Best PSVR Aim Controller Games: The Shooters You Can Upgrade

Want the ultimate in VR shooter immersion? Then you’ll want to check out the best PSVR Aim controller games.

Sony’s rifle-shaped controller has been on the market for a few years now and remains a curious little thing. In some ways, it answers the problems we have with the original Move controller, combining position-tracked motion with dual analog sticks for easy movement.

It’s also had fairly decent support since launch, with some of the headset’s best titles integrating the controller either from day one or adding a patch later down the line. So if you’re only just picking one up, here’s our picks for the best PSVR Aim controller games. Remember you can pick all of these up on the PlayStation Store, but some are available in bundles with the controller, too.

Best PSVR Aim Controller Games

Crisis Vrigade 2

The most recent game on our list is this Time Crisis-style shooter for VR masochists. The Crisis series gives you a limited number of lives and a short amount of time to clear any one of its handful of levels. Though tough, the difficulty really helps the series stand out and we love the focus on cover-based action. If you have a PSVR Aim controller and a good camera setup, that’s the definitive way to experience it, too. As such, it’s one of the best PSVR Aim controller games.

Borderlands 2 VR

Gearbox’s looter shooter makes the most sense in VR when you’re kitted out with the Aim controller. Borderlands 2’s huge assortment of weaponary feels great given the context of this controller, and it helps you better naivgate the world than you can with two Move controllers. If you’re thinking of picking up Borderlands 2 VR, we’d say the Aim controller is an essential add-on.

Firewall: Zero Hour

In many ways the Aim controller’s defining headset is this multiplayer tactical shooter that takes after the likes of Rainbow Six. Firewall pits you in team-based, small scale firefights that provide endless hours of fun. It’s like laser tag in your living room, and a genuine contender for the best game on the platform as a whole. Firewall is still getting new content to this day and, even if it takes a while to get into a match, it still remains very much worth your time.

Farpoint

Farpoint has a well-earned spot on our list of best PSVR Aim controller games because it was the first titles to support the kit. In fact, this sci-fi shooter was built specifically with the rifle in mind, offering a VR take on Starship Troopers. You fight your way through swarms of bug-like aliens, but it’s the game’s surprisingly human story that might leave the biggest impression.

Arizona Sunshine

Vertigo Games’ debut VR shooter may have aged like a zombie in the sun since 2016, but it’s still one of the few, full single-player VR campaigns you can play with the Aim controller right the way through. In fact, Vertigo went back and redesigned the game, swapping out pistols for rifles, to make sure you get the full immersive experience. We’re hoping the studio’s upcoming After The Fall pays similar attention to the controller.

The post Best PSVR Aim Controller Games: The Shooters You Can Upgrade appeared first on UploadVR.

Solaris: Offworld Combat Aim Controller Support Confirmed For PSVR

You’ve been asking and now we know for sure: yes, Solaris: Offworld Combat Aim controller support will be included in the PSVR version of the game.

A tweet from the game’s official Twitter account confirmed as much. The tweet reconfirms that the PSVR version of the game will launch later in 2020 and include support for Sony’s rifle-shaped controller. The Aim controller is a two-handed device that comes with a trigger, buttons and analog sticks for moving around in VR. We’ve seen it used in PSVR titles like Farpoint and Arizona Sunshine. The extra buttons often make it a much more immersive tool to play games with than the PlayStation Move controllers.

But arguably the most popular PSVR game with Aim controller support is Firewall: Zero Hour, which was developed by First Contact itself. It’s no surprise to see that the PSVR version of Solaris will offer Aim support, then.

That said, Solaris is a different beast to Firewall. True they’re both shooters but, whereas Firewall was a tactical game akin to Rainbow Six, Solaris is an arena-based game that reminds us more of Unreal Tournament. We debuted the first gameplay for the title running on Oculus Rift at the Upload VR Showcase: Summer Edition last week.

Solaris will first be touching down on Rift and Quest in August. A specific release month for PSVR hasn’t been confirmed but hopefully it won’t be too far behind. With Solaris Aim controller support confirmed, will you be checking out the game later this year? Let us know in the comments below!

The post Solaris: Offworld Combat Aim Controller Support Confirmed For PSVR appeared first on UploadVR.

Two Years On: PlayStation VR

It has now been two years since the PlayStation VR first launched, completing the ‘Big Three’ trifecta of high-end virtual reality (VR) systems alongside the HTC Vive and Oculus Rift. The PlayStation VR is widely seen as the most ‘accessible’ of the high-end VR devices, as it only requires a PlayStation 4 in order to work, instead of needing a high-specification PC.

