Editorial: With Apple Approaching, Meta Needs A More Intuitive VR User Experience

As we head into 2022, the virtual and augmented reality industry is starting to look a little more competitive than it has in the last few years. But with Apple approaching the market, Meta needs to change its approach to user interface and experience in VR headsets.

Since its launch in 2019, Meta’s Quest platform has dominated the VR market. But with PSVR2 specs announced and Apple’s VR/AR headset potentially arriving as soon as this year, competition is on the rise. 

Recent reports indicate that Apple and Meta are in competition over talent, both enticing their existing employees to stay while also trying to lure the competition away.

Meta is building up its AR efforts after showcasing its prototype AR project, Nazare, while also moving towards release of its Project Cambria headset later this year. Cambria is expected to feature high-resolution color passthough, eye and face tracking and much more.

The Information Apple VR
A reported rough depiction of Apple’s unannounced mixed reality headset, drawn by The Information.

Apple’s VR/AR headset is expected to focus on mixed reality using high resolution color cameras, along with a 300-400 gram weight range, dual 4K OLED microdisplays and “M1 MacBook level performance.”

While Meta has seen the most success with the Quest platform, the expected specs for Cambria and Apple’s headset would position them more in competition with each other than with the Quest.

Both companies are essentially building towards the next big leap in personal computing. As they take these next steps, it becomes increasingly important for both Meta and Apple to pair cutting-edge hardware with a seamless and intuitive user interface and experience.

Guiding the User

For Apple, this is an area of expertise. Apple is known for providing an unparalleled, seamless experience within its own ecosystem. This intuitive ‘walled garden’ approach is both chided and praised from a wider technological standpoint, but the benefit to the Apple user experience is undeniable. 

Apple pairs smartly-designed, intuitive user interfaces with a notorious “it just works” attitude to new software and features, capped off by unmatched integration across its own ecosystem of devices. For most users, Apple’s software is the easiest to instantly understand — the complicated technology gets out of the way. Apple’s interfaces are designed to be used with little instruction, from either the device or other people. 

Steve Jobs coining Apple’s now-infamous “it just works” mentality, on stage announcing iCloud at WWDC 2011.

On the other side of the coin, Meta offers a very different approach to user interface and experience. Despite being one of the largest social media platforms in history, Facebook is a cluttered and confusing mess of an interface. This is partly because the site’s design is constantly changed, re-designed and evolved to improve engagement. It’s a live experiment in progress, always. 

From a sales point of view, Quest 2 has been a phenomenal success and it’s now a fantastic content platform for some of VR’s biggest releases. However, the base user experience mimics the Facebook design principles of confusion, evolution and convolution.

Quest 2 runs a custom VR operating system, built around a modified version of Android. Meta has made significant improvements (both in terms of design and available features) to the OS since the original Quest launch in 2019. For dedicated users and those accustomed to advanced technology, the Quest UI does its job.

For a casual audience however, Quest 2’s interface and user experience is often clunky, unintuitive and confusing to navigate. Simple actions and features are frequently hard to find or hidden away.

The latest iteration of the Quest 2 UI.

This became apparent to me personally over the holiday period, while trying to help my Dad launch an app on his Quest 2. He only uses the headset once every few months, but is otherwise adept when it comes to phones, computers and other technology platforms. 

What followed was a series of endless troubleshooting questions for very basic actions. “Have you found the app menu? It’s the icon with a grid of squares. It’s on the dashboard, at the bottom, can you see the dashboard? You bring it up by pressing the Oculus button. No, not that one. It’s the one that has no indentation, it’s flat, at the bottom of the face on the right controller. Can you see the dash now? Okay, can you find the app? It’s in the app menu…”

For a device that can fabricate an entire world around you, with limitless design options, it feels less natural and more confusing to navigate than almost any other platform. Meta’s UI on Quest obfuscates simple actions, over-complicates the basics and seemingly fails at guiding the user around the headset. 

A Tale of Two Operating Systems

The reasons for this are somewhat clear – Meta does not have Apple’s breadth of experience in the computer platform realm. Apple have been doing this for decades, Meta just over one. 

Perhaps some of the answers to these UI design problems will be solved with Meta’s proprietary VR/AR operating system, which is being developed internally and was, until recently, led by Mark Lucovsky (formerly of Microsoft, now developing an AR OS for Google). 

Project Cambria
Meta’s upcoming Project Cambria headset.

But with Cambria releasing this year, it seems unlikely it would run Meta’s proprietary OS — a continuation of the modified Android build pioneered for Quest seems like the safer bet.

