Meta’s Project Cambria To Be Called Quest Pro, Finding Reveals

Meta’s upcoming high end headset will be called Quest Pro, a code finding reveals.

Project Cambria is the public codename for Meta’s next headset, announced at Connect 2021. It will be sold alongside Quest 2 with a price tag “significantly” higher than $800, aimed at remote workers and mixed reality early adopters. In October Meta confirmed it had already sent development kits out.

Project Cambria doesn’t yet have an official product name, but dataminer Steve Moser recently found the string “Pair Meta Quest Pro right controller” in a new update to the Oculus iPhone app and shared this finding with Bloomberg.

Bloomberg’s article also claims Quest Pro will have “far better graphics processing and power” than Quest 2.

Quest Pro looks to have a more balanced design than Quest 2 with a slimmer visor, achieved through the use of pancake lenses instead of fresnel lenses. It has higher resolution cameras with color and a depth sensor for mixed reality, as well as built-in face and eye tracking to drive avatars in social experiences like Workrooms.

In April, a prominent supply chain analyst claimed Quest Pro will have dual 2160×2160 Mini-LED LCD panels, up from the less than 1832×1920 pixels per eye of Quest 2. Import logs for apparent development kits suggest it will have 12 GB RAM, up from Quest 2’s 6 GB.

 

In a company wide memo sent last week, Chief Product Officer Chris Cox said Meta is “laser-focused on the successful launch of Cambria” this year.

Allegedly Leaked Project Cambria Files Could Reveal Internal Design

Meta is still pretty camera-shy when it comes to showing off Project Cambria, the company’s upcoming high-end VR headset which offers AR passthrough. It’s been intentionally blurred for its few on-screen demos, however now we may have just gotten a look under the hood.

YouTuber and tech analyst Brad Lynch (SadlyItsBradley) released a number of images in a post on his Patreon page which appear to be CAD files of Project Cambria.

Lynch previously released a render of an alleged production version of Cambria back in April, however he says some of those details were misinterpreted. With the leaked files, Lynch says there’s a few key items he’s noticed that are included in the upcoming headset that weren’t previously apparent.

“You may notice a wire on the right side of the device. In one of the pictures its sorta coiled/curved. This is the power delivery wire that connects the battery in the back of the head strap to the HMD up front. It seems that when you adjust the strap to the ‘closest point,’ it will coil automatically. And stretch to be straight when you adjust the opposite way,” Lynch says in the Patreon post.

Image courtesy Brad Lynch

Lynch notes that on the headset’s left side, a clip attached to the headstrap may be for the USB-C cable that is allegedly bundled with the device.

“This is very similar to how most PC VR HMDs include a plastic clip to run a tether around comfortable their devices. I am shocked they are including this, since I figured they would push the Oculus Air Link method rather than the Oculus (wired) Link method but there it is. Especially from the fact this device is almost certain to include Wifi-6E.”

In the image above you can also make out the adjustment knob for the headset’s strap.

Image courtesy Brad Lynch

Lynch also posits that a knob on the front of the headset is to dial-in lens distance from the face, or similar to how the comfort dial works on Valve Index.

He also alleges the IPD mechanism is set by “grabbing the lenses themselves and moving them,” as opposed to dialing them in with some sort of wheel mechanism. Unlike Quest 2, Lynch says it offers smooth adjustments between interpupillary distance (IPD) sizes for more precise user comfort.

Image courtesy Brad Lynch

And what sets Cambria apart from other headsets: Lynch alleges it has two “glacier” cameras on the front left and right, and one “teton” high resolution RGB Camera in the center, the latter of which is used to colorize the monochrome stereo glacier sensors.

Image courtesy Brad Lynch

A supposed infrared (IR) projector is also there—a small square sitting just above the centrally located RGB sensor—which is said to provide additional depth data for environmental mapping.

Lynch has spent considerable time over the past few months datamining with fellow VR cohorts Basti564 and Samulia to track down rumors and info. Although Lynch doesn’t reveal where this info came from, he maintains its a “large leak.”

Lynch has also included a prediction of specs based on those files and other obtained info. It’s said to feature:

  • 2,160 x 2,160 MiniLED Backlit LCD Panels (2)
  • Custom Pancake Lenses (2)
  • 16MP Color Camera for Color Passthrough
  • Eye + Face Tracking (IR Camera based)
  • Qualcomm XR2+ Gen 1 SoC
  • 12GB LPDDR5 RAM
  • 256GB SSD
  • WiFi 6E Support
  • ~5000 mAh battery

There’s still no precise launch information yet for Project Cambria, although Meta has gone one record saying it’s slated to be “significantly higher” than $800, making it targeted more squarely at developers and enthusiasts.