Known as Project Morpheus during its development, the PlayStation VR was released on 13th October, 2016, initially priced at $399 (USD). The device has to date sold over 3 million units.

Following on from the successful integration of motion controls introduced by HTC Vive and subsequently Oculus with the Oculus Touch, Sony made the decision to make the PlayStation VR compatible not only with the standard Dual Shock 4 controller, but also with the PlayStation Move motion controllers.

The decision to incorporate the PlayStation Move was generally seen as a smart one, since it not only saved Sony money on developing a new controller, it also meant consumers could dig existing devices out from whatever dusty corners they were kept in, and Sony could also offload any unsold stock.

The PlayStation VR headset has also received praise for its comfortable design, with many VR users who have tried most of the major headsets rating the PlayStation VR head-mounted display (HMD) very highly compared to the HTC Vive and Oculus Rift.

Unlike the HTC Vive and Oculus Rift, the PlayStation VR relies on a single camera for tracking instead of multiple sensors. This does restrict the device from being used for room-scale VR experiences, but on the plus side also means the set-up process is much simpler.

Farpoint plus Aim Controller PSVR

In early 2017 the PlayStation Aim controller peripheral was made available, initially being bundled with sci-fi shooter Farpoint. Modelled on the PlayStation Move technology but offering more precision, the Aim controller has received praise from users for it accuracy and ability to improve immersion.

In January 2018, a new slightly revised model of PlayStation VR was released internationally, which offered a few minor upgrades on the original model, particularly for PlayStation 4 Pro owners.

Check out the post series below for a number of topics discussing PSVR.

 

DWVR Shoots Towards PlayStation VR Release with New Trailer

Virtual reality (VR) action shooter DWVR was released on to Steam Early Access for HTC Vive and Oculus Rift late in 2016. The title has now been announced as heading to PlayStation VR with a new trailer.

The fast-placed shooter involves the player utilising a variety of different weaponry to battle enemies. Weapons available include swords, guns and even magic spells. The developers Mad Triangles are an independent development studio who have aimed to create fast-paced gameplay where the motion controllers become extensions of your arm, emphasising the intuitive design.

Locomotion is handled in two ways, teleportation or smooth motion. Smooth motion locomotion was added as an option after high demand from the player base, who were no longer satisfied with teleportation options, an increasingly common refrain from VR gamers.

The version coming to PlayStation VR is expected to run at 90fps on a PlayStation 4 Pro, 60 on the regular PlayStation 4. Graphics have remained the same as the PC version. Supported controls include Dual Shock, AIM Controller and Move Controllers. Smooth movement options are only available with AIM Controller or Dual Shock.

A firm release date is yet to be set, but the development team are hoping for a 26th September, 2017. If this date is missed for whatever reason, the release is likely to be pushed back to 3rd October, 2017. The price point is expected to be $14.99 (USD), which matches up with the price for the PC version.

The version on the PlayStation VR is the full release, not the early access version, and all additional features on the PlayStation VR version are expected to head to the PC version soon.

You can watch the trailer for the PlayStation VR version of DWVR below.

VRFocus will bring you further information on DWVR as it becomes available.

Is The Elder Scrolls V: Skyrim VR worth getting on PlayStation VR?

Bethesda Softworks showcased three virtual reality (VR) videogames at the Electronic Entertainment Expo (E3) in Los Angeles this year. VRFocus has already covered Doom VFR, The Elder Scrolls V: Skyrim VR and Fallout 4 VR with previews during E3, but now it’s Nina’s turn to go over her impressions. 

So in this edition of VRTV Nina gets into how The Elder Scrolls V: Skyrim VR plays and answers the questions everybody is asking: Is it worth getting for PlayStation VR? Does it add to the expereince? And most importantly is it worth purchasing a videogame you might well have yet again? Nina goes into the weapons, movement and how realistic The Elder Scrolls V: Skyrim VR is – including how even the easiest enemies can give you a fright when you’re actually in Skyrim.

You can find the video below, and if you missed the last VRTV in which Nina got to grips with Fallout 4 VR, you can catch up here.

With Arizona Sunshine Coming to PlayStation VR, Vertigo Games’ Richard Stitselaar Reveals What’s Next

Arizona Sunshine is finally coming to Playstation VR. The game was previously only available for PC, but has been built from the ground up to enable you to shoot zombies in this post-apocalyptic world. You can play solo or co-op campaign and it also supports the newly released PS VR Aim Controller.