Apple’s headset will probably feature much of the same design language, features and experience that has propelled Apple to become one of the most esteemed technology companies on the planet. So if Apple’s headset releases later this year, will Cambria’s competing user experience hold up to Apple’s standard?

Apple has spent more than a decade perfecting, streaming-lining and synergizing the design of its three big operating systems: iOS, MacOS and iPad OS. The upcoming headset is rumored to run its own operating system, rOS, and job openings describe engineers working on VR/AR problems alongside Apple’s existing UI frameworks and system software teams.

Meta may have a lead in the VR/AR content war and now seems laser-focused on building its own metaverse, but Apple could easily outplay them on a system software level. How? Let’s speculate on the hypothetical user experience offered by Apple’s upcoming headset, based off the company’s existing products and ecosystem-spanning features.

The (Hypothetical) Apple Headset Experience

Like most Apple devices, the headset will probably pair automatically with your account when placed in proximity to another Apple device you own, eliminating the need for almost any user setup. This would automatically connect the headset to your existing Wi-Fi networks, Bluetooth and Apple devices, and your iCloud account.

In terms of user interface, the headset will likely borrow a lot of visual and interface cues from iOS/iPad OS, adapted for mixed reality. With an Apple chip inside, native support for existing 2D iOS and MacOS apps might be possible, if not expected. If so, automatic pairing would likely sync your existing app data and files across instantly using iCloud, syncing everything inside and outside of VR perfectly.

Apple Export
Apple’s heavily-integrated product ecosystem. 

Likewise, the headset would instantly connect to your accessories, like AirPods, right out of the box. Screenshots or video recordings taken in VR or mixed reality will probably upload automatically to iCloud, ensuring easy access from other non-VR devices. It wouldn’t be a surprise to see other Apple services, like AirDrop or AirPlay, to be integrated at launch as well.

While all of the above is hypothetical, it’s not necessarily unlikely — new Apple devices tend to fit into the ecosystem perfectly. Ecosystem features like AirDrop and automatic pairing are standard fare on every new Apple device.

Many of these features are already available on Quest, some in a different or much less convenient manner. However, the way that Apple melds intuitive design with convenient features is what counts. The average consumer doesn’t have to search very far to AirDrop a photo from one device to another — it’s just a button press or two away at all times.  On Quest 2, moving a screenshot from the headset to a phone or computer is unclear and cumbersome every step of the way. For ease of use and intuitive design, it’s still apples and oranges — even when counting recent improvements on Meta’s end.

If Cambria launches with such a low standard of user experience, then Apple’s headset shipping with AirDrop and other ecosystem staples would set it up to outclass Meta in several areas almost overnight.

A Fruitful Opportunity

Meta has arguably bought and developed its way to an impressive content library and feature set, but it lacks the experience to leverage that as part of an effective, integrated platform. At launch, the opposite might be true for Apple’s headset.

Both headsets are aiming higher than a gaming market — they are the next generation of personal computing. If Meta wants to compete with Apple on that level, then it will need to adapt and make some serious changes — and soon.

Clear and intuitive user experience is becoming increasingly crucial as VR reaches a wider audience. Apple joining the fray should present the industry with some well-needed competition in this department – let’s hope Meta bites back. 

Project Cambria: Everything We Know About Meta’s Next Headset

Project Cambria is Meta’s next major headset release, but what exactly is it? We’ve got all the details we know about the device right here.

Announced back at Connect 2021, Cambria is a different kind of headset for Meta. It’s not focused on massively expanding the VR userbase as seen with the $299 Meta Quest 2, but instead much more focused on providing high-end features to prove out the future of VR in various ways. To that end, we’re expecting a much more expensive device than Quest 2 with some huge new capabilities, due out sometime in 2022. Here’s everything we know about Project Cambria right now.

Project Cambria Is Meta’s Next Standalone VR Headset

First things first: yes, this is another standalone VR headset from Meta. The company has been all-in on the all-in-one category since it ended the Oculus Rift line in 2021 and stated it will no longer make PC VR-exclusive headsets. Instead, everything you’ll need to run VR experiences inside Cambria will already be on-board, just like with Quest. We do expect it to have the same PC VR Link features as Quest, but those are entirely optional.