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Apparent Schematics For Meta’s Project Cambria Headset Leak

YouTuber SadlyItsBradley (Brad Lynch) shared apparent internal schematics for Meta’s upcoming Project Cambria headset.

Project Cambria is the public codename for Meta’s upcoming high end standalone headset, announced at Connect 2021 in October. It will be sold alongside Quest 2 with a price tag “significantly” higher than $800, aimed at remote workers and mixed reality early adopters. In October Meta confirmed it had already sent development kits out.

The headset looks to have a more balanced design than Quest 2 with a slimmer visor achieved through the use of pancake lenses instead of fresnel lenses. It has higher resolution cameras with color and a depth sensor for mixed reality, as well as built-in face and eye tracking to drive avatars in social experiences like Workrooms.

In April supply chain analyst Ming-Chi Kuo claimed Project Cambria will have dual 2160×2160 Mini LED LCD panels and launch in the second half of this year (between July and December). And import logs found by Lynch, Samulia and Reggy04 suggest it will have 12 GB RAM, up from Quest 2’s 6 GB.

 

Today Lynch posted six schematics of Project Cambria, seemingly CAD files, on his Patreon page. The schematics show some interesting features including a dial at the front (perhaps used to adjust the lenses) a clip on the side (seemingly for Oculus Link) and a visible cable at the rear (likely connecting the battery to the components in front).

In April he worked with with product designer Marcus Kane to produce a detailed 3D model of images he claimed to have seen of the headset. Based on these schematics, Lynch now says this model “was almost exact to the final version. Of course we missed some slight details, but oh well. It’s hard to remember/get everything”.

Project Cambria still doesn’t have a product name, specific release window, or exact price; but earlier this month Zuckerberg re-iterated it will launch “later this year”.

Quest Developers Can Now Use Your Walls & Furniture For Mixed Reality

Quest developers can now use your walls & furniture from Room Setup.

Room Setup shipped last week as an experimental feature. It lets you mark out your walls, doors, windows, and furniture from inside Quest’s real world passthrough view, using the VR controllers.

With the release of v40 of the Quest SDK developers can now access these walls, doors, windows – as well as your couch and desk – to build mixed reality applications. Marking your couch was added to the Quest OS in February 2021, and marking your desk in April 2021, but developers haven’t been able to access these until now.

Quest 2’s passthrough view is low resolution and black & white – it was originally only intended for setting up your Guardian boundary. So while apps using this new scene understanding will run on Quest 2, it’s clear the real purpose of the new functionality is for Project Cambria, Meta’s upcoming “high end” headset with high resolution color passthrough. From a practical perspective, Quest 2 seems to be a low end development kit for mixed reality, not the ideal target device.

Having to mark out walls, doors, windows, couches, desks and furniture manually is a fairly arduous and imprecise process. Last week Meta’s CTO explained why this isn’t yet automatic, saying “Segmentation is getting better all the time but still has error. The risk of getting it wrong is a concern as it relates to how people can safely navigate a physical space.” Consulting CTO John Carmack went into more detail on Twitter, saying “There are a good number of smart people at Meta working on understanding the world from camera images, but most of it isn’t production ready.”

But will this always be the case for Project Cambria? It will feature much higher resolution cameras and active depth sensing, which Meta says “helps reconstruct surfaces with higher fidelity and accuracy”. In the announcement of the v40 SDK, Meta Product Manager Rangaprabhu Parthasarathy hinted “in the future, devs will be able to add more bells and whistles to their apps that are only available on this device”.

Documentation for Scene Understanding in Unity is available on the Oculus Developer website.

Project Cambria Has A Depth Sensor & Much Higher Resolution Cameras

Project Cambria has a depth sensor and cameras with 3 times the resolution of Quest 2’s.

Cambria is the public codename for Meta’s upcoming high end standalone headset, announced at Connect 2021 in October. It will be sold alongside Quest 2 with a price tag “significantly” higher than $800, aimed at remote workers and mixed reality enthusiasts. The headset looks to have a more balanced design than Quest 2 with a slimmer visor achieved through the use of pancake lenses instead of fresnel lenses. It also has built-in face and eye tracking to drive avatars in social experiences like Workrooms.

But Cambria’s headline new feature is high resolution color passthrough for mixed reality – Quest 2’s passthrough is grainy black & white. And today in a conversation with Jesse Schell (of Schell Games), Meta CEO Mark Zuckerberg revealed some of the hardware behind this mixed reality functionality.

Zuckerberg said Quest 2’s passthrough is based on “sensors that were not designed to give you anything more than just a very rough outline of what’s going on around you”.