Co-founder and Managing Director of Vertigo Games, Richard Stitselaar speaks to VRFocus‘ Nina Salomons about how Vertigo Games came to make Arizona Sunshine and what they’re working on now. You can find the juicy details in the interview below.

You can also checkout VRFocus‘ preview of the title on PlayStation VR. Find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

Dick Wilde Comes to PlayStation VR

Tongue-in-cheek wave shooter Dick Wilde has been launched on PlayStation VR so PlayStation users can experience shooting critters like alligators and piranha fish on console and with the newly launched Aim Controller.

Dick Wilde stars the titular hunter and outdoorsman as he hunts down armies of birds, fish, crocodiles and other critters. There is a whole array of weaponry available for players to choose from, ranging from the relatively sensible pistol and shotgun through the things like nailguns and harpoon launchers. Several of the weapons have alternative firing modes which can result in things like buzz saw blades skimming across the water towards your target.

Previously launched on the HTC Vive and Oculus Rift back in March, the PC VR version of Dick Wilde has been reviewed by VRFocus, saying: “Technically Dick Wilde is a well put together experience, the action is fast, fluid and fun. There’s never a moment where it feels sloppy or hamfisted.”

dick wilde 1

The development team revealed that the title was designed with the Aim controller is mind from the start, and mapped the size and shape of the Aim Controller on to the two-handed weapons in Dick Wilde for a more immersive experience. As such, when fighting off swamp creatures using the harpoon rifle, grenade launcher, revolver rifle, shotgun, paintball gun or nailgun, the experience should be an accurate one, with haptic feedback calibrated for each weapon.

Dick Wilde is out now in the PlayStation store, available for £11.99 (GBP). The Aim Controller can be bought as part of a bundle with newly launched PlayStation VR title Farpoint. Further information on other titles compatible with the Aim Controller can be found elsewhere on VRFocus.

VRFocus will keep you informed about new releases for the PlayStation VR.

Here’s All the Games You Can Play with Your New PlayStation Aim Controller

The highly-anticipated Farpoint is launching exclusively for PlayStation VR today, and is compatible with a brand new accessory: the PlayStation Aim controller. A bundle including the PlayStation Aim and Farpoint is available, but there’s more to this new device than just one videogame.

The Brookhaven Experiment

The Brookhaven Experiment screenshot

An update to introduce support for the Aim controller is coming on 6th June, 2017 to this horror shooter title from Phosphor Studio. The Brookhaven Experiment was previously a HTC Vive exclusive before being ported to PlayStation VR with some changes, including implementing more realistic graphics and simplifying the inventory and loudout system.

Dick Wilde

dick wilde 3

First-person wave shooter Dick Wilde features a whole array of strange weaponry, such as nail gun, paintball guns and harpoon rifles, all of which will be made compatible with the Aim controller in a future update along with the other two-handed weapons to make shooting alligators and piranha easier.

Arizona Sunshine

ArizonaSunshine_PSGamepage (6)

Airzona Sunshine is one of the most popular VR first-person shooters available on the Oculus Rift and HTC Vive. Featuring the zombie apocalypse and a desperate struggle to survive in the harsh desert conditions, this title will also feature support for the Aim controller when it comes to PlayStation VR in June 2017. Using the Aim controller limits players to a single weapon, but by recompense, accuracy is much increased.

Rom: Extraction

ROM Extraction screenshot 7

Fast-paced action shooter Rom: Extraction has a unique feature where instead us using a standard arsenal of guns, players instead throw orbs that have two potential functions: igniting the orbs to attain kills, or activating an effect that slows down time allowing the players to strategically pick off targets. The Aim controller will effectively act as an orb launcher. Rom: Extraction will be coming to PlayStation VR sometime in summer.

VRFocus will bring you further information on when Aim Controller support is introduced and what other titles will support the Aim controller as that information becomes available.

PlayStation Aim Controller im Test (PS VR-Ziel-Controller)

Mit Farpoint erscheint heute bzw. morgen ein neues Spiel für die PSVR-Brille, welches im Bundle mit einem neuen Controller angeboten wird. Doch ist der PlayStation Aim Controller, welcher in Deutschland als PS VR-Ziel-Controller bezeichnet wird, nur ein Gimmick für das Marketing des Spiels oder ein wichtiger Schritt für das PlayStation VR System?