…But It’s Not A Quest And It’s Not Quest Pro Or Quest 3

Despite being a standalone headset just like Quest, Meta has been very clear that Cambria will not be a part of the Quest line of headsets. Quest is notable for its low price, offering the easiest entry point into VR we’ve yet seen for consumers of all types. But Cambria will be focused on a higher-end market with features that won’t appear in the Quest line for some time yet. It might be a glimpse into the future of the Quest brand, but it’s not a Quest itself and it’s certainly not Quest 3.

And Cambria won’t replace them, either, as Meta executives have stressed on multiple occasions.

It Has New Features Quest 2 Doesn’t Have

Project Cambria Avatars

To that end, Cambria is stacked with features that are absent from the $299 Quest 2. We’ve listed some of the features we know about below.

High-Resolution Color Passthrough: Currently, Quest 2 units can show you the real world around you via the same four head-mounted cameras that track the position of your head and controllers. The headset uses this feature to map out Guardian safety boundaries and we’re also starting to see the first games and apps that incorporate the feature, essentially turning into them AR games with virtual images that appear in the real world. But Quest 2 can only capture the world in black and white at an acceptable quality. Project Cambria’s cameras are capable of high resolution color passthrough, bringing a much more accurate representation of the real world into your view. We still aren’t talking transparent lenses like those seen in Magic Leap and HoloLens, but the headset offers a much wider field of view as a result. AR or mixed reality experiences will be a huge selling point for Project Cambria.

Eye Tracking: Eye tracking is a feature long requested by the VR community. It has three key uses that could really drive VR forward: a new means of input, a path to mirroring your own gaze on a virtual avatar, and to enable foveated rendering, which allows experiences to optimize performance by only fully rendering the part of a display users are directly looking at. So far it’s only been confirmed that eye tracking will be used for avatar-based features in Cambria – it remains to be seen if developers will be allowed to use it for input and foveated rendering, too.

Face Tracking: Cambria also has sensors to register your facial movements which, again, will mainly be used so that your virtual avatar’s movements mirror your own. You’ll likely be able to tell which of your friends are using a Quest 2 and which are on Cambria based on how expressive their avatars are when you meet up online.

Project Cambria Also Doesn’t Look Like A Quest Thanks To New Lenses

Project Cambria Lenses

We’ve seen just one teaser image of Cambria along with some leaked renders stitched together, and they suggest the headset will be a much more compact device than even the Quest 2. This is thanks to the use of multi-element pancake lenses over the usual fresnel lenses we’ve seen in other Meta headsets of late. It’s a much more compact way of delivering images to your eyes, allowing the headset to really cut back on the bulk of the main visor, though we still don’t have word on weight and official dimensions.

And The Controllers Have Ditched The Tracking Ring

Project Cambria Controllers

One major, much more visible change is with the Oculus Touch controllers, which have ditched the top-looping tracking rings that previously carried all the sensors Quest’s cameras needed to follow the position of the devices. How are the Cambria controllers able to achieve this? A set of leaked images posted before Cambria’s reveal showed that the controllers themselves have three cameras in them each, allowing them to see the world around you. So Cambria’s controllers are likely to be lighter, more balanced controllers than we’ve seen in any Meta headset thus far, save for the 3DOF Go controller.

…But It Will Be Compatible With Quest

Despite all of the various ways in which Cambria differs from Quest, Meta has said that the device is indeed compatible with Quest. We’re fully expecting this to mean that you will be able to access your library of Quest apps on the new device. Meta hasn’t explicitly stated this but, really, what else could compatibility with Quest mean? Though Cambria isn’t intended as a gaming device first and foremost, we’ll definitely be looking forward to re-experiencing a lot of the platform’s biggest hits with this new form factor.

Project Cambria Release Date? Sometime In 2022

Project Cambria Leaks

So far all we know about the Project Cambria release date is that it’s sometime in 2022. Meta has, in the past, released headsets during the holiday season and in late spring. Given how little we currently know about the headset, later in 2022 seems like a safe bet than the first half of the year. At the very least, we hope to find out an official name, price and release window in the coming months, though.

Project Cambria Price? More Than Quest 2

Back at Connect, Mark Zuckerberg noted that Cambria was an “advanced” headset that would “be at the higher end of the price spectrum”. We haven’t actually seen a final Project Cambria price revealed, but that note, plus the extra leaps Cambria makes over Quest, essentially confirms the device will cost more than the $399 256GB model of Quest 2. Exactly how much more expensive Cambria is than Quest 2 remains to be seen, but it’s a safe bet that this will be a significantly higher price, perhaps closer to $1,000 if not more. Remember, this is not Meta’s device for pushing forward VR adoption numbers.