Cambria, on the other hand will have “a bunch of new sensors” including “high resolution color outward facing cameras” as well as a dedicated depth sensor. “Right now on Quest 2 we hack it a little bit by looking at the cameras and trying to intuit what the depth is”. Zuckerberg told Protocol that this sensor is an IR projector for active depth sensing, and also said the regular cameras have three times the resolution of Quest 2’s.

Hardware level depth sensing is also “more optimized towards hands” Zuckerberg told protocol, though Meta has dramatically improved hand tracking even on Quest 2 by leveraging recent advances in computer vision.

Project Cambria still doesn’t have a product name, specific release window, or exact price; but Zuckerberg re-iterated it will launch “later this year”.

Meta Unveils Project Cambria Mixed Reality Footage

Meta teased its next virtual reality (VR) headset, codenamed Project Cambria, at last year’s Connect conference. In the following months, the company has released further snippets such as its enterprise, rather than gaming focus, and that it won’t be cheap. Today, CEO Mark Zuckerberg has showcased Project Cambria in action, or at least the mixed reality (MR) part.

In the promo video, the actual headset has been blocked out so there’s no cheeky reveal of its physical aesthetics. What Zuckerberg is demonstrating is the full-colour pass-through cameras the enterprise headset will feature, rather than the black and white experience you get on the Meta Quest.

To demonstrate Project Cambria’s mixed reality (MR) capabilities Meta created an app called The World Beyond using its Presence Platform. The platform is a set of machine learning and AI tools designed to help developers create MR experiences that utilise natural hand and voice interactions. The World Beyond looks to be a virtual pet simulator, where you can throw toys and pet your digital companion – which looks very similar to Oppy, who made an appearance at Connect 2021.

Better yet, this might be a Presence Platform demo but The World Beyond is coming to Meta Quest’s App Lab very soon, Zuckerberg mentions. The app will be open source so developers can use it to help them build their own experiences for Project Cambria,

Project Cambria

That’s it in terms of Project Cambria news, unfortunately. Meta did release an interview between Zuckerberg and Schell Games’ CEO Jesse Schell where they discussed all things VR but there was no accidental slip of specs, price or availability.

Those details are likely to arrive during Connect 2022 later this year. Meta has confirmed Project Cambria will arrive in 2022, keep it on track to release a reported four devices by 2024 if rumours are to be believed. As further details regarding Cambria are released, gmw3 will keep you updated.

New I Expect You To Die, Resolution Mixed Reality Projects Spotted In Quest Video

A new video from Meta shows new projects from series like I Expect You To Die and developers like Resolution Games.

The video was released as part of a look at Quest 2 and the upcoming Project Cambria headset’s mixed reality capabilities. Mixed reality experiences are those that use a VR headset’s cameras to view the real world, but bring in virtual elements like virtual screens or 3D assets. The effect is similar to that of AR glasses, but AR uses transparent lenses to keep you in direct view of the real world. Though this will one day allow for much more seamless AR, current headsets are limited in field of view and other areas compared to VR.

At one point in the video we see a project called Fish Under Our Feet, developed by Resolution Games. In the clip, the player uses hand tracking to pick up a virtual hammer, smash a hole in their living room floor and then fish from a pond that lies beneath. They can even dive into the pond and have fish swim around them.

Following on from that, there’s footage of a new title from Schell Games called I Expect You To Die: Home Sweet Home. I Expect You To Die is Schell’s long-running VR puzzle series with escape room-style challenges. The footage here showed a user picking up a phone from a virtual telephone box that appears in their room, and opening virtual gates. There’s also a look at VR creation tool, Gravity Sketch, being used in MR.

Neither Schell nor Resolution has formally announced these projects and it’s quite possible that neither will be officially released on the Quest store. Schell Games told us that Home Sweet Home is a one-level demo intended as a showcase, but there’s a possibility that it could see wider release in the future. Meta itself is releasing its own MR experiment, The World Beyond, on App Lab next week.

Meta CEO Teases Project Cambria’s Color Passthrough in New Video

Meta CEO Mark Zuckerberg talked a bit about the company’s upcoming high-end VR headset Project Cambria today and what it can do. The headset is still basically under wraps, however Zuckerberg showed off a bit of the experience of using the device, giving us a good look at Cambria’s color passthrough function, which allows it do some pretty convincing augmented reality tasks.

Zuckerberg released a video on his Facebook profile today where he sat down with Jesse Schell, founder and CEO of pioneering VR studio Schell Games.

Schell Games is currently developing what Zuckerberg described as a “hypothetical follow-up to I Expect You to Die” using Project Cambria, which is due to launch sometime this year. Instead of being sealed off from the physical world, like a typical VR headset might, Cambria’s color passthrough allows for augmented reality interactions using your own living room as the backdrop.