PlayStation Aim Controller im Test (PS VR-Ziel-Controller)

Während die Controller für die HTC Vive und die Oculus Touch Controller speziell für die Verwendung in der virtuellen Realität gedacht sind, veröffentlichte Sony zunächst keine neuen Motion Controller, sondern erweckte die längst vergessenen Move Controller zu neuem Leben. Das große Problem der Move Controller ist jedoch nicht das Tracking, sondern das Fehlen von Sticks für die Fortbewegung in der virtuellen Welt. Deshalb konnten sich PSVR-Nutzer bisher nur auf abenteuerliche Steuerungskonzepte für die Fortbewegung mit den Motion Controllern einlassen oder das Teleportieren verwenden.

Mit dem Aim Controller wird sich dies ändern, denn der Aim Controller besitzt alle Knöpfe und Sticks, die ihr auch am herkömmlichen DualShock 4 Controller findet (abgesehen von dem Touch-Feld):

Aim Controller und DualShock Controller

 

Seltsamerweise hat sich Sony dazu entscheiden, den Abzug am Controller nicht für das „Bestätigen“ im Menü zu verwenden. Dies fühlt sich etwas komisch an, da wir im Spiel auch hauptsächlich mit dem Trigger eine Aktion ausführen. Dennoch kann mit dem Controller auch perfekt durch die Menüs navigiert werden, wobei sich die Eingabe an die Eingabe mit dem DualShock 4 Controller orientiert und nicht an der Eingabe mit den Move Controllern.

Wenn der Controller bei euch eintrifft, müsst ihr keine besondere Software installieren, sondern verbindet den Controller kurz mit dem USB Kabel und führt eine sehr kurze Kalibrierung durch. In weniger als einer Minute ist der Controller einsatzbereit und der Spaß kann beginnen. Doch wie fühlt sich der Controller an?

Verarbeitung und Aufbau

PlayStation VR Aim Controller Zielen

Der Aim Controller besitzt an der Vorderseite eine Kugel, die beleuchtet wird, damit der Controller von der PlayStation Camera getrackt werden kann. Die Verarbeitung wirkt, wenn man den aufgerufenen Preis beachtet, sehr hochwertig. Lediglich der Trigger hätte luxuriöser ausfallen können, doch generell erfüllt auch dieser seinen Zweck.

Fast alle Buttons des Controller sind einfach mit dem Daumen oder den Zeigefinger zu erreichen und somit können Entwickler sich einige Funktionen für ihre Spiele ausdenken.

Clever ist auch die Anordnung des USB-Anschlusses. Dieser befindet sich an der Unterseite des Controllers und dadurch ist das Kabel kaum zu spüren, falls euch der Saft beim Zocken ausgeht und ihr zum Kabel greifen müsst.

  • PlayStation VR Aim Controller Stick

Sony schränkt durch den Aufbau die Verwendungsmöglichkeiten zwar etwas ein, aber man sollte nicht die Kreativität unterschätzen. Wir sind uns sicher, dass wir zukünftig auch Konzepte sehen werden, die von der typischen Shooter-Kost abweichen.

Das Gewicht des Controllers gibt dem VR-Zubehör ebenfalls ein hochwertiges Gefühl und dennoch ist das Gewicht nicht so hoch, dass euch die Arme beim Spielen abfallen werden. Sony scheint hier die goldene Mitte gefunden zu haben.

Beim Feedback setzt der Controller auf ein gewöhnliches Rumble-Feedback, doch dieses fühlt sich beim Controller recht kräftig an. Zwar kann es nicht den Schuss mit einer echten Waffe akkurat simulieren, aber für die Illusion reicht das Rütteln aus.

Tracking

PlayStation VR Aim Controller Tracking Ball

Das Tracking des Aim Controllers ist auf Augenhöhe der Move Controller. Der Controller setzt auch ebenfalls nur auf eine Kugel für das Tracking und somit war hier auch keine Verbesserung zu erwarten. Wenn ihr den Aim Controller in der Virtual Reality nah an ein Auge führt, könnt ihr sehr deutlich ein Zittern feststellen. Beim Zielen macht das Zittern jedoch kein großen Unterschied und störte nicht merklich.

Sony empfiehlt, dass beim Spielen mit dem Aim Controller die PlayStation VR Camera oberhalb des Fernsehers aufgestellt werden soll. Diesen Hinweis sollte man auch beherzigen, denn wir hatten einige Probleme mit dem Tracking, als die Kamera zu tief im Raum stand. Wenn euer Raum jedoch dunkel ist und keine größeren Störquellen besitzt, macht der Aim Controller extrem viel Spaß.