And that’s everything we know about Project Cambria right now. Are you looking forward to the headset? Let us know in the comments below!

New VR Headsets 2022: 4 Devices To Look Out For

Looking for a hardware upgrade? Then check out our list of new VR headsets 2022!

The VR industry finds itself at a critical point at the start of 2022. After years of perceived turmoil and sluggish sales, the Meta Quest 2 appears to have finally broken through the glass ceiling and is selling well. But, whilst it’s great to see VR developers thriving off of the sales of a headset, there are genuine concerns about the lack of true competition in the market right now.

2022 might provide the antidote to those issues. Sony’s lining up its new PS5 VR headset, Apple’s plans might finally be made public and there’s a whole host of smaller competitors vying for a slice of the pie too. Read on for the rundown of what’s on the way.

New VR Headsets 2022

Meta’s Project Cambria

We know less about Project Cambria than we thought we would at this point in time. Rumors building up to last year’s Connect conference suggested a full reveal of an ‘Oculus Quest Pro’ that could be arriving imminently. Instead, we got a quick glimpse of a new standalone headset that’s separate from the Quest line and will be arriving sometime later this year.

But some of what we heard about Quest Pro remains consistent in Cambria. We know it has color passthrough and face and eye-tracking, for example. It’s also expected to have a more compact form factor and controllers that ditch the tracking rings. But, while Cambria will have access to the Quest library of content, Meta assures it won’t be replacing the $299 headset. Think of this as a higher-end alternative for a lot of enterprise applications and enthusiast VR users, then.

While we wait, you can catch up with everything we know about Project Cambria right here.

PS5 VR/PSVR 2

Meta and Apple’s efforts might mean more for the long-term view of where VR and AR are going, but when it comes to the here and now, Sony’s PSVR follow-up promises to deliver incredible gaming experiences we can’t wait to dive into. Officially, we know PS5 VR (which isn’t yet named PSVR 2) exists. We also know it has all-new controllers. But that’s where all of the announced information ends.

Our own reporting has confirmed eye-tracking and 4K resolution among other features. It all sounds incredibly exciting but, truth be told, it’s the games we’re really interested in here. The increased power of the PS5 suggests we’ll see much more impressive titles than what we got on the original PSVR, and Meta and others are still leagues behind when it comes to securing a compelling gaming software line-up for a platform. We’ll be keeping a close eye on PSVR 2 in 2022.

Need more? Here’s everything we know about PSVR 2.

Apple’s Mixed Reality Headset

The Information Apple VR

We’ve been following the rumors surrounding Apple’s supposed mixed reality headset for the better part of a decade now, but 2022 might just be the year we finally get to see something tangible. Public comments have always seen Apple highlight the potential of AR over VR, but reports suggest this first device will be capable of both.

In fact, the latest rumors point to a $1,000 price tag for a kit with 4K OLED microdisplays, high-resolution color cameras and a new Apple chip similar to the power seen in the Mac’s M1 processor. Apple has also been on a hiring spree for AR/VR engineers for years now and has bought up relevant companies like NextVR. But, at the end of the day, all we have is speculation and hope. Will 2022 finally be the year of Apple VR?

Pimax Reality Series

As PC VR becomes an increasingly distant second priority for Meta, and Valve, Microsoft and more remain silent on the future of their own hardware efforts, the PC VR space has few new contenders to turn to in 2022. We do know that long-time headset maker Pimax is going all-in with its Reality series, which promises the highest-end experience going for VR.

So that’s 200Hz HDR LCD panels with near 6K per eye resolution and a 200 degree field of view. It’s also a standalone/PC hybrid that features an XR2 for the former (and will also scale back some of those specs when in standalone). Of course, it costs just as much as you’d think, starting at $2,499. We’ve also had issues with Pimax headsets in the past, but we’re hopeful this device improves across the board.

There’s quite a lot to keep up with on this one, though, so best read our full article here.

What Else To Look Out For

decagear-case-5

Though they technically launched last year, the HTC Vive Flow and Varjo Aero are still in their infancy and we’ll be looking forward to new developments for both in 2022. Meanwhile, there are some relatively unknown contenders to look out for, including the recently-announced modular standalone headset from Somnium Space. The DecaGear PC VR headsets is also still in development, though it recently had to hike up its price from $450 to $700 citing tough competition, so our expectations are more reserved there. And what about that rumored Valve standalone headset, supposedly codenamed Deckard? Whilst Valve comments suggest the device could be quite real, the company’s current focus on the already-delayed Steam Deck handheld console suggests it’ll be some time before that’s a priority. As for Xbox VR? We’ll keep our fingers crossed, but persistent executive comments don’t inspire much confidence.