In a separate video (seen below), the Meta CEO tries on Project Cambria, tightens a back-mounted ratcheting knob, and plays an experience called The World Beyond, which focuses on mixing both virtual and physical spaces and using hand tracking for input. The full-color version will only be available on Cambria, Zuckerberg says, however Quest 2 users will be able to try it soon on App Lab, the experimental app library.

Schell Games is developing its I Expect You to Die-style AR experience on Meta’s Presence Platform, a suite of SDKs that, starting today, will allow any interested developer to build more advanced mixed reality applications.

Speaking to Schell, Zuckerberg talked a bit about the headset’s various sensors. It includes “a bunch of new sensors,” Zuckerberg says, including high resolution, outward-facing cameras that allow for color passthrough experiences as well as depth sensors which will no doubt help with room-tracking fidelity and establishing spatial anchors.

Schell also spoke a bit about the studio’s experience working with Cambria’s color passthrough:

“I’m really excited about the color passthrough, because the black and white passthrough […] gives you sense of where you’re going, but when you have things actually in color, it’s a lot more exciting. It seems much more real, particularly when objects are blending. They key is, when you get the lighting right on the virtual objects so that they match up with the ones that are in your scene, you have these [magic moments] when you’re not sure what’s real and what’s real and what’s not, and you kind of have to take the headset off and check for a second for what is there and what isn’t there.”

In the chat with Schell, Zuckerberg describes Project Cambria as having a “somewhat tighter formfactor than Quest 2.” Although gaming and fitness is likely to be an early focus, Zuckerberg says the headset is also targeting work, which he says will be better for productivity, co-creating things with other headset users, and having meetings virtually.

There’s still no precise launch information yet. As confirmed by Meta, Project Cambria is said to be priced “significantly higher” than $800, which likely positions it more for developers and prosumers. Recent reports however contend that Meta will be releasing Cambria in September, and three more VR headsets by 2024.

You can catch the full 27-minute chat between Zuckerberg and Schell below:

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Watch: New Video Shows Mark Zuckerberg Using Project Cambria

A new video posted by Mark Zuckerberg shows the Meta CEO using the company’s new Project Cambria headset.

Well, sort of.

Cambria (which is a codename for the device) was first announced at Connect in late 2021, and is intended for release later this year as a high-end headset for work use. But Meta still hasn’t fully revealed the device’s final design outside of an early, obscured render. To that end, the video below blurs out the actual headset from any camera shots, even when it’s on Zuckerberg’s head. Check it out below.

Mark Zuckerberg Demos Project Cambria

The video isn’t focused on specs or release dates for Cambria — there’s no price or launch date reveal — but it does show the headset’s mixed reality capabilities in close detail. One of Cambria’s big upgrades over the consumer-focused Quest 2 headset is the use of high-resolution color cameras for passthrough. This delivers a much more accurate version of the real world inside VR.

As a showcase, Meta is releasing an app called The World Beyond that will release on Quest 2 next week via App Lab, but you can also see it in this video. It’s designed to make use of a bunch of mixed reality features, as well as hand tracking.

Cambria will also feature improved ergonomics and sensors as well as face and eye tracking, but those details weren’t really touched on in today’s video. No doubt we’ll learn more about them as we move closer to the headset’s release later this year.

Meta To Reveal Project Cambria Mixed Reality Details Tomorrow

Meta will reveal new details about its Project Cambria standalone headset tomorrow.

CEO Mark Zuckerberg just said as much over on his Facebook page. “Project Cambria’s color passthrough technology will enable developers to build a whole new level of mixed reality experiences,” he wrote. “More details coming tomorrow.” Included in the post is a new image of Zuckerberg wearing the device and using hand tracking features, which you can see below.

It’s possible that these details will only concern Cambria’s color passthrough capabilities but, then again, there’s plenty more we’re still yet to learn about the headset. For starters, the Cambria label itself is merely a codename, with the device being introduced at Meta’s 2021 Connect event. It’s billed as a high-end alternative to Meta’s affordable Quest headsets. Alongside the switch to color passthrough, Cambria will add face and eye tracking for more emotive social VR avatars, and features a revised form factor that employs a new type of lens.

We do know the kit’s due to launch this year but we don’t have a final release date, nor a price. Could these details be confirmed tomorrow?

Though the headset will be compatible with Quest, Meta has previously stated that Cambria is not a part of the Quest line, and is more designed for work use than gaming. In fact, Meta says it sees this headset eventually replacing devices like laptops and, at the beginning of the month, it suggested the device will cost “significantly higher” than $800 despite reports to the contrary in an article from The Information. Import logs also suggest the device will have 12GB of RAM.

What are you hoping to see from Project Cambria tomorrow? Let us know in the comments below!