Verfügbarkeit und Preis

Aktuell kann der Aim Controller nur im Bundle mit Farpoint gekauft werden und das Bundle wird in Deutschland für 100 Euro angeboten. Leider ist der Controller aber derzeit bei einigen Händlern ausverkauft. Hier findet ihr dennoch einige Angebote:

Generell ist davon auszugehen, dass Sony den Controller auch zukünftig ohne Farpoint anbieten wird. Vermutlich wird dies aber zu keiner deutlichen Reduzierung des Preises führen. Deshalb bietet Sony möglicherweise diese Option aktuell nicht an. Wenn ihr mehr über Farpoint erfahren wollt, dann schaut doch in unseren Test zum Spiel.

Fazit

PlayStation VR Aim Controller

Der Aim Controller (PS VR-Ziel-Controller) ist ein großartiges Produkt, welches der PlayStation VR Brille endlich den Controller verpasst, den das System auch verdient. Farpoint fühlt sich mit dem Controller einfach großartig an und wenn Arizona Sunshine eine ähnlich großartige Einbindung gelingt, dann sind wir uns sicher, dass der Controller noch eine spannende Zukunft vor sich hat. Der aufgerufene Preis ist absolut gerechtfertigt und wer eine PlayStation VR Brille besitzt, der sollte auch einen Aim Controller besitzen.
Sehr Gut

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Launching Tomorrow, Sony Reveals How Farpoint’s PS VR Aim Controller Came to Life

Farpoint, one of the most anticipated titles for PlayStation VR, hits stores tomorrow along with the new VR device it was designed alongside, the PSVR Aim Controller. Sony has published details of the design decisions that drove development of one of the oddest looking gaming peripherals ever built.

In the realm of VR gaming, triple-A games for any of of the available platforms are not exactly plentiful. The niche sizing of the fledgling market presents a huge risk for companies looking to back titles which require the high level of funding to meet today’s gamer’s expectations of what a flagship title should look like, especially one that requires the consumer to shell out for a VR headset to play. It’s remarkable then that a title which requires the purchase of yet another peripheral in order to play it ‘as designed’ would exist at all. And yet, that’s precisely what we have in Farpoint and the new PSVR Aim Controller, both of which launch tomorrow, May 16th.

Farpoint, Image Courtesy Sony

Impulse Gear, developers of new PSVR exclusive first person shooter Farpoint, state that they wanted a way to “physically connect the player to the game”, and when – by happy chance – the team’s development cycle coincided with the gestation of a new gun-like motion controller being built by Sony, they jumped at the chance to use it. “… once you have the controller in your hands you know instinctively where the buttons and triggers are,” says Impulse Gear Co-founder Seth Luisi, writing in a new Sony blog post, “The 1:1 tracking also makes for a more skill-based game because the precision removes any need for aim assist.”

Image: Road to VR

Indeed, when the PS VR Aim Controller was first shown off, impression were extremely favourable, including our own hands-on from Ben Lang last year. But there’s no getting around the fact that the Aim Controller looks just plain odd. Of course, as with most modern consumer electronics, a device’s form factor is not one which is executed lightly. So why does the PS VR Aim Controller look the way it does?

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Hands-on: 'PSVR Aim' Controller Debuts with 'Farpoint' FPS

“I tried to make the design of the Aim Controller as simple as possible,” says Taichi Nokuo, Product Designer behind the device, “It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.” Visually of course, the Aim Controller doesn’t look much like a gun at all, something the device has faced some light criticism for, but of course there’s reasoning behind this. “I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it,” says Nokua.

Image courtesy Sony

The Aim Controller includes the full set of buttons, triggers, analogue sticks and d-pad found on a standard PlayStation 4’s DualShock 4 controller, but placement of them all needed careful consideration. “The buttons are not scattered around the controller,” says Nokua, “but are simply and strategically placed where players naturally place their hands. The design is minimalistic but also original, which makes it unique.”

The Aim Controller utilises PSVR’s motion tracking system, featuring the now familiarly bulbous, glowing (phnurp!) PS Move-style sphere at the front. This enables reasonably precise 6 DoF (degrees of freedom) positional tracking and gives the illusion of 1:1 control to the player.

SEE ALSO
VR Shooter 'Arizona Sunshine' Comes to PSVR with PS Aim Support in June

Just how well judged this design effort has been will soon become apparent too as both the PSVR Aim Controller and its flagship launch title Farpoint are available from tomorrow either as a bundle or game and controller sold separately.

We’ll of course have coverage of both Farpoint and the PSVR Aim Controller soon, so stay tuned to the site.

The post Launching Tomorrow, Sony Reveals How Farpoint’s PS VR Aim Controller Came to Life appeared first on Road to VR.