And that’s our list of new VR headsets 2022. What are you looking forward to? Let us know in the comments below!

Quest 2 Will Have ‘Long Life’, Project Cambria Still Due In 2022 – Meta

Meta figureheads have reiterated that the Meta Quest 2 will have a “long life”, and will not be replaced by the upcoming Project Cambria.

Consulting CTO John Carmack made that much clear in response to a new blog post from Meta’s VR/AR head, Andrew Bosworth. “An important point here is that the “project Cambria” product will *NOT* replace Quest 2, it will be sold alongside it,” Carmack said. “Quest 2 will have a long life.”

The note comes amongst concerns that Cambria, which is a new high-end standalone headset, will eventually take front and center for Meta, much in the same way that Quest 2 has slowly replaced Quest 1 over the past 14 months. Indeed, a number of apps that have released for Quest 2 this holiday season can’t even be played on Quest 1, including Resident Evil 4 and Medal of Honor.

But Cambria, which was announced at Connect a few months back, isn’t going to be a part of the Quest line of products, and new features like color passthrough and eye and face-tracking suggest the headset will be significantly more expensive than Quest 2’s $299 starting point. The project’s aim is less about widespread adoption and more concerned with implementing features that Meta believes will advance its vision of the metaverse among other uses.

Bosworth’s blog, meanwhile, reconfirmed that Cambria is planned for release sometime in 2022, though there’s still no specific window for that launch. We’ll be keeping a close eye on the headset as we move into the new year and will bring you all the latest.

Oculus Quest Begins to Fade Away as Meta Quest Rebrand Underway

Meta Quest website

It was difficult to miss that big metaverse announcement at Connect last month when Facebook decided to shed that company name in favour of Meta. The branding has begun to appear on Meta’s range of products and as Reality Labs head Andrew Bosworth revealed, that would include phasing out the Oculus brand altogether. If you head on over to Oculus.com you can begin to see that in full effect with the new Meta Quest.

Meta - Zuckerberg

While Oculus.com may exist for now – there’s no Meta Quest website currently – the Oculus brand which was synonymous with reigniting virtual reality (VR) in the 21st century as a viable entertainment medium will soon be no more. Will this mean much change in the core products? Probably not as Meta Quest 2 is still the leading VR headset by a long way when looking at metrics like videogame revenues or those using the device on Steam – Quest 2 currently dominates with 35% of those on the platform using the headset.

The Oculus branding hasn’t disappeared entirely just yet as the “Products” drop-down menu still lists the Oculus Quest 2 but you’ll notice most mentions of the headset simply refer to it as Quest 2. This complete brand overhaul isn’t simply limited to hardware or the overall company. As Bosworth previously mentioned, Facebook Reality Labs will now be known as Reality Labs, its second name change in a year – previously called Oculus Research it went un Facebook AR/VR for a while.

All of this isn’t too surprising considering Zuckerberg’s desire to expand and move away from the Facebook brand, itself now muddied by all the public relations battles such as the recent whistleblower leaks. “Right now, our brand is so tightly linked to one product that it can’t possibly represent everything that we’re doing today, let alone in the future. Over time, I hope that we are seen as a metaverse company, and I want to anchor our work and identity on what we’re building toward,” said the CEO.

Oculus Quest 2

Since the announcement, Meta memes have been severely making fun of the new name, especially as some products and companies already have similar designs.

For those of us who’ve been ingrained in the VR industry for many years the Meta Quest renaming – doesn’t quite roll off the tongue yet, does it? – means the end of a beloved brand. But at least there’s Project Cambria to look forward to although Meta has said it won’t be part of the Quest product line. Hopefully, it’ll get a decent name without Meta being jammed in somewhere. For the latest Meta updates, keep reading VRFocus.

Project Cambria 3D Model Formed From Texture Leak

Last week we reported on another Project Cambria leak that revealed a set of textures for Meta’s new headset. Now those textures have been stitched together to give us a closer look at the device.

Twitter user Bastian, who was behind the original leak of the textures, posted new images of all the assets molded into 3D models. There’s one for the headset itself, plus the new controllers and the controller dock that we first saw in another leak.

