Unity’s Dedicated AR Creation Studio MARS is Available Next Week

Wallace & Gromit - The Big Fix Up

A couple of years ago when augmented reality (AR) was becoming a hot topic thanks to the likes of Google’s ARCore and Apple’s ARKit, Unity revealed Project MARS as it looked to help developers build better AR experiences. Today, during the AWE 2020 online keynote, Unity announced that MARS will be made available next week.

Unity MARS editor

MARS stands for Mixed and Augmented Reality Studio, a tool inside the normal Unity editor which can aid next-generation AR content creation, apps that are responsive to physical spaces and context-aware, so they can operate in a variety of spaces.

AR apps used to be about overlaying content in the real world. As the technology has advanced its been more about integrating that digital experience with the real one. So CG objects not only where they are in a location but also able to interact with it for a seamless effect.

The most recent example built using MARS is Dr. Seuss’s ABC – An Amazing AR Alphabet! which launched for iOS and Android devices in March. An educational experience where children learn about the alphabet whilst Seussian characters come to life, thanks to MARS these can hop along a table or play on the sofa.

Dr. Seuss' ABC-An Amazing AR Alphabet!

As MARS is used inside the Unity editor developers can test experiences without leaving the software; include location, map, product and more data in their projects and only worry about deploying their experience once across all AR platforms such as ARKit, ARCore, Magic Leap and Hololens devices.

Unity will launch MARS next Monday, 1st June, so you can start having a play with the software soon. As for more MARS developed projects, the only one known so far is the recently announced Wallace & Gromit: The Big Fix Up from the award-winning animation company Aardman. No footage has been released just yet but it’ll be the first time the comedy duo has stepped into AR.

Once the launch has taken place and more developers get their hands on MARS, VRFocus will report back with the latest AR projects.

Unity Announces Project MARS For Improved AR Development

Augmented reality (AR) has become hot hot topic in recent months, with the release of Apple’s ARKit and the later release of ARCore by Google. To feed into the increased demand for AR apps and services, at the Unite Berlin developers conference new tools were unveiled specifically for the development of AR.

The new tools are being gathered together into a new extension for Unity called Project MARS, which stands for Mixed and Augmented Reality Studio. The aim of the new extension is to give developers to means to create new modern AR apps.

Timoni West, director of XR research at Unity Labs said during the keynote: “Our motto for this project: Reality is our build target. In other words, we don’t want you to just think about building to a device or building to a console. We want you to think about how you can make apps that actually live in the real world. Apps that work the way we want augmented reality to act — context aware, flexible, customizable, works in the space.”

Project MARS has been designed to allow developers to create fully-featured AR experiences without the need for customised coding. The extension provides a set of tools that lets developers draw spatial parameters such as proximity, plane size and distance relationships in a more intuitive way that coding them by hand.

“Before MARS, it would be almost impossible to set-up even these relatively simple set of conditions without coding,” said West. “With MARS, you can now create complicated, multi-plane experiences in augmented reality that work across a variety of spaces, and you don’t even have to leave your desk to check it out.”

Unity will also be introducing a new workflow for facial animation, called the Facial AR Remote Component, which lets creators capture high-quality live-action performances using the TrueDepth camera built into the iPhone X.

For further news on Unity in VR and AR, keep checking back with VRFocus.