Review: Pop-Up Pilgrims

When developers are trying to get their feet wet entering the virtual reality (VR) sector, there is a strong temptation to stick with what works and find a way to ‘enhance’ the concept in VR. Sometimes this works, as can be seen with The Elder Scrolls V: Skyrim VR or Fallout 4 VR, sometimes the Vr addition is more an afterthought. With that in mind, it is time to examine how developer Dakko Dakko have chosen to handle its adaptation of PlayStation Vita title Floating Cloud God Saves the Pilgrims, now converted to PlayStation VR as Pop-Up Pilgrims.

The first and most striking thing is the artwork. Gloriously stylised and brightly coloured level art fills your vision with a theme that is strongly reminiscent of Nintendo classic Yoshi’s Island, or PlayStation Portable title Loco Roco. Simultaneously, the title also shows its inspiration from traditional Chinese and Japanese artworks. Despite the bright colours and simple style, nothing clashes or overwhelms the senses and it forms a beautiful setting. That said, the character designs are very exaggerated and not overly pleasant to look at, achieving ‘cute-ish monster’ or ‘pleasantly ugly’ at best.

The music is pleasant and unobtrusive, presenting a gentle and vaguely oriental theme to proceedings to match the aesthetic of the rest of the videogame, but it isn’t something you’d want to download the soundtrack for. Sound effects are sometimes a little odd, such as the level-ending cackle of your cloud god, which comes across as more sinister than triumphant.

The controls have been kept as simple as possible. Your gaze controls where your cloud-shaped pointer goes, and a single button-press provides instructions to your Pilgrims, such as directing them to jump, or providing directional arrows in a way reminiscent of Dreamcast puzzler Chu Chu Rocket. The Pilgrims themselves will bimble forward quite happily if left to their own devices, blindly stumbling into death traps, so its usually a good idea to set them into a safe loop until you can devise a suitable strategy.

In this way, it calls to mind Lemmings, in any of its squillion iterations. The pilgrims are marginally smarter than the lemmings, in that they will pace back and forth on the platforms without marching blithely off the edge unless you tell them otherwise. Unlike Lemmings, success is not determined solely by the number of pilgrims that reach the end of the level. Instead you get a bronze, silver or gold medal determined by how many pilgrims you save and how many little gold octopus collectables you pick up during the level, a nod to previous Dakko Dakko title The 2D Adventures of Rotating Octopus Character.

As you advance through the levels, multi-tasking becomes essential, as it becomes necessary to send pilgrims off in different directions to grab collectables or items necessary to progress further, which can easily lead to hair-pulling frustration if you lose track of that one pilgrim who has wandered off to get him or herself killed. Setting up ‘safe’ loops becomes essential at this point, but this quickly becomes a rote, mechanical action that robs gameplay of much of its fun and charm.

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Though there are hint scrolls scattered through the various levels, much about the basic controls are not explained, leaving the player to puzzle it own on their own, a distraction that could be done without when trying to quickly scout the level layout and devise a strategy.

Overall, Pop-Up Pilgrims is a fun little puzzle title with a gorgeous art style, but its control scheme could have used a bit more thought, and an option to re-map some of the buttons would not have gone amiss, neither would some manner of in-game manual or tutorial. Fans of Lemmings will no doubt have great fun exploring this new twist on a classic idea.

80%

Awesome

  • Verdict

PlayStation VR (PSVR): Fünf Neuerscheinungen in dieser Woche

Werbung für Virtual Reality Hygiene

Besitzer einer PlayStation VR (PSVR) dürfen sich diese Woche über neuen Spielstoff für ihre Konsole freuen, denn fünf Neuerscheinungen erwarten uns oder sind seit heute erhältlich: Die VR-Titel Drunkn Bar Fight, CubeWorks, Knockout League, Pop-Up Pilgrims und Sprint Vector stehen ab sofort oder in den nächsten Tagen im PlayStation Store bereit.

Drunkn Bar Fight – Virtuelle Kneipenschlägereien zum Dampf ablassen

Der Indie-Titel Drunkn Bar Fight ermöglicht euch, Teil einer fiktiven Kneipenschlägerei zu werden, um als trinkfreudiger Störenfried einmal richtig Dampf abzulassen. Mit Fäusten, Flaschen oder Dartpfeilen dürft ihr euch in unterschiedlichen Bars austoben und einen Barfight nach Filmmanier heraufbeschwören.

Drunkn Bar Fight soll heute im amerikanischen PlayStation Store digital erscheinen und in den kommenden Tagen auch in Europa zum Download verfügbar sein.

CubeWorks – Strategie- und Rätselspaß in VR

Im VR-Titel CubeWorks wird die räumliche Wahrnehmung der Spieler auf die Probe gestellt, denn ihr müsst eure komplette Umgebung in der 3D-Welt manipulieren, um die ausgefuchsten Rätsel zu lösen. Dafür ist strategisches Denken und Geduld gefragt, um innerhalb der immersiven VR-Welt voranzuschreiten.

CubeWorks soll ebenfalls ab dem 13. Februar im amerikanischen PlayStation Store erscheinen und im europäischen PS Store zeitnah folgen.

Knockout League – Skurriler Boxspaß für die Konsole

In Knockout League dürft ihr in den virtuellen Boxring steigen, um euch mit skurrilen Kontrahenten, wie Piraten oder Tiefseekraken mit acht Armen im Wettkampf zu messen. Neben diversen Spielmodi und neun frei wählbaren Charakteren steht zudem ein Trainings-Modus zur Auswahl, der neben der Verbesserung der Boxfähigkeiten, auch durchaus zum virtuellen Fitnesstraining geeignet ist.

Der VR-Boxtitel ist heute im amerikanischen PlayStation Store erscheinen und soll daraufhin auch für europäische Spieler bald digital erhältlich sein.

Pop-Up Pilgrims – Führt die Pilger sicher durch die gefährlichen 2D-Welten

Freunden von VR-2D-Titeln sei Pop-Up Pilgrims wärmstens empfohlen. Im Indie-Titel führt ihr per Fadenkreuz eine Horde von Pilgern sicher in die Heimat. Dabei gilt es allerlei Gefahren abzuwenden und Hindernisse zu umschiffen, damit euren Schützlingen nichts passiert.

Pop-Up Pilgrims ist für 16,99 Euro im PlayStation Store erhältlich.

Sprint Vector – VR-Rennspiel mit innovativer Fortbewegungsmethode

Nach der erfolgreichen Veröffentlichung auf Steam für Oculus Rift und HTC Vive dürfen sich nun auch PSVR-Besitzer auf die intergalaktischen Hochgeschwindigkeitsrennen freuen. In Sprint Vector dürft ihr auf bunten Rennstrecken die Grenzen der Lichtgeschwindigkeit überwinden und durch Rennen und Springen über Hindernisse zum Ziel gelangen. Der VR-Titel glänzt mit einer innovativen Fortbewegungsmethode, bei der ihr euch ähnlich wie in Lucid Trips durch Armschwingungen vorwärts bewegt.

Sprint Vector ist mit 30 Prozent Rabatt bis zum 20. Februar für aktuell 24,99 Euro im PlayStation Store erhältlich. PS Plus-Mitglieder erhalten den VR-Titel noch günstiger für lediglich 17,49 Euro.

(Quellen: Road to VR | PlayStation Blog US | Videos: Upload VR Youtube | Tin Moon Youtube | PlayStation Youtube | Dakko Dakko Youtube | Survios Youtube)

Der Beitrag PlayStation VR (PSVR): Fünf Neuerscheinungen in dieser Woche zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Want More Games for PlayStation VR? 5 New Titles are Launching Tomorrow

For PlayStation VR owners looking for a new virtual reality (VR) title to immerse themselves in, this week will feature five releases, featuring brain taxing puzzles, sweat inducing sports and more. Due for launch tomorrow are: Drunkn Bar Fight, CubeWorks, Knockout League, Pop-Up Pilgrims and Sprint Vector.

First up is Drunkn Bar Fight by The Munky. Originally arriving via Steam Early Access in November 2016, the PC version supports HTC Vive, Oculus Rift and Windows Mixed Reality, and tomorrow PlayStation VR gets in on the action. The title of the videogame really does say it all, you’re in a bar and it’s time to cause some chaos. Punch people in the face, throw chairs across the room, smash the odd bottle or two, Drunkn Bar Fight has been designed as a quick action party experience, ideal when you have a few mates round.

For those players after a VR title which is a little more brain taxing there’s CubeWorks. Another experience that’s done the rounds on PC VR headsets first, CubeWorks features over 20 stages of fully three-dimensional puzzle solving. Players need to link cubes together, building multipliers and points. As they do so they’ll be able to unlock new abilities, condition and pieces to expand the gameplay.

Adding a sporting element to the list is Knockout League, a single-player boxing game built specifically for VR. Players will stand toe-to-toe with a range of fighters, using their body to intuitively move, dodge and fight. There will be a range of fighters to face, each with their own particular style. There’s Tri-Tip – a Brazilian bruiser with tenderizing fists of fury; Crimson Fang –a warrior princess with an ancient mystical mask; Scurvy Jones – a scourge of the seven seas alongside his trusty parrot Petey; and Sir Octopunch – a prim and proper powerhouse with plenty of gloves to beware of.

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Dakko Dakko’s Pop-Up Pilgrims is the only PlayStation VR exclusive this week, a devious 2D puzzler which is an adaption of one of its PlayStation Vita titles – Floating Cloud God Saves the Pilgrims. The task is simple, it’s up to players to guide the pilgrims through hostile worlds, getting them to safety as quickly as possible, all the while avoiding demonic forces.

Last but not least is Survios’ Sprint Vector, the big name title that most of you should’ve heard of. Launched last week on PC, Sprint Vector is an adrenaline filled, competitive racer with 8 contestants competing in a game show. To learn more about the title and what VRFocus thought of the PC version, you may want to read this five-star review. All these titles launch tomorrow for PlayStation VR. As for any further releases, keep reading VRFocus.

Pop-Up Pilgrims Brings A New Twist On 2D Gameplay To PSVR Next Month

Pop-Up Pilgrims Brings A New Twist On 2D Gameplay To PSVR Next Month

Pop-Up Pilgrims is the latest in a line of VR games that explores what you can do with 2D gaming inside of a 3D headset.

Developed by Dakko Dakko and coming exclusively to PlayStation VR (PSVR), Pop-Up Pilgrims sounds a little like VR’s own take on Lemmings. You use your headset to guide a group of pilgrims across treacherous levels that take advantage of VR by featuring several different layers. You simply look at an area that you want your pilgrims to interact with and they’ll follow your orders. However, you’ll need to keep a close eye on each of your minions, making sure they don’t get into too much trouble.

Check out the trailer below. It might not strike you as the most obvious PSVR title but the gameplay looks like it could provide some hectic fun and the 2D visuals should really pop (excuse the pun) in VR.

Dakko dakko is actually best known for 2D gaming with PS Vita releases like Floating Cloud Go Saves the Pilgrims. In fact, the studio actually first experimented with a port of that shoot ’em up into VR before moving onto this project. And, yes, those are the same pilgrims; you can even see the Cloud God hovering above.

Pop-Up Pilgrims is due for release on February 13th.

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PlayStation VR Exclusive Pop-Up Pilgrims Dated for February Launch

Virtual reality (VR) videogames don’t necessarily need to be amazing 3D worlds, as with a keen eye and artistic talent 2D gameplay can work just as well. With the likes of Bloody Zombies and The Lost Bear showcasing different ways of handling 2D in VR, today, indie developer Dakko Dakko has revealed its latest project coming exclusively to PlayStation VR, Pop-Up Pilgrims.

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Dakko Dakko solely creates 2D videogames and Pop-Up Pilgrims is an adaption of one of its PlayStation Vita titles – Floating Cloud God Saves the Pilgrims. It’s up to players to guide a bunch of pilgrims through a dangerous world of intersecting 2D levels filled with demonic forces.

The studio has kept the control system simple and easy to use, whereby your gaze moves a pointer around the levels and with a button press tells the nearest pilgrim to get moving in that direction. The difficulty comes in managing all those characters on multiple levels as they run around to their hearts content – or they meet something nasty and die.

On the PlayStation Blog, Rhodri Broadbent, Dakko Dakko founder (former Lionhead and Q-Games developer) explained how Pop-Up Pilgrims came about as VR doesn’t automatically seem a good place for 2D content.

“We’ve long been all about 2D gaming at Dakko Dakko, and at first it seemed like the recent arrival of VR gaming wasn’t likely to affect our development plans,” said Broadbent. “Fortunately, I had the chance to try a friend’s VR kit quite early, and the moment I put the headset on my mind started racing with ideas for what our games might be like in VR.”

“Within a couple weeks we had gone from never really thinking about virtual reality to having a specially adapted version of one of our PS Vita games – Floating Cloud God Saves the Pilgrims – playable in a VR space!”

Featuring more than 50 stages to complete, Pop-Up Pilgrims will be available to download from PlayStation Store on February 13th. Check out the first trailer below and for any further updates, keep reading VRFocus.