Of course, when we first saw these leaks we were waiting on the reveal of Cambria — which we’d been referring to as Oculus Quest Pro — at the Connect developer conference. In the end, we didn’t get a full reveal of the device (Cambria itself is only a codename), but the little footage we did see of it is consistent with the 3D models here.

Namely, we can see a black headset with an integrated headband, a pair of controllers that no longer have the tracking rings of the original Touch designs, and a circular pad to charge them on. Bastain made a video flythrough of the models, too.

We also know that Cambria will not be a part of the Quest line of products, though it does look to be a standalone headset. The device uses multi-element pancake lenses for a more compact form factor, high-resolution color passthrough and eye and face tracking capabilities.

We’ll hopefully see more from Project Cambria soon, though the headset doesn’t have a firm release window just yet.

 

Leaked 3D Model Offers a Clearer Glimpse at Meta’s Project Cambria Headset

Meta (formerly Facebook) announced a mixed reality headset at its Connect 2021 dev conference last week—code named Project Cambria. The company’s official teaser video is supposed to leave a little something to the imagination, however leaked 3D models have surfaced now that seems to show a convincing view of the headset.

Here’s that teaser in case you missed it:

Prior to its unveiling at Connect, a number of leaked videos revealing Project Cambria were posted on Twitter by user Bastian which was reportedly found in the ‘Seacliff’ firmware—ostensibly an internal name designation used by Meta.

If that wasn’t enough, Bastian also uncovered black and white models of Project Cambria, which he has now reconstructed into a full 3D model, rendering the black version within a VR headset for full effect.

In the video you can get a better look at the headset’s strap, which appears to be a bit of a mix between PSVR’s halo strap and the Quest 2 elite strap that both cradles the occipital bone and the forehead.

The reconstructed model also gives us a closer look at the headset’s Touch controllers, which have a noticeable inward slope in comparison to the flat button area in previous Touch designs. Like we’ve seen in previous leaks, the Touch controllers appear to house their own optical sensors, or depth sensors of some sort.

There’s even the model of the charging cradle, which we also saw in the previous how-to promo.

Notably included in the 3D model is the Oculus logo. Meta announced last week that the Oculus naming scheme will be phased out sometime in early 2022, as the Oculus Quest line becomes Meta Quest. This may imply that the Meta rebranding wasn’t known to the Oculus team at the time, or that the model itself was an earlier representation before the name change was internally discussed.

Meta says Project Cambria will launch “next year,” however there’s still no pricing or more precise launch window. Check out the Connect announcement of Project Cambria to learn everything we know about the upcoming headset.

The post Leaked 3D Model Offers a Clearer Glimpse at Meta’s Project Cambria Headset appeared first on Road to VR.

Leaked Facebook MR Headset Confirmed as Project Cambria, a “High-end” Device Coming Next Year

Facebook today confirmed Project Cambria, the MR headset which was spotted in a recent leak. The company says it’s a high-end headset designed to roll out more advanced technology before being able to bring it down to the price point of the Quest line. Project Cambria is said to be launching sometime next year.

If you followed along earlier this week you’ll already be at least a little bit familiar with Project Cambria; the headset’s look was revealed in leaked videos, but there were few details to be gleaned from it otherwise.

Today during Facebook Connect the company confirmed the headset, which is codenamed Project Cambria. Facebook CEO Mark Zuckerberg said that the headset “isn’t the next Quest,” though it will be compatible with the Quest platform.

Image courtesy Facebook

The way Zuckerberg explains it, Cambria is a high-end headset (and will be “at the higher end of the price spectrum”) which will include advanced technology that the company wants to experiment with before considering bringing it to the more affordable Quest product line.

Project Cambria Specs and Features

We don’t know a whole lot of specifics about Cambria yet, but the company did confirm a handful of things.

For one, the headset will include “high-res color mixed reality passthrough,” which will make it better for mixed reality applications. It will also use pancake optics to reduce the headset’s bulk.

Image courtesy Facebook

Eye-and face tracking will be included to provide a more realistic representation of the user within the virtual world.

From the leak and teaser photos we can also see that the controllers are ditching the tracking rings and are likely tracked with on-board cameras.

Project Cambria looks like it will lean much more into its mixed reality capabilities than Quest 2 is currently capable of.

Project Cambria Release Date

Facebook said that the Project Cambria headset will launch “next year,” but offered no additional details on timing or price, though the company says it’s already working with developers to begin building experiences for the headset.

The post Leaked Facebook MR Headset Confirmed as Project Cambria, a “High-end” Device Coming Next Year appeared first on Road to VR.