The VR Drop: Evil Fitness Week

The VR Drop 15102021

There has been some virtual reality (VR) filled months in 2021 but October definitely looks like it’ll be taking the crown. This past week’s hardware reveals have been quite intense and next week there are more videogames to get excited about, one, in particular, is returning from the grave.

Viro Move

Viro Move – Fit Reality

For those that love getting fit in VR, Viro Move aims to have it all, combining a selection of rhythm action styles in one experience. Designed to help improve stamina, agility, and cardiovascular fitness, Viro Move features separate sword, punching and shooting gameplay modes or the Weapons Master mode that switches between them all.  

PowerBeatsVR – Five Mind Creations

Coming to Oculus Quest’s App Lab next week is PowerBeatsVR, another VR fitness experience that was originally launched last year on Steam. Box, dodge, and squat to loads of energetic music, with professionally designed workouts, multiple difficulty levels and calorie tracking.

  • Supported platform(s): Oculus Quest/Quest 2
  • Launch date: 20th October
Unplugged

Unplugged – Anotherway/Vertigo Games

Oculus Quest videogames feature heavy next week and none are more unique to the platform than Anotherway’s Unplugged. Utilising the headset’s hand tracking capability to the max, Unplugged is all about unleashing your inner air guitar rock god, playing classic tunes like The Kids Aren’t Alright by The Offspring and Ozzy Osbourne’s Flying High Again; all with your hands. Strum and play a virtual guitar, trying to impress the crowd with your axe skills.

Resident Evil 4 – Armature Games/Capcom

Resident Evil 4 caused quite the commotion when it was announced earlier this year. Not only for the fact that one of the biggest entries in the series was getting a VR edition but that the title would be the first Oculus Quest 2 exclusive. Armature Studio has rebuilt Capcom’s classic with immersive VR controls, manual reloading on the guns, dual weapon handling, seated and standing support, and much more. The 2005 entry took players deep into rural Spain, tasked with rescuing the U.S. President’s daughter from a cult called the Los Illuminados.

Resident Evil 4

Ragnarock – WanadevStudio

A Viking-inspired rhythm action title from French team WanadevStudio, Ragnarock hit PC VR headsets during the summer followed by an App Lab release for Quest. Next week is the official Oculus Quest launch of Ragnarock, a drumming videogame featuring a mix of metal and Celtic songs from Alestorm, Gloryhammer, Saltatio Mortis, Wind Rose and more.

‘PowerBeatsVR’ Brings High-intensity Musical Workouts to Oculus Quest in October

PowerBeatsVR (2020), the high-intensity workout experience from Munich-based indie studio Five Mind Creations, is finally making its was to Oculus Quest next month, which will let you box, dodge, and squat to the beat without getting tangled up in wires … or subscriptions.

PowerBeatsVR is set to launch on Oculus Quest’s App Lab and SideQuest on October 20th.

There’s no pricing available yet, however it’s currently priced at $20 on Steam, the Oculus Store for Rift, and Viveport. That’s a one-time purchase price, as the game isn’t based around a subscription model.

Here’s a list of features coming to the Quest version:

  • Over 50 Professionally Designed Workouts: Everything perfectly fits the underlying rhythm of two official music packs with 24 songs and a wide variety of music genres.
  • Generator for Your Own Music: Play with any music you like and how you like it (MP3, OGG, WAV, and FLAC). Want less squatting and more dodging? Just change the settings.
  • 3 Difficulties: No matter your skill or fitness level, there is a suitable challenge. Work your way up or directly launch the Expert mode and handle an insane amount of targets and obstacles.
  • 4 Unique Weapons: Start with your fists and unlock further weapons (hammer, shield, and powerfist) as you play.
  • Custom Playlists: Create your own playlists for extended workouts. Use the endurance mode to play without any rest between songs or try the endless mode until exhaustion.
  • Easy-To-Use Editor: Get creative and create challenges from scratch within VR or modify auto-generated workouts to suit your needs.
    Leaderboards: Compete with others and fight your way to the top.
  • Calorie Tracking & Fitness Metrics: Check your training duration, squats, and calories you have burnt during your VR gym time. Receive real-time metrics and performance summaries that push you further.
  • For Any Player Height: The game adapts all workouts to your height – whether you are 3ft (1m) or 7.2ft (2.2m) tall, you will get the same effective workout as everyone else!
  • Highly Adjustable: Having knee problems? Deactivate obstacles that are too demanding. Want to experience the maximum HIIT workout? Just play with the modifiers and increase speed, required range, strength, and precision.

The post ‘PowerBeatsVR’ Brings High-intensity Musical Workouts to Oculus Quest in October appeared first on Road to VR.

PowerBeatsVR Encourages Fitness With Full-Body Feedback

When engaging in exercise, even just simple stretches, its important to make sure you are moving in the right way, otherwise accidents and injuries can happen. For users exercising using virtual reality (VR), it can be difficult to keep the right posture and movement, so enter Sourcenity and VisionBody who have created a full-body VR fitness experience called PowerBeatsVR.

The VR fitness system involves the integration of EMS fitness suits with VR headsets. This incorporates 6 degrees-of-freedom motion with full-body muscle stimulation from 20 pads placed on the body that provide feedback on your movements.

PowerBeatsVR uses gameplay elements derived from rhythm videogames, with the EMS suit reacting to stimulate muscles from providing a gentle massage-like sensation to real tension feedback. This is designed to enable intense full-body workouts during VR experiences.

EMS stands for Electrical Muscle Stimulation, which is the stimulation of muscle contraction using electrical impulses, delivered by electrodes on the skin. This technology has been used extensively for therapeutic applications, such as TENS devices for muscle tension.

Haptic feedback has traditionally been limited to the hands, with vibration motors in controllers or haptic gloves. The PowerBeatsVR system combines EMS with haptic feedback to offer a more complete experience across the whole body.

In a statement, Sourcenity said: “Traditional training at a gym is still great, but requires discipline to maintain or improve your physique. Even the most disciplined athletes often struggle not to break their workout habits. By combining fitness and Virtual Reality, it’s possible to make fitness a habit as addictive as your favorite video games. Studies have shown that VR not only reduces awareness of pain but also changes time perception due to its high immersion and environmental variations. Time will fly by while working out in VR.”

Further information on the PowerBeatsVR fitness system can be found on the official website. For further news on new and upcoming VR projects, keep checking back with VRFocus.