospital of Orange County (CHOC) and the Pediatric Brain Tumor Foundation (PBTF) and back in September it came up with the idea to send the ultimate ‘get well soon’ card in the form of an AR experience, one that would transform the room around kids into a dynamic winter wonderland and would also bring the kids messages of hope and inspiration from around the world, brought together through Honda’s activity on social media.

“Sending warm wishes to others is one of the best traditions of the holiday season.” Explained Honda’s Assistant Vice President of Marketing Susie Rossick. “And through a little Honda innovation we’re using augmented reality to send messages that will brighten the lives of young patients at Children’s Hospital of Orange County,”

The fact that car manufacturer Honda are behind the tech should not really surprise you, this is after all the same Honda that have been investing in robotics for years and have, particularly over the last two decades, been increasingly engaged about how technology can be used to better mankind. This, though on a much smaller scale to some of their efforts, certainly raised some smiles.

You can see the experience for yourself here, care of Blippar’s website and the reactions of the kids it was shown to below. Honda will donate up to $100,000 (USD) to CHOC and PBTF based on likes/loves for the video on its social media channels. Although, whilst information from Honda indicates this to be related to Facebook at the time of writing this could not be found on Honda’s Facebook channel.

 

For more VRFocus stories about the latest uses of AR from around the world click the ‘augmented reality’ tag above the story.

PSYOP Bolstering VR/AR Capabilities Hiring Ex 2K Executive Matthew Seymour

Psyop, the Los Angeles-based developer behind fortune-telling video game Kismet, has announced today the expansion of its virtual reality (VR) and augmented reality (AR) business with the hiring of former 2K executive Matthew Seymour.

Seymour will be the new executive producer/business development manager for VR/AR, overseeing production of original and brand related content at the studio. He brings more than two decades of experience with him, from studio operations and product management to content production.

Kismet screenshot

“These are incredibly exciting times to be involved in virtual and augmented reality, but also extremely important times as the industry works to figure out the most engaging and compelling experiences for the medium,” said Seymour. “I joined Psyop because the company is a true innovator in the VR space. The company’s creative chops are practically unparalleled, and the team has clearly demonstrated a proficiency in VR. But what impressed me most is their unique approach and willingness to push the boundaries in terms of what VR and AR can do, especially with animated, real-time rendered experiences.”

 

His VR experience was gained at Heavy Iron Studios, where he secured several VR projects, including the base technology for The Martian VR Experience, alongside video games such as Fat City.

“We are extremely excited to have Matthew Seymour team up with Director David Chontos and the rest of the Psyop group to push our VR efforts forward,” said Neysa Horsburgh, Psyop’s managing director. “His leadership and experience will play a major role as we increase our VR production capabilities and slate, and his creative vision will be an invaluable asset as we continue to raise the bar for VR design and development.”

VRFocus will continue to follow Psyop, reporting back with any further updates.

‘Kismet’ Developer Psyop Expands With Former 2K Executive

‘Kismet’ Developer Psyop Expands With Former 2K Executive

LA and New York-based production studio Psyop has only dipped its toes into VR thus far, but it’s about to commit to a lot more.

So far we’ve seen the company release one original piece of VR content, a small but effective experience named Kismet. It saw players meet a fortune teller and engage in activities like reading tarot cards and playing a simple board game with the elusive figure. It was a promising first step from the studio, which has also made 360 videos for games like Clash of Clans and other VR experiences for Toyota and more. We’re hoping to see even more from it now that the team has hired a former 2K executive.

Matthew Seymour, ex-Executive Producer at 2K Games, has joined Psyop to help expand its work in both VR and AR. Seymour will oversee the production of both original and branded experiences for the company. Psyop doesn’t have any new VR content we know about on the horizon, but we’ve reached out to the company to ask what’s in the pipeline.

In a prepared statement he said that the studio could “push the boundaries” of the tech in animated and real-time rendered experiences.

The press releases’ mention of AR is interesting, as we haven’t yet seen anything in the augmented field from the studio. Again, we’ve reached out to the company to ask about its plans in this area.

Seymour already has experience in VR, having previously held the role of Vice President of Product Design at Heavy Iron Studios, the developer of the recent The Martian VR Experience. This might be a good example of the kind of branded content you can expect from the studio, though you might remember that The Martian was a well polished but overly expensive and brief piece. Hopefully the same won’t be true of whatever Psyop has in store next.

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Let Kismet Read Your Fortune on PlayStation VR Today

There’s so many videogames for gamers to chose from for the launch of PlayStation VR it can be hard to know where to spend your money. While all the titles that are available today have been known about for a while, Psyop, Inc has now announced a surprise addition to the line-up. Its fortune teller inspired videogame Kismet has now become available.

Kismet originally launched on Oculus Rift and HTC Vive a few months ago in May, which VRFocus reviewed giving it a hearty four stars, saying: ‘Kismet is a small and well rounded package,’ adding that it: ‘stands as a great example of invention in VR.’

Kismet screenshot

The videogame will also be one of the cheapest available for PlayStation VR, selling for $6.99 USD).

“The launch of PlayStation VR is a giant step forward for the entire industry, and it is a great honour to have Kismet included among the first VR experiences to launch on the new system,” said David Chontos, creative director of Psyop and the writer and director of Kismet. “We feel that Kismet presents a different kind of experience than any other type of VR content out there, and it helps showcase what VR is truly all about. We look forward to hearing from an entirely new audience on their impressions of the experience.”

Combining Tarot Card reading, daily Astrology & Horoscope sessions, and an ancient board game called Ur, Kismet aims to create a one-of-a-kind virtual reality (VR) experience. Containing a deck of 22 hand-painted Tarot cards and a real-time map of the solar system, Kismet is meant to be experienced daily, with unique outcomes every calendar day that are directly tied to not only the cards that you choose, but your individual birth date and the actual alignment of celestial bodies at the time of your reading.

VRFocus will continue its coverage of PlayStation VR, reporting back with the latest